Aller au contenu

Photo

Is fixed race again a deal breaker?


  • Veuillez vous connecter pour répondre
236 réponses à ce sujet

#76
AwesomeBabyLion

AwesomeBabyLion
  • Members
  • 783 messages
I would definetly prefer being able to chose a chase. Dragon Age 1 is without a doubt my favorite (not just because of the origin stories, but that was most certainly part of it).

#77
upsettingshorts

upsettingshorts
  • Members
  • 13 950 messages

Ravenmyste wrote...

so yes if saying i just wiped out everything that would make you think we are, when actually we are not... sorry but that's not what fantasy is..


Change that to "that's not what I want fantasy to be" and we can just agree to disagree.

I see no value in assigning arbitrary natural boons/drawbacks on a race-by-race basis.  It doesn't entertain me in the slightest.  Those cultural differences you view as not significant are, on the other hand, of tremendous importance to me both as a gamer and a historian.

#78
Battlebloodmage

Battlebloodmage
  • Members
  • 8 699 messages
As long as it's human. I don't care to play as other races. I can relate to humans the most. Kossith and their Qunn way of life don't interest me, elf is very genetic asides from city elf, dwarves are mostly ugly bearded dude, the female dwarves can be made pretty but look like little girls. If the choice is human, I don't care, but they could make other races available for other players as well if they have spare resources.

#79
Reidbynature

Reidbynature
  • Members
  • 989 messages

Upsettingshorts wrote...


That's... not marketing.  At all.

If their metrics are telling them an overwhelming majority of their players do not use a given feature, and game development resources are limited to begin with, does it not make sense to consider cutting said feature in favor of something else?

Though like I said, there is an agreed-upon value to the presense of an untaken path, the fact it is so often untaken has to be considered when figuring out where you're going to be allotting your resources in your next game.


Well, whatever you want to call it I'm not fond of the idea of them looking at the numbers gathered from people playing the last game and going "this needs to be axed" and such.  For one I think the game should be developed with the view to making the game they want to make not what they think people want to play.  Secondly I don't know how much context this research gives or how much it is up to interpretation.  I have to wonder if it isn't possible for them to have a skewed vision of what they think we want.

Modifié par Reidbynature, 18 septembre 2012 - 03:13 .


#80
Dezerte

Dezerte
  • Members
  • 388 messages
No, I always play the human. Very rarely do I ever venture into the land of elves & whatever else lurks there.

#81
WardenWade

WardenWade
  • Members
  • 901 messages

Reidbynature wrote...

Upsettingshorts wrote...


That's... not marketing.  At all.

If their metrics are telling them an overwhelming majority of their players do not use a given feature, and game development resources are limited to begin with, does it not make sense to consider cutting said feature in favor of something else?

Though like I said, there is an agreed-upon value to the presense of an untaken path, the fact it is so often untaken has to be considered when figuring out where you're going to be allotting your resources in your next game.


Well, whatever you want to call it I'm not fond of the idea of them looking at the numbers gathered from people playing the last game and going "this needs to be axed" and such.  For one I think the game should be developed with the view to making the game they want to make not what they think people want to play.  Secondly I don't know how much conext this research gives or how much it is up to interpretation.  I have to wonder if it isn't possible for them to have a skewed vision of what they think we want.


These are good points, Reidbynature.  From my own experience, I played DA:O originally on a Playstation 3 that was not connected to the network, and didn't have a PC at the time that could communicate my metrics data to Bioware.  All of my own playthroughs have been non-human only, for example, and I wonder if there are others like me, who weren't able to be counted at the time?

Likewise, I wonder if the metrics data would be changed and somewhat outdated now that characters like Varric, for example, have from what I can tell helped to greatly popularize the idea of non-human character options among the fanbase?

Modifié par WardenWade, 18 septembre 2012 - 03:17 .


#82
Masha Potato

Masha Potato
  • Members
  • 957 messages
i'd be really sad but it's not a deal breaker

#83
EricHVela

EricHVela
  • Members
  • 3 980 messages
Not a deal-breaker.

#84
Reofeir

Reofeir
  • Members
  • 2 534 messages
No. As long as I have a lot of customization and a very nice preset model, I'm good.

Modifié par Zenor, 18 septembre 2012 - 03:17 .


#85
Iakus

Iakus
  • Members
  • 30 310 messages
A fixed protaonist is okay, as a starting point.

But I want to be able to branch out afterwards to make the character my own

#86
chuckles471

chuckles471
  • Members
  • 608 messages
Meh.

Yeah, it's cool when somebody reacts differently to you and all that but that is usually only at the start of the conversation. "Oh, you're a dirty knife ear".... "Would you like to look at my wears, sir", it does get a bit schizophrenic.

If you are going to do it, then go for it. Have real dis/advantages, for example:

Elves cannot use or go into certain areas, have them as real downtrodden people. Think of them as nosteratu in vampire the masquerade bloodlines ( have a real reason to use stealth).

Dwarfs get huge penalties for fighting outside but are great negotiators.

Most races distrust and fear humans but you can use it your advantage.

Have consequences other than I have pointy ears and like to prance about and it would be worthwhile. But with Biowares policies of not wanting people to miss out on content on a playthrough, this ain't going to happen.

#87
ohnotherancor

ohnotherancor
  • Members
  • 215 messages
I'd be incredibly disappointed, but it's not a dealbreaker all by itself. However, most of my Wardens (actually, most of the characters I've created for RPGs) were not human.

Modifié par x0hn0th3r4nc0rx, 18 septembre 2012 - 03:19 .


#88
SpunkyMonkey

SpunkyMonkey
  • Members
  • 721 messages
I'd be very interested to see the results of this - can anyone set up a poll pls?

#89
BloodyTalon

BloodyTalon
  • Members
  • 2 342 messages
Not a deal breaker but would;d like to be able to play something other then a human, after I'm a human in real life why would I want to play on in a role-playing game.

Always choose to play something other then just a plain old human if given a chance.

#90
brushyourteeth

brushyourteeth
  • Members
  • 4 418 messages
It won't stop me from giving the game a chance, so in that sense it's not a "deal-breaker", but it might very well be an "enjoyment ruiner" for me the way Hawke honestly was.

It's not just that the origins options were blow-my-mind awesome (though they were), it's that I couldn't do anything with Hawke besides choose her hairstyle and pick an icon.

#91
KennethAFTopp

KennethAFTopp
  • Members
  • 1 480 messages
yes

#92
Uccio

Uccio
  • Members
  • 4 696 messages

Upsettingshorts wrote...

Ukki wrote...

Voiced character does not exclude multiple origins. One voice CAN speak all the different races.


Sure, if BioWare drops the "races each have their own accent" scheme which never made much sense in the first place.

Linking accents to populations - such as say, people of all races living in Kirkwall - would allow what you suggest.



Like that would matter sense vice, most times the hero in movies and games speak american english anyway.

#93
GreyLycanTrope

GreyLycanTrope
  • Members
  • 12 709 messages
Nah, I can deal with it.

#94
brushyourteeth

brushyourteeth
  • Members
  • 4 418 messages
Surfacer dwarves and alienage elves always adopt the accent of the country they're living in.

BAM. Problem solved.

#95
ScarMK

ScarMK
  • Members
  • 820 messages
It won't be for me, but it will probably end up like DAII, played it once as both a female and male char, then it sits on my shelf gathering dust.

#96
Guest_PurebredCorn_*

Guest_PurebredCorn_*
  • Guests

Jerrybnsn wrote...

You knew this thread would come up again in the DA3 forum.

Since you still can't import your characters, will having to play as another human be a deal breaker for you?


It's not a deal breaker. I do prefer race selection but if we are stuck playing one race it would please me greatly if they added some sort of background selection.

#97
Stiler

Stiler
  • Members
  • 488 messages
For me, any kind of loss of variety/player choice is a step back.

it felt like a step back in DA:II.

They could easily make it so the storyline/voice is built around your race (or simply not tied to it at all)

#98
Ageless Face

Ageless Face
  • Members
  • 2 786 messages
It'll be a disappointment, but no deal breaker. I DID play DA2, after all. I already know how it is to play a fixed race in a game filled with elves...

#99
Well

Well
  • Members
  • 765 messages
Most likely.I'm not purchasing the game right off the bat anyways.I will wait to see what comes out.

#100
FINE HERE

FINE HERE
  • Members
  • 534 messages
Yes. Complete deal breaker. I only played as a human so I could marry Alistair. Bring back origins, please.