1833. There will be a sequense where the inquisitor needs to juggle 3 coconuts. It will be a minigame that involves webcam and real juggling.
Unconfirmed Rumours About What's In DA: Inquisition
#1976
Posté 18 mars 2014 - 11:22
#1977
Guest_darkisis357_*
Posté 18 mars 2014 - 12:05
Guest_darkisis357_*
1827. There will be a "snap your fingers" emote that summons Jeeves the Valet who fulfills all your orders nigh-instantly and with great panache. Over time, you come to suspect that he's a far cooler character than the Inquisitor and wish you could play as the valet.
1827a. There will be a rumored "play as the valet" DLC that gets canceled at the last minute to make way for cat armor.
Bwahahahahahaha!!!! Sorry.... fangirl moment
#1978
Posté 18 mars 2014 - 12:21
1834. The end of the game will take place at the abyss in the Western Approach, where a portal has opened up to the Discworld (by Terry Pratchett). It is revealed that the Inquisitor is actually Rincewind, the wizard from the Discworld book series, and he loses all of his skills during this realization.
#1979
Posté 18 mars 2014 - 04:12
1835 If you purchase the collector's edition, Varric can have a beard if you choose.
1836 Shale will lead an army of Golems to help the Inquisitor
#1980
Posté 18 mars 2014 - 04:20
1837. Vivienne will become the most annoying party member because whenever she is with the inquisitor, he/she will have to stop every 5 minutes to let vivienne rest her aching feet because of the Stiletto heels.
#1981
Posté 18 mars 2014 - 06:21
1838. Companions not currently in the party go around beating the bushes to drum up random encounters.
- Orian Tabris aime ceci
#1982
Posté 18 mars 2014 - 06:57
1839. There is a water level.
#1983
Posté 18 mars 2014 - 08:41
1839a. The spirit level broke, so they had to make a replacement.
#1984
Posté 18 mars 2014 - 08:44
1840. There will be a premium version of the DA Keep.
#1985
Posté 19 mars 2014 - 01:20
1838. At the end of the game we will receive urgent word that we need to cross the Waking Sea. The plot of any expansions or DLC will never return to this topic, and the next game will not even refer to it. We will never know why the Inquisitor left, or where he/she was going, or why it was so important.
- DottieJane aime ceci
#1986
Posté 19 mars 2014 - 03:30
1842. All companions will be transgendered.
#1987
Posté 19 mars 2014 - 03:43
1842. All companions will be transgendered.
1842a. Same goes for the Inquisitor. Surprise!
1843. In order to appeal to JRPG and anime fans, there will be a small animal accompanying your party who is possessed by a benevolent spirit and is able to talk.
#1988
Posté 19 mars 2014 - 06:34
1843. In order to appeal to JRPG and anime fans, there will be a small animal accompanying your party who is possessed by a benevolent spirit and is able to talk.
1843a. This animal companion will talk in a sassy gay voice and will be romanceable.
#1989
Posté 19 mars 2014 - 10:26
1844. All missions will be timed. If you fail, your Inquisitor will fall over dead, even if the mission had no apparent direct effect on the Inquisitor.
#1990
Posté 19 mars 2014 - 11:27
1843a. This animal companion will talk in a sassy gay voice and will be romanceable.
1843b. This companion will be able to transform into whatever object you need at the moment. There will be no explanation for this.
#1991
Posté 19 mars 2014 - 11:37
1845. None of the companions will survive the game.
#1992
Posté 20 mars 2014 - 12:43
1846. If, at any time, you select a line containing a pun, the game will get into an escalating pun contest with you until you exit the game in disgust.
#1993
Posté 20 mars 2014 - 01:27
1847. There is a city full of cheese. No people. Just cheese.
- mrpoultry aime ceci
#1994
Posté 20 mars 2014 - 01:34
1848. A toggle will be added to avoid all violent conflict. If you switch this toggle to "on," all combat will be replaced with various party games ranging from darts and billiards to drinking games and beer pong, and the worst any enemy will do is shout curses at you after losing and maybe pass out after some really intense rounds of drinking games.
- DottieJane aime ceci
#1995
Posté 20 mars 2014 - 01:41
1848a. XP is awarded solely on the basis of who passes out first.
1848b. Amazingly, if you can even best the Final Big Boss this way, he looks at you drunkenly, and slurs out at you "About those rift thingggsssh .... my bad. I'll clossssse them now." Then he passes out. Game ends.
1848c. For the first time, edible food appears as an inventory item in DA games. However, all that is available are pretzels, peanuts, and crackers.
- Brass_Buckles et DottieJane aiment ceci
#1996
Posté 20 mars 2014 - 02:42
1849. There will be a scene at the Orlesian palace wherein the Inquisitor joins a fancy dinner unarmed, only to find him/herself under attack. The Inquisitor will quickly have to learn to use fine cutlery as weaponry.
- DottieJane aime ceci
#1997
Posté 20 mars 2014 - 02:51
1850. Enemies get xp for beating on YOU. A lot of xp. Fortunately, they can't level during combat.
1850a. Every single combat will involve at least one 15-second dialogue break so the enemies can level.
1850b. If they can't decide what skills they want they can gain control of the pause button.
1850c. If you decide to go get a drink while you're waiting for a mob to finish leveling, they will, of course, choose that instant to unpause it.
#1998
Posté 20 mars 2014 - 02:59
1851. There is no bathroom. ![]()
#1999
Posté 20 mars 2014 - 03:32
1852. Certain enemies will complain loudly that you have broken lore if you beat them.
#2000
Posté 20 mars 2014 - 03:40
1853. Leliana started a band, which will perform a heavy metal version of "In Uthenera."
1854. Schmooples has become an assassin.





Retour en haut






