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Unconfirmed Rumours About What's In DA: Inquisition


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#1976
satunnainen

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1833. There will be a sequense where the inquisitor needs to juggle 3 coconuts. It will be a minigame that involves webcam and real juggling.



#1977
Guest_darkisis357_*

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1827.  There will be a "snap your fingers" emote that summons Jeeves the Valet who fulfills all your orders nigh-instantly and with great panache.  Over time, you come to suspect that he's a far cooler character than the Inquisitor and wish you could play as the valet.

1827a.  There will be a rumored "play as the valet" DLC that gets canceled at the last minute to make way for cat armor.

 

MichaelisSebastian_zps2df694e9.jpg

 

Bwahahahahahaha!!!! Sorry.... fangirl moment



#1978
TheLittleBird

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1834. The end of the game will take place at the abyss in the Western Approach, where a portal has opened up to the Discworld (by Terry Pratchett). It is revealed that the Inquisitor is actually Rincewind, the wizard from the Discworld book series, and he loses all of his skills during this realization.



#1979
themikefest

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1835 If you purchase the collector's edition, Varric can have a beard if you choose.

 

1836 Shale will lead an army of Golems to help the Inquisitor



#1980
Gamercat

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1837. Vivienne will become the most annoying party member because whenever she is with the inquisitor, he/she will have to stop every 5 minutes to let vivienne rest her aching feet because of the Stiletto heels.



#1981
PsychoBlonde

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1838.  Companions not currently in the party go around beating the bushes to drum up random encounters.


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#1982
Gamercat

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1839. There is a water level.



#1983
PsychoBlonde

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1839a.  The spirit level broke, so they had to make a replacement.



#1984
Iron Fist

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1840. There will be a premium version of the DA Keep.



#1985
Brass_Buckles

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1838.  At the end of the game we will receive urgent word that we need to cross the Waking Sea.  The plot of any expansions or DLC will never return to this topic, and the next game will not even refer to it.  We will never know why the Inquisitor left, or where he/she was going, or why it was so important.


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#1986
Gamercat

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1842. All companions will be transgendered.



#1987
Brass_Buckles

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1842. All companions will be transgendered.

1842a.  Same goes for the Inquisitor.  Surprise!

 

1843.  In order to appeal to JRPG and anime fans, there will be a small animal accompanying your party who is possessed by a benevolent spirit and is able to talk.



#1988
Gamercat

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1843.  In order to appeal to JRPG and anime fans, there will be a small animal accompanying your party who is possessed by a benevolent spirit and is able to talk.

 

1843a. This animal companion will talk in a sassy gay voice and will be romanceable.



#1989
Brass_Buckles

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1844.  All missions will be timed.  If you fail, your Inquisitor will fall over dead, even if the mission had no apparent direct effect on the Inquisitor.



#1990
Rotward

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1843a. This animal companion will talk in a sassy gay voice and will be romanceable.

1843b. This companion will be able to transform into whatever object you need at the moment. There will be no explanation for this. 



#1991
Iron Fist

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1845. None of the companions will survive the game.



#1992
PsychoBlonde

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1846.  If, at any time, you select a line containing a pun, the game will get into an escalating pun contest with you until you exit the game in disgust.



#1993
Iron Fist

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1847. There is a city full of cheese. No people. Just cheese.


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#1994
Brass_Buckles

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1848.  A toggle will be added to avoid all violent conflict.  If you switch this toggle to "on," all combat will be replaced with various party games ranging from darts and billiards to drinking games and beer pong, and the worst any enemy will do is shout curses at you after losing and maybe pass out after some really intense rounds of drinking games.


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#1995
CybAnt1

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1848a. XP is awarded solely on the basis of who passes out first. 

 

1848b. Amazingly, if you can even best the Final Big Boss ™ this way, he looks at you drunkenly, and slurs out at you "About those rift thingggsssh .... my bad. I'll clossssse them now." Then he passes out. Game ends. 

 

1848c. For the first time, edible food appears as an inventory item in DA games. However, all that is available are pretzels, peanuts, and crackers. 


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#1996
Brass_Buckles

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1849.  There will be a scene at the Orlesian palace wherein the Inquisitor joins a fancy dinner unarmed, only to find him/herself under attack.  The Inquisitor will quickly have to learn to use fine cutlery as weaponry.


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#1997
PsychoBlonde

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1850.  Enemies get xp for beating on YOU.  A lot of xp.  Fortunately, they can't level during combat.

1850a.  Every single combat will involve at least one 15-second dialogue break so the enemies can level.

1850b.  If they can't decide what skills they want they can gain control of the pause button.

1850c.  If you decide to go get a drink while you're waiting for a mob to finish leveling, they will, of course, choose that instant to unpause it.



#1998
Iron Fist

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1851. There is no bathroom.  :D



#1999
Brass_Buckles

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1852.  Certain enemies will complain loudly that you have broken lore if you beat them.



#2000
Iron Fist

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1853. Leliana started a band, which will perform a heavy metal version of "In Uthenera."

 

1854. Schmooples has become an assassin.