Levitation spell
#1
Posté 18 septembre 2012 - 07:32
#2
Posté 18 septembre 2012 - 09:12
Also, any creature levitating in the battlefield both marked themselves as a mage and became an easier target since there are no friendly fire possibilities.
#3
Posté 18 septembre 2012 - 11:01
You could try locking them into the major casting animation loop, which raises the character slightly above the ground. It wouldn't be a very high levitation, but it might at least be representative of it. Then the mage could move at will about the battlefield until the spell ended.
Unfortunately there'd be no way to get the mage to ignore non-walkable areas in the walkmesh and levitate over obstacles. Unless the spell required you to select a destination, made the character model invisible, then replaced them with a temporary VFX of a generic levitating mage (male and female variants). Then you could have the VFX moving in a ballistic arc via the spell's projectile effects. Once the mage-projectile reached the destination, you could jump the character to it and remove the invisibility. It'd basically be a delayed form of teleportation.
#4
Posté 19 septembre 2012 - 02:45
DannJ wrote...
Applying an ethereal effect (but not the visual) to the mage would prevent anyone being able to attack them. Or a sanctuary effect if you want enemies to be able to make a saving throw against the levitation.
You could try locking them into the major casting animation loop, which raises the character slightly above the ground. It wouldn't be a very high levitation, but it might at least be representative of it. Then the mage could move at will about the battlefield until the spell ended.
Unfortunately there'd be no way to get the mage to ignore non-walkable areas in the walkmesh and levitate over obstacles. Unless the spell required you to select a destination, made the character model invisible, then replaced them with a temporary VFX of a generic levitating mage (male and female variants). Then you could have the VFX moving in a ballistic arc via the spell's projectile effects. Once the mage-projectile reached the destination, you could jump the character to it and remove the invisibility. It'd basically be a delayed form of teleportation.
I was thinking the exact same thing :happy:
#5
Posté 19 septembre 2012 - 04:03





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