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MAKING DAO A MMORPG


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#51
RangerSG

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SuperFly_2000 wrote...

Most of the people here have a mis-conception of what an MMO is. It has become a swear word more or less.

Despite my numerous posts to try to make people understand that they don't all need to be bad and alike.

Try to understand this:

- We are still playing Neverwinter Nights 1 here. Because that is the only good multiplayer RPG around. It shouldn't have to be like that.


I don't think people would mind a DM client ala NWN1. That's not what anyone has protested. But that's not an "MMO." That's an RPG with Multi-player capability. Very few people complain about that concept at all.

But frankly, having built and played on Persistant Worlds as well. I'll be the first to say a PW is not a MMO. The mentality isn't the same. The goals of the owners are not the same. Even something like Higher Ground isn't an "MMO." And I think they'd be offended having their world called one. I know I'd have been offended if someone called my world one. 

So while I understand your sentiment, and do not disagree. Comparing NWN PWs to MMOs is not the way to win the argument. It's a way to honk off your base.

#52
SheffSteel

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The difference between an MMO and a co-op game is the difference between a screaming horde of idiots running about in a killing frenzy and a tightly knit group of dedicated individuals focussed on a single goal. Which of these sounds more like Dragon Age: Origins to you?



Dragon Age Origins can never be an MMO.

But it could be co-op.

But it probably won't.



A future Dragon Age title could be an MMO.

I hope it isn't - unless Bioware can magically solve the problems plaguing MMOs.


#53
sage_viper

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Threads about making MMO's out of popular RPGs=destined to fail.

Also, there is no way anyone can solve the problem that is obsessed preteens overflowing the servers.

Modifié par sage_viper, 17 février 2010 - 04:11 .


#54
RedEyesOfWarning

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I'd rather use my ps3 to beat my head in than hang around with the type of people you get playing MMORPGs

#55
RangerSG

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sage_viper wrote...

Threads about making MMO's out of popular RPGs=destined to fail.

Also, there is no way anyone can solve the problem that is obsessed preteens overflowing the servers.


QFT

The difference between a NWN PW and an MMO was private ownership of the server that allowed the owners the ability to police their player base. Because of that, the annoying aspects of large-scale multi-player were kept to a minimum. The leet-speak, the name-calling, trash-talking and constant OOC spam. Players who valued Roleplay could be cultivated and quality DMs could add life and reactivity to a world that an MMO doesn't have.

But let's be clear, the PW was a fluke accident in NWN1. The designers didn't think it was possible. They had no idea people would be able to pull it off. The increased technical requirements of NWN2 have cut into that substantially. And DA's requirements are no lower than NWN2. So I don't see how even a full DM client would permit the kind of world-building NWN1 had.

Modifié par RangerSG, 17 février 2010 - 04:32 .


#56
Bria'nna

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Please no!

#57
SuperFly_2000

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RangerSG wrote...
PW is not a MMO.

I think it is. More or less....and as you wrote below you kind of agreeing the fact...

RangerSG wrote...
The mentality isn't the same.

This is interesting. And who said that MMO's have to be this way? Let me guess...a couple of main stream games that have come to define the genre?


RangerSG wrote...So while I understand your sentiment, and do not disagree. Comparing NWN PWs to MMOs is not the way to win the argument.

I'm not trying to win anything. I am just trying to explain something. That people are to narrow minded about what an MMO is....because of the look of the industry of the moment...instead of thinking about what it really means...

Bri'anna wrote...
Please no!

I just love comments like theese...

Modifié par SuperFly_2000, 17 février 2010 - 08:26 .


#58
_Ermehtar_

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@ Superfly
On the nwn PWs you wont run into a Orc called 50cent asking you "Yo brO cAn u hElp mE cLeaR ouT sumE RatZ!!". :D

Modifié par _Ermehtar_, 17 février 2010 - 08:32 .


#59
SuperFly_2000

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RangerSG wrote...
The difference between a NWN PW and an MMO was private ownership of the server that allowed the owners the ability to police their player base.

It is funny you bring this up...as for me this was many times a source of frustration and feeling of imprisonment and alienation from other players because of DM's favoritism...but lets not get too deep into all that....


RangerSG wrote...
Because of that, the annoying aspects of large-scale multi-player were kept to a minimum. The leet-speak, the name-calling, trash-talking and constant OOC spam. Players who valued Roleplay could be cultivated and quality DMs could add life and reactivity to a world that an MMO doesn't have.

Ever played on an action server? ...or a mixed action/roleplay (freestyle) server? It is not always you need to "police" OOC talk....spam is a different thing though...


RangerSG wrote...
....I don't see how even a full DM client would permit the kind of world-building NWN1 had.

Who needs a DM client? DM's are well known for breaking the balance of the game...

I just need to have MP capability in the game engine (for all you SP campaign grinders...im NOT talking about the campaigns here...just the game engine...so relax).

But of course...a full blown Bioware hosted MP server (dare i say it....="MMO") would be cool as well....

Modifié par SuperFly_2000, 17 février 2010 - 09:31 .


#60
Guest_bythebarricades_*

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There's already too much whining about balance and overpowered classes in this game. Can you imagine the wailing and gnashing of teeth that would accompany a Dragon Age MMO?

#61
Guest_bythebarricades_*

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There's already too much whining about balance and overpowered classes in this game. Can you imagine the wailing and gnashing of teeth that would accompany a Dragon Age MMO?

#62
Killian Kalthorne

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REDEFlNE wrote...

I think you guys should make dragon age origins a MMORPG because its a great game and people would love to play with there friends in a party on xbox live. you could make new quest and make it to where other people can kill other people live like in a areana. Kinda like W.O.W but it would be so much better.


NO.

If you want to play a worthless fantasy MMO you have plenty to choose from.  Keep story driven single player CRPGs as story driven single player CRPGs.  Making them into POS MMOs would be just STUPID.

#63
SuperFly_2000

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bythebarricades wrote...

There's already too much whining about balance and overpowered classes in this game. Can you imagine the wailing and gnashing of teeth that would accompany a Dragon Age MMO?

Let the builders/scripters (like me...well...builder at least) and such worry about that.

Besides this is an RPG...it is normal that some classes are better than other...in the long run though...such that are weak in the beginning...can become priceless in a party group at higher levels...it is not all about balancing...it is more the world that needs to be balanced to cater to different classes....but as i said...dont worry about that...

#64
Daewan

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Ah, yes.... chinese gold farmers. Script kiddies with custom characters who "aren't cheating." And of course, standing around for four hours crafting while trying to find a party.

Can't wait. Let me get out an ice pick so I can give myself a lobotomy.

#65
SuperFly_2000

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Killian Kalthorne wrote...

REDEFlNE wrote...

I think you guys should make dragon age origins a MMORPG because its a great game and people would love to play with there friends in a party on xbox live. you could make new quest and make it to where other people can kill other people live like in a areana. Kinda like W.O.W but it would be so much better.


NO.

If you want to play a worthless fantasy MMO you have plenty to choose from.  Keep story driven single player CRPGs as story driven single player CRPGs.  Making them into POS MMOs would be just STUPID.

*sigh*

I don't know where you found that quote...but it is pretty unfortunate really.

It is probably some WoW player that just crawled up from the mud.

I didn't say: "Make a stupid mainstream MMO for kids". I said: "Make an intelligent MMO that gives room for story and roleplay".

Besides...i'm not saying: "make an MMO" at all actually (not in the sense you are thinking about at least but you probably haven't been reading my posts anyway...so...).

What I am saying is...make MP possible...and let the community world builders do the rest....

Modifié par SuperFly_2000, 17 février 2010 - 09:36 .


#66
SuperFly_2000

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Daewan wrote...

Ah, yes.... chinese gold farmers. Script kiddies with custom characters who "aren't cheating." And of course, standing around for four hours crafting while trying to find a party.
Can't wait. Let me get out an ice pick so I can give myself a lobotomy.

Let me guess...youre talking about WoW.

Did you ever play on a Neverwinter Nights 1 persistent world (PW)?

The playing experience can be a lot different...trust me...

It is a combination of more fantasy atmosphere in the game engine and the actual kind of people that play there.

...or are you saing that all people are kids and that they are stupid?

#67
Guest_bythebarricades_*

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SuperFly, you have a point. I have a friend who I didn't think was big into RPGs and he got a copy of Dragon Age and loves talking about it. The other day he asked if there was multi-player and I regrettably had to be like "Nope, sorry."



Now, would I endorse an MMO style Dragon Age game? Hell no.



Do I think it'd be cool if your custom Grey Warden character could perhaps enter the Orlais, Ferelden, Antiva, etc... of your friend in the future and help them with a quest? Oh hell yes. If the game became multiplayer in that aspect, than absolutely, I would love that.



But, if it was WoW style, or something equally absurd, I would steer clear.

#68
Valente11

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I have no problem with MMO's, I think they are a great idea. I DO have a problem with the community. The community ruins MMO's not the games themselves. I'm sure SW:TOR will be a great game....that then will be ruined by the immature community.

#69
Killian Kalthorne

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Superfly 2000, its the very first post in this thread. I do not want DA to be a online game. I do not want to see it ruined by making it a MMO. It is a single player CRPG. That is what I want to play. Online bullcrap is just that. A load of bullcrap. Every game that has some sort of online gameplay that I have played any and all single player aspects have sucked and sucked hard.



You want online, go play WoW or NWN. Leave DA alone.

#70
Zur-En-Arrh_7

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Epic fail, disgusting. It's meant to be a single player game and it's a good one at that. Leave it alone.

#71
hollowtek

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i'm really suprised to hear everyone's responses. i personally, would love to see DA become an mmorgp. so long as they can keep the gameplay and interface from the original, i would be more than happy to play. as to those naysayers, isn't DA already a good rpg title? if one doesn't wish to play the mmorpg, then there's always the option to play the original. there are many people who would like to see this DA surface into the mmorpg realm. after playing DA, i simply could not get myself to play another mmorpg, but if an mmorpg with this style of gameplay were to surface, i would be all over it like white on rice.

#72
Abyss Vixen

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I am a former MMO fanatic myself and tbh toying with the idea the DoA storyline could be an mmorpg is just unrealistic never going to happen as it would not work, story is just not designed for it.



I no longer play any mmorpgs as they are just to time consuming now days, As Brass_Buckles said i would however love to see a co-op mode where you can get some of your mates to play as one of the npc's... Would cause an awkward moment though if your friend turns away and then you're suddenly bedding thier charecter however.

#73
Lintanis

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Torias wrote...

Multiplayer is not going to happen with Dragon Age Origins.

There may be other games set in the Dragon Age setting in the future, and they may have a multiplayer component, but that will be a completely different game.


Something to ponder over B)

#74
JenovaSeph

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I personally enjoy MMO but don't see that happening with this game and if it does... i doubt it'd live up to the dragon age name we know today...
Now on the Subject...
In my opinion a Multi-player function might b cool though where u could have up to 3 friend jump in online to play one of your team-mates in your party to aid you in your journey might be cool if done correctly... like a co-op...

#75
Sorgrimos

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The reason why I play Dragon Age is for the in depth storyline, the lore, the companions. And, I'll admit, because it's Bioware. But really, Dragon Age as an MMO? If such a thing were to happen, I probably wouldn't play it. It simply wouldn't be in my interests, considering I played Origins for a completely different reason, compared to why I would play an MMO. Now, a DM client and toolset similar to Neverwinter Nights? I can see that happening. But frankly, I wouldn't play a Dragon Age MMO. Maybe it's just me, maybe others share my laments. Regardless, this is how I feel.