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If I said "Its possible to have a viable RTS based upon Mass Effect" who would agree?


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25 réponses à ce sujet

#1
Lord_Dweedle

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It would work with the current storyline because it would not actually be set in stone, differnt factions would have campaigns based upon already mentioned wars or lore friendly new ones.

Examples:  Turian Unification War, First Contact War and "possibly" Morning War.  Those would give an even more in depth look at the storys and historical information about the different species in Mass Effect.

You could also have new, unknown battles.. like an Asari civil war or something along those lines.

I think a good faction number would be 10 for a Mass Effect RTS, it would be very well balanced and lore friendly (campaign wise).

The main playable 10 Factions being.
  • Turian Hierarchy
  • Salarian Union
  • Asari Republics
  • Systems Alliance
  • The Geth
  • Batarian Hegemony
  • The Reapers
  • The Krogan
  • The Migrant Fleet / Quarian Race
Heck, you could even spilt up the factions into mini factions with unique advantages and weaknesses like they did with Command and Conquer 3.

Even better, each faction could have a special bonus for team games.  e.g, Geth AI processing could give their team members better rate of fire (Geth could upload themselves into allys weaponry).

Allow me to go into more detail on how you could have 10 factions be equally balanced and unique.

I'd also like to note im throwing ALOT of lore out the window right now because im thinking of gameplay more than story.

Turians

Everyone knows the Turians are a heavily militarized species, this would be perfect for a "brute force" type of faction more focused on arms and armor than say.. tech powers/biotics.

Also, as we know the Turians are huge on teamwork and hierarchy, so you could have a special unit that travels with other units to bolster their resole (e.g, unit armor rating or attack rating etc).

Another advantage also is to give Turian Units more health/armor and direct firepower than the other factions (except maybe the Krogan).

Of course, their lack of tech powers and biotics would be a huge detrement to them, giving them less of an advantage in situations requiring more.. discression tactics.

Salarians

Lets face it, these guys would NOT beable to go toe to toe with say.. the Krogan or Turians.

Instead, the Salarians would be the more Tech/Science based faction, with extra shielding technology and biological warfare abilitys.

Their advantages are obvious to me but let me mention them anyway.  

The first advantage is their stealth and speed, as they say they like to win wars before they begin.  In a battlefield this says to me they would be excellent for a hit and run faction.. think of Nod's hit and run style from C&C 3 mixed with the Salarian background lore.

Sadly, I do not know much about their vehicle capabilitys, so hopefully one of you fine people could come up with some ideas for Salarian vehicle strengths etc.

Asari

Biotics Biotics Biotics, make all their soliders have barriers but take away their ability to have tech shields.

They have the most advanced technology (lore wise) but they are not the best soldiers, so, in theory, the Asari might have some advantages but they would be balanced by their lack of skill.

I wouldnt make the Asari too strong unit wise but, due to the fact each Asari has biotics.. you could, in theory, give every asari solider a biotic ability.  Which would be a huge advantage.

--

Anyway, i'm still thinking about ideas for the other factions.. as you can see ive been quite broad with the first 3.

Please, feel free to contribute your ideas.

Modifié par Lord_Dweedle, 18 septembre 2012 - 10:13 .


#2
Grubas

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Dosn't sound good. ME is a universe created as a roleplayingshooter with exploration elements. Turning it into RTS would force a lot of Genrespecific mechanics that dont fit into the existing ME Lore.

Also try to balance 10 factions properly. StarCraft has only 3 and that is a challenge for life.

They should rather include a smal cutscene war asset minigame into ME3, similar to the suicide mission.... blah blah blah... ;)

#3
Guest_Arcian_*

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There is no future in the future of Mass Effect.

#4
Grizzly46

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No. They made a tactical spinoff from Fallout (Fallout tactics) which had small remnants of RPG elements left, but the general story was weak, the game bad and nothing really had a connection to the earlier Fallout games (1 & 2). I doubt any spinoff from Mass Effect could be better really.

#5
mongoosephantom

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Nah... besides everyone would choose to play as the Reapers since just one of them is enough to take on the other factions.

#6
MAF1994

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There is a mod for Sins of a solar empire based on Mass Effect 3.
Here the link.

Enjoy! Image IPB

#7
Lieber

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mongoosephantom wrote...

Nah... besides everyone would choose to play as the Reapers since just one of them is enough to take on the other factions.


By the Reapers I am sure he/she means Reaper Forces (Cannibals, Husks, Banshees...)

Anyway, I always was interested in seeing a Mass Effect RTS, if it's done correctly it could be good.

#8
Cobalt2113

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Firstly I'd streamline the races. As others have said, 10 is to many.

Alliance
Asari
Salarian
Turian
Krogan
Quarian
Geth

Those are the races I'd put in. I think Dawn Of War had about that many different sides and they managed just fine.

I also think that if you did make a Mass Effect RTS that the focus should still be on story and characters. Starcraft does a good job of this, but I think an ME RTS could go one step further. Give he player actual choices in between missions that will have an affect on the next mission. It could be in a small way (different starting troops for that mission) or a big way (an entirely different map.)

#9
tanisha__unknown

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in principle it's possible, but most of the fans of ME are into RPGs or shooters. Most RTS thrive on well balancing and gripping gameplay, whereas, while MEs gameplay is not exactly bad, it's major focus is on storytelling and character development, which are ein general the strong side of BW. I am quite sceptical about a ME RTS.

#10
Lopez23

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There actually is a Mass Effect mod coming out for an RTS game Sins of A Solar Empire. If you havent heard of it its called Dawn of the Reapers and its coming along great it should be out within the next few months after about a year or so of the mod team kicking ass and making new models etc

#11
Lopez23

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MAF1994 wrote...

There is a mod for Sins of a solar empire based on Mass Effect 3.
Here the link.

Enjoy! Image IPB

damn someone beat me to the link lol atleast Lord Sets getting more publicity

#12
Han Shot First

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While an RTS could be set in the ME universe, I'd be disappointed if any such game were announced. As much as I like a good RTS, I'd rather Mass Effect remained a series where the games were RPGs. Good RPGs aren't that common, particularly ones with a Sci Fi setting.

Want an RTS? New IP please.

#13
Dazro

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An Rrts would kickass for mass effect. Would NEVAAAR get made though, the higher-ups at EA just wants gears of war out of the series and nothing else.

#14
Kevlar xD

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10 playable races would be a balance nightmare...

#15
ZombieGambit

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Yes!

Company of Heroes style gameplay with the campaign comprised of famous historical battles, like the Rachni Wars, Krogan Rebellion, Morning War, and First Contact War. Apart from those there should be one mission long scenarios based on famous conflicts, like the Skyllian Blitz, Torfan etc.

I don't know how they would handle space combat. I've never played an RTS that did that, let alone well.

#16
DigitalMaster37

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 I for one think an RTS WOULD work. RTS can be rich in story. Personally if this universe was to cross genre lines, RTS is the best logical way to go. I think the OP has excellent ideas.

#17
Dragoonlordz

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RTS could work however it is not my cup of tea per se but TBS/RTWP would work well for a spin off I feel of which I prefer those. Like I have said before similar to X-Com only within the ME setting and universe. I am perfectly happy to play another game set in ME similar format to ME1-3 though. Would make me just as happy as a TBS/RTWP format title.

Modifié par Dragoonlordz, 19 septembre 2012 - 01:37 .


#18
Teddie Sage

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Gross. Don't mind me, I just really hate RTS. Although, I could see the Mass Effect universe being integrated in some sort of RTS mobile game... Not my cup of tea.

#19
Joryn01

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Ehhhh only as a spinoff. I would prefer something similar to what we have now with maybe a few tweaks but nothing major.

#20
JeffZero

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Sure, but I probably wouldn't play it.

#21
Lord_Dweedle

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Anyone played old age of empires games? they had good balancing and had many factions.

Comparing a Mass Effect RTS to starcraft, imo, is not good, sure, you can compare factions but thats about it.

Or, could make a Mass Effect version of Star Wars battlefront?

Modifié par Lord_Dweedle, 19 septembre 2012 - 06:25 .


#22
Sable Rhapsody

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I like RTS, though I'm spectacularly bad at it. Sure, it's possible, and it might even be good. How many people would actually buy and play it is another question altogether.

#23
DigitalMaster37

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Lord_Dweedle wrote...

Anyone played old age of empires games? they had good balancing and had many factions.

Comparing a Mass Effect RTS to starcraft, imo, is not good, sure, you can compare factions but thats about it.

Or, could make a Mass Effect version of Star Wars battlefront?


+1

#24
bombspy

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I think it's possible to make a ME RTS. It's tutorial could be based on the first contact war, but I think the only proper period to set this game is the Reaper War with 2 factions: Biological life against Reapers/Geth.
I imagine it to be similar to SW: Empire At War with ground AND space battles. This could be quite amazing. It could begin on Karshan and end during the final battle above earth.

#25
SoulRebel_1979

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ZombieGambit wrote...

I don't know how they would handle space combat. I've never played an RTS that did that, let alone well.


Homeworld handled it pretty damn good. Released in 1999, still the best space RTS to date in my opinion.