Is fixed race again a deal breaker?
#76
Posté 18 septembre 2012 - 02:54
#77
Posté 18 septembre 2012 - 02:54
Ravenmyste wrote...
so yes if saying i just wiped out everything that would make you think we are, when actually we are not... sorry but that's not what fantasy is..
Change that to "that's not what I want fantasy to be" and we can just agree to disagree.
I see no value in assigning arbitrary natural boons/drawbacks on a race-by-race basis. It doesn't entertain me in the slightest. Those cultural differences you view as not significant are, on the other hand, of tremendous importance to me both as a gamer and a historian.
#78
Posté 18 septembre 2012 - 02:56
#79
Posté 18 septembre 2012 - 03:00
Upsettingshorts wrote...
That's... not marketing. At all.
If their metrics are telling them an overwhelming majority of their players do not use a given feature, and game development resources are limited to begin with, does it not make sense to consider cutting said feature in favor of something else?
Though like I said, there is an agreed-upon value to the presense of an untaken path, the fact it is so often untaken has to be considered when figuring out where you're going to be allotting your resources in your next game.
Well, whatever you want to call it I'm not fond of the idea of them looking at the numbers gathered from people playing the last game and going "this needs to be axed" and such. For one I think the game should be developed with the view to making the game they want to make not what they think people want to play. Secondly I don't know how much context this research gives or how much it is up to interpretation. I have to wonder if it isn't possible for them to have a skewed vision of what they think we want.
Modifié par Reidbynature, 18 septembre 2012 - 03:13 .
#80
Posté 18 septembre 2012 - 03:07
#81
Posté 18 septembre 2012 - 03:09
Reidbynature wrote...
Upsettingshorts wrote...
That's... not marketing. At all.
If their metrics are telling them an overwhelming majority of their players do not use a given feature, and game development resources are limited to begin with, does it not make sense to consider cutting said feature in favor of something else?
Though like I said, there is an agreed-upon value to the presense of an untaken path, the fact it is so often untaken has to be considered when figuring out where you're going to be allotting your resources in your next game.
Well, whatever you want to call it I'm not fond of the idea of them looking at the numbers gathered from people playing the last game and going "this needs to be axed" and such. For one I think the game should be developed with the view to making the game they want to make not what they think people want to play. Secondly I don't know how much conext this research gives or how much it is up to interpretation. I have to wonder if it isn't possible for them to have a skewed vision of what they think we want.
These are good points, Reidbynature. From my own experience, I played DA:O originally on a Playstation 3 that was not connected to the network, and didn't have a PC at the time that could communicate my metrics data to Bioware. All of my own playthroughs have been non-human only, for example, and I wonder if there are others like me, who weren't able to be counted at the time?
Likewise, I wonder if the metrics data would be changed and somewhat outdated now that characters like Varric, for example, have from what I can tell helped to greatly popularize the idea of non-human character options among the fanbase?
Modifié par WardenWade, 18 septembre 2012 - 03:17 .
#82
Posté 18 septembre 2012 - 03:14
#83
Posté 18 septembre 2012 - 03:16
#84
Posté 18 septembre 2012 - 03:16
Modifié par Zenor, 18 septembre 2012 - 03:17 .
#85
Posté 18 septembre 2012 - 03:17
But I want to be able to branch out afterwards to make the character my own
#86
Posté 18 septembre 2012 - 03:17
Yeah, it's cool when somebody reacts differently to you and all that but that is usually only at the start of the conversation. "Oh, you're a dirty knife ear".... "Would you like to look at my wears, sir", it does get a bit schizophrenic.
If you are going to do it, then go for it. Have real dis/advantages, for example:
Elves cannot use or go into certain areas, have them as real downtrodden people. Think of them as nosteratu in vampire the masquerade bloodlines ( have a real reason to use stealth).
Dwarfs get huge penalties for fighting outside but are great negotiators.
Most races distrust and fear humans but you can use it your advantage.
Have consequences other than I have pointy ears and like to prance about and it would be worthwhile. But with Biowares policies of not wanting people to miss out on content on a playthrough, this ain't going to happen.
#87
Posté 18 septembre 2012 - 03:18
Modifié par x0hn0th3r4nc0rx, 18 septembre 2012 - 03:19 .
#88
Posté 18 septembre 2012 - 03:19
#89
Posté 18 septembre 2012 - 03:22
Always choose to play something other then just a plain old human if given a chance.
#90
Posté 18 septembre 2012 - 04:07
It's not just that the origins options were blow-my-mind awesome (though they were), it's that I couldn't do anything with Hawke besides choose her hairstyle and pick an icon.
#91
Posté 18 septembre 2012 - 04:29
#92
Posté 18 septembre 2012 - 04:47
Upsettingshorts wrote...
Ukki wrote...
Voiced character does not exclude multiple origins. One voice CAN speak all the different races.
Sure, if BioWare drops the "races each have their own accent" scheme which never made much sense in the first place.
Linking accents to populations - such as say, people of all races living in Kirkwall - would allow what you suggest.
Like that would matter sense vice, most times the hero in movies and games speak american english anyway.
#93
Posté 18 septembre 2012 - 04:49
#94
Posté 18 septembre 2012 - 04:50
BAM. Problem solved.
#95
Posté 18 septembre 2012 - 05:00
#96
Guest_PurebredCorn_*
Posté 18 septembre 2012 - 05:02
Guest_PurebredCorn_*
Jerrybnsn wrote...
You knew this thread would come up again in the DA3 forum.
Since you still can't import your characters, will having to play as another human be a deal breaker for you?
It's not a deal breaker. I do prefer race selection but if we are stuck playing one race it would please me greatly if they added some sort of background selection.
#97
Posté 18 septembre 2012 - 05:08
it felt like a step back in DA:II.
They could easily make it so the storyline/voice is built around your race (or simply not tied to it at all)
#98
Posté 18 septembre 2012 - 05:10
#99
Posté 18 septembre 2012 - 05:10
#100
Posté 18 septembre 2012 - 05:20





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