Is fixed race again a deal breaker?
#101
Posté 18 septembre 2012 - 05:21
#102
Posté 18 septembre 2012 - 05:37
Every combat scenario in the game involving waves however is a deal breaker, there are others as well.
#103
Posté 18 septembre 2012 - 05:46
#104
Posté 18 septembre 2012 - 05:56
Upsettingshorts wrote...
marshalleck wrote...
Based on Bioware's metrics you're like 5% (or less) of the playerbase, so it doesn't really matterHarle Cerulean wrote...
a disappointment to fans who don't prefer being human.
I think it was something like 3% played dwarven Origins, 10% played elven Origins, and everyone else played humans. Don't quote me on those numbers, though.
BioWare of course doesn't think that in of itself is reason enough not to include other races, and they've acknowledged that there is a real advantage in including options players don't take, as players themselves value those options even though they do not pursue them.
However, by taking those metrics and saying, "What can we do better if we fix the race?" that ends up with things like the Hawke family being a major plot point instead of something that has to be abandoned early after the prologue as in Origins.
But if you watch the dev diaries Bioware was going with a fixed human before Origins was even released so for them to say that metrics were the reason for human only is wrong.
#105
Posté 18 septembre 2012 - 05:58
I get why it'd be hard to do though what with the extra time and resources multiple playable races would require.
#106
Posté 18 septembre 2012 - 06:06
ianvillan wrote...
But if you watch the dev diaries Bioware was going with a fixed human before Origins was even released so for them to say that metrics were the reason for human only is wrong.
I didn't say it was the only reason.
It certainly has to come up whenever they consider racial options, though.
#107
Posté 18 septembre 2012 - 06:10
Reidbynature wrote...
Secondly I don't know how much context this research gives or how much it is up to interpretation. I have to wonder if it isn't possible for them to have a skewed vision of what they think we want.
Considering it's based on data that's uploaded to Bioware as you play the game, you can bet it's way more accurate than the pools you see here on BSN or other gaming sites.
#108
Posté 18 septembre 2012 - 06:10
I always made humans in DA: Origins anyway.
Humans/Elves/Dwarves are all pretty similar anyway, if the DA setting had such diverse races as the ones in Guild Wars 2 then I'd want to have the choice but humans/short humans/skinny humans with pointy ears hardly matters,
#109
Posté 18 septembre 2012 - 06:12
Upsettingshorts wrote...
ianvillan wrote...
But if you watch the dev diaries Bioware was going with a fixed human before Origins was even released so for them to say that metrics were the reason for human only is wrong.
I didn't say it was the only reason.
It certainly has to come up whenever they consider racial options, though.
True and to Bioware the story they were making in DA2 needed a human protagonist, I know you wasn't doing this but it just gets to me when it is made out that metrics were the only reason for the removal of different playable races.
#110
Posté 18 septembre 2012 - 06:12
I want it but it's not going to kill me if they don't.
#111
Posté 18 septembre 2012 - 06:19
#112
Posté 18 septembre 2012 - 06:20
What's hilarious is those people saying they play RPGs for a chance to be something other than human. I've yet to play an RPG where it made one iota of different what race you played. In DAO there was a reference to your race here or there, but nothing that made it feel like you experienced life as a dwarf or elf.
The series actually works much better for me as a human character with dwarf/elf companions.
#113
Posté 18 septembre 2012 - 06:21
#114
Posté 18 septembre 2012 - 06:22
#115
Posté 18 septembre 2012 - 06:29
#116
Posté 18 septembre 2012 - 06:30
Different races provide a different world view and from a roleplaying perspective (and at the end of the day, this IS an RPG) this can and should influence the decisions you make throughout the game.
Or to put it more simply, different races provides a much greater opportunity for replayability.
#117
Posté 18 septembre 2012 - 06:33
Modifié par FearedZero, 18 septembre 2012 - 06:33 .
#118
Posté 18 septembre 2012 - 06:39
#119
Posté 18 septembre 2012 - 06:40
#120
Guest_KnossosTNC_*
Posté 18 septembre 2012 - 06:43
Guest_KnossosTNC_*
#121
Posté 18 septembre 2012 - 06:46
Actually, I'm wondering - would those players that prefer non-human PCs play an elf without a specifically elf-y background? Like, say the CC gave an option to elongate the ears into points and other sufficiently elf-y options, and I don't know, a stockiness/shortness slider for dwarves. Basically, is it the lack of background that's the dealbreaker? If the devs gave us multiple non race specific backgrounds to choose from, but racial options in the CC, would that be acceptable?
Not that I have any idea what those backgrounds might be or how they would integrate all three races to make them plausible protags in each, I'm just kind of spitballing here. Of course, now that I think on it, the lack of recognition would be an issue for a lot of people. So, probably not. But again, just spitballing.
#122
Posté 18 septembre 2012 - 06:49
#123
Posté 18 septembre 2012 - 06:56
I would love the ability to play as another race again (and would probably do at least one playthrough of every option offered), but I do enjoy playing a human mage the most, so class is slightly more important to me.
If race is fixed (which wouldn't be too surprising), I'd also really enjoy having Origin stories regardless of race. I don't know how feasible it is to do, but I think it'd be a great . . . compromise? Opportunity?
I just woke up. The English language escapes me. Sigh.
#124
Posté 18 septembre 2012 - 06:57
R2s Muse wrote...
It's not a deal breaker for me at all. But like others have said, it would be preferable to have a few more customization options, like race, body type, more cool hairdos. The bulk of the customization we've gotten in chargen has been tiny twitches on hard to control (in my case) facial dimensions that frankly I have no skill in customizing properly. As a result, my faces tend not to deviate far from the presets since I suck at changing it a lot and not looking like an alien. I'd be cool with a little less flexibility in my face if I could have more flexibility in other areas.
Agree that it's not a deal breaker, although I'd be REALLY upset if I can't romance Cullen as a cute elf boy. I'm sure you can't tell from my avatar how nuts I am about cute elf boys...
And as for girls, I prefer to play as a dwarf girl because her body more resembles my own... even her cute round face; I have a round face 8D
In the event that I can't play as an elf boy or a dwarf girl though ... give me the option to tweak my human PC so that he DOESN'T look like a butched out super-warrior, or so that she DOESN'T look like a Victoria's Secret runway model (tiny waist, big boobs).
#125
Posté 18 septembre 2012 - 06:58
piloteyre wrote...
Basically, is it the lack of background that's the dealbreaker? If the devs gave us multiple non race specific backgrounds to choose from, but racial options in the CC, would that be acceptable?
YES!





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