2213. Little time before the final battle a big spaceship lands near the war-council camp. Few four-eyed tall humanoids step out, look around a bit noticing all the qunaris, dwarves, elfs, mabaris and humans preparing for a big battle Then one of the aliens says: "Nevermind this place, lets try the Asari instead". After that the aliens go back in their ship and it lifts off and leaves the planet.
Unconfirmed Rumours About What's In DA: Inquisition
#2401
Posté 30 avril 2014 - 04:07
- Bonsai Dryad et Bayonet Hipshot aiment ceci
#2402
Posté 30 avril 2014 - 04:38
2209 A. Solas's stunt double isn't bald but is wearing a swimming cap to cover that.2209. There will be stunt doubles for every character. You have to take still images of the action scenes to see the stunt doubles in action.
- DarthSliver aime ceci
#2403
Posté 30 avril 2014 - 10:11
2214. Every quest in the game will be on a timer. Yes, even the most minor of side quests.
2214a. The timer will always be just one second short of the time you actually need to finish the quest.
- Ammonite, mousestalker et Zafina aiment ceci
#2404
Posté 01 mai 2014 - 02:13
2215, Since Varric has a nickname for everyone, mr Bull decides to call Varric pumpkin.
- Ammonite, AlleluiaElizabeth et Zafina aiment ceci
#2405
Posté 02 mai 2014 - 01:58
2216. Varric actually doesn't give anyone nicknames in DA:I.
2216a. Instead, everyone else has their own nickname for Varric.
- Bonsai Dryad aime ceci
#2406
Posté 02 mai 2014 - 02:39
2217. At first, they were going to let you smooch your LI whenever you wanted. Eventually they decided to just let you smooch anyone. If they are reluctant, there is a special attack to make them hold still.
- mousestalker, AlleluiaElizabeth, Lebanese Dude et 1 autre aiment ceci
#2407
Posté 02 mai 2014 - 03:05
2218. Taking inspiration from the resurgence of Roguelike games, Dragon Age: Inquisition adds an element of Random-Risk-Adventure to the Romance scene. One of the potential LI's (Changes every playthrough) is infected with VD, if you're unfortunate enough to bed this companion, your character will die 4-12 hours after intimate contact. Like any good Roguelike experience, Save-Scum countermeasures will be in place to stop reloads. How's that for choice consequence?
#2408
Posté 02 mai 2014 - 06:13
2219. You will be able to kill anyone in the game, that even means Main Quest givers and by doing so you prevent yourself from being able to complete the game. This can be prevented by keeping multiple saves so you can reload but you are likely not realize the mistake until the point-of-no-return
2220. Using the default Worldstate will make the game alot easier than if you used the Keep. For Example a Dragon can be killed on first try for default Worldstate.
#2409
Posté 02 mai 2014 - 06:24
2221. Deep down under the hood, the frostbite game engine is based on the good old minesweeper game engine. That explains why sometimes when the player clicks some random spot on the ground with the mouse pointer, the players party explodes and the player needs to reload a previous save to continue the game.
#2410
Posté 02 mai 2014 - 03:59
2222. Nug Sled and Dual Bronto Chariot
#2411
Posté 02 mai 2014 - 04:03
2223. Saying "Ni, Peng, Neee-Womg" into Kinect will produce a similar effect as "Fus Ro Dah".
#2412
Posté 02 mai 2014 - 06:18
2224. You will be able to find out what DLC to expect by reading every bit of Lore in Dragon Age Inquisition that is offered as you progress the game.
#2413
Posté 02 mai 2014 - 06:58
2225. It is revealed that the Maker is actually a reaper trapped in the fade and the taint is just radioactive gunk from said reaper.
#2414
Posté 02 mai 2014 - 08:53
2226. The name of the antagonist in DAI is "The Antagonist". The other big boss for the big mid game battle is named "Foe Enemy".
- PsychoBlonde aime ceci
#2415
Posté 03 mai 2014 - 03:18
2227. Combining several suggestions into a single truly horrible amalgam, the devs come up with the Aggressive Cursed Sphere of Annihilation which flings itself out of loot piles and sticks to random party members, erasing them from existence.
2228. There will be a HUGE hedge maze. Solving it with Fireball is the single most companion-polarizing action in the entire game.
- mousestalker, satunnainen et DarthSliver aiment ceci
#2416
Posté 03 mai 2014 - 03:23
2229. in the character creator male inquisitor and female inquisitor will argue/banter till you finish making your character. it will be rather petty, childish banter.
- satunnainen et Kaibe aiment ceci
#2417
Posté 04 mai 2014 - 03:02
2230. Varric's chest hair will be a crafting material you can gather once every so often. You must give it time to regrow.
2230a. Harvesting Varric's chest hair will decrease his approval/increase his disapproval for the Inquisitor.
- TanithAeyrs, mousestalker, Bayonet Hipshot et 3 autres aiment ceci
#2418
Posté 04 mai 2014 - 03:05
After watching "Dawn of the Seeker" I realized we had completely misinterpreted the preparation required for fighting a dragon. Thus:
2230. The Inquisition's income will primarily be derived from selling tickets and associated merchandise at Thedas wide "Cassandra vs the Dragon" events. Varric will MC and the mages will provide special effects (except Vivienne who will handle concierge services for ticket holders with enough funds to purchase box seats). The remainder of the party will put on a pre-fight show with no less than 3 dance numbers and a solo song performance by Iron Bull. Cass will kill the dragon in the most spectacular fashion possible while wearing only a chainmail bikini, thus increasing the gate for future performances. Success in the game will be determined by the Quiz's ability to determine which dragon plush will sell the best and the most appropriate dances and songs for each region.
- mousestalker, Bayonet Hipshot, AlleluiaElizabeth et 1 autre aiment ceci
#2419
Posté 04 mai 2014 - 03:20
2231. In the beginning of the game, we will see grey nugs flying north for the winter.
2231a. Some sarcastic characters might see a scene with lots and lots of sausages instead.
- TanithAeyrs et mousestalker aiment ceci
#2420
Posté 04 mai 2014 - 09:18
2232.a. When you try talking to the warden they'll be fast asleep.
#2421
Posté 05 mai 2014 - 01:12
2233. VIvienne's battle cry is "Ennui!"
- mousestalker aime ceci
#2422
Posté 05 mai 2014 - 02:25
2234. Every conversation in the game will somehow be diverted to nugs. No matter how serious the conversation is, or what they're joking about in the tavern, it will have something to do with nugs.
2234a. This will, of course, lead to some seriously strange romantic dialogue options.
- AlleluiaElizabeth aime ceci
#2423
Posté 05 mai 2014 - 05:34
2235. The person behind the Veil Tear is the first Dwarven Mage, we learn that Dwarfs only don't have magic because they are deep underground. This Dwarf comes from a generational Dwarven family that abandon the Dwarven Cities long ago to go Topside.
#2424
Posté 05 mai 2014 - 09:32
2236. Cullen is the only killable companion.
2237. Schmooples dies at the beggining of the game in the fade explosion along with other major characters.
2238. Ser Pounce-alot will be seen multiple times in the game killing demons and avenging Schmooples's death
- TanithAeyrs et Zafina aiment ceci
#2425
Posté 05 mai 2014 - 05:03
2239. Paragon Caridin faked his death in DA:O. He actually hid somewhere very deep in the deep roads. He is currently trying to master knitting since he wants to create something that could not be used to kill people.
2239a. Unfortunately, there are no wool or sheep or other suitable animals underground, so he has forced some darkspawn to steal him wool from topside.
2239b. Wardens are getting worried about increasing amount of reports of darkspawn stealing wool threads, lambs or even few llamas.
- TanithAeyrs aime ceci





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