LinksOcarina wrote...
The whole Javik thing is not cut content from the game as you see it. Got to remember, Javik was cut from the game entirely because of the script change. We don't know the timestamp on when the script changed, but we know it happened because the removal of him being integral to the plot (and yes, he is NOT integral to the plot in Mass Effect 3 in his current form) was scrapped, as were most of the plans for the original script.
Regardless of how you or I see it, the fact remains that it was a character that (even if it wasn't finalized by certification) had a fair amount of his content scripted, planned and modeled, if just for the character, by December 2011. His final mission is not all that different from the script - the only thing that changed is the A/K encounter and Kai Leng kidnapping. The rest of it seems to be right in line with those fragments. I'm fairly sure there's a date on at least one of the leaked scripts, but I'm not 100% certain.
Regarding his relevance to the plot, even if he didn't have significant relevance to the overarching theme of synthetics vs. organics (which he clearly states in several conversations throughout the game), he is a valuable character from a lore perspective. I go back to my original point from earlier - if someone like Viconia from BGII was cut at the end of development and was suddenly popped in as a DLC character, we'd probably be having the same conversation - "she's not cut content as you see it", "she doesn't do anything besides giving more Drow backstory", etc, etc.
So basically, it the same thing as Shale, where Javik wouldn't exist at all if he wasn't retooled into DLC. You are basically putting supposition mixed with a confirmational bias to say he was cut out from the main game. You have no proof basically, because the way most of the coding works in-game is that a majority of the dialouge flags were datamined into the main game so it would be easier to implement him as a character. Was he locked, yeah.Does that make him playable without hacking the locks, no.
He is accessible in any mission by changing a single line of code. His flags aren't there (nor is his dialogue), but the character can be accessed and played in any mission if you flip that switch. You're debating semantics - I use a confirmational bias because EA and Bioware's behaviour up to this point has done little, if anything, to convince me that they aren't still using the same tricks they've been dealing for the past three years. I could sit quoting you examples of their attitude towards day-one DLC - how it was needed, how they either lied or were disingenuous regarding the nature of the character itself, etc.
But can you access the Eden Prime mission and most of his dialogue recordings that were found on the From Ashes DLC? I doubt it. Got to remember we knew a DLC character was coming for well over a year before Mass Effect 3 got released. So they were making him concurrently with the game. If was part of the original game and was scrapped mid-development to be even in the game, then I fail to see what the problem is, other than the belief that this is a purposeful cash job which you have no proof of.
It's a grey area. You yourself state they were making him concurrently with the game. From what I've read with different companies, most DLC is separately budgeted and completely independent of the main game. Again, like I said, they had scripted him into the game. You yourself said they put all his dialogue flags in. His character model was there. His skill tree was there. Again, you're just debating semantics, and I know you're better than that.
It's funny, BioWare gets a lot of **** for doing something no one complained about until Javik, and now everything they do is a lie. Like your comment on Shale, they said they couldn't get her to work properly, so the plan was to eliminate her all together in the end and sacrifice her character and backstory. But, I guess though, because they said it, we can't trust developers and their obviously transparent lies. Or is it more of just not trusting BioWare because they are owned by EA? After all, EA is a cancer killing the game industry according to the ignorant masses. And they know how to code things and how production works on video games more than the developers do?
Yes, I see your sarcasm. This goes back to an argument I was having before. EA is a corporate entity, and they're beholden to their shareholders - essentially, they want money. Nothing wrong with that. What I have a problem with is them cutting off their nose to spite their face. They continually engage in takeovers of profitable companies, gut them from the inside out and make them a shell of their former selves , then subject them to "flash-in-the-pan business practices" - the cases of Bullfrog, Origin, Pandemic and Westwood show it.
What were they doing before that no one complained about? Cutting characters or plots that didn't work early in the production process? Now they're just being much more blatant about it - the amount of code hidden behind unlock keys has risen exponentially ever since DA:O and ME2.
I've seen your posts, and I have more respect for you than most of the other posters on here. You seem to think of this as a black and white issue, when there are many layers to it. Day-one DLC is an ethically grey area. What I'd love to see are consumer review boards that go over the game code and make sure there aren't massive chunks of code hidden behind walls a la Street Fighter x Tekken.
Modifié par crazyrabbits, 19 septembre 2012 - 06:24 .