Hudathan wrote...
So every single story should follow the exact same structure and never do anything daring or unexpected? Stuff like this is why I rarely go to the movies anymore
I'm not going to compare video games to fine art. Doing so is pretentious. Video games are their own art form. They are commissioned art. We the players are the commissioners. We are the ones who pay money for the art.
Doing the unexpected is fine. You know it sometimes pays to have someone look at your work ahead of time. You know, someone who isn't a direct report and who isn't afraid to tell you it's crap.
There was no peer review on the endings. And these endings weren't something daring and different. They were ripped off from
Deus Ex. The EC added the new refuse from
Deus Ex Human Revolution.The story wasn't even original. It was ripped off from
Star Control 2. SC2 was a damned fine game, but then Mac and Casey had to go add the Star Child and the Crucible to it to go for the Deus Ex ending. It ruined the whole thing. Shepard became a shell of what (s)he was. The only ending you see the real Shepard is in the EC's refuse, and then they give you a critical mission failure.
Hiding behind "artistic integrity" while saying you're doing something new and innovative was such heavy bull**** I'm still trying to scrape it off my hip waders.
I've got some suggestions for Mac and Casey:
* this is a story driven role playing video game.
* Take some classes on how to write a story.
* Learn how to write a plot. Learn to write an introduction. Learn how to write an ending.
* Leave the player wanting more.
* Don't leave the player wanting to break your disk in half and demanding refunds from the stores. That should be a big signal you failed. * So I would strongly suggest if you're going to have multiple ways a game ends that you have at least one of them that leaves a player with the "Hell Yeah!!!" feeling. -- this feeling will sell more of your future products. Leaving a player wanting to break a disk in half and demanding a refund will not.
* Get peer review from independent editors.
* If your ending fails as badly as this one did, don't patronize your fan base by saying "you didn't understand it", and fall back on "artistic integrity" and all that bull**** for a month, then say we'll clarify it then serve them the same **** on a fancy plate (see the Extended Cut as an example)
* Instead say "We ****ed up. We're sorry. We'll make it right. Give us four months and you'll be happy." Then write your asses off and give your fans a brand new ending that makes sense that is different than the first one because if it resembles the first one it will be rejected.
* Issue the new ending as a patch, not as DLC.
Modifié par sH0tgUn jUliA, 18 septembre 2012 - 10:21 .