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Writer's Digest "The Dos and Don'ts of Novel Endings" and how it compares to ME3's ending.


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#126
The Night Mammoth

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dreman9999 wrote...

The Night Mammoth wrote...

dreman9999 wrote...
DO understand that not all stories fallow the same format. How a stoy is told is not set in stone.
Look at Pulp fiction...When is the clinax and fall action shown?


I edited my post whilst you were in the process of replying. 

My point still stands.


Not applicable to me anymore. 

#127
dreman9999

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The Night Mammoth wrote...

dreman9999 wrote...

The Night Mammoth wrote...

Greylycantrope wrote...

dreman9999 wrote...

Placement has nothing to do with identity. What it trying to do is.

Placement has everything to do with this argument. "Don’t introduce any new characters or subplots" It doesn't get much more end then the last scene before the resolution. Notice how vigil doesn't appear in the very last scene before the resolution.


Notice how Vigil only exists for that scene. It's an expositionary tool, whereas the Catalyst is far more important to the plot. 

The catalyst is just there to explain the reapers nothing more. He is not needed to work the crucible. We could easily have EDI do it.


Except it's still far more important to the plot. Vigil exists to tell you things, to give you the data file so you can prevent Sovereign activating the Citadel Relay. 

The Catalyst is the king of the Reapers, the reason Shepard is even there at the end. The character has a direct affect on events outside the scene in which you actually see it. 



1. Without that data for Virgil you would not beable to stop sovergin.
2.The catayst only explines the reapers and what the crucible does. The catayst does less to help Shepard then Virgil. He is only there for the player to understand the reapers.

#128
dreman9999

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Greylycantrope wrote...

Hudathan wrote...

So every single story should follow the exact same structure and never do anything daring or unexpected? Stuff like this is why I rarely go to the movies anymore

Daring doesn't always pay off. Sometimes it falls flat on it's face.

Pulp fiction.:whistle:

#129
Fawx9

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dreman9999 wrote...

The Night Mammoth wrote...

dreman9999 wrote...

The Night Mammoth wrote...

Greylycantrope wrote...

dreman9999 wrote...

Placement has nothing to do with identity. What it trying to do is.

Placement has everything to do with this argument. "Don’t introduce any new characters or subplots" It doesn't get much more end then the last scene before the resolution. Notice how vigil doesn't appear in the very last scene before the resolution.


Notice how Vigil only exists for that scene. It's an expositionary tool, whereas the Catalyst is far more important to the plot. 

The catalyst is just there to explain the reapers nothing more. He is not needed to work the crucible. We could easily have EDI do it.


Except it's still far more important to the plot. Vigil exists to tell you things, to give you the data file so you can prevent Sovereign activating the Citadel Relay. 

The Catalyst is the king of the Reapers, the reason Shepard is even there at the end. The character has a direct affect on events outside the scene in which you actually see it. 



1. Without that data for Virgil you would not beable to stop sovergin.
2.The catayst only explines the reapers and what the crucible does. The catayst does less to help Shepard then Virgil. He is only there for the player to understand the reapers.


Exactly why Vigil is more like Vendetta. Both of whome are placed before the ending.

The catalyst is a seperate entity that was introduced at the very end of the the series.

#130
GreyLycanTrope

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dreman9999 wrote...

Greylycantrope wrote...

Hudathan wrote...

So every single story should follow the exact same structure and never do anything daring or unexpected? Stuff like this is why I rarely go to the movies anymore

Daring doesn't always pay off. Sometimes it falls flat on it's face.

Pulp fiction.:whistle:

Exorcist 2: the heretic

#131
The Night Mammoth

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dreman9999 wrote...

Greylycantrope wrote...

Hudathan wrote...

So every single story should follow the exact same structure and never do anything daring or unexpected? Stuff like this is why I rarely go to the movies anymore

Daring doesn't always pay off. Sometimes it falls flat on it's face.

Pulp fiction.:whistle:


Did your read comprehension get kicked in the head by horse?

He said sometimes. Sometimes.

#132
Chaotic-Fusion

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Oh, dreman, "arguing" with you is like arguing with a brick wall.

The catalyst is introduced at the end. That is the problem, according to the OP. The only defence you have been able to come up with is comparing him erroneously to Vigil and then you started sprouting some incoherent gibberish. Oh, and let's not forget how you claimed he's not actually a new character.

Also, the catalyst offers 3 choices. He offers them, if you dare talk back he shuts the crucible off. He controls it.

Modifié par Chaotic-Fusion, 18 septembre 2012 - 07:05 .


#133
dreman9999

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Fawx9 wrote...

dreman9999 wrote...

The Night Mammoth wrote...

dreman9999 wrote...

The Night Mammoth wrote...

Greylycantrope wrote...

dreman9999 wrote...

Placement has nothing to do with identity. What it trying to do is.

Placement has everything to do with this argument. "Don’t introduce any new characters or subplots" It doesn't get much more end then the last scene before the resolution. Notice how vigil doesn't appear in the very last scene before the resolution.


Notice how Vigil only exists for that scene. It's an expositionary tool, whereas the Catalyst is far more important to the plot. 

The catalyst is just there to explain the reapers nothing more. He is not needed to work the crucible. We could easily have EDI do it.


Except it's still far more important to the plot. Vigil exists to tell you things, to give you the data file so you can prevent Sovereign activating the Citadel Relay. 

The Catalyst is the king of the Reapers, the reason Shepard is even there at the end. The character has a direct affect on events outside the scene in which you actually see it. 



1. Without that data for Virgil you would not beable to stop sovergin.
2.The catayst only explines the reapers and what the crucible does. The catayst does less to help Shepard then Virgil. He is only there for the player to understand the reapers.


Exactly why Vigil is more like Vendetta. Both of whome are placed before the ending.

The catalyst is a seperate entity that was introduced at the very end of the the series.

But waht make the catalyst like Virgil is the fact it severs as a voice box to tie up plot point. AKA explain the reapers,
Virgil explians the protheans. Th eonly difference is when in he story they are shown and how much they help.

#134
dreman9999

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The Night Mammoth wrote...

dreman9999 wrote...

Greylycantrope wrote...

Hudathan wrote...

So every single story should follow the exact same structure and never do anything daring or unexpected? Stuff like this is why I rarely go to the movies anymore

Daring doesn't always pay off. Sometimes it falls flat on it's face.

Pulp fiction.:whistle:


Did your read comprehension get kicked in the head by horse?

He said sometimes. Sometimes.




Sometime refer to a point that most of the time it successed.  That means how a story is told is not set in stone. That's my point.

#135
dreman9999

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Chaotic-Fusion wrote...

Oh, dreman, "arguing" with you is like arguing with a brick wall.

The catalyst is introduced at the end. That is the problem, according to the OP. The only defence you have been able to come up with is comparing him erroneously to Vigil and then you started sprouting some incoherent gibberish. Oh, and let's not forget how you claimed he's not actually a new character.

Also, the catalyst offers 3 choices. He offers them, if you dare talk back he shuts the crucible off. He controls it.

Turing it off does not mean you control what it does. If I turn off a fan, it does not mean I can make it make waffles.

Remeber, he does not turn it off if you pick destroy, not change destory to another choice.

#136
GreyLycanTrope

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some·times/ˈsəmˌtīmz/
Adverb:
Occasionally, rather than all of the time

The word has no implication about which time is more successful

#137
dreman9999

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Greylycantrope wrote...

some·times/ˈsəmˌtīmz/
Adverb:
Occasionally, rather than all of the time

The word has no implication about which time is more successful

Yes it does. by it's meaning it means occasionally, reather all than all the times. That means it barely happens.  If you say something sometimes fail that means it succeed most of the time.

#138
Chaotic-Fusion

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dreman9999 wrote...

Chaotic-Fusion wrote...

Oh, dreman, "arguing" with you is like arguing with a brick wall.

The catalyst is introduced at the end. That is the problem, according to the OP. The only defence you have been able to come up with is comparing him erroneously to Vigil and then you started sprouting some incoherent gibberish. Oh, and let's not forget how you claimed he's not actually a new character.

Also, the catalyst offers 3 choices. He offers them, if you dare talk back he shuts the crucible off. He controls it.

Turing it off does not mean you control what it does. If I turn off a fan, it does not mean I can make it make waffles.

Remeber, he does not turn it off if you pick destroy, not change destory to another choice.


He turns it off. That means he has the capacity to turn it off at any given time. Tha means you make the choices because he allows you to. His solution doesn't work anymore, even destroy is preferable. 

#139
GreyLycanTrope

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oc·ca·sion·al·ly:adverb
at times; from time to time; now and then.

Again no, and if that was the case:

"If you say something sometimes fail that means it succeed most of the time." So you're bringing up pulp fiction to counter my statement why? By your definition I've implied that being daring pays off for the most part.

#140
dreman9999

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Chaotic-Fusion wrote...

dreman9999 wrote...

Chaotic-Fusion wrote...

Oh, dreman, "arguing" with you is like arguing with a brick wall.

The catalyst is introduced at the end. That is the problem, according to the OP. The only defence you have been able to come up with is comparing him erroneously to Vigil and then you started sprouting some incoherent gibberish. Oh, and let's not forget how you claimed he's not actually a new character.

Also, the catalyst offers 3 choices. He offers them, if you dare talk back he shuts the crucible off. He controls it.

Turing it off does not mean you control what it does. If I turn off a fan, it does not mean I can make it make waffles.

Remeber, he does not turn it off if you pick destroy, not change destory to another choice.


He turns it off. That means he has the capacity to turn it off at any given time. Tha means you make the choices because he allows you to. His solution doesn't work anymore, even destroy is preferable. 

Of couse he allows you to. I was not arguing that he does not. Heck, that fact he lets you up and ask you to pick a choice means he allows you to. My arguement is that he has no control what the crucible does.

He allows you to choose because he can't choose. He can't destory himself or rewrite himself because of his programing and the choice he wants to do needs Shepard as a sample.
Even if he allows you to pick, it still means you have the power at this moment because he can't choose.
You do.

Modifié par dreman9999, 18 septembre 2012 - 07:27 .


#141
dreman9999

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Greylycantrope wrote...

oc·ca·sion·al·ly:adverb
at times; from time to time; now and then.

Again no, and if that was the case:

"If you say something sometimes fail that means it succeed most of the time." So you're bringing up pulp fiction to counter my statement why? By your definition I've implied that being daring pays off for the most part.

As I said before, you don' have to fallow rules to a "t" to make a great story. You bend the rules if your dilivery is done well....Though ME3 original endings did not deliver them well.

#142
The Night Mammoth

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dreman9999 wrote...
1. Without that data for Virgil you would not beable to stop sovergin.


Then you never hear about it again. 

2.The catayst only explines the reapers and what the crucible does. The catayst does less to help Shepard then Virgil. He is only there for the player to understand the reapers.


It's the leader of the Reapers.

#143
dreman9999

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The Night Mammoth wrote...

dreman9999 wrote...
1. Without that data for Virgil you would not beable to stop sovergin.


Then you never hear about it again. 

2.The catayst only explines the reapers and what the crucible does. The catayst does less to help Shepard then Virgil. He is only there for the player to understand the reapers.


It's the leader of the Reapers.

1. You put it in the system after you kill Saren. Your team yells at you to quickly put it in the system.

2.As I said before...Voicebox. There to expline the reapers.

#144
Hudathan

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Greylycantrope wrote...

Hudathan wrote...

So every single story should follow the exact same structure and never do anything daring or unexpected? Stuff like this is why I rarely go to the movies anymore

Daring doesn't always pay off. Sometimes it falls flat on it's face.

That's subjective. Some people like it comfortable and familiar, some peope like to be surprised. A creator is free to do whatever they like. You are free to like it or not.

The Mass Effect series has always been daring in many ways, and they succeeded more often than not. If they wanted to play it safe to begin with, we wouldn't even have such a beloved series to begin with. Can't have it both ways.

Modifié par Hudathan, 18 septembre 2012 - 07:30 .


#145
The Night Mammoth

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dreman9999 wrote...

The Night Mammoth wrote...

dreman9999 wrote...

Greylycantrope wrote...

Hudathan wrote...

So every single story should follow the exact same structure and never do anything daring or unexpected? Stuff like this is why I rarely go to the movies anymore

Daring doesn't always pay off. Sometimes it falls flat on it's face.

Pulp fiction.:whistle:


Did your read comprehension get kicked in the head by horse?

He said sometimes. Sometimes.


Sometime refer to a point that most of the time it successed.  


I know. You're citing Pulp Fiction as if that contradicts what he said, which it doesn't. 


That means how a story is told is not set in stone. That's my point.


Something I did not disagree with. 

Modifié par The Night Mammoth, 18 septembre 2012 - 07:54 .


#146
GreyLycanTrope

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dreman9999 wrote...

As I said before, you don' have to fallow rules to a "t" to make a great story. You bend the rules if your dilivery is done well....Though ME3 original endings did not deliver them well.

Nice job ignoring the question. The fromat of the ending didn't change after EC you know, we got a few plotholes fixed and an epilogue, the central concept of the execultion is still there.

#147
dreman9999

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Greylycantrope wrote...

dreman9999 wrote...

As I said before, you don' have to fallow rules to a "t" to make a great story. You bend the rules if your dilivery is done well....Though ME3 original endings did not deliver them well.

Nice job ignoring the question. The fromat of the ending didn't change after EC you know, we got a few plotholes fixed and an epilogue, the central concept of the execultion is still there.

The execution did change. We got a full explination to what the reapers are , want  and why in post- ec.

In pre-ec we got baseless statements with no real explination to anything and a abrunt end.
The fact the catalyst explains things now chages the excution.

#148
Thaa_solon

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Chaotic-Fusion wrote...

Oh, dreman, "arguing" with you is like arguing with a brick wall.

The catalyst is introduced at the end. That is the problem, according to the OP. The only defence you have been able to come up with is comparing him erroneously to Vigil and then you started sprouting some incoherent gibberish. Oh, and let's not forget how you claimed he's not actually a new character.

Also, the catalyst offers 3 choices. He offers them, if you dare talk back he shuts the crucible off. He controls it.



#149
dreman9999

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The Night Mammoth wrote...

dreman9999 wrote...

The Night Mammoth wrote...

dreman9999 wrote...

Greylycantrope wrote...

Hudathan wrote...

So every single story should follow the exact same structure and never do anything daring or unexpected? Stuff like this is why I rarely go to the movies anymore

Daring doesn't always pay off. Sometimes it falls flat on it's face.

Pulp fiction.:whistle:


Did your read comprehension get kicked in the head by horse?

He said sometimes. Sometimes.


Sometime refer to a point that most of the time it successed.  


I know. You're citing Pulp Fiction as if that contradicts what he said, which it doesn't. 


That means how a story is told is not set in stone. That's my point.


Something I did no disagree with. 

The entire point of this topic is that a good story follows the rules the op put up in his openung statement.

My point of state pulpfiction is that it oversteps all the rules of a story and succeeds.

#150
The Night Mammoth

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dreman9999 wrote...

The Night Mammoth wrote...

dreman9999 wrote...
1. Without that data for Virgil you would not beable to stop sovergin.


Then you never hear about it again. 

2.The catayst only explines the reapers and what the crucible does. The catayst does less to help Shepard then Virgil. He is only there for the player to understand the reapers.


It's the leader of the Reapers.

1. You put it in the system after you kill Saren. Your team yells at you to quickly put it in the system.


I'm talking about Vigil. Besides giving you a data file, which it most likely didn't even create, and dumping a heap-ton of information on you, Vigil has no affect on the plot. Its e

2.As I said before...Voicebox. There to expline the reapers.


Controls the Reapers. Created the Reapers. The raisin Shepard is there. Direct affect on other events. Motives extend beyond just telling you things.