Aller au contenu

Photo

Speak Up or Stay Silent?


  • Veuillez vous connecter pour répondre
39 réponses à ce sujet

#26
FINE HERE

FINE HERE
  • Members
  • 534 messages
I didn't like having a voice chosen for me. It killed the immersion for me. I didn't care for Hawke's voice, not that they were badly done, but it wasn't what I invisioned for my character. Why couldn't Hawke's voice be more feminine? Or softer? Or, hell, why couldn't it be deeper? Why did the guy sound like he might be pushing 40? Or that he ate gravel regularly?
For me, it was like when they made Samus talk in Metroid: Other M...

#27
Guest_sjpelkessjpeler_*

Guest_sjpelkessjpeler_*
  • Guests

wsandista wrote...

This argument has been beaten to death. Voiced PC has already been confirmed. Arguments on how to handle the voiced PC would be much better.


Agreed, decisions already made by BW can be discussed but not reversed.

Energy can be spend better in how to handle the voiced PC.

#28
Reaverwind

Reaverwind
  • Members
  • 1 724 messages

Jzadek72 wrote...

Dragon Age: Origins' silent protagonist wasn't perfect. It sometimes came off as clunky when your character would just stare impassively, and, it was argued, it was mainly a failure to progress into the realm of modern gaming. 


That's a more problem with Bioware's cinematography, and less with the voice-acting itself (or lack therof). I'd prefer the camera RARELY focus on the PC, because almost every time it did in DA:O and DA:2, it yanked me out of the game, voice or no voice. How Bioware depicted my PC on screen almost always failed to properly convey how I felt my PC should have been reacting at any given moment.

That being said, I have no problem with internally vocalising my character's verbal responses, and prefer the greater flexibility of the silent protaganist.

Modifié par Reaverwind, 18 septembre 2012 - 05:28 .


#29
Bob Garbage

Bob Garbage
  • Members
  • 1 331 messages
It depends on how strong the voice acting is and writing for said character. The problem with Hawke is that ultimately, he/she is a very boring and probably one of the least interesting characters in DA2. Commander Shepard, however, is not boring in the least. They just need to come up with a personality people will want to relate to.

#30
Altered Idol

Altered Idol
  • Members
  • 181 messages
Staring vacantly into space as I chose my response, the expression on his face remained the same despite the anger displayed in the dialogue choice I made. Silent protagonist took away from the immersion I felt in the game. Having someone talk at you and hearing nothing in reply didn't really work for me. I loved DA:O but feel that a fully voiced protagonist provides for a more fluid dialogue system.

#31
FINE HERE

FINE HERE
  • Members
  • 534 messages

Altered Idol wrote...

Staring vacantly into space as I chose my response, the expression on his face remained the same despite the anger displayed in the dialogue choice I made. Silent protagonist took away from the immersion I felt in the game. Having someone talk at you and hearing nothing in reply didn't really work for me. I loved DA:O but feel that a fully voiced protagonist provides for a more fluid dialogue system.


I think you should look at this post:

Reaverwind wrote...

That's a more problem with Bioware's cinematography, and less with the voice-acting itself (or lack therof). I'd prefer the camera RARELY focus on the PC, because almost every time it did in DA:O and DA:2, it yanked me out of the game, voice or no voice. How Bioware depicted my PC on screen almost always failed to properly convey how I felt my PC should have been reacting at any given moment.

That being said, I have no problem with internally vocalising my character's verbal responses, and prefer the greater flexibility of the silent protaganist.


Also, there were times were the camera would be on Hawke and he/she wouldn't change expressions until you picked a dialog option. It looked just as silly.

#32
Gabey5

Gabey5
  • Members
  • 3 434 messages
Silent makes it easier for replayability for me. Also i like DAO had multiple options. With a VO you are limited by how much you can record.

#33
wright1978

wright1978
  • Members
  • 8 107 messages

Altered Idol wrote...

Staring vacantly into space as I chose my response, the expression on his face remained the same despite the anger displayed in the dialogue choice I made. Silent protagonist took away from the immersion I felt in the game. Having someone talk at you and hearing nothing in reply didn't really work for me. I loved DA:O but feel that a fully voiced protagonist provides for a more fluid dialogue system.


Completely agree

#34
Pelle6666

Pelle6666
  • Members
  • 1 198 messages
It would be weird if they went back to a silent character after they introduced a voiced protagonist in DA 2. Hopefully they will find a better actor though...

#35
Battlebloodmage

Battlebloodmage
  • Members
  • 8 697 messages

Gabey5 wrote...

Silent makes it easier for replayability for me. Also i like DAO had multiple options. With a VO you are limited by how much you can record.

Why would it be limited? There would be limitation when it comes to choosing races, but I don't see how having multiple choices would be limited by VO.

#36
Renmiri1

Renmiri1
  • Members
  • 6 009 messages
Voiced protagonist please. Mute Warden was awful :(

#37
PsychoBlonde

PsychoBlonde
  • Members
  • 5 129 messages

Jzadek72 wrote...

So, what about Inquisition? Do you reckon it should be a silent protaganist with more variation? Or the voiced one?


From some of the developer comments, Voiced is the future.  They like it so they're keepin it.

#38
x12796

x12796
  • Members
  • 45 messages
You make solid points for both sides but I preferred the voiced protagonist in DA2 to the silent DAO Protagonist.

#39
Massa FX

Massa FX
  • Members
  • 1 930 messages
I like fully voiced dialog. But its not a requirement for me.

#40
DarkKnightHolmes

DarkKnightHolmes
  • Members
  • 3 596 messages
Failure in modern gaming, you say?
I guess that's why Skyrim is a failure..... oh wait.