Speak Up or Stay Silent?
#26
Posté 18 septembre 2012 - 04:28
For me, it was like when they made Samus talk in Metroid: Other M...
#27
Guest_sjpelkessjpeler_*
Posté 18 septembre 2012 - 04:56
Guest_sjpelkessjpeler_*
wsandista wrote...
This argument has been beaten to death. Voiced PC has already been confirmed. Arguments on how to handle the voiced PC would be much better.
Agreed, decisions already made by BW can be discussed but not reversed.
Energy can be spend better in how to handle the voiced PC.
#28
Posté 18 septembre 2012 - 05:27
Jzadek72 wrote...
Dragon Age: Origins' silent protagonist wasn't perfect. It sometimes came off as clunky when your character would just stare impassively, and, it was argued, it was mainly a failure to progress into the realm of modern gaming.
That's a more problem with Bioware's cinematography, and less with the voice-acting itself (or lack therof). I'd prefer the camera RARELY focus on the PC, because almost every time it did in DA:O and DA:2, it yanked me out of the game, voice or no voice. How Bioware depicted my PC on screen almost always failed to properly convey how I felt my PC should have been reacting at any given moment.
That being said, I have no problem with internally vocalising my character's verbal responses, and prefer the greater flexibility of the silent protaganist.
Modifié par Reaverwind, 18 septembre 2012 - 05:28 .
#29
Posté 18 septembre 2012 - 05:32
#30
Posté 18 septembre 2012 - 05:35
#31
Posté 18 septembre 2012 - 07:03
Altered Idol wrote...
Staring vacantly into space as I chose my response, the expression on his face remained the same despite the anger displayed in the dialogue choice I made. Silent protagonist took away from the immersion I felt in the game. Having someone talk at you and hearing nothing in reply didn't really work for me. I loved DA:O but feel that a fully voiced protagonist provides for a more fluid dialogue system.
I think you should look at this post:
Reaverwind wrote...
That's a more problem with Bioware's cinematography, and less with the voice-acting itself (or lack therof). I'd prefer the camera RARELY focus on the PC, because almost every time it did in DA:O and DA:2, it yanked me out of the game, voice or no voice. How Bioware depicted my PC on screen almost always failed to properly convey how I felt my PC should have been reacting at any given moment.
That being said, I have no problem with internally vocalising my character's verbal responses, and prefer the greater flexibility of the silent protaganist.
Also, there were times were the camera would be on Hawke and he/she wouldn't change expressions until you picked a dialog option. It looked just as silly.
#32
Posté 18 septembre 2012 - 07:05
#33
Posté 18 septembre 2012 - 07:05
Altered Idol wrote...
Staring vacantly into space as I chose my response, the expression on his face remained the same despite the anger displayed in the dialogue choice I made. Silent protagonist took away from the immersion I felt in the game. Having someone talk at you and hearing nothing in reply didn't really work for me. I loved DA:O but feel that a fully voiced protagonist provides for a more fluid dialogue system.
Completely agree
#34
Posté 18 septembre 2012 - 07:14
#35
Posté 18 septembre 2012 - 07:16
Why would it be limited? There would be limitation when it comes to choosing races, but I don't see how having multiple choices would be limited by VO.Gabey5 wrote...
Silent makes it easier for replayability for me. Also i like DAO had multiple options. With a VO you are limited by how much you can record.
#36
Posté 18 septembre 2012 - 07:32
#37
Posté 18 septembre 2012 - 07:34
Jzadek72 wrote...
So, what about Inquisition? Do you reckon it should be a silent protaganist with more variation? Or the voiced one?
From some of the developer comments, Voiced is the future. They like it so they're keepin it.
#38
Posté 18 septembre 2012 - 07:35
#39
Posté 18 septembre 2012 - 07:55
#40
Posté 18 septembre 2012 - 08:02
I guess that's why Skyrim is a failure..... oh wait.





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