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Impossible to have a WARDEN cameo without angering most of the fanbase...


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#1
silentspec111

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Lets be honest here it practically impossible to have the warden in DA3 without angering the fans one way or another.
Besides it will be hard to implement as well. Given,

1.BIOWARE will need to make a male or female version of Elf, Dwarf, Human Warder.

2.Giving them voiceover will be troublesome as well since most will complain thats not the way they imagined their    Warden sounded like

3.I dont have much idea about how they import the from one type of engine to another. But it may turn out to be problematic with most sayin thats not how their Warden looked like.

4.The logistical nightmare to account for given so many people's Wardens are doing so many different things. E.g. For some their warden is dead OR ruleing with Anora/Alister OR Travelling with leliana OR gone with Morrigan

5.Given how BSN is over such issues what the warden may say will be debated some will say his/her warden was more snarky/jovial/serious and that not what hw/she will say etc etc...

Honestly given such risks its better if the Warden's fate is left to our imagination, or I fear this topic will hijack the game and will became DA3 version of the ME3 ending fiasco which hijacked that game as well :pinched:

Would also love to know how you all think we could avoid these problems. Coz i cant find a way around most of these issues.


p.s. guys n gals go easy on me this is the first thread i created at BSN :o  and english is not my first language. So apologies in advance to the Grammar Police and the COMMA COPS ^_^

Modifié par silentspec111, 18 septembre 2012 - 07:32 .


#2
Gabey5

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They can keep the warden armored and off in the distance. The Player character and his party only get to see him and not talk to the warden.

#3
silentspec111

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Gabey5 wrote...

They can keep the warden armored and off in the distance. The Player character and his party only get to see him and not talk to the warden.


That could work. But it still wont solve point (4). So many of the wardens are soing so many thing. It will be hard to come upon a common motivation for all of them or have a storyline for all to make their wardens arrive at that certain point in the game.

#4
DarkKnightHolmes

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Just have him/her in full in armor walk through you without saying a single word. Worked in Pokemon.

#5
Immortal fish

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Yeah left to the imagination is probably easiest, maybe with old characters like Morrigan mentioning them/hinting at their fate.

Of course the fact that Leliana and Cassandra mention the Warden's disappearance at the end of DA2, it seems like bioware have set it up so that the Warden will be part of whatever troubles going on in Thedas in DA3 regardless.

As long as the Warden isn't say, killed off in a book.....for example, i probably won't be too fussed by what they choose to do. Hopefully.

#6
Reidbynature

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There will always be complainers (I'm sure the BSN thrives on it). I say do it anyway, I'm interested to see how my Warden could be imported and cameo in DA3. I'd even like the chance to fight the Warden.

#7
Dutchess

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It would have been better to keep the Warden's story closed after DAO. But for some reason Bioware insisted on dragging him/her back with a great disappearing act. I hope they solve it in a satisfactory way in DA3.

#8
silentspec111

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Immortal fish wrote...


Of course the fact that Leliana and Cassandra mention the Warden's disappearance at the end of DA2, it seems like bioware have set it up so that the Warden will be part of whatever troubles going on in Thedas in DA3 regardless.


Yeah i got that same feeling as well

Reidbynature wrote...

There will always be complainers (I'm sure the BSN thrives on it). I
say do it anyway, I'm interested to see how my Warden could be imported
and cameo in DA3. I'd even like the chance to fight the Warden.


I would also love a chance to see what they did with my warden import. But like i said the drama that will ensue over at the forums most BIOWARE devs must be thinking "it really not worth the trouble" :whistle:

Modifié par silentspec111, 18 septembre 2012 - 07:49 .


#9
PsychoBlonde

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I think, if they do a Warden/Hawke cameo, they should make a serious effort to produce as much WTF as possible. Just have it be BAFFLING.

If it's gonna ****** people off, then ****** THEM OFF.

#10
Kingthlayer

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I don't want to see the warden in DA3, mainly because my Dwarven Noble warden is the king of Orzammar. Maybe not according to BioWare, but according to me, he is.

Other than that I have other Wardens who really don't care about the mage vs templar war which is seeming to be the main issue in Thedas, so I hope they stay out of that story.

Sure my mage warden would probably be in the middle of the war, but that would force other wardens to be in that position so that doesn't work for me.

#11
Il Divo

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Gabey5 wrote...

They can keep the warden armored and off in the distance. The Player character and his party only get to see him and not talk to the warden.


Still, wouldn't the next criticism after that be: why is my Warden wearing heavy armor if he's a Mage/Rogue? 

#12
DarkKnightHolmes

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Il Divo wrote...

Gabey5 wrote...

They can keep the warden armored and off in the distance. The Player character and his party only get to see him and not talk to the warden.


Still, wouldn't the next criticism after that be: why is my Warden wearing heavy armor if he's a Mage/Rogue? 


I'm sure Bioware can make up an excuse.

#13
Ghost

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Reidbynature wrote...

There will always be complainers (I'm sure the BSN thrives on it). I say do it anyway, I'm interested to see how my Warden could be imported and cameo in DA3. I'd even like the chance to fight the Warden.


This.

#14
challenger18

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Il Divo wrote...

Gabey5 wrote...

They can keep the warden armored and off in the distance. The Player character and his party only get to see him and not talk to the warden.


Still, wouldn't the next criticism after that be: why is my Warden wearing heavy armor if he's a Mage/Rogue? 


Pretty much that.

Don't have them in the game. It's dumb. You want BioWare to do all that work for one minute of payoff? Really, the only way I can see this working is if you imported your character, then had to do the creation process all over to make them look right in their new engine and by then you know the surprise is gone.

#15
Teddie Sage

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I think their cameos should reduced to visions or letter sent to your protagonist. We wouldn't have to see them, but they would still interact with us somehow. Or, a friend of the Warden could send us orders or tips directly from the Warden.

#16
Reaverwind

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So, are we going to have zombie Wardens, now?

#17
silentspec111

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challenger18 wrote...

Il Divo wrote...

Gabey5 wrote...

They can keep the warden armored and off in the distance. The Player character and his party only get to see him and not talk to the warden.


Still, wouldn't the next criticism after that be: why is my Warden wearing heavy armor if he's a Mage/Rogue? 


Pretty much that.

Don't have them in the game. It's dumb. You want BioWare to do all that work for one minute of payoff? Really, the only way I can see this working is if you imported your character, then had to do the creation process all over to make them look right in their new engine and by then you know the surprise is gone.


Exactly, hence its better to leave their fate to our own imagination any other solution is really not worth the trouble. Though on a personal note would have loved to see what bioware had done with my Warden import.

#18
jackofalltrades456

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I think they should use text epilogues like in Origins to fill any holes left in his/her story. It would be an easy way of pleasing us with a cameo without having to physically place the warden in the game.

Romances?

"Some say Leliana finally reunited with her loved one."

Pleased the Leliana fans

"Rumors state that Morrigan was last spotted with the Hero of Ferelden and a small child."

Pleased the both the Morrigan romancers and those who picked the DR.

The same applies to Hawke.

Modifié par jackofalltrades456, 18 septembre 2012 - 08:03 .


#19
MorningBird

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lol, I had thoughts on this earlier: (this post was in response to someone commenting that the Warden's disappearance removes the player's ability to conclude their Warden's story in their own way)

Hahah, I'd say that's fair enough for a Queen/King Warden.  Otherwise, I think 'missing' could easily be interpreted as 'off the Seeker's radar'.  They can't find him/her, so they consider him/her missing.  That doesn't mean their whereabouts are completely unknown, only that no one is willing to divulge their location to the Seekers.

This does leave players with enough room to dictate their Warden's fate.  After all, if they stuck with the Wardens, the actual  Order is under no obligation to release his/her whereabouts to the Chantry/Seekers/Divine.  If they abandoned the Wardens to do their 'own thang' like Anders, 'missing' is plenty ambiguous enough.

Having a human Queen/King Warden though does pose more of a loose end, especially if you have a married King Alistair/Queen Anora (? Not actually sure if she shows up in DA2) appear in Act 3.

But even then, a Queen/King of the Warden's standing is likely entitled 'sebaticle' (most likely true for a dwarf King/Queen of Orzammar too.) XD  Maric 'abandoned' his throne to play guide in the Deep Roads, after all, and easily could have died down there... and Loghain (I think) was the only one to know his true wereabouts.

Just my opinion though.  I'd prefer never seeing my Warden again to having them cameo in a plot they'd never take part in. XD

Modifié par MorningBird, 18 septembre 2012 - 08:05 .


#20
CasbynessPC

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It would work if part of your adventure in DA3 involved receiving letters from the Warden, that were tailored according to your save file (i.e. good/evil, male female, did this/did that) and read out by a companion or the Inquisitor themselves.

Also, you could solve ALL the appearance problems by having your eventual meeting with the Warden turn into a huge WTF moment where they've been transformed into some horrible demon mutant or glowing godlike figure with no real discernable features. You then rescue/fight them, everything fades to black after you win and the next thing you see if your character reflecting on how great it was to save the Warden and return them to normal, without the player ever seeing anything of their appearance.

That would work for me.

#21
Heimdall

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The only way I can think that Hawke and the Warden could be incorporated effectively:

The Inquisitor follows in the footsteps of Hawke and/or the Warden and, perhaps due to some lyrium imprint, experiences the memories of Hawke and/or the Warden, triggering a playable sequence where the player controls Hawke and/or the Warden with a full character creator.

That's the only way I can think to do it effectively.

#22
Reidbynature

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silentspec111 wrote...

I would also love a chance to see what they did with my warden import. But like i said the drama that will ensue over at the forums most BIOWARE devs must be thinking "it really not worth the trouble" :whistle:


I really hope they go through with it, the idea has me excited.  I know there are some valid reasons like how hard it might be to programme (and possibly cast if their goinf with a voiced Warden), but with what little we do know of the Warden's situation from DA2 and the fact they are going with a new protagonist they've more or less painted themselves into a corner at this point.  I don't see a way back for them.

#23
Rawgrim

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If they keep the elves from DA2 in DA3...then no, i do not wish to see my dalish warden ever again. So, yes, seeing the warden would upset me.

#24
silentspec111

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CasbynessPC wrote...

It would work if part of your adventure in DA3 involved receiving letters from the Warden, that were tailored according to your save file (i.e. good/evil, male female, did this/did that) and read out by a companion or the Inquisitor themselves.

That would work for me.


This part could actually work. We know about the warden fate and interact with him/her via letter. Bioware can also then take in account the various permutations and combinations that comes into play when accounting for so many variations of the warden.
We can even have a interactive letter mini game where the PC replies to the letter via certainly pre written text. They could give us option on how the tone of the reply will be. A formal response, a snarky reply, angry response etc etc...

#25
Iosev

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If the warden does return, I personally hope that you can recreate him or her in the character creator, prior to starting a new game. For example, let's say after you finish creating your protagonist for DA3, you select a save to import. After you pick the save to import, the game checks if your save has a living warden (or alternatively, it will ask you if your warden is alive, simply to bypass any sort of import bugs), and if so, it will ask you if you would like to recreate your warden. From there, you can select everything, from gender, race, class, to appearance (using the new engine).

Adding a voice to the warden is probably where more fans will disagree. I'm fairly open-minded when it comes to change in gaming, so I have no problem if the developers decide to add a voice to the warden (and likely, a personality tone). The primary benefit I can see with giving the Warden a voice is that the developers can provide a more in-depth encounter (i.e., the Warden participating in conversations). However, there are many fans who will probably dislike the Warden having a voice, so the safe route would be to only show the warden outside of conversations, such as in the background, during a cutscene, or so on.

Ultimately, and sadly, people are going to complain one way or another, and if the Warden does come back, I am definitely not looking forward to having to filter through all of the "Why does my Warden not look like him!" or "That is now how my Warden sounds!" thread topics that will likely litter these forums.

Modifié par arcelonious, 18 septembre 2012 - 08:22 .