It's become very apparent that some of the major chages made between DA:O & DA:2 were based on the logic that if it works in Mass Effect (or whatever), it works in DA.
Well as we all know this simply isn't the case - a great example being that most of us couldn't give a toss about what race we are in a Space Opera, but that most of us love to play as different races in fantasy RPGs.
Just wondered what other examples of things Bioware should not look to copy from other such games?
EG,. The "Open World" aspect of Skyrim worries me - I don't see how they can incorporate it without diluting the game and losing that tight, story driven feel DA:O had.
Modifié par SpunkyMonkey, 18 septembre 2012 - 11:10 .





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