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Bioware, why not show us concept art until you're ready to show us gameplay?


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18 réponses à ce sujet

#1
Guest_BrotherWarth_*

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I know you didn't plan on announcing Dragon Age 3:Inquisition until you had gameplay to show, and that your hand was forced due to the leaks. But doesn't making this announcement and having nothing to show us just let the leaks set the narrative and make fans restless?
So why not release a bit of concept art here and there until you have some good gameplay to show off? It gets fans excited, it gives an idea of what you're trying to do without spoiling anything, and it could potentially drive pre-sales.

#2
Reidbynature

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I wouldn't say no to this, but it's possible that concept art could give away what they are planning on showing before they actually want to reveal it. Plus it would be disappointing to see some great artwork followed by something quite bland.

#3
upsettingshorts

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Last time they did that people were mad that their favorite punk elf archer chick was removed from the game, despite never being in it in the first place.

#4
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Reidbynature wrote...

I wouldn't say no to this, but it's possible that concept art could give away what they are planning on showing before they actually want to reveal it. Plus it would be disappointing to see some great artwork followed by something quite bland.


Well they would obviously choose what artwork to show. I doubt they show artwork that spoils the story.
They could show concepts of weapons, armor, environments, whatever.

#5
King Cousland

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I wouldn't mind it, but I can understand why BW won't do it. Concept art can often be misleading or taken out of context so can naturally whip up a storm over something that may not have even existed.

#6
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King Cousland wrote...

I wouldn't mind it, but I can understand why BW won't do it. Concept art can often be misleading or taken out of context so can naturally whip up a storm over something that may not have even existed.


Indeed. Also, concepts often change as well. I'm thinking of Zevran, Wynn, and even the desire demon concepts that were released before Origins came out... so very different from the final versions.

Modifié par PurebredCorn, 18 septembre 2012 - 07:06 .


#7
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As soon as the rest of the game was shown it was pretty obvious that the concept art you're referring to was not going to be reflected by the actual game. It was highly stylized and tribalistic. And I don't think anyone was confused or felt cheated by it.

#8
challenger18

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BrotherWarth wrote...

As soon as the rest of the game was shown it was pretty obvious that the concept art you're referring to was not going to be reflected by the actual game. It was highly stylized and tribalistic. And I don't think anyone was confused or felt cheated by it.


This is BSN. People are confused and feel cheated by everything. 

#9
Reidbynature

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BrotherWarth wrote...

Well they would obviously choose what artwork to show. I doubt they show artwork that spoils the story.
They could show concepts of weapons, armor, environments, whatever.


You misunderstand.  I'm not talking about story, but the look and feel of DA3.  Maybe they're not ready to show that.

#10
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Reidbynature wrote...

BrotherWarth wrote...

Well they would obviously choose what artwork to show. I doubt they show artwork that spoils the story.
They could show concepts of weapons, armor, environments, whatever.


You misunderstand.  I'm not talking about story, but the look and feel of DA3.  Maybe they're not ready to show that.


They already said they aren't changing the art style again.

#11
Reidbynature

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BrotherWarth wrote...

They already said they aren't changing the art style again.


I didn't say they were.  Look and feel doesn't simply mean the art style.  Even if they hadn't announced using a new engine for DA3, there are always changes between games even if it isn't an entire overhaul.  Games developers are often very choosy of what material gets released to the public, especially before the game is out and still in development when they want to keep details under lock and key, even the little things like armour, weapons and so on.

#12
EricHVela

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That's an advertising resource that they will use at the right time. Lots of research on what info gets released when. Plead all you want, but it's doubtful such makes a difference in the promotional strategy.

#13
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I don't think everyone here realizes how much concept art is produced for a game like this. Every little thing gets concept art. They could probably release dozens of pieces of art without giving a single thing away.

Reidbynature wrote...

BrotherWarth wrote...

They already said they aren't changing the art style again.


I didn't say they were.  Look and feel doesn't simply mean the art style.  Even if they hadn't announced using a new engine for DA3, there are always changes between games even if it isn't an entire overhaul.  Games developers are often very choosy of what material gets released to the public, especially before the game is out and still in development when they want to keep details under lock and key, even the little things like armour, weapons and so on.


If they're not overhauling anything then why would they be worried about releasing concept art of weapons and armor? That makes no sense.

#14
Conduit0

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The fact that they didn't reveal anything tangible despite the fact that a tweet confirms a demo is making the rounds in-house suggests one of two things;
1. They're going to wait and do a big reveal at the next major convention. Which is something they're pretty well known for doing already.
or
2. A gaming rag has already paid them for an exclusive reveal. PC Gamer being the most likely suspect in that case.

#15
Fredward

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Because reasons.

#16
Reidbynature

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BrotherWarth wrote...

I don't think everyone here realizes how much concept art is produced for a game like this. Every little thing gets concept art. They could probably release dozens of pieces of art without giving a single thing away.

Reidbynature wrote...

BrotherWarth wrote...

They already said they aren't changing the art style again.


I didn't say they were.  Look and feel doesn't simply mean the art style.  Even if they hadn't announced using a new engine for DA3, there are always changes between games even if it isn't an entire overhaul.  Games developers are often very choosy of what material gets released to the public, especially before the game is out and still in development when they want to keep details under lock and key, even the little things like armour, weapons and so on.


If they're not overhauling anything then why would they be worried about releasing concept art of weapons and armor? That makes no sense.



I really don't know how to put my point more clearly.  I'm saying that games developers will be precious about 'every little thing', not just things like character and story etc.  Even the little things, regardless of them changing a great deal or not from the previous game.  Of course there is going to be quite a lot of concept art, but they tend to want to manage everything that gets released.  If that's a concept you don't seem to understand then I don't know what else to say.

#17
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That's a concept Bioware doesn't employ. Before Origins released they put out a lot of concept art. Before Mass Effect released they released a book of concept art. Before Mass Effect 2 released they spoiled the entire game.
What you're saying isn't based on anything Bioware has ever done, and doesn't really make any sense.

#18
Reidbynature

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Well I wasn't aware that Bioware releases concept art all the time for it's upcoming games. I'm more used to games companies being more precious about their content. Though I can't help but disagree with you saying it doesn't make sense (it's a simple enough concept). It's a common practice with companies who are trying to protect their product and (at times) micro-manage how it's shown.

#19
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I've never heard of a game company refusing to release concept art of things as simple as weapons or armor because they're "precious" about their titles.