On that basis, I'd rather discuss sooner rather than later just how best this could be implemented and help Bioware understand what fans would want to see from a MP aspect of the game, how would we want to see it work?
While I'm primarily interested in the game as a singleplayer campaign, I did think way back with DA:O that the game would have really lent itself to a multiplayer campaign option. I know some of Bioware's older RPG's tried multiplayer in their main campaigns but it was never really integrated properly in my view and I've yet to finish the likes of NWN with a party of friends.
So here's my two pennies worth on the matter. If multiplayer is to be included, make sure the whole camapaign can be played through with a party of friends. I'm not after an MMO, there's enough of those out there already but an option to play a decent self-contained story with people I know would be of real interest to me.
One thing it would have to deal with though is the whole issue of lead characters - ie. where all the key decisions have to go through a single character. This has never worked in the Bioware RPG's of old and shouldn't be used in DA3. Something to give it a more balanced feel and make everyone playing feel like they're influencing the world would be required.
As a final note, I wouldn't want to see MP tacked on as a "face the endless darkspawn horde" or something similar. That's more like a challenge mode rather than a true multiplayer scenario imho.
Open to the floor, how should Bioware approach this in order to get it right?
SUMMARY OF VIEWS SO FAR:
- Singleplayer must be the focus of the game with multiplayer being optional only.
- In general, if MP is to be included a co-op campaign mode seems to have least resistance and could prove popular if implemented well.
- MP should not be an enforced element of the game, nor should it significantly influence your singleplayer campaign.
- ME3 style MP should not be used for DA3.
Modifié par mad_mac_hl, 18 septembre 2012 - 08:21 .





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