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Unconfirmed Rumours About What's In DA: Inquisition


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#2101
PsychoBlonde

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1931. The Inquisitor will die no matter what the player does partway through the game. We resume playing as the Inquisitor's son. Once we return balance to the fade, the Inquisitor and the Son's mentor appear as fade spirits to congratulate him on a job well done. 

1931a.  However, if you play as an Evil Inquisitor the Inquisitor appears alongside the end boss and can be convinced to help you fight.
1931b.  The Son Of Inquisitor has a twin sister he knows nothing about, leading to some romance awkwardness.


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#2102
PsychoBlonde

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1935.  2 weeks before release, Vivienne gets respecced as a warrior tank and the Iron Bull becomes a ranged rogue.  All dialog and quests remain the same.

1936.  It will be possible to arrange your skills in such a way as to have no active attacks whatsoever, just passive abilities.  This is known as the "bore yourself to death" build.  



#2103
PsychoBlonde

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1937.  If you equip all 4 party members with two weapons and set them all to "nearest visible enemy = attack", the party will get into a Mexican standoff.  When an enemy finally approaches, they all shoot each other.


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#2104
Naesaki

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1938. One of the many hats in the game will be a sombrero and it will be a usable item that you can place on the ground so you can dance around it and dazzle and confuse your enemies


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#2105
Gamercat

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1939. All female LI's have sagging boobs.



#2106
Brass_Buckles

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1940.  The most important enemies in the game will be giant rats.



#2107
satunnainen

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1941. The game will be 3 extra months late because they need more time to animate Varrics chesthair in the breeze.



#2108
Brass_Buckles

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1942.  The fourth Dragon Age game is already in development.


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#2109
PsychoBlonde

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1943.  To spare you the inconvenience of having to loot coins, all containers are equipped with a spring mechanism that hurls the coins into the air.  

1943a.  Unfortunately, the springs were overtuned so be prepared for large amounts of projectile gold damage.

1943b.  This proved to be a great saving in traps.


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#2110
Brass_Buckles

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1944.  If you are playing a mage, you can acquire a Midas Staff.  Anything you target turns to gold, including your companions.  There will be no way to restore golden companions or NPCs, but you can always sell the statues for massive amounts of gold.


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#2111
satunnainen

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1945. The game will have totally dark areas, where you can move around with a special flashlight-kind-of-medieval-technology/magic-thingy. The flashlight uses batteries which are manufactured by one alchemist who lives in tower in some isolated corner of Orlais. 

1946. If your light goes out when in the dark areas, you and your group will be eaten by a grue. 


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#2112
satunnainen

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1942.  The fourth Dragon Age game is already in development.

1942a. It will be a lot more action oriented. The setup is: Inquisitor failed to close the veil so Thedas is filled with monsters, abominations and Justin Bieber imitators.

 

The war council of Thedas: Arishok, various kings and queens, The Divine and the First Warden have decided that they will need the best of the best to clean up the mess, so they have assembled a team for you.

 

Your teammates will be: Master Chief, The anonymous green spacemarine, Gordon Freeman, B. J. Blazkovicz and as collectors edition bonus: Mr Duke Nukem himself.

 

The game will be called: Dragon Age: Mayhem



#2113
mousestalker

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1946. The PC's companions will be a small dog, a cat person, a combustible giant ragdoll and a man of metal. They will accompany her to the fabled City of Greenstone whilst defeating two female maleficars.


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#2114
mousestalker

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1947. There will be five regions that the PC can visit. They will be colour tinted in game for easy identification. The northern region will be tinted purple, the east, yellow, the south, red and the west, blue. The centre region will be green.



#2115
PsychoBlonde

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1947a.  When you land on an area you get a color-appropriate trivia question that you must answer in order to get a pie piece.


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#2116
CybAnt1

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1945. The game will have totally dark areas, where you can move around with a special flashlight-kind-of-medieval-technology/magic-thingy. The flashlight uses batteries which are manufactured by one alchemist who lives in tower in some isolated corner of Orlais. 

1946. If your light goes out when in the dark areas, you and your group will be eaten by a grue. 

 

1946a. If you leave treasures in rooms without taking them right away, you'll start to notice a thief has grabbed them before you could return to come back and get them. 

1946b. You will have a sword that glows blue whenever there is something hostile in the room. Of course, duh, it's not like you can't see them, staring at you with murderous intent. So it's mostly useless. 

1946c. DAI will have its first magic wand with usable properties. But all of the wand's powers and properties revolve around words that start with the letter "F". 



#2117
PsychoBlonde

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1948.  Before you can upgrade any keeps you are required to show that they are OSHA-compliant and that you have worker's compensation insurance.



#2118
Brass_Buckles

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1949.  There will be specific items you can craft that will be tied to diplomacy.  For instance, a fancy dog collar for Ferelden, a masterfully crafted mask for Orlais, and a plate of cookies for the qunari.


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#2119
Shadow of Light Dragon

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1950. You can't give gifts to your companions any more, but that doesn't mean you can't receive any from them! Watch as male elf mage Solas turns on all your romance flags with a few little trinkets--you won't be able to say 'no' to a roll beneath the blankets before he casually dumps you for the sensual charms of Iron Bull.


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#2120
Brass_Buckles

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1951.  One of the LIs will be dying.  One will be hung up on a past relationship and will dump you after sleeping with someone else.  One will break up with you in the belief that you've grown apart.  And another will dump you because of politics.  The Inquisitor will be completely alone romantically by the end of DA:I no matter what you do.


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#2121
Steelcan

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1952

 

GRR Martin has been tapped to write the romances


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#2122
Rusty Sandusky

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1953

It will be banned in Australia
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#2123
Dio Demon

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1953 a. Because there was too much blood in the game.

         b. BioWare will then attempt to release a version in Australia where blood is replaced by rainbows.

         c. It will still be banned in Australia, because of the amount of rainbows.



#2124
Eveangaline

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1954: There will not be a brothel in any city you visit, instead, you may set up a brothel in your keeps, where you rent out Varric like a roided up mule. It is the best way to make money for the Inquisition.



#2125
Brass_Buckles

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1955.  A confused spirit will possess Varric's chest hair, upon mistaking it for a living, breathing mortal creature in its own right.

1955a.  This has also happened with Duncan's beard.


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