Neverwinter Mod Madness
Débuté par
B_Harrison
, sept. 18 2012 09:16
#26
Posté 06 octobre 2012 - 09:13
#27
Posté 07 octobre 2012 - 12:21
<edited because he's realizing...>
<Emphatic use of the acronym FTW to describe the impressive item models>
<...he isn't Rolo Kipp>
<Emphatic use of the acronym FTW to describe the impressive item models>
<...he isn't Rolo Kipp>
Modifié par _six, 07 octobre 2012 - 12:22 .
#28
Posté 07 octobre 2012 - 02:05
Enlarging and shrinking is included in the Storm of Zehir campaign to handle overland map travel. That said, the overland map in Storm of Zehir doesn't have combat on it, so spells, movement rates etc may need to be adjusted. The NWN2 overland map isn't supposed to be a 1:1 representation, so the movement rates for creatures on an OM are only relative.Just a ghost wrote...
You may want to check NWN2 for the repercussions of shrinking/enlarging player characters. I remember this was a strategy to get more square meters into an area, and the folks doing that must have run into gameplay issues as well.
There's a couple of prefab maps people have made in NWN2 that take advantage of the enlarging/shrinking to make larger scale areas, but these do not have combat in them.





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