The Inquisition is an impartial, collaborative effort to find a solution to a world-threatening issue ... or at least, that's what it was supposed to be.
Due to your protagonist's performance in an Inquisition-related matter, the Primary Investigator at the event invites your protagonist to join as a Junior Investigator. Your character gains some notoriety with the locals. They begin to trust your character as do others who hear the tales of your character around the region. EDIT: This is just the prologue/tutorial.
The word is given from up within the hierarchy to place your protagonist on the primary plot of the story. Your character follows clues to find the source of the problems and a solution for it. Your character travels to all corners of the region. However, your protagonist is being played for a fool by a sect of elite Inquisitors that want to use your character's fame to frame the wrong people and allow the Inquisition to execute them.
When Flemeth's cryptic warnings fall into place, your protagonist starts to get the feeling that something's amiss and changes the priority to finding who is/are pulling the strings in the Inquisition, why and how to solve the situation to put the Inquisition back on its proper course. The problem is that your character has already presented the orchestrated evidence and that a verdict has been given. The clock is now ticking before the Inquisition's orders are carried out, and the clues to what's going on begin at the altered clues that your character already found around the region. It's a race to find enough of the right evidence, and the trick is to investigate the Inquisition without the Inquisition turning against your character and starting a second civil war upon an existing one. Some people will need to be silenced.
... or not.
Modifié par ReggarBlane, 03 octobre 2012 - 03:42 .