Upsettingshorts wrote...
KotorEffect3 wrote...
Watch when this one is released people will whine about it even if it has everything they want and addresses their grievances with DA 2. Then the ME 3 haters will start liking it at DA 2 will be called a classic by those same people that whined about it when it came out and thus the cycle of hating new games while worshiping older games will continue. The pattern has repeated itself many times of internet gaming forums. This thread is simply a repeat of a thread that happened in the last cycle.
Yeah, the stuff ME3 does to answer the criticisms of ME2 was ignored with such speed and thoroughness by the community you'd think they got together and planned it.
It's pretty routine around here.
LegendaryBlade wrote...
One is an Tactical RPG the other is an Action RPG that's nearly a beat em up.
Define the ways in which the combat mechanics are different in Dragon Age 2 when compared to Dragon Age: Origins. Be thorough, and show your work.
Sure thing professor. Dragonage 2 works on a very much higher-spawn rate lower-health system that gives it more of a 'wave' formula than the original had. Instead of pausing a fight when the encounter begins and positioning or formulating a strategy the majority of the time is spent targeting and focus firing an enemy, which occasional heals and AoEs spread through out the fight.
The random spawn point generation makes positioning entirely useless. Often times backstabbers and rogues will randomly spawn behind party members, and they don't seem to follow any logical progression. The way combat functions relies a lot less on skill use, even as a mage you'll usually find a niche of three or four spells that you use in succession while watching cooldowns.
The way armor functions reduces a huge amount of thought process that goes in to putfitting and preparing characters, and how you want them to play or function. Lets compare a regular fight in DA:O wil one of DA2. The engagement begins, most players immediately pause the game and consider positioning, where and what the enemies are, etc very quickly before assigning how they want character to work. Due to the higher difficulty, fights will be a lot harder without that. You may assign your mages and rogues to the back row (backrow, of course, not even existing in DA2) and put your fighters up front. There's also a lot more consideration in party build. Two mage two frontline, three mage one warrior, etc etc.
In DA2 a fight will start, you'll usually target whatever enemy is the most immediate or highest thread, and will just begin tapping skills on cooldown and hack-n-slashing. I went through my entire first playthru(on hard) and only ever switched to my companions when they were dying. Which was incredibly rare.