Tasmen wrote...
LegendaryBlade wrote...
How about the fact that DA2 was an extremely front loaded game in sales, doing extremely well in preorders and then dropping significantly as information about the game spread. To the point that Dragonage: Origins significantly outsold it. Or how about how poorly DA2 did critically in comparison to the first game? How about just going through the threads. How often do you see the people who do prefer DA2 calling the original 'Boring" or "Clunky" and essentially coming off as people who don't even like RPGs?
How often do you see people who are fans of DA:O call DA2 'Streamlined' or 'Dumbed down'? Have you even played the two games? Dragonage: Origins plays like a top down tactical RPG while Dragonage 2 plays like a beat'em up. Even on the highest difficulty as a mage I was more often just cutting through waves of enemies. When I say "DA2 was a Dragonage for people who didn't like Dragonage" I mean that they are almost entirely different genres of game. They play nothing alike, and for every bit of tactical requirement or difficulty the original had you can sail through DA2 with little to no challenge just button mashing.
None of that answers my question. I still do not see how DA2 was a Dragon Age for people that hated DAO. You are pointing out what you see as flaws (some of which I won't disagree with), but that in no way shows that the game was made to ****** off what you dub the 'core' fanbase. There's an implication there that I find just astounding.
You are making assumptions about intentions and using sales #'s and combat changes as evidence to support your assumptions.
Like I said, DA2 was not a perfect game, but I still feel it was a Dragon Age game. For me, a franchise is far more than how much it sells or the combat. The story is key and the story felt DA-verse centric and not a departure.
You obviously did not read my post then, see the bolded.
Dragonage 2 is an entirely seperate genre. It's easier, plays differently, and even uses different story telling styles. Not just different, but some that could even be called opposite in nature. One is an Tactical RPG the other is an Action RPG that's nearly a beat em up. One has an emphasis on strategy and difficulty while another is easy and simple. A game sequel, especially a -direct- sequel as DA2 is, should really not be such a drastic formula change, especially one that is in such direct inverse to the original formula. It's as if they were more interested in a new audience than their old one. (Oh wait, they were)
EDIT: And if we eally want to ignore the gameplay, lets consider the setup. They throw away a huge majority of the character customization, including races and origins. They make it a specific, character focused story with what is more or less a premade lead. The story is hardly universe-centric when it has such an extremely minor barring on the world as a whole, infact due to it's disjointed nature it nearly had no story at all.
Modifié par LegendaryBlade, 18 septembre 2012 - 09:57 .