I actually see my former PCs as NPCs anyway, just the most important NPCs in the franchise. The Warden should have shown up in DA2, for instance, any time that he or she would have otherwise shown up, and not otherwise.
There's no reason a Dwarven Noble Paragon of Orzammar should show up, or a Mage warden who was currently off with Morrigan, but if your warden is Human Noble King of Ferelden, they should have shown up either with or instead of their wife, and if queen then with or instead of Alistair. Alistair the drunk, on the other hand, while funny sure, isn't really an important story moment. If your warden was off with Leliana, they should have shown up during one of her scenes. My Cousland warden was both married to Anora and took Leliana as consort. Why couldn't I see him with both of them in two scenes, or at least in one scene with an extra mention in the other? If your warden was off with Zevran, they should have shown up with Zevran, and so on. If Morrigan shows up in DA3, a mage warden eluvian lover should be stepping right out beside her.
Because there was a clear direction after either DA:O, DA:A, or Witch Hunt, we should kind of know where all of our wardens are, and where a character in that situation would organically appear. That's where they should be, which going by the cameo model would be no more than once or twice in a game where they would naturally fit. If your warden then doesn't show up, because they're not a natural insert to whatever story, then those scenes would still take place without the warden, and your warden might show up in the next game when it makes more sense for them to be there. Hawkes are the same way but simpler. Just have them show up with their LI if their LI would otherwise appear, or tie them to a major mage or templar if they picked one side or the other with no LI.
Basically the warden is a set of six NPCs who can be in twelve or twenty places, whatever, but just because one of those possible NPCs makes sense to appear doesn't mean all of them have to. Just, they're more important with their companion pieces to the player, so if their companion or primary setting would appear somewhere, go ahead and have them appear, rather than just talking about them or dropping a codex. Those are nice and all, but they really just make me want to see my character again. It feels like they're off in the world, but all of a sudden they're being swept aside and not important anymore, when to me as a player, they're the most important NPC characters alive in the world.
With the disappearance now, it's as if all of our directions we gave to all of our wardens and Hawkes are suddenly pigeon holed, and we never once got to see our warden off doing whatever it is we set them out to do. I'm looking forward to whatever comes after that (assuming we get to see and hear and edit our wardens again, not some off mention in shadow or whatever), but I'd also like to be able to see and hear and speak to or even battle my wardens wherever it is I put them, if those times and places are at all represented in the game, or any future game. If we visit Denerim early, a Ferelden monarch warden should be there. If we visit Orzammar early, a dwarf paragon warden should be there. If we encounter some significant Dalish tribe, there's no reason a Dalish warden shouldn't be able to be there with them. If our Warden or Hawke LI would appear for any cameo, then bring the LI PC next to them in the scene.
That way, no matter what happens, our characters are still following the direction we set for them, and we can still influence them like any other NPC by interacting with them. I'd be more than satisfied with that. I'd be thrilled. I don't need to actively control my past PCs. I don't really need to decide which line they speak, as the epilogues basically tell us already, along with prior choices, what kind of line should be read back to any given situation. It would be excellent if we could control the convo wheel for both the Inquisitor and any significant choice the Warden or Hawke makes in any conversation between them if we're playing off a DA:O/DA2 import. Not necessary, but cool. Like I said earlier in the thread, in DA, I don't play a particular character, I play a league of them.
Either way, we get to continue to have some influence with our former characters, if they're alive in the world, and we get the oppurtunity to see what they're up to. I just don't want them swept aside into narrative ambivalence when they should be active players, is all. It's not their story, but they shouldn't be unseen, unheard footnotes either, unless somebody chooses not to import, edit them, or choose a preset.
Last thing, please don't ever choose a canon for the events we've been allowed to set in the game. Y'know, don't ever say Alistair is king for all future games or anything crazy like that. That would basically cancel all our player defined worlds, which is one of those tentpole things that sets DA apart from everything else on the market. The origin enriched player characters, the world persistance, and the ability to play truely from multiple perspectives are what set Dragon Age apart from just any old fantasy adventure franchise.
Every time I see somebody on here suggest setting a canon, I cringe.
Modifié par cindercatz, 22 septembre 2012 - 12:14 .