Mdoggy1214 wrote...
http://www.writersdi...f-novel-endings
When you look at the Mass Effect 3 ending, and then check out this article, it's a pretty funny read. If only because you see how much someone over at the ME3 team has no idea what they're doing, when it comes to endings. Such as:
Don’t introduce any new characters or subplots. (Catalyst)
Don’t describe, muse, explain or philosophize. (Catalyst)
Do Afford redemption to your heroic character. (Seeing as how most players weren't satisfied or felt guilty for their choice at the end, i'm gonna write this off as a fail)
Do Tie up loose ends of significance. (Post EC is up for debate, but Pre EC this was definitely not accomplished)
Don’t change voice, tone or attitude. (Catalyst, among many things)
Don’t resort to gimmicks. ("No quirky twists or trick endings. You’re at the end of your story, and if your reader has stuck with you the whole time, it’s because you’ve engaged her, because she has participated. The final impression you want to create is a positive one. Don’t leave your reader feeling tricked or cheated.")
They didn't tie up any loose ends in the EC. They just sugar coated stuff. They said we were bunch of idiots for not understanding the original ending and explained it to us. They did retcon some of the stuff so it didn't look quite so dire, but still it was dire. Synthesis looked much more shiny. Control looked better. Destroy still looked like a turd in a punch bowl although they made the narrative sound good -- one just has to look at the details in the cutscenes. The slides are the same except with different words and music and coloring.
I feel tricked and cheated. I do not feel redeemed. I felt depressed for several days after finishing the game. I blew up the galaxy on March 22 at 3:20 am PST. "It's a wasteland!" "Will I ever get to the stars?" "Some day my sweet." "Buy DLC."
I'm not even going to bother reading the Dreman posts because he's just droning on and on and on again and my eyes glaze over and I think his posts are a threat to my IQ. I destroyed enough of my brain cells back in the 60s.
1. The Catalyst -- it is introduced at the end. The very end of the game. It was created by a bunch of giant stupid arrogant cuttlefish to solve a problem they couldn't be bothered to figure out.
2. You then have to listen to this thing explain all the reasons for the existence of the reapers, its existence etc. Many of these reasons contradict what you have been told throughout the entire series. This is way way too much for the player to absorb at one time. This is extremely bad writing.
3. The player has no opportunity to even challenge the thing. Well one but is met with "Is fire at war when it burns, or is it just doing what it was created to do?" (nevermind the tree is at war with the fire trying to save itself) What the **** does that have to do with anything? What if Shepard isn't a Creationist?
4. So it decides its old solution is flawed. It's been making marmalade out of intelligent species every 50,000 years and putting it into ships then then using the ships to go get more intelligent species to make more marmalade 50,000 years later, like this is going to solve some problem. And just now it figures out it is not working. Duh? It took it a billion years to figure that out, and now it gives us three new solutions which are probably equally flawed.
The only way to save the game is a successful refuse with Puzzle Theory (no and I'm not talking about a conventional victory becaust they're not going to give us one -- I'm talking about a James T. Kirk successful refuse: Steal from Star Trek because why not they stole the rest of the game from Star Control 2).
The entire ending was a total disaster both pre and post EC. But Genius Boys (Mac & Casey) absolutely refused to change the ending and give us a decent one. You know one that actually made some sense.