1855. There will be a wider set of difficulty settings available. In the easiest setting, the playercharacter wiil sit in camp reading a book during the whole game, while occasionally some companion comes and tells a rumor of something exciting happening somewhere else.
Unconfirmed Rumours About What's In DA: Inquisition
#2001
Posté 20 mars 2014 - 06:35
- DottieJane aime ceci
#2002
Posté 20 mars 2014 - 07:56
1856. You can craft your own flag. Anything goes.
#2003
Posté 20 mars 2014 - 08:04
1798. Cheese is now the latest rage in Orlais.

1857.The romance arcs will now be completed,with a special wedding Ceremony written by GRRM as a guest writer.
#2004
Posté 20 mars 2014 - 08:19
1858. The death animation for every mature or high dragon will be of their bodies exploding.
1858a. The characters will jump into the air, away from the explosion, with their arms flailing about.
1858b. Each character will have a cloak that blows behind them, in reaction to the explosion.
1858c. This will all happen in slow motion.
#2005
Posté 20 mars 2014 - 06:54
1859. The Inquisitor discovers that the only way to stop the incoming demons from the veil tear is with Orlesian Chocolate.
#2006
Posté 20 mars 2014 - 10:31
1860. After entering the Veil Tear, all Inquisitors and party members will suddenly have magical abilities. Even if they weren't mages. If they were mages, they will now have godlike power.
#2007
Posté 20 mars 2014 - 10:44
1861. The final boss is actually a shimmery Eluvian. Justin Beiber's deposition is playing. You get a special achievement if you can make it through the whole thing without running a blade/lightening bolt through the glass.
#2008
Posté 20 mars 2014 - 11:19
1862. The final bosses are Jory and Daveth, seeking revenge for their untimely deaths.
- PsychoBlonde aime ceci
#2009
Posté 21 mars 2014 - 05:12
1863. Everything in Dragon Age's lore will make perfect sense when the Inquisitor makes it to the Black City in the Fade, only to discover that the Maker is actually there.
1863a. This is because the Maker turns out to be a cat.
- satunnainen aime ceci
#2010
Posté 21 mars 2014 - 05:17
1863. Everything in Dragon Age's lore will make perfect sense when the Inquisitor makes it to the Black City in the Fade, only to discover that the Maker is actually there.
1863a. This is because the Maker turns out to be a cat.
1863b. The final choice to make in the game is whether to scratch the maker's belly or not.
- DottieJane aime ceci
#2011
Posté 21 mars 2014 - 05:18
1863c. As you come to discover, the Maker is revealed to be ... ceiling cat.

1863d. Ceiling Cat created the Fade by pulling it out of his Magic Bag of Tricks.

#2012
Posté 21 mars 2014 - 05:24
1859. The Inquisitor discovers that the only way to stop the incoming demons from the veil tear is with Orlesian Chocolate.
1859a. The solution is to literally fill the tears with chocolate. The Inquisitor will be hailed as a job creator in the culinary field for thousands of years to come.
#2013
Posté 21 mars 2014 - 06:12
1863b. The final choice to make in the game is whether to scratch the maker's belly or not.
Hum, reminds me of a program on tv, where some questperson tried to do that to a playful lion. (there was an animal expert observing ofcourse). Anyway he managed to get away with relatively small scratches. The lion was in good mood I guess ![]()
which brings me back to the actual subject of this thread:
1863e, Only cat-persons might have a idea of the correct answer. The rest will have to guess.
#2014
Posté 21 mars 2014 - 09:23
#2015
Posté 21 mars 2014 - 11:18
1865. Due to complaints about the lack of weapon variety, the Inquisitor will now be able to pick up anything they like and use it as a weapon.
This includes garden tools, rocks, corpses, food and NPCs.
Companions who are dwarves can be thrown for 2x damage- going critical if the enemy is an elf.
- DottieJane aime ceci
#2016
Posté 21 mars 2014 - 12:32
1864. There will now be the ability for warriors to dual wield... two shields.
1863f. People have mistakenly been assuming Sandal was the avatar of the Maker. In reality, it was Ser Pounce-a-Lot, who is actually eternal. Later lore will be discovered that Ser Pounce was sitting on Andraste's shoulder for most of her life.
1864a. A new ability tree will suddenly appear. Oddly, its main ability is called Cymbal Clash. Smash both shields at once against someone's noggin, and they are stunned for several seconds. Another ability will appear called "Captain America". (No one on Thedas knows what the latter word means.) You will be able to throw the shield, bounce it off 5 walls or objects, have it knock down several opponents, and it comes back to your hand. How does this work? "Magic."
And as for 1865, I won't add to that idea, but I gotta say, I loved in the old Punisher arcade/console game when the Punisher would pick up anything he found and throw or use it as a weapon, including garbage cans, light poles, bar stools, beer bottles, and bad guys themselves. Yes, he could pick up gang attackers, and throw them on top of other gang attackers, or swing them around and use their feet to knock down several others.

Plus he got to team up with Nick Fury, who at least back then looked nothing like Samuel L. Jackson.
#2017
Posté 21 mars 2014 - 03:31
1866: The boss fights will require a dance mat and a perfect score to a not even remotely Dragon Age-related song. Additional songs will be available as day one DLC priced at $9,99 per song.
- DottieJane aime ceci
#2018
Posté 21 mars 2014 - 08:00
1867. The companions left behind at the castle get together to pull a prank on the Inquisitor. They begin by subtly moving your belongings and end by nailing all the furniture to the ceiling.
- DottieJane aime ceci
#2019
Posté 21 mars 2014 - 08:51
1868. A quest at some point will take part in a school run by Flemeth who has initiated a death game and only one of you will be able to leave, and to leave they need to pull off the perfect murder against one of the other victims and not get caught
#2020
Posté 22 mars 2014 - 06:29
1869. By the end of the game there will be four Flemeths in the world (five if you didn't kill her in DA:O). The epic boss fight finale will comprise Flemeth's clones combining like Power Ranger Zords, or possibly Captain Planet.
1870. The PC of DA4 will be presented with a handful of amulets to spirit away to Antiva during the intro.
#2021
Posté 22 mars 2014 - 07:02
Which gives me an idea:
1871. When you meet Morrigan, she will be in rather bad mood. Not because Flemeth is still apparently alive, but because it turns out there are 11 Flemeth's around and they are all nagging to Morrigan about how she is doing every possible thing wrong in several ways when she is trying to raise her kid.
- PsychoBlonde et DottieJane aiment ceci
#2022
Posté 22 mars 2014 - 05:27
1872. Certain major choices will only be available if you complete a minor sidequest in which the Inquisitor sacrifices goats to the Great Demon.
1871a. It will include a cutscene of the act in question. In it, the Inquisitor will, indeed, howl. Presumably, they will do so loudly.
- DottieJane aime ceci
#2023
Posté 23 mars 2014 - 05:36
1872b. At some point in time, the Inquisitor carries on about how they want to do demony things.1872. Certain major choices will only be available if you complete a minor sidequest in which the Inquisitor sacrifices goats to the Great Demon.
1872c. It will include a cutscene of the act in question. In it, the Inquisitor will, indeed, howl. Presumably, they will do so loudly.
#2024
Posté 23 mars 2014 - 05:44
1872. There will be huggable Giant Spiders.
- ChrisRudson aime ceci
#2025
Posté 23 mars 2014 - 06:01
1873: You will be able to talk Iron Bull into giving you a piggyback ride.
1874: With enough points in persuasian, you can even talk him into letting you put reigns on his horns.





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