Examples: Turian Unification War, First Contact War and "possibly" Morning War. Those would give an even more in depth look at the storys and historical information about the different species in Mass Effect.
You could also have new, unknown battles.. like an Asari civil war or something along those lines.
I think a good faction number would be 10 for a Mass Effect RTS, it would be very well balanced and lore friendly (campaign wise).
The main playable 10 Factions being.
- Turian Hierarchy
- Salarian Union
- Asari Republics
- Systems Alliance
- The Geth
- Batarian Hegemony
- The Reapers
- The Krogan
- The Migrant Fleet / Quarian Race
Even better, each faction could have a special bonus for team games. e.g, Geth AI processing could give their team members better rate of fire (Geth could upload themselves into allys weaponry).
Allow me to go into more detail on how you could have 10 factions be equally balanced and unique.
I'd also like to note im throwing ALOT of lore out the window right now because im thinking of gameplay more than story.
Turians
Everyone knows the Turians are a heavily militarized species, this would be perfect for a "brute force" type of faction more focused on arms and armor than say.. tech powers/biotics.
Also, as we know the Turians are huge on teamwork and hierarchy, so you could have a special unit that travels with other units to bolster their resole (e.g, unit armor rating or attack rating etc).
Another advantage also is to give Turian Units more health/armor and direct firepower than the other factions (except maybe the Krogan).
Of course, their lack of tech powers and biotics would be a huge detrement to them, giving them less of an advantage in situations requiring more.. discression tactics.
Salarians
Lets face it, these guys would NOT beable to go toe to toe with say.. the Krogan or Turians.
Instead, the Salarians would be the more Tech/Science based faction, with extra shielding technology and biological warfare abilitys.
Their advantages are obvious to me but let me mention them anyway.
The first advantage is their stealth and speed, as they say they like to win wars before they begin. In a battlefield this says to me they would be excellent for a hit and run faction.. think of Nod's hit and run style from C&C 3 mixed with the Salarian background lore.
Sadly, I do not know much about their vehicle capabilitys, so hopefully one of you fine people could come up with some ideas for Salarian vehicle strengths etc.
Asari
Biotics Biotics Biotics, make all their soliders have barriers but take away their ability to have tech shields.
They have the most advanced technology (lore wise) but they are not the best soldiers, so, in theory, the Asari might have some advantages but they would be balanced by their lack of skill.
I wouldnt make the Asari too strong unit wise but, due to the fact each Asari has biotics.. you could, in theory, give every asari solider a biotic ability. Which would be a huge advantage.
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Anyway, i'm still thinking about ideas for the other factions.. as you can see ive been quite broad with the first 3.
Please, feel free to contribute your ideas.
Modifié par Lord_Dweedle, 18 septembre 2012 - 10:13 .





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