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Unconfirmed Rumours About What's In DA: Inquisition


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#2326
mousestalker

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2147. While the new Deluxe armour is awesome in every way, to fight with both hands you need to buy the DLC 'Suspenders (Bracers) of Imminent Doom'. Otherwise, your armoured pants keep dropping unless you hold them with one hand.
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#2327
satunnainen

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2148. Dwarves have modified some of the deep roads tunnels to form an underground train network between major cities. They also figured out, that if you make the front of the train hard enough and drive it fast enough, you dont have to care about any darkspawn that happens to wander on the tracks. 


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#2328
PsychoBlonde

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2148a.  Granted, using Lyrium for train fuel has some . . . side effects.


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#2329
PsychoBlonde

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2149.  Any armor you put on Vivienne looks completely different when you try taking it back and can no longer be refitted for any other companion.  Ever.


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#2330
PsychoBlonde

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2150.  Anders and Cullen turn out to be twins.


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#2331
TheJediSaint

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New specialization: Pimp Mage, who uses mad styles to power their magic.  


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#2332
PsychoBlonde

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2151.  The ominous hand glow is eventually revealed to be the result of a badly-mismanaged attempt to recruit the Quiz for the Green Lantern Corps.


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#2333
PsychoBlonde

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New specialization: Pimp Mage, who uses mad styles to power their magic.  

Infinitely to be preferred to the Pump Mage whose powers revolve around suction.  And/or high-heeled shoes.  There's some confusion on that point.



#2334
CybAnt1

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jai alai launchers 

 

YES!

 

Here's one using his levitation powers!

 

jai-alai-lede.0_cinema_1050.0.jpg



#2335
PsychoBlonde

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2152.  The Iron Bull has horn extensions.


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#2336
Brass_Buckles

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2153.  Thedas was actually hit by Synthesis from ME3 by mistake.  It is the Inquisitor's job to prevent everyone's DNA from being merged with that of the demons.


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#2337
Kaibe

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2154. None of the LI's will be the sexual orientation you were hoping.
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#2338
PsychoBlonde

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2152.  The Iron Bull has horn extensions.

2152a.  If you sweet-talk him enough, he'll take you to visit his stylist so you, too, can have fabulous horns that cause you to regularly get stuck in doorways and knock yourself out on low-hanging tree limbs.


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#2339
PsychoBlonde

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2154. None of the LI's will be the sexual orientation you were hoping.

2154a.  Not even if what you were hoping for was just "likes sex of some kind with somebody".


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#2340
PsychoBlonde

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2155.  Giving any kind of stimulant to any of the elven companions is just . . . it's just a really bad idea, okay.  Don't ask.



#2341
EkhidnaDrakaina

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2156. Orlesian Manicures.

#2342
Brass_Buckles

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2157.  At some point, you will be expected to assist every single companion with their head gear or hair (or lack thereof).  Solas will need help shaving.  Iron Bull will need you to clean blood off his horns.  Vivienne will need you to help her get her hat settled just so.  Cole will need a haircut.  Etc.



#2343
satunnainen

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2158. Since qunari are too heavy to ride regular horses, they will ride dwarven made bicycles instead. Qunari also have a marching song, or riding song in this case. Groups of them will sing Queen's "Fat Bottomed Girls" with beautiful voices and in perfect harmony, when riding across the countryside.


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#2344
PsychoBlonde

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2158a.  When it's time for Dramatic Combat Music they sing Bohemian Rhapsody.



#2345
Brass_Buckles

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2159.  There will be an addiction system.  For instance, if you play a qunari and eat cookies, you will then be addicted to sweets and must constantly seek them out or risk major stat debuffs from withdrawal symptoms.


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#2346
PsychoBlonde

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2159a.  On the plus side, however, you unlock the ability to get paid for appearances at meetings as a motivational speaker.  That and you can now take the "Sumo" specialization.

 

2160.  You must spend at least one hour in-game taking care of the yard at the castle or the local government sends you a snippy note indicating that if they have to cut your overgrown grass they're going to charge you for it.

2160a.  You're also required to recycle all glass, metal, and plastics.

2160b.  They won't take burned-out magical weapons in the regular recycling--but you're not allowed to just throw them in the trash, either.  They must be placed in special containers (which you have to buy), and you must schedule a special pickup (which you have to pay for).


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#2347
mousestalker

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2161. The Keep will be part of an Orlesian keep owners association.
2162. At least twice per game you will be required to attend lethally dull keep owners' association meetings.
2163. And by lethally dull, the odds of surviving without willpower enhancing objects is just one in two.
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#2348
satunnainen

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2164, Following the qun is actually a party game.


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#2349
PsychoBlonde

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2164a.  All the Qunari encountered thus far are just really hungover partiers trying to wrap up the various pranks and bets that got out of hand.  Hence why they're all so surly.

2164b.  This also completely explains Izzy's whole involvement in that Tome of Koslun debacle.

2164c.  Qunari hangovers can last decades.  Basically if they ever get drunk they are hungover FOREVER.



#2350
PsychoBlonde

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2163a.  However, if you gather up enough Willpower items, you can stubborn the association into passing ridiculous covenant additions like required floral clocks and tower tops so sharp that in an emergency they can be used as a marital aid.