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Impossible to have a WARDEN cameo without angering most of the fanbase...


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#26
MorningBird

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CasbynessPC wrote...

It would work if part of your adventure in DA3 involved receiving letters from the Warden, that were tailored according to your save file (i.e. good/evil, male female, did this/did that) and read out by a companion or the Inquisitor themselves.

Also, you could solve ALL the appearance problems by having your eventual meeting with the Warden turn into a huge WTF moment where they've been transformed into some horrible demon mutant or glowing godlike figure with no real discernable features. You then rescue/fight them, everything fades to black after you win and the next thing you see if your character reflecting on how great it was to save the Warden and return them to normal, without the player ever seeing anything of their appearance.

That would work for me.


lolololol, I would personally hate this :C Mostly because I could not see that ever happening to my Warden.  It would be wtf, but in a bad way, for me! XD

Granted, I wouldn't be a huge fan of the whole 'DA3 Protrag receives Warden Letters' shindig either.  I mean, my Warden washed his hands clean of the whole 'saving the world one catastrophe at a time' business after the Blight in my head-canon, so why would he be compelled to write to a random Seeker that he probably doesn't know from Jill/Steve?

I guess my point with this is, everyone played out their Warden's differently, and everyone has a different idea of where life took them after the events of DAO and Awakening.

It would feel gross... too me... to have that head-canon disrupted just to have a raging-demon-Warden cameo/boss fight. ><

Modifié par MorningBird, 18 septembre 2012 - 08:21 .


#27
silentspec111

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Reidbynature wrote...

silentspec111 wrote...

I would also love a chance to see what they did with my warden import. But like i said the drama that will ensue over at the forums most BIOWARE devs must be thinking "it really not worth the trouble" :whistle:


I really hope they go through with it, the idea has me excited.  I know there are some valid reasons like how hard it might be to programme (and possibly cast if their goinf with a voiced Warden), but with what little we do know of the Warden's situation from DA2 and the fact they are going with a new protagonist they've more or less painted themselves into a corner at this point.  I don't see a way back for them.


yeah they certainly got themselves in a mess by imply the warden has a role or part to play in this during that leliana and cassandra scene at the end of DA2. Wonder how they will get out of this one. Given how tough the parameters are and how touchy some people are about the topic. I dont see this ending well for BIOWARE eitherways :?

#28
Wulfram

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MorningBird wrote...

Hahah, I'd say that's fair enough for a Queen/King Warden.  Otherwise, I think 'missing' could easily be interpreted as 'off the Seeker's radar'.  They can't find him/her, so they consider him/her missing.  That doesn't mean their whereabouts are completely unknown, only that no one is willing to divulge their location to the Seekers.


Well, if there's one person who should know where my Warden is, it's Leliana

#29
MorningBird

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silentspec111 wrote...
yeah they certainly got themselves in a mess by imply the warden has a role or part to play in this during that leliana and cassandra scene at the end of DA2. Wonder how they will get out of this one. Given how tough the parameters are and how touchy some people are about the topic. I dont see this ending well for BIOWARE eitherways :?


Actually, I got the opposite impression.  I thought they were implying that the reason we would not see the Warden or Hawke in future games was BECAUSE they could not be found/are currently indisposed, not that they have some sort of future part to play.

Just interpretation, I guess. XD

Wulfram: A fair point! :lol:

Modifié par MorningBird, 18 septembre 2012 - 08:24 .


#30
Reidbynature

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Personally I would also hate getting letters from the Warden. I'm not a fan of the idea, it seems like a cheap way of sidestepping the issue of a cameo. Plus it could conceivably be as much of a problem as having the Warden show up in person in that any presence could challenge perceptions people have about their own Warden.

Speaking for myself, I think if you're going to do it then do it right. Give the Warden a physical cameo and not simply a hint of a presence and have his role be meaningful (which I would hope it would be given the manner in how the Warden is referred to in DA2).

#31
Huntress

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Is impossible and here is why: Ending from DAO, DA: awakening, DA: witch hunt.
Some wardens are DEAD.
Some wardens left with morrigan thru a mirror
some died killing the archdemon
Other disappeared with Alistair.
Others are with Zevran
Others are alone, leliana left him/her somewere btw oblivion, who actually cares? and choices that matters.. meh.
very few players wardens are orlasians.

Wardens is an organization just for some ramdom npc say.. there goes the warden, it could mean.. any other warden but yours, if not one see the face then is most certanly not you're warden so where is win option from this?

Modifié par Huntress, 18 septembre 2012 - 08:42 .


#32
Faroth

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I always liked the idea if the Warden had a cameo that it would be brief, the warden wouldn't say anything, and would conclude with someone saying "You sure don't talk much, Warden." as they walk off with the Warden just giving a slight grin.

#33
WardenWade

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As others have mentioned here it seems to me too that the developers have tied Hawke and the Warden to an ultimate fate of some kind, perhaps even despite the epilogues of Origins and Awakening.  If Hawke returns at some point it seems likely to me that the Warden would reappear as well; perhaps they have even come together at this point? 

Likewise, Mr. Gaider has recently mentioned here
http://social.biowar...ndex/13753715/6
 that the Dark Ritual choice is fundamental and would need to be acknowledged if the player went through with it.  When that matter is dealt with, however it might play out, it seems IMO like the Warden's business to see through.

Given these recent developments I imagine that Bioware would be prepared to re-implement the Warden in a substantial manner whatever their permutation, much like the permutations Hawke may also have.  I would be happy to see, and especially play, my Warden again and am curious how a return would play out.

Modifié par WardenWade, 18 septembre 2012 - 08:53 .


#34
Reidbynature

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Huntress wrote...

Is impossible and here is why: Ending from DAO, DA: awakening, DA: witch hunt.
Some wardens are DEAD.
Some wardens left with morrigan thru a mirror
some died killing the archdemon
Other disappeared with Alistair.
Others are with Zevran
Others are alone, leliana left him/her somewere btw oblivion, who actually cares? and choices that matters.. meh.
very few players wardens are orlasians.

Wardens is an organization just for some ramdom npc say.. there goes the warden, it could mean.. any other warden but yours, if not one see the face then is most certanly not you're warden so where is win option from this?



Very little there seems like a good reason for not having a Warden cameo.  I don't see anything making it impossible (outside of being dead of course).  Getting around those is much easier than the task of programming the cameo itself.  In most of those scenarios you can very easily have the Warden appear and not need an incredible explanation of why.  In the cases when the Warden is dead then I'd suggest the game recognising that and have no cameo for that specific case but Bioware have already resurrected Leiliana (though I'd much rather just not cameo to a forced resurrection).

#35
daffl5

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Screw that fanbase i wanna see my wardens!

#36
BioFan (Official)

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The only (and probably the best way for them to do this anyhow) way I see this being done successfully with little angering of the fan base is to have what the warden says be controllable by the player. Also voice selection for the warden maybe too? If it's not a whole game's worth of lines, I can see multiple voice actors being hired on.

#37
AsheraII

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I think the topic title is VERY generalizing. I certainly don't agree with it NOR the post for one bit.

#38
Reaverwind

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silentspec111 wrote...

yeah they certainly got themselves in a mess by imply the warden has a role or part to play in this during that leliana and cassandra scene at the end of DA2. Wonder how they will get out of this one. Given how tough the parameters are and how touchy some people are about the topic. I dont see this ending well for BIOWARE eitherways :?


Or perhaps people read far too much into that scene. What I got from that scene is that the Warden is GONE (and hopefully, Hawke too). Bioware would have a lot of explaining to do if my US wardens came back from the dead.

#39
Darimaru

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challenger18 wrote...

Il Divo wrote...

Gabey5 wrote...

They can keep the warden armored and off in the distance. The Player character and his party only get to see him and not talk to the warden.


Still, wouldn't the next criticism after that be: why is my Warden wearing heavy armor if he's a Mage/Rogue? 


Pretty much that.

Don't have them in the game. It's dumb. You want BioWare to do all that work for one minute of payoff? Really, the only way I can see this working is if you imported your character, then had to do the creation process all over to make them look right in their new engine and by then you know the surprise is gone.


Not if the character creation is saved until you actually meet the in game.  But, still, like you said, it's way too much work for just a few minutes of gameplay.  The only way they's do it is if the Warden became playable and played a huge rol in the story....which I doubt will happen in DA3 since it's about the war.  

Maybe in DA4 or 5 when he is needed and not just wanted.

#40
Atalanta

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Wait ... what age do wardens usually make it to before they have their callings, 30? And this game takes place 10 years after the blight? I think the warden might already be dead, then ... or at least getting pretty close to going off into the deep roads.

Edit: I looked it up on the DA Wiki, and it says "Although Alistair claims it takes a person about thirty years after their joining to hear it, the gap varies depending on their willpower and the level of their interaction with the darkspawn. As such, Grey Wardens during a Blight are likely to have shorter lifespans." 

Modifié par Atalanta, 19 septembre 2012 - 01:49 .


#41
Mike3207

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Gaider said it was 30 years under the best of circumstances, but that older Wardens would have less time. I'll trust the David over the Wikia.

#42
thats1evildude

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I think the Warden and Hawke should return in DA3.

As golems.

#43
silentspec111

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Reaverwind wrote...

silentspec111 wrote...

yeah they certainly got themselves in a mess by imply the warden has a role or part to play in this during that leliana and cassandra scene at the end of DA2. Wonder how they will get out of this one. Given how tough the parameters are and how touchy some people are about the topic. I dont see this ending well for BIOWARE eitherways :?


Or perhaps people read far too much into that scene. What I got from that scene is that the Warden is GONE (and hopefully, Hawke too). Bioware would have a lot of explaining to do if my US wardens came back from the dead.


The problem is that they could have easily said that Hawke is Gone with his LI and not mentioned the Warden at all. This would have easily helped us to head canon about their fates. Each of us making out the most possible outcomes of our respective PC's.

Putting that scene in DA2 and linking WARDEN and HAWKE disappearances kind of raises questions in some of our minds.If the disapperaances are related or not. We could truly be overthinking this but as long as nothing is explicitly mention there will be no end of speculation about it in the BSN.

If this was not the intention of BIOWARE they could have easily done away with the scene and save themselves this endless speculations from our part :devil:

Modifié par silentspec111, 19 septembre 2012 - 03:39 .


#44
marshalleck

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I think it's well past time to accept that each protagonist will get his/her own game and that's it. Let them go.

#45
Inujade

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I don't expect a physical appearance in the game.

HOWEVER, in DA2 I always thought it was a little odd that, considering how many of your companions personally knew the Warden (Anders, potentially Merrill, Isabela), and how the Warden is a WORLD-SAVIOR from your OWN HOMELAND, Hawke never seems to show the slightest bit of curiousity about them. This is bizarre, if you remember what a hero the Warden is supposed to be.

If DA2 had had more open conversation options ala DAO, questions about the Warden or requests for anecdotes could have been among the little optional dialogues. But the dialogue in DA2 was extremely streamlined...in my opinion, to it's detriment.

SO, here's my proposal. If there are recurring characters in DA3 that have had contact with anyone of legendary status (either Hawke or the Warden or heck, even Flemeth), PLEASE let there be options to ask about them. We the players are curious, and I can't imagine that the people in the Dragon Age world would not be.

#46
silentspec111

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Anders, Merril, Isabela not mentioning the Warden bugged me too. Especially Anders who served with the Warder during awakening.

#47
Reaverwind

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silentspec111 wrote...

Reaverwind wrote...

Or perhaps people read far too much into that scene. What I got from that scene is that the Warden is GONE (and hopefully, Hawke too). Bioware would have a lot of explaining to do if my US wardens came back from the dead.


The problem is that they could have easily said that Hawke is Gone with his LI and not mentioned the Warden at all. This would have easily helped us to head canon about their fates. Each of us making out the most possible outcomes of our respective PC's.

Putting that scene in DA2 and linking WARDEN and HAWKE disappearances kind of raises questions in some of our minds.If the disapperaances are related or not. We could truly be overthinking this but as long as nothing is explicitly mention there will be no end of speculation about it in the BSN.

If this was not the intention of BIOWARE they could have easily done away with the scene and save themselves this endless speculations from our part :devil:


Odd. The only thing I got from that scene was some previously unknown group from the Chantry was desperately grasping at straws to deal with a threat to the Chantry.

#48
Maclimes

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silentspec111 wrote...

Anders, Merril, Isabela not mentioning the Warden bugged me too. Especially Anders who served with the Warder during awakening.


Isabella mentions the Warden in one very peculiar set of circumstances, as I recall. Like, while Hawke is talking to Zev in DA2, IF the warden romanced Zev, and IF the warden and Zev had a threesome with Isabela, and IF Hawke brings Isabella to the meeting. (I don't remember if those are the exact details. It's something like that).

And I'm fairly certain Merithari mentions it briefly if the Warden was a Dalish, although I don't remember if Merril does or not.

#49
Guest_FemaleMageFan_*

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I can see it now "my warden wouldn't wear that armor or my warden wouldn't walk like that"

#50
KENNY4753

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Have the Warden appear wearing whatever armor and weapons he/she had in your awakening import or origins import and don't have him/her talk. Maybe they lost their voice or maybe they will take the same voice option you picked in DA:O when you created the Warden. I just want to get closure on what happened to my Warden, he deserves that much.