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This is it, BioWare - your chance to redeem yourselves


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#101
Costin_Razvan

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Persephone wrote...

What about Foltest referring to  it? Remove it and the conversation with her as well? Can't see that working. But we'll see.


Remove the mention in the conversation with Foltest, change the scene so the soldier comes, leave quickly then Triss enters fully dressed while Geralt is getting dressed himself and then they can talk.

Big deal.

As for intetions or not. It's better to have a codex entry that makes perfect sense from a character's PoV Shani and Geralt then some bull**** like in DA2.

Modifié par Costin_Razvan, 18 septembre 2012 - 10:23 .


#102
upsettingshorts

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LegendaryBlade wrote...

Sure thing professor. Dragonage 2 works on a very much higher-spawn rate lower-health system that gives it more of a 'wave' formula than the original had. Instead of pausing a fight when the encounter begins and positioning or formulating a strategy the majority of the time is spent targeting and focus firing an enemy, which occasional heals and AoEs spread through out the fight.


This is 100% encounter design and not gameplay mechanics.  The encounter design was bad, yes, but it's also a seperate thing.  Also, aside from the repeated environments, I also think it's the biggest flaw in the game introduced by the rushed, 11 month development window.  But you don't have to believe me.

However, it's still not mechanics.  If you put the same encounter design in DAO, it would have been just as awful, but it wouldn't suddenly make it an action RPG.  Moving on:

LegendaryBlade wrote... 

The random spawn point generation makes positioning entirely useless. Often times backstabbers and rogues will randomly spawn behind party members, and they don't seem to follow any logical progression. The way combat functions relies a lot less on skill use, even as a mage you'll usually find a niche of three or four spells that you use in succession while watching cooldowns.


...why is enemy mobs using backstabbing attacks that are unpredictable a bad thing?  The player/party is allowed to backstab unpredictably.  Why not enemies with similar talents?

LegendaryBlade wrote...  

The way armor functions reduces a huge amount of thought process that goes in to putfitting and preparing characters, and how you want them to play or function.


Inventory and customization is definitely an issue, and I think it is telling that the very first thing we heard in relation to what we all knew was DA3 was addressing it.

LegendaryBlade wrote...   

Lets compare a regular fight in DA:O wil one of DA2. The engagement begins, most players immediately pause the game and consider positioning, where and what the enemies are, etc very quickly before assigning how they want character to work. Due to the higher difficulty, fights will be a lot harder without that. You may assign your mages and rogues to the back row (backrow, of course, not even existing in DA2) and put your fighters up front. There's also a lot more consideration in party build. Two mage two frontline, three mage one warrior, etc etc.


Actually I played both games in real-time at all difficulty levels using Tactics.  Pausing was for uniquely difficult encounters only, of which either game had few.  No longer being able to queue actions one could in say, KOTOR, contributed to this decision.  Plus I just think it's more fun.  

Furthermore, since you mentioned difficulty, it is misleading to describe one game as easier and one game as harder unless you are comparing Normal to Normal.  In DAO's Normal, there is friendly fire.  In DA2's Normal, there is not.  However, DAO's Nightmare was a childish cakewalk compared to DA2's Nightmare, for a variety of reasons including the introduction of a mechanic DAO did not have:  Melee-based friendly fire.  So it's hardly something you can just say is easier based purely on the presence of mechanics alone, as this is not the case.  That's not even mentioning the Fortitude mechanic, which wasn't present in DAO either.   Nor has the introduction of cross-class combos been mentioned. That's three things DA2 added.

LegendaryBlade wrote...    

In DA2 a fight will start, you'll usually target whatever enemy is the most immediate or highest thread, and will just begin tapping skills on cooldown and hack-n-slashing. I went through my entire first playthru(on hard) and only ever switched to my companions when they were dying. Which was incredibly rare.


That's pretty much how I played DAO as well as DA2.  With the exception of DA2 on Nightmare.  

So if we're keeping score:

DAO
++ Encounter design
++ Free camera (you didn't mention, but it's my biggest issue)
+ Mobs in general had less HP (hence, not a lazy way to add difficulty)
+ Difficulty level curve is shallower including friendly fire at normal
+/- Enemies can sometimes behave more predictably?
+/- Different injury mechanic 
+/- Backloaded damage results in "shuffle" but you can interrupt actions
+/- No cross-class combos, but has spell combos
-  Highest difficulty level easier than DA2
-  Potion spam trivializes health and mana (didn't mention, but something they definitely changed)
-  Lacks fortitude
-  Lacks melee-based friendly fire

DA2
+ Highest difficulty level harder than DAO
+ Fortitude mechanic
+ Melee-based friendly fire
+ Potion spam is not an option
+/- Enemies can sometimes behave more unpredictably?
+/- Different injury mechanic
+/- Frontloaded damage cuts down on "shuffle" but can't interrupt actions
+/- No spell combos, but has cross-class combos
- Lower difficulties are very easy
- Many fights, especially boss battles, end up being about wearing down huge HP levels
-- No free camera
-- Encounter design

So while I'd say they are both pretty different, they're hardly different in the way you're implying.  Furthermore, the differences listed do not give any evidence whatsoever of some kind of genre change.  There is one feature and one feature alone that neither of us has mentioned - apparently you don't remember so it must not be something that shook to the core your very faith in BioWare - that moved DA2 towards action RPG.  You can active dodge.  Yes, if that big ogre is about to smash you in the face, you can simply move out of the way and he'll miss because your toon is no longer there.

That's it.  That's the "action RPG" change. 

Modifié par Upsettingshorts, 18 septembre 2012 - 10:32 .


#103
LegendaryBlade

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JMSLionheart wrote...

Emzamination wrote...

After playing Dragon's dogma and skyrim, I now fully understand that bioware is the only game company in this universe where I'm going to get good romance in a Rpg so I'm staying right here through thick and thin.


That's because you haven't played The Witcher 1 and 2... Anyway, those games are only for boys or lesbians in therms of romances. But CD Projekt (Red) is a very talented company.
Obsidian is also good at making enjoyable an realistic romances. Wait for Project Eternity which is going to be an old-style RPG. The real Baldur's Gate spiritual successor, unlike Dragon Age 3.


The real spiritual success to Baldur's Gate is Baldur's Gate 3, which is Overhaul Games longterm goal. Obsidian is an okay company and all, but I have much higher hopes for Overhaul

#104
alikilar

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Emzamination wrote...

After playing Dragon's dogma and skyrim, I now fully understand that bioware is the only game company in this universe where I'm going to get good romance in a Rpg so I'm staying right here through thick and thin.

it would be cool if the combat in DA3 would be Like Dargons dogma  the animations they put into it were amazing= the only Capcom game i came to love.

Modifié par alikilar, 18 septembre 2012 - 10:24 .


#105
alikilar

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Emzamination wrote...

After playing Dragon's dogma and skyrim, I now fully understand that bioware is the only game company in this universe where I'm going to get good romance in a Rpg so I'm staying right here through thick and thin.

oops double post.

Modifié par alikilar, 18 septembre 2012 - 10:24 .


#106
hoorayforicecream

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LegendaryBlade wrote...

Well, then you get in to term arguments. Most people take that games like BG: DA:O and etc are Tactical RPGs and games like FF: Tactics and the like often get stuck in the limbo between being called a TRPG and an RTS. Most people settle on calling it the former, because they do fall just short of being an RTS.


No they don't. RTS games are real time. That's what the "RT" stands for. Most RTS games also involve resource gathering and management, which Tactical RPGs do not.

I've never met anybody who would consider games like DA:O action rpgs though. If Origins is an action RPG than it really would be more convenient to call DA2 a beat em up.


Did you play DA2 on a console before they patched in the auto-attack or something? That's the only way I could see how you'd think that it played like a beat-em-up. I played DA2 on the PC, and it played a lot like DAO, except it was a bit faster paced, and the fight difficulty was not as front-loaded. I've played a good number of beat-em-ups, and I've never seen one where your character attacks without you having to press a button.

#107
Persephone

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Costin_Razvan wrote...

Persephone wrote...

What about Foltest referring to  it? Remove it and the conversation with her as well? Can't see that working. But we'll see.


Remove the mention in the conversation with Foltest, change the scene so the soldier comes, leave quickly then Triss enters fully dressed while Geralt is getting dressed himself and then they can talk.

Big deal.

As for intetions or not. It's better to have a codex entry that makes perfect sense from a character's PoV Shani and Geralt then some bull**** like in DA2.


Big deal to me, yes.

DAII's import bugs are annoying, but if the writers ignore my choices on purpose, that pisses me off way more.

It may make sense to you and you may accept that as an excuse. Fine. I suppose it is easier to excuse something you love anyway. I however do not. I hate TW's idea of "romance" and while TW2 was an improvement in that regard, it was neither deep nor engaging. To me, anyway.

Modifié par Persephone, 18 septembre 2012 - 10:30 .


#108
Lord_Valandil

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Upsettingshorts wrote...

...why is enemy mobs using backstabbing attacks that are unpredictable a bad thing?  The player/party is allowed to backstab unpredictably.  Why not enemies with similar talents?


They-are-annoying-as-hell.
And they look pretty stupid too. It's just my humble opinion, of course.

#109
LegendaryBlade

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hoorayforicecream wrote...

LegendaryBlade wrote...

Well, then you get in to term arguments. Most people take that games like BG: DA:O and etc are Tactical RPGs and games like FF: Tactics and the like often get stuck in the limbo between being called a TRPG and an RTS. Most people settle on calling it the former, because they do fall just short of being an RTS.


No they don't. RTS games are real time. That's what the "RT" stands for. Most RTS games also involve resource gathering and management, which Tactical RPGs do not.

I've never met anybody who would consider games like DA:O action rpgs though. If Origins is an action RPG than it really would be more convenient to call DA2 a beat em up.


Did you play DA2 on a console before they patched in the auto-attack or something? That's the only way I could see how you'd think that it played like a beat-em-up. I played DA2 on the PC, and it played a lot like DAO, except it was a bit faster paced, and the fight difficulty was not as front-loaded. I've played a good number of beat-em-ups, and I've never seen one where your character attacks without you having to press a button.


I really don't know why I said RTS instead of just Turn Based RPG or Strategy like I meant. I'm trying to keep up with both this conversation and a documentary on plastic pollution which makes it hard to focus. (I really need Tevo)

I played it on PC; I just hardly think auto attack is enough to keep it from being a beat em up or hack and flash when, infact, the majorty of the combat is spent just cutting through waves of enemies.

#110
Costin_Razvan

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Persephone wrote...

Costin_Razvan wrote...

Persephone wrote...

What about Foltest referring to  it? Remove it and the conversation with her as well? Can't see that working. But we'll see.


Remove the mention in the conversation with Foltest, change the scene so the soldier comes, leave quickly then Triss enters fully dressed while Geralt is getting dressed himself and then they can talk.

Big deal.

As for intetions or not. It's better to have a codex entry that makes perfect sense from a character's PoV Shani and Geralt then some bull**** like in DA2.


Big deal to me, yes.

DAII's import bugs are annoying, but if the writers ignore my choices on purpose, that pisses me off way more.

It may make sense to you and you may accept that as an excuse. Fine. I suppose it is easier to excuse something you love anyway. I however do not. I hate TW's idea of "romance" and while TW2 was an improvement in that regard, it was neither deep nor engaging. To me, anyway.


Considering I have been the MOST vocal critic of the Shani thing on TW forums I ask: WTF are you talking about? I have strongly criticized CDPR's bull**** moves ( Ves's fate ) perhaps even more then Dragon Age 2 and Mass Effect 3 put together, just because I love something does not mean I have to be a bloody defender of it, in fact the games I love are the ones I criticize the most personally: WoW, The Witcher games, Starcraft and so on.

As for CDPR ignoring your choice. You mean just as Bioware has ignored so many major choices and gave us throwaway dialogue? Oh yeah that's so much better then a codex entry.

EDIT: As for TW1 romance. You said it yourself that sex is not romance. Romances were done with Shani and Triss, the rest was just sex and nothing more.

Modifié par Costin_Razvan, 18 septembre 2012 - 10:41 .


#111
legion999

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RinjiRenee wrote...

Rawgrim wrote...

Maria Caliban wrote...

Rawgrim wrote...

Emzamination wrote...

After playing Dragon's dogma and skyrim, I now fully understand that bioware is the only game company in this universe where I'm going to get good romance in a Rpg so I'm staying right here through thick and thin.

Haven`t played The Witcher, have you?

She said a good romance. ;)


it has ONE good one. It counts :)


... if your definition of good is ankle-deep, generic male wish-fulfillment then yes... it was the best.


Are you talking about The Witcher or Mass effect?

#112
Guest_Puddi III_*

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Yeah, DAO & DA2 are both action RPGs. That's how the devs classify them and I see no compelling reason to disagree.

#113
LegendaryBlade

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This is 100% encounter design and not gameplay mechanics.  The encounter design was bad, yes, but it's also a seperate thing.  Also, aside from the repeated environments, I also think it's the biggest flaw in the game introduced by the rushed, 11 month development window.  But you don't have to believe me.

However, it's still not mechanics.  If you put the same encounter design in DAO, it would have been just as awful, but it wouldn't suddenly make it an action RPG.  Moving on


I think this is the biggest place we disagree. Spawn rates and game setup are gameplay mechanics to me, it's a huge section of not just how the game functions but how it is played. You can't deny that the way DA2 is actually played is nearly entirely different, and if that is caused by the encounter design than that's just as bad.

...why is enemy mobs using backstabbing attacks that are unpredictable a bad thing?  The player/party is allowed to backstab unpredictably.  Why not enemies with similar talents?


Mobs using backstab attacks that are unpredictable is not a bad thing. Mobs spawning literally in random locations around the party rapidly, and some of them being rogues, is a terrible thing. Because it means that nomatter how you position an enemy can just spawn behind or next to a character. If it's an assassin, than it can auto kill.

Inventory and customization is definitely an issue, and I think it is telling that the very first thing we heard in relation to what we all knew was DA3 was addressing it.


Bioware addressing many of the issues people had at that showing is the only reason i'm still following Bioware at all, it gives me hope that they are listening. Low expectations, high hopes.

Actually I played both games in real-time at all difficulty levels using Tactics.  Pausing was for uniquely difficult encounters only, of which either game had few.  No longer being able to queue actions one could in say, KOTOR, contributed to this decision.  Plus I just think it's more fun.  

Furthermore, since you mentioned difficulty, it is misleading to describe one game as easier and one game as harder unless you are comparing Normal to Normal.  In DAO's Normal, there is friendly fire.  In DA2's Normal, there is not.  However, DAO's Nightmare was a childish cakewalk compared to DA2's Nightmare, for a variety of reasons including the introduction of a mechanic DAO did not have:  Melee-based friendly fire.  So it's hardly something you can just say is easier based purely on the presence of mechanics alone, as this is not the case.  That's not even mentioning the Fortitude mechanic, which wasn't present in DAO either.   Nor has the introduction of cross-class combos been mentioned. That's three things DA2 added.


We'll have to agree to disagree, DA2s nightmare really didn't feel very hard to me. The only time friendly fire became an issue is when I was barely paying attention and hammering off force mage powers. Maybe it's different for other classes though, I really only played a mage and most of the time I only chose one specialization (as healer and blood mage were relatively pointless for most good builds)

DA:O's nightmare kept me on my toes, and I no longer had the powerful cop out of firestorm since it would so easily whipe my own party.

That's pretty much how I played DAO as well as DA2.  With the exception of DA2 on Nightmare.  

So if we're keeping score:

DAO
++ Encounter design
++ Free camera (you didn't mention, but it's my biggest issue)
+ Mobs in general had less HP (hence, not a lazy way to add difficulty)
+ Difficulty level curve is shallower including friendly fire at normal
+/- Enemies can sometimes behave more predictably?
+/- Different injury mechanic 
+/- Backloaded damage results in "shuffle" but you can interrupt actions
+/- No cross-class combos, but has spell combos
-  Highest difficulty level easier than DA2
-  Potion spam trivializes health and mana (didn't mention, but something they definitely changed)
-  Lacks fortitude
-  Lacks melee-based friendly fire

DA2
+ Highest difficulty level harder than DAO
+ Fortitude mechanic
+ Melee-based friendly fire
+ Potion spam is not an option
+/- Enemies can sometimes behave more unpredictably?
+/- Different injury mechanic
+/- Frontloaded damage cuts down on "shuffle" but can't interrupt actions
+/- No spell combos, but has cross-class combos
- Lower difficulties are very easy
- Many fights, especially boss battles, end up being about wearing down huge HP levels
-- No free camera
-- Encounter design

So while I'd say they are both pretty different, they're hardly different in the way you're implying.  Furthermore, the differences listed do not give any evidence whatsoever of some kind of genre change.  There is one feature and one feature alone that neither of us has mentioned - apparently you don't remember so it must not be something that shook to the core your very faith in BioWare - that moved DA2 towards action RPG.  You can active dodge.  Yes, if that big ogre is about to smash you in the face, you can simply move out of the way and he'll miss because your toon is no longer there.

That's it.  That's the "action RPG" change. 


You're underplaying and I think you know it. The game is a fast paced wave-based combat system where most combat is handled by threat focus, if even that. Some of the encounters with large enemies, especially the random encounters spread throughout the nighttime map, were just mindless auto attack and occasional AoE spam.

There's hardly ever any situational power use either. I remember the super boss in DA:O which swapped rapidly between a powerful mage form and a melee form. The fight was made endlessly easier by having points in the anti mage tree so you could use manaburst and stuff.

Infact, that's a huge issue with DA2. The lack of choices in the skill tree. It feels like the game has no even half the potential builds, strategies, and setups as DA:O and that's a huge letdown.

Modifié par LegendaryBlade, 18 septembre 2012 - 10:45 .


#114
upsettingshorts

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LegendaryBlade wrote...

I think this is the biggest place we disagree. Spawn rates and game setup are gameplay mechanics to me, it's a huge section of not just how the game functions but how it is played. You can't deny that the way DA2 is actually played is nearly entirely different, and if that is caused by the encounter design than that's just as bad.


It's not something you can disagree over.  They are demonstrably different things.

If you put wave encounters in DAO, it would still be DAO.  But with crappy fights.  

We do agree that it is bad, though.  It's just hardly genre-defining.  Nobody -likes- them, and it would hardly be a selling point for the kind of game you're pretending DA2 is.  It's just badly done stuff, not a deliberate step towards whiz-bang action.  That's different.

LegendaryBlade wrote...

Mobs using backstab attacks that are unpredictable is not a bad thing. Mobs spawning literally in random locations around the party rapidly, and some of them being rogues, is a terrible thing. Because it means that nomatter how you position an enemy can just spawn behind or next to a character. If it's an assassin, than it can auto kill.


I still do not think this is bad.  It means if I see an assassin type character I need to be prepared that they can disappear and cut me down from anywhere, much like Isabela or rogue Hawke can do to them.

Furthermore, it hardly enters the realm of "button mashing action combat" especially since it makes fights more difficult my introducing uniquely challenging opponents.

LegendaryBlade wrote... 

DA:O's nightmare kept me on my toes, and I no longer had the powerful cop out of firestorm since it would so easily whipe my own party.


Thanks for reminding me how broken mages are in both games.

LegendaryBlade wrote...  

You're underplaying and I think you know it.


Nope.  You attempted to describe how the changes to DA2 represented a genre shift.  I demonstrated otherwise with you know, facts.  

Which isn't to say DA2 was better, it clearly had it's share of issues, some of which I had to bring up.  But the criticism that it is "hack and slash button mash" is simply inaccurate, and fails to account for what DA2 actually did badly, without acknowledging the changes it made to introduce complexity (which were, I'll be first to admit, hard to notice given the terribly rushed encounter design).

LegendaryBlade wrote...   

The game is a fast paced


Animations are not gameplay.


LegendaryBlade wrote...    

wave-based combat system


These are two different things.

LegendaryBlade wrote...     

Some of the encounters with large enemies, especially the random encounters spread throughout the nighttime map, were just mindless auto attack and occasional AoE spam.


This applies to most fights in most RPGs.   The problem with DA2 was that it simply had way too many ambushes that the same tactics grew really really tiresome.  The mechanics are capable of meeting the few unique challenges that DA2 does present the party with, but they're so infrequent that players hardly notice them or learn how to use the systems present to their advantage. 

LegendaryBlade wrote...     

Infact, that's a huge issue with DA2. The last of choices in the skill tree. It feels like the game has no even half the potential builds, strategies, and setups as DA:O and that's a huge letdown.


The problem with DA2 isn't that its mechanics are actiony, or that the combat system is dumber, it's that the fights themselves are easier and more repetitive because the encounter design was rushed.

I think this board confuses the two when it is critical of DA2, to the detriment of productive conversation.  Fact is, the game was thrown out the door and onto shelves before it was finished.  So it has a lot of ideas but doesn't succeed in executing all of them.  The evidence of this is all over the game.  In some cases, this results in critics missing the ideas and noticing instead that the poor execution made said ideas kind of irrelevant.

The silver lining is, of course, that given a full development window the possibilities those ideas (and feedback) present can be better exploited.

Modifié par Upsettingshorts, 18 septembre 2012 - 11:01 .


#115
hoorayforicecream

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LegendaryBlade wrote...

I really don't know why I said RTS instead of just Turn Based RPG or Strategy like I meant. I'm trying to keep up with both this conversation and a documentary on plastic pollution which makes it hard to focus. (I really need Tevo)

I played it on PC; I just hardly think auto attack is enough to keep it from being a beat em up or hack and flash when, infact, the majorty of the combat is spent just cutting through waves of enemies.


So really, you're just arbitrarily using terms without actually observing accepted genre definitions. That's fine, it just means that any further discussion with you will likely be pointless since you use terms that don't mean what are generally accepted by vendors and other gamers.

Personally, I thought that DA2 and DAO were very similar. You have a squad of companions, each of whom has their own story that optionally advance over the course of the game. You have real-time combat (with pause) where you can program your companions on how to behave, or you can select and issue commands to them yourself. You gain experience and level up, spending ability and attribute points to improve your characters and unlock new powers, and you find new gear with which to upgrade your characters as well. Each character has a specialization, and you choose from three different classes to start with. You undergo quests to get rewards and advance the story.

What really makes Dragon Age Dragon Age to me isn't the pace of the combat, or the number of mooks I mow through. It isn't the ability to change the characters' armor, or how the elves look. It isn't the fact that the protagonist is silent or voiced. The core gameplay of Dragon Age is about building up a character in a fantasy world tinged with darkness, and rich, detailed characters that participate in squad-based real time (with pause) combat.

You're welcome to think whatever you like, but from my perspective DA2 has a lot more in common with DAO than it does with God of War, Double Dragon, or Diablo 3, and DAO has a lot more in common with DA2 than it does with Final Fantasy Tactics or Disagaea.

#116
thats1evildude

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You're absolutely right. This is Bioware's last chance to redeem themselves … for the lack of ghast-related content up until the release of Mark of the Assassin.

Tame Ghast companion, Bioware, or I'm cancelling my pre-order.

Image IPB

#117
Thor Rand Al

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Rawgrim wrote...

Emzamination wrote...

After playing Dragon's dogma and skyrim, I now fully understand that bioware is the only game company in this universe where I'm going to get good romance in a Rpg so I'm staying right here through thick and thin.


Haven`t played The Witcher, have you?


Problem with the Witcher though is it's one sided, otherwords you can't play a female protag.  Your stuck playing Geralt.  Now I being a female don't have a problem with this cause that's how I started playing games like this but I know there's some who won't play the Witcher because they can't play a female protag.  And I can't really say that the Witcher is as into the deep romance part as Bioware, it's not as emotional and some people love that Bioware does put this kind of time and energy into these games, me being one of them...

Modifié par Thor Rand Al, 19 septembre 2012 - 01:55 .


#118
HiroVoid

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Emzamination wrote...

After playing Dragon's dogma and skyrim, I now fully understand that bioware is the only game company in this universe where I'm going to get good romance in a Rpg so I'm staying right here through thick and thin.

Have you tried Atlus?  The stories tend to be better too.

#119
SafetyShattered

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Emzamination wrote...

After playing Dragon's dogma and skyrim, I now fully understand that bioware is the only game company in this universe where I'm going to get good romance in a Rpg so I'm staying right here through thick and thin.


I know right? The romance in Dragons Dogma was complete crap. I thought we moved past the days were romances in videogames only relied on the amount of gifts you gave someone.

#120
Guest_Arcian_*

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You are all silly, polluting my farewell thread with your romance nonsense.

#121
DarkKnightHolmes

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Didn't threads like these pop up before ME3 came out saying the same thing about how ME3 should redeem Bioware.

Yeah, that worked out. /sarcasm

At this point, I'm just hoping it'll be "decent", my expectations aren't high anymore.

#122
jkflipflopDAO

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Rawgrim wrote...

Emzamination wrote...

After playing Dragon's dogma and skyrim, I now fully understand that bioware is the only game company in this universe where I'm going to get good romance in a Rpg so I'm staying right here through thick and thin.


Haven`t played The Witcher, have you?


To hijack the thread. . . I've seen nothing but people GUSHING over The Witcher for years.

I finally took the plunge and picked up the game on Steam only to find that it really sucks. It's a terrible game and I can't understand for the life of me why people stroke it off on every message board there is. The gameplay is bland and boring, the story twice as much, and the level design is totally uninspired. About the only thing it has going for it is the sex scenes. . . but that's only because it's "over the top" for a video game. 

#123
challenger18

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jkflipflopDAO wrote...

Rawgrim wrote...

Emzamination wrote...

After playing Dragon's dogma and skyrim, I now fully understand that bioware is the only game company in this universe where I'm going to get good romance in a Rpg so I'm staying right here through thick and thin.


Haven`t played The Witcher, have you?


To hijack the thread. . . I've seen nothing but people GUSHING over The Witcher for years.

I finally took the plunge and picked up the game on Steam only to find that it really sucks. It's a terrible game and I can't understand for the life of me why people stroke it off on every message board there is. The gameplay is bland and boring, the story twice as much, and the level design is totally uninspired. About the only thing it has going for it is the sex scenes. . . but that's only because it's "over the top" for a video game. 


Actually people gush over the Witcher 2 mostly. At least these days that's what it's all about. Besides the fact that TW2 looks really pretty, it is the same thing as what you mentioned though. 

#124
The Elder King

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I liked TW2 a lot more than DA2, but the romance content in light if you compare to DA2 or another Bioware game.
That doesn't mean that DA2's romance content is objectively better than TW2. There is romance content in TW2, and people could prefer it to DA2's romance content. People have different tastes and opinions, so for someone the romance in TW2 is very good, and for others is bad. The same goes for DA2.
What I really liked in TW2 is the friendship/comrade relationship with certain characters. On this topic, in my opinion, TW2 was really great.
Btw, the fact that in TW2 Shiani isn't Geralt's LI no matter what isn't that different from not having romance content at all for certain ME2 LI (Jacob and Thane) or having a little bit (Jack, and partially Miranda, which have the longer content for the ME2 exclusive LI). And what they did with Jacob in my opinion is on the same level of Shiani and Geralt's break up.

Modifié par hhh89, 19 septembre 2012 - 08:43 .


#125
Guest_Arcian_*

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jkflipflopDAO wrote...

To hijack the thread. . . I've seen nothing but people GUSHING over The Witcher for years.

I finally took the plunge and picked up the game on Steam only to find that it really sucks. It's a terrible game and I can't understand for the life of me why people stroke it off on every message board there is.

For the same reason BioWare still has adherents who claim their games are AAA, GOTY-worthy titles.