StElmo wrote...
Hacking away until someone is dead is not very cinematic, particularly for a passive combat system like DA.
Therefore, you need two things, things that have already been in past BioWare games.
Kill Moves and Clashing Swordplay
- Kill Moves -
I want heads to roll, torsos to impale and necks to pierce all animated artfully in special kill animations. Similar to what we had in origins, but more agressively expanded upon.
- Clashing Swords -
Similar to KOTOR, where lightsaber combat would sometimes result in cool clashing animations, we should have some of this reappear in DA3. I'd love to see occaisional duels between characters and enemies on the field, it would look awesome. Looks better then just *hack away until dead*. Winning these animations could be down to the stats too!
Hell yes, exactly. But I also want synched auto-dodge animations as well, basically it can pair a whole series of attacks with a whole series of counters, so you end up with sword dances (and other weapons of course) that are entertaining in and of themselves.
edit:
Also, if you're attacked by two or three enemies at once, or if you have three or five of your party attacking a single enemy at once, those animations should all be synched as well, like the Arkham game counters and the Assassin's Creed flow kills.
*just in case anybody hasn't noticed, I hate the hack until dead no reaction thing like we had in DA2. I want everything synched up and beautiful.. beautifully violent..
Modifié par cindercatz, 19 septembre 2012 - 12:57 .