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Questions about mages


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#1
Pallandiell

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Hey, this is my first play through and DA:O has been a while

So I will start again as a mage, and I can choose from 6 different spell trees. 2 Are pure damage and 4 cover different support/casting spells


1.How many trees would be optimal to skill upon? Dont want to spread out my skill points unwisely

2.Also how should I skill my attributes? is there a ratio or something I could follow?


I will either skill fire/ice or rock/lightining (dont know which) and I will definetly have some healing + mana reg for me. sounds good for a start?

Modifié par Pallandiell, 18 septembre 2012 - 03:46 .


#2
Bigdawg13

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If you have the black emporium DLC you can always respec if you try something you don't like. For the most part go 2:1 ratio for MAG:WIL and invest in CON if you find yourself dying frequently.

#3
Pallandiell

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dont have the DLC. and what about the skills?

#4
mr_afk

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Actually, you probably shouldn't put that many/any points into willpower (unless you're playing unpatched), since blood magic or death syphon makes it pretty much useless. You're better off going full magic with a few points into constitution (if you're a blood mage).

In terms of abilities, I would recommend taking a look at some of the guides/vids (if you don't mind minor fight spoilers). Arelex's guide is a pretty good start for an elemental force mage/blood mage, or you can take a look at my crit-mage for ideas of how to play a non-blood mage character.

In any case, the standard (easiest) approach to the DA2 mage is to use the abilities from force mage to pull the enemies all together (pull of the abyss), hold them all in one spot (gravitic ring), then drop a series of aoe spells on them (firestorm etc).

On nightmare this can present some friendly-fire problems (so lots of the guides will use all-ranged parties), but on lower difficulties there's no need to worry.

In any case, there's no need to fully specialise into particular trees - there's a few trees can be used for a one-point wonder.

It's beneficial to focus on either the elemental tree (firestorm is probably the most powerful spell in the game and the cold spells provide some decent damage, CCC setup, and crowd control), and/or the primal tree (tempest isn't quite as powerful, but doesn't cause friendly fire, and chain lightning and stone fist can dish out some decent CCC damage while petrify can set them up). These trees provide elemental damage, which can be used to deal extra damage via elemental weaknesses (e.g. cold dealing double damage to dragons).
Whichever you choose, taking rock armour can be a useful one-point investment for a bit of extra survivability.

The only other recommended trees would be the creation tree for haste and heroic aura (best buffs in the game), the force mage spec for crowd control, and maybe blood mage if you want to use blood magic (otherwise go spirit healer, at least just for the spec bonus).

The entropy tree has a useful one-point debuff (hex of torment), but isnt' really useful outside from that. Not that many people use the spirit tree, but it has one of the most fun spells (walking bomb) and provides a useful alternative in terms of mana. The arcane tree can be decent, but is usually best left for a mage companion. And, that's all I can think of off the top of my head. Just check out the various guides/discussions if you have trouble deciding - or perhaps experiment around a bit with various builds and judy reload an older save to choose what you want.

The black emporium is pretty useful in that regards - but I suppose it probably might not be worth paying anything extra for.

Overall, once you get into the deeper end of things you'll start to realise that the optimal abilities to use depends on your party composition, with things that work well together with certain party members (e.g. CCCs, threat management and crowd control) not working as well with others. But it shouldn't matter if you're not playing on nightmare.

Well, I think I've spieled on enough, goodluck with whatever you decide to do! haha

Modifié par mr_afk, 19 septembre 2012 - 06:00 .


#5
TBastian

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Depends on the difficulty you play. You can pretty much make anything work in Normal, so if you're new I'd test builds there. In Hard just be more consistent with your choices (ie, get the end spells). In Nightmare the focus is more on cross class combos, though the one tree that never fails to deliver regardless of difficulty is Creation.

#6
SuicidalBaby

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I suggest clicking on the tactics link in my signature at minimum.
If you are playing an unpatched version mage, you will not find a better guide than my Blood Mage compendium.