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Please, no exclusive pre-order or CE bonuses/day 1 DLC


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#126
PsychoBlonde

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Allan Schumacher wrote...

So if there was some package DLC that allowed all the preorder items for a small cost would that make things better?

Just spitballing ideas since I suspect just giving them away might not be something allowed depending on the arrangement with the retailer and a host of other things I certainly have no visibility into.


I would appreciate this.  With DA I seem to have a pokemon type approach to the pre-order goodies.  I wants them!  PRECIOUSSSSSSSS.

I don't know what it is with me, these games, and these swag items, but I really, really like them.

#127
Novate

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PsychoBlonde wrote...

Allan Schumacher wrote...

So if there was some package DLC that allowed all the preorder items for a small cost would that make things better?

Just spitballing ideas since I suspect just giving them away might not be something allowed depending on the arrangement with the retailer and a host of other things I certainly have no visibility into.


I would appreciate this.  With DA I seem to have a pokemon type approach to the pre-order goodies.  I wants them!  PRECIOUSSSSSSSS.

I don't know what it is with me, these games, and these swag items, but I really, really like them.


And that is why they are doing pre-order bonuses, you are not the only one
with more and more gamers accepting this trend, Game developers will always continue with their special pre-order goodies. Because if they can sell 2 copies to each person, that is double of their profit. 
With it being just an SRPG, they don't even have to count consecutive players, if one player have 3 copies of the game, thats triple the profit. 

Who in their right mind would eliminate the opportunity to earn money from the same customer. 
You yourself already stated that you have been purchasing copies like pokemon, you gotta have them all, and many who posted also stated that they have themselves purchased multiple copies for the bonuses. 

With these evidences, I can't even justify telling Bioware to stop this trend. Its just pure profit, profit that can not be ignored. 

#128
prizm123

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Allan Schumacher wrote...




I agree it's a sweet spot.  I thought Shale was fantastic, while I actually didn't like Zaeed at all.  Sebastian is somewhere in between along with Javik.  I would have liked more from Javik myself, and a lot more from Zaeed.  Whereas I think Shale's existence that was actually cut really helped make her contributions the best of the lot.


that is blasphemy sir!
Zaeed was a big goddam hero! was a funny character and one of my more enjoyable DLC companions along with Kasumi.
actually come to think of it, Kasumi was probably my favorite of the bunch, but that is not to say I didnt like Shale or Sebastian, rather I enjoyed the personalities of those particular DLC companions more I think (Zaeed and Kasumi)
Javik i haven't played much with yet as I sort of slacked on getting him till recently


what we really need is Guss Tano

Modifié par prizm123, 19 septembre 2012 - 09:29 .


#129
Leoroc

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Zaeed died in ME2 for me and they never even botheted to put his name on the memorial wall lol

#130
Xerxes52

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I'm generally fine with Day One DLC being used as an incentive to buy a new copy over used. I'm not too hot on it being sold without regard to new or used copy owners.

As for those preorder items (swords, armor, etc), I'd support it if that stuff was released bundled in content packs (like how the Argus and Raider showed up in Leviathan) at a later date.

#131
Allan Schumacher

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Uh-huh. You keep telling yourself that, if it helps you sleep better at night.


I suppose I could say the same back to you.

Rude posts don't encourage dialogue. It's best to simply state that you're not a fan of Day One DLC rather than tell me that my understanding of it is just wrong when you're on the outside looking in and can only make guesses.


DLC can indeed include cut content.  Just like expansion packs and even sequels often do.  As for sleeping better at night, I think I'll need to wait for this flu to pass.

Modifié par Allan Schumacher, 19 septembre 2012 - 09:45 .


#132
Versus Omnibus

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Allan Schumacher wrote...

So if there was some package DLC that allowed all the preorder items for a small cost would that make things better?


I'm fine with it so long as something new is included; kinda like the Firepack for ME3 came with pre-order weapons with two new ones (still waiting for that Collector Rifle to come to SP).

Make the DLC come with new material that's worth while and I'm okay with that idea.

#133
upsettingshorts

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I don't know if there's ever been a BioWare dev equivalent post, but I really like linking this one from Paradox on the issue of DLC and the nature of cut content.

Modifié par Upsettingshorts, 19 septembre 2012 - 09:50 .


#134
Pseudo the Mustachioed

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Give me all of the CE Bonuses/Day 1 DLC you have. /ron swanson

#135
Allan Schumacher

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I've been out sick, but I'll make a note to inquire about why the content isn't released at a later date for everyone (I believe Fallout New Vegas did this) when I'm finally back in to work.

#136
Versus Omnibus

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Allan Schumacher wrote...

I've been out sick, but I'll make a note to inquire about why the content isn't released at a later date for everyone (I believe Fallout New Vegas did this) when I'm finally back in to work.



Does that mean you guys won't add pre-order DLC into packs at a later date? Image IPB

Modifié par Versus Omnibus, 19 septembre 2012 - 09:55 .


#137
Guest_Nyoka_*

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I wrote this on another thread about day 1 dlc, I think it applies here too.

If their intention was to make the best game they could, they would use the time between certification and release to polish the aspects of the game that had to go as they were due to the deadline.

Right now, you have a game with a third of Shepard's speech options completely removed due to time constraints; with a disproportionate amount of auto dialogue because interactive conversations take more time to do; with a linear main plot because that way it's easier and quicker to implement; with poor lip synch; with clones that say the same things replacing dead characters because that's cheaper and takes less time than having real consequences; with Zaeed-style dialogue for squadmates; with reused models and textures (stupid underwear shower); and with an import tool that doesn't work, among other defects. Everything due to time constraints.

They prefer to leave those defects as they are and focus on making additional stuff they can sell separately. Result, what you have on release day is a half-baked game and a piece of DLC instead of a brilliant, polished game.


^ That's about ME3, but from what I understand, DA2 was simply unplayable for many people at launch day due to performance problems and bugs (can't assure anything as I wasn't here when it was released; take this with a grain of salt). And the staff spent their time between certification and release making paid dlc content instead of a sorely needed second cave.

Modifié par Nyoka, 19 septembre 2012 - 10:12 .


#138
Allan Schumacher

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And the staff spent their time between certification and release making paid dlc content instead of a sorely needed second cave.


I spent my time between cert and release finding, isolating, and trapping memory fragmentation issues on the PS3.

#139
Atakuma

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Nyoka wrote...
^ That's about ME3, but from what I understand, DA2 was simply unplayable for many people at launch day due to performance problems and bugs. And the staff spent their time between certification and release making paid dlc content instead of a sorely needed second cave.

Those two things are not antithetical, they can, and in fact did, do both for ME3.

Modifié par Atakuma, 19 septembre 2012 - 10:12 .


#140
Fast Jimmy

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Fast Jimmy wrote...

What I think would be a good compromise is this:

Pre-orders/Collector's Edition could offer free swag or goodies, promotional equipment, extra features (like having the mabari hound in DA2) and even an extra, non-essential quest DLC (think Return to Ostagar). Anything truly tied to the main plot(s) and any extra DLC companions should be released later, even if later is just three weeks down the road, when most games take their first dip in sales. This could be seen as a jump start to get interest in the game up again and keep it in the public's eye to increase sales again.

The REAL draw for a Collector's edition that costs more is this - a discount for future DLC for that game. If I get a 50% discount on future DLC by spending an extra $15 on the series before it comes out, then I can pick and choose which DLC I want to play (instead of being locked in at whatever DLC is decided on for Day One) and I become invested financially in the series, meaning I will be more lieu to buy, download and play every DLC that comes out. This could be doubly effective if the DLC Discount was only effective, say, for one year or for six months.

Paying for a future discount will not anger any fans. It will reward those who are hardcore dedicated to the series. And you can still release the DLC you were going to release on Day One a few weeks later, to much less criticism and howling.

I know with console networks, DLC prices are something that you don't have full control over, but depending on the size of the discount, it could be something Bioware just takes on the chin or breaks even on for the later possibility of having that same player buy DLC for the game after that promotional discount has run out.

Just a suggestion I have never seen anyone else make.

 

I am going to shamelessly plug my idea again, since I didn't see anyone give feedback on it and the conversation has started to go around in circles. 

#141
Dr. wonderful

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I just hate bonus items, go ahead and look up the months before DA2 came out. It was like every two weeks, Bio was giving out bonus items. I found them to be damn near useless 90% of the time, and mostly sold them for in-game cash.

Thank you for taking note of it, Mr. Allan.

#142
Wynne

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Allan Schumacher wrote...

jkflipflopDAO wrote...

Could you at least acknowlege the fact that we HATE the retailer-specific DLC? Hate hate hate hate it.

Personally I have always only seen the items as fluff items, so they never bothered me.  Why does it bother you?  Just because you want ALL the goodies?

Yes sir, I do. It's why I buy the CE in the first place--to have all the goodies. It makes me feel warm and fuzzy inside.

But what I find irritating is that it's impossible to know if they'll be good or not before you play. I've received items that turned out to be just utterly underwhelming a lot of the time, and it made me sad. Then to hear about another item from another edition being a lot better made me even sadder.

Maybe I sound like a little girl about it, but I can't help myself. I like my goodies. They're shiny. ;)

#143
Fast Jimmy

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Upsettingshorts wrote...

I don't know if there's ever been a BioWare dev equivalent post, but I really like linking this one from Paradox on the issue of DLC and the nature of cut content.


Very clear and honest discussion of DLC. And admitting that some will be paid, others free is pretty cool. 

Although every game should aim to have a self-aware AI. If the game isn't trying to use my crappy PC or DBlx to hack Pentagon codes, then PRE-ORDER CANCELLED. 

Modifié par Fast Jimmy, 19 septembre 2012 - 10:20 .


#144
jds1bio

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The worst feeling, from a gamer/consumer perspective, is when you sense that a character was stripped from a game that you can tell was meant to be part of the game. I understand there are technical and other reasons how this may come about, but this is not simply about a plug-in character class or an extra sidekick like a robo-dog or something.

After the Zaeed-specific missions, Zaeed was treated like an add-on cinematically most of the time, as his one-on-one conversations with Shepard were one-sided. But playing with him in the party, he was at the same level as everyone else. Shale got a bit of a deeper treatment. Sebastian is kind of there, but part of his makeup also has to do with covering a range of party classes and abilities. He doesn't seem to have story moments on-par with, say, Anders or Aveline.

But Javik clearly was meant to have a firm presence in ME3, as the on-ship dialogue scenes demonstrate. I understand leaving him for "last" to finish development, because Javik's inherent "problem" is that as a new character he has to compete for time with all the recurring characters that players have already gotten attached to. But I kind of wish there was some playable Javik-specific playable sequence near the end of the story that would shape his presence in ME3 as an arc, rather than a ramp-up to a plateau. That would increase the value proposition of carved-out playable characters.

#145
upsettingshorts

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I have a hard time seeing how Javik is "clearly" meant for more than Zaaed. He's just a more interesting character with a unique perspective. In terms of content they're basically the same.

Zaeed got more banter if you took him on Garrus' recruitment than others, Javik gets more banter if you take him to Thessia with Liara. Etc.

#146
Iakus

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Xerxes52 wrote...

I'm generally fine with Day One DLC being used as an incentive to buy a new copy over used. I'm not too hot on it being sold without regard to new or used copy owners.

As for those preorder items (swords, armor, etc), I'd support it if that stuff was released bundled in content packs (like how the Argus and Raider showed up in Leviathan) at a later date.


This.

I'm all for "free with new copy" DLC as far as new characters, quests, and other such content.  It's when you have to buy it seperately that things start to look tacky.  It creates the appearance of greed in a company, even when it isn't necessarilly.

#147
Si-Shen

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No real issue with any of the Day one DLC or inncentive DLC items, most of the time they are useless anyway. I used some of the stuff once in DAO and DA2, same with my copies of ME games so for me, they can keep it up, its not like these items are usually so required they make or break the game. As for cut content being released, even as day one DLC, since time issues result in cut content, I again dont tend to care much, if I am interested, I buy it, if not, I don't care.

#148
Battlebloodmage

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I'm willing to pay for the collector's edition if it has all the bonuses from pre-order from different distributors, but that's no longer the case for a lot of games. It's just frustrating because I don't see any point in buying collector's edition when not all the day-one contents are in it.

#149
Guest_Nyoka_*

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Allan Schumacher,

Thank you. I wish the whole company went in that direction. Let me assure you I unequivocally want for the company to do well, for the games to be excellent and sell a lot, and for the DLC stuff to be crazy fun. This just from this morning. Not a hater here.

I think day 1 DLC gets in the way of those goals, of Bioware's tradition of striving for excellence, and I base this on how DA2 and ME3 were released as described in my previous post. Consequently I don't like the practice. Stuff like what you did during that time, just from a few more departments, is possibly what DA2 needed to be considered great like its predecessor. The ideas were all there. Even if those few months were not enough time to radically overhaul the game, at least we would know the company wanted to make the best game they could, rather than to implement the most sound business strategy.

Modifié par Nyoka, 20 septembre 2012 - 02:19 .


#150
Mike_Neel

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Shale was the perfect Day 1 DLC character Bioware has done so far. She was relevant to an entire quest. She came with her own dungeon crawl that varried between and open world, a cellar type dungeon, and a cave like dungeon. Then to top it off it had a puzzle at the end should you chose to do it. But the game also gave you the option to just out right kill the demon and skip the puzzle.

Zaeed just came with a loyalty mission and he was never relevant in any of the main quests outside of giving you a minor amount of extra dialogue if you take him on Garrus' recruitment mission. Though he does give you a cool grenade.

Sebastian was totally irrelevant and costed money even. He came with a single dungeon and only offered some extra dialogue at the very end when the antagonist of Act 3 blew up the chantry. (Yes I consider HIM the true antagonist of Act 3)

Javik just offered you a mission and extra dialogue on the Thessia mission. That's it. He gave you a cool gun though. I think the community at the time over estimated how relevant a living prothean would be but turns out he wasn't. At all really. No one even seemed to care except for one Hanar. Liara had a passing interest as well, I guess.

People seemed to react more to you having a Geth on your team in ME2 than they do a Prothean in ME3. What's up with that?

Anywho my point is give me something cool for free and I'll buy your game new along with the DLC. Give me something lame and I'll buy it used and just skip over the DLC. It's that simple really. For instance the black emporium and mabari aren't worth purchasing the game new. Might as well just save your 5 bucks and get the game used ya know? I suppose Sebastian might be worth it for free with a preorder upgrade, but that's assumign you're willing to pay 60 dollars for DAII, and I wasn't and still wouldn't.
Though I don't think as many people will be preordering this game as they did DAII. Might want to take the time to deliver something worth preordering for, and not just some simple staffs and swords and a suit of armor this time. Maybe go back to giving anyone that preorders the extra companion for free again.