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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#2476
maurice tali zorah

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an idea for me 4 so to have al the problems gone they can make a campaing were you may choose or to play as a geth or a qaurian and if it is that it are big difrentses it would only have more reaplay valeu with it and even to go back to me 3 again.

#2477
jass139

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 I say go full Rpg with the mass
effect universe. If it is true that Shepard will not be in another game, I
would say that we don’t need him. Don’t get me wrong I love Shepard, but
the effect universe itself should be enough to keep things going.

All the different brilliant races with all there
own characteristics and Humour. 

The many different ships and transport that
seemed too all really fit to said races (my favourites where the quarian
starships)

, who can forget all the amazing landscapes, city’s
and planets that bioware came up with. I can not describe in words my amazement
seeing the citadel for the first time or walking on to omega.

Thats why I did not just fall in love with Shepard, I fell in love with the whole of Mass effect.

So back to my main point, why not make a mass effect with a load more rpg elements. Customisable ships and crew.
Different factions to join and do missions for, like c-sec, the council or one of the many omega gangs.
But also more importantly, diffrent races to choose from. Humans are kinda boring, I wanna be a badass Krogan who can dominate any battleground or a evil salarian who is a vicious crime lord on omega.
I wanna be able to play around in the universe bioware created with more freedom then the previous games.
But I want to make it very clear!, this would not be a mmo or free to play. I am thinking somthing more like
Star wars: knights of the old repulic (Not to be confused with the mmo the old republic) or skyrim.

I would like to see what people think of this idea, but i have not looked through the whole post yet, so somone may have already suggested it. 

This in my oppinion would be the best route to go without shepard as it would be very hard to believe another force that threatens the galaxy would come into play. 

#2478
maurice tali zorah

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jass139 wrote...











 I say go full Rpg with the mass
effect universe. If it is true that Shepard will not be in another game, I
would say that we don’t need him. Don’t get me wrong I love Shepard, but
the effect universe itself should be enough to keep things going.

All the different brilliant races with all there
own characteristics and Humour. 

The many different ships and transport that
seemed too all really fit to said races (my favourites where the quarian
starships)

, who can forget all the amazing landscapes, city’s
and planets that bioware came up with. I can not describe in words my amazement
seeing the citadel for the first time or walking on to omega.

Thats why I did not just fall in love with Shepard, I fell in love with the whole of Mass effect.

So back to my main point, why not make a mass effect with a load more rpg elements. Customisable ships and crew.
Different factions to join and do missions for, like c-sec, the council or one of the many omega gangs.
But also more importantly, diffrent races to choose from. Humans are kinda boring, I wanna be a badass Krogan who can dominate any battleground or a evil salarian who is a vicious crime lord on omega.
I wanna be able to play around in the universe bioware created with more freedom then the previous games.
But I want to make it very clear!, this would not be a mmo or free to play. I am thinking somthing more like
Star wars: knights of the old repulic (Not to be confused with the mmo the old republic) or skyrim.

I would like to see what people think of this idea, but i have not looked through the whole post yet, so somone may have already suggested it. 

This in my oppinion would be the best route to go without shepard as it would be very hard to believe another force that threatens the galaxy would come into play. 









if bioware would also give you the option to let us play as a qaurian in the campain im in with you're idea.

#2479
Harshfacts

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First of all i don't hate Me 3 in fact i love it except for one minor bits(which does NOT include the endings) now my idea is considering the catalyst and the reapers have lived for millions of years and they are technologically advanced enough to create mass relays, then it stands to reason they have also traveled to other galaxies so the next trilogy could be based on an entirely new different galaxy but with a different solution to the problem of synthetic and just generally organic causing havoc and chaos so it will be a different galaxy with different races and different backstories and with a different threat than reapers but from the same background. maybe this galaxy have different techs and could travel to other galaxies etc...

#2480
karushna5

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DarthLaxian wrote...

this again?

sorry, but voice acting (if you don't hire the uber mega-star) is peanuts compared to the other costs of game making, so no way this would be a game breaker (yes, it is still not cheap though, but it would be worth it!)

greetings LAX


and Voice acting wasn't my only problem with it. Just the tip of the iceberg, like plot, things allowed, not allowed to different races, and all those body molds, which are the real cost.

#2481
Zinshan

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First of all, there are some great ideas being posted here! Secondly, I will most likely repost a lot of them. And thirdly, beware of the wall of text:

1) Make it a sequel set some 100-200 years after ME3. I fear it will be hard to make a prequel real interesting when we all know how it's going to end. Also, using Destroy as a canon ending will allow for a fresh start without the Reapers, and having a war-torn world struggling to rebuild as a setting will allow the story to go in many directions.

2) Make a single-player RPG, but expand on the role-playing aspect.
- More gear and weapon customization (perhaps a mix of ME1, 2 and 3).
- A deeper conversation system where it isn't obvious which choice is the ”good” or ”evil” one (remove the paragon/renegade) and have the ”moral/alignment” run in the background.
- Less autodialogue (although I love the squad-chatter and conversations you hear between NPC's in ME3. More of that please!).
- More talents/skills to choose from.
- Different options to how to complete a quest/mission. For example if a certain item need to be obtained: if diplomacy failed, one can try to use stealth, and as a last resort brute force.
- Different missions could disappear or pop up depending on previous choices.
- The alignment of the hero influences how NPC react on him/her.

3) For me, the characters and crew are what makes Mass Effect such great games. Interesting, likeable and well-developed characters, and the possiblities to make friends and develop relationships should be a top priority.

4) Start out on a smaller scale with a non-military or reluctant hero that, depending on the players choices, develops over the course of the game (different ”alignment” opens up new conversations/quests etc). I also think that a human would be the best choice of spieces as that would be, at least for me, easier to identify with.

5) More exploration. The galaxy is a huge place with many systems and planets we havn't seen yet, and exploring them could be rewarded with gear or with quests/quest lines opening up. I liked the concept from ME1 as it made the galaxy seem like a big place, but make it less repetetive. Also, quest directions should be a little bit more vague and not point directly at the quest-objective. Again, more exploration and a little more thought required while playing.

6) The combat in ME3 was greatly improved but perhaps was a little too much covering involved. A small step away from that, plus more open worlds (less corridors) and you will have some exciting gameplay.

7) The soundtracks of ME1-3 are amazing, and so important for the immersion. More of the same quality please!

8) Continue the good habit with great voice-actors!

9) Let the players feel like big, god-damn heroes! Posted Image

Thats all for now. Take care

/Z

Modifié par Zinshan, 14 janvier 2013 - 09:53 .


#2482
jass139

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Exactly what I was thinking! :D ^^

#2483
Invisible Man

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Zinshan wrote...

Start out on a smaller scale with a non-military or reluctant hero

/Z


i'm not sure i agree with forcing the pc into a reluctant hero, non-military role. maybe add that as a character background option, but don't force it.

 

#2484
SpeshMeh

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Maybe not a reluctant hero, more of a skeptical one. Remember how Garrus was in ME1? A young frustrated officer not believing he was making a difference, what about a lead like that?

#2485
Nightdragon8

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I'm not sure if Hudson is even still reading this or not but... I think I know how to make a ME4 game with useing the import system. But I think needs to be set sometime after Shepards death. OR how Shep "Disapper" (granted that would be kind of cheap but) Oh I know you can use the save data for the face of Shep with the data... then use the alignment for how he will "treat" the new people and others around him.

Anyway. as for the 3 choices. Destruction ending with Shep still alive... IMO while yes some of this will be "my" head cannon depending on romances.

1) Destory Shep "lives"
a) Ash/Kadian/Non romance. Shep becomes the new Councilmember with an overwhelming majority. Thats where the Paragon/Rengade rating will come into play with the story. More paragon = more diplomatic willing to compermise (in news reports) Renegade more of edgy not willing to compermise as much.With the romances as Ash or Kadin being bodyguards or "Speical right hand" kind of people.
B) Liara/Miranda, Shep disappers, but there are some isolated sightings of him.
c) Tali, officially not active duty and liveing with Tali on her homeworld.
d) Jack Working with her at Grissom academy. or if Renegade, "in the wind"
e) Garis "Archangel" is reborn. With Shep pretty much trying to stay OUT of the lime light, or Garis works with Shep the councilor. With Jacob, and Thane out.... I think pretty much everything else is out of the picture. I think....

And some sideline story that could be added like "Should the Geth be rebuilt" As a "hot topic" With the arugments being "they did help against the Reaper invasion" but "AI = Bad" With an option of allowing the "player" to weigh in on a convo like ME3 style.

But Destory ending would pretty much mean Mass Effect doesn't have to change. From 1.2.3 Because of the following problems the Reapers would have a effect on...

2) Control.... large robots that are now controled by a Shepard like AI... not counting the religious things that would crop up... but what will the reapers do now?? Go back into darkspace and diaper? And wait until an AI gets the idea "lets kill all organics" then they come in??? but when will that be? 10-30-1000 years from ME3 ending? That would make the Starchild correct. But how would that effect ME4 timeline, I mean I would think that the idea of some Giant robot overlords that could swoop down and kill everyone be a bad thing "Swooping is bad" So it would effect the atmosphere... it could be down played that, "The promise was that as long as synthtisc and orgainics play nicely then the Reapers wont come back. Or as long as synthtic life doesn't go insane, and decide to kill everyone then its AOK to go on hating eachother and killing eachother.

3) Synth, Shep is gone, but pretty much its hard to say. We wont be playing a "Human" character I mean life after that kind of event... would pretty much be the same as control, other than you wont have a massive robot attack over everyone's heads considereing as it seems life will either get created geneticly or in a factory.

That could bring up issues about "Cloning" and its diffention.

But the real issue is the "Conflict" I mean unless some other civ was devloping on par of all of the cidel races put together there really isn't any confilct that can't be made into a book or comic.

So unless you bring even nastier "bad guys" from outside the Galaxy, I don't see any real issue.

And if I where to compare, it would be like Warrhammer 40k. Or maybe Star Wars Exended Universe. would be better.

Edited part

That is however with the Control/Syn endings. Unless you are going to make the Krogans the 'bad guys' agian

With destory you can have normal warfare with only little change no matter the choices... and like I said above where small debates and stuff can happen.

So really Destroy would be easier to write for. Unless going to make it so that the Krogans will be a problem anyway no matter the Geophage cure (they where adapting to it during Mordins time) so really they are the only "bad guys".

Which... maybe make the new MC try to either use diplomacy or a gun to stop it. With a twist for a civil war to start between those that want to be a peaceful race and what not.  OH and I know make it so its all a Yahg(SP?) plot to gain influance and get uplifted to fight the Krogan.

Edit: Added a few things.

Modifié par Nightdragon8, 15 janvier 2013 - 10:31 .


#2486
billywaffles

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Zinshan wrote...

1) Make it a sequel set some 100-200 years after ME3. I fear it will be hard to make a prequel real interesting when we all know how it's going to end. Also, using Destroy as a canon ending will allow for a fresh start without the Reapers, and having a war-torn world struggling to rebuild as a setting will allow the story to go in many directions.

/Z


I already know how WWII ended and I still enjoy watching WWII movies... uhh, and the same with other historical movies, so I fail to see your point as to how a prequel wouldn't be interesting.

#2487
Zinshan

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SpeshMeh wrote...

Maybe not a reluctant hero, more of a skeptical one. Remember how Garrus was in ME1? A young frustrated officer not believing he was making a difference, what about a lead like that?


Yes, thats more like what I was after. (English is not my native language, so I have sometimes trouble finding the right words). Anyway, not using the already established and experienced hero, but someone with lesser confidence might be more interesting to build futher on.

billywaffles wrote...

Zinshan wrote...

1) Make it a sequel set some 100-200 years after ME3. I fear it will be hard to make a prequel real interesting when we all know how it's going to end. Also, using Destroy as a canon ending will allow for a fresh start without the Reapers, and having a war-torn world struggling to rebuild as a setting will allow the story to go in many directions.

/Z


I already know how WWII ended and I still enjoy watching WWII movies... uhh, and the same with other historical movies, so I fail to see your point as to how a prequel wouldn't be interesting.


I also enjoy historical movies, but in my opinion it's more interesting to move a fictional story forward than backwards. For example, a fair bit of the enjoyment of Star Wars Episode 1-3 and Halo Reach was lost for me becuase I knew how it would end. I still enjoyed them though, but the boundaries are less if the story takes place in the future. For me its not only about the road, the end of the road is also very important.

/Z

#2488
Hackitout

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I've got three ideas.

1. Make the protagonist someone not involved with the military. This would give a fresh perspective on the setting. There are a lot of routes that can be taken here. Adventurer discovering the edges of space. Mercenary taking contracts from megacorporations. Journalist uncovering conspiracy on the Citadel. Not everything has to be a super top secret special ops mission.

2. Introduce the Krogan as a threat. If players chose to cure the genophage, things went well...for a while. Eventually, though, Wrex would die and someone less than savory takes his place and we essentially have the Krogan Empire expanding again, except this time they've learned how to avoid another genophage. If players chose not to cure the genophage, it stands to reason that eventually a cure would be found by the Krogan one way for another. This leaves the Krogan feeling as if they were left out to dry and yet again...the rapid expansion of the Krogan empire. Instead of facing enemies like the Reapers that are essentially pure evil from our perspectives, we now have antagonists that we have ties to and can relate to their problems. Not only will the player have to fight the enemy, but justify it to themselves why they are doing it. The battle the players take on will also be more intimate. Instead of a looming and universe-leveling cosmic threat, the Krogan have their own legitimate reasons for doing what they are doing.

3. More in-game information about the universe in the form of books, audio, etc. I really love learning the various cultural minutiae. What sports, music, and movies are popular? What alien religions are there? What are politics like on Kahje? What got me hooked into this setting was the amazing amount of details ya'll obviously put into this universe. Don't stop now. Continue to develop it until it feels like a living and breathing entity.

Modifié par Hackitout, 15 janvier 2013 - 11:59 .


#2489
maurice tali zorah

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i think they can make a great situantion about the powers of the spieces because of the reapors all the powers (like citadel spicies) are gone and im exsely happy with that but maybe something like you play as a qaurian diplomat and now the citadel is not really from someone enymore so you want to make a new council but this thime whit more species and that's afcourse going to give problems and i think that that could be a really cool game and some other things like that you can get you're own ship customize it get a team of more spicires to show that it is posible to work to gether and be able maybe even to customize you're face because of that you as a qaurian can live at least without a helmet and it wil be something really new because of my opinion they did way to les for the qaurians so that is what i really would love to have a new mass effect about.

#2490
billywaffles

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Zinshan wrote...

I also enjoy historical movies, but in my opinion it's more interesting to move a fictional story forward than backwards. For example, a fair bit of the enjoyment of Star Wars Episode 1-3 and Halo Reach was lost for me becuase I knew how it would end. I still enjoyed them though, but the boundaries are less if the story takes place in the future. For me its not only about the road, the end of the road is also very important.

/Z


I know what you mean. SW 1-3 trilogy was a bit disappointing to me too, but imo it wasn't for the story, it was because of the overuse of cgi. I think they wanted to continue SW after ep.6 but after disney bought lucas, I am not sure what's going to happen...

About ME, I don't think it has to be either forward or backwards, it could be both (should be both, the problem with going forward is how do you handle the endings without canonizing anything, so far the ideas I have read about how to solve this sound terribad). I just think there is a lot of lore in the timeline that shouldn't be wasted.

#2491
Cuttlebone

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I reaally don't see why people think they need to canonize an ending for a sequel. Just make a single game with major alterations depending on each of the 3 endings (obviously refuse can't be continued, just like with shepard's death in ME2 you can't continue the playthrough in ME3) yes, it is hard, but impossible? not at all, it would just require a longer development time (I don't think anyone wants ME4 coming out in 2014, we already saw how badly things can go when rushed)

Also, re-add holstering.

#2492
ECHRISTIAN

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 I'm all for an new Mass Effect triology...but do not underestimate the remaining potential of the original triology

Consider the following idea: a relase (within a few years) of the story of all three original games in one single title remade with up to date graphics and so on. 

In this remake you also get the chance to fix some of the inconsistencies in the story some fans been complaining about (me not beeing one of them though) and give players who never played ME or ME2 the chance to experience the full story from the beginning without having to sacrifice the more developed graphics and gameplay of the later games.  As much as I love the story I just can't make myself play through the first game, the visuals and the gameplay it's just too outdated. Personally I would prefer the ME3 gameplay plattform throught the entire story (I've played ME2 and ME3) and I would gladly pay 100€ or more for the experience!

Best of all, you can make as many "Mass Effect 4" and/or other spin-off titles you want to in the meanwhile so there would be no rush to get the remake title to the market as soon as possible (which I pressume was the case with ME3). This means you'll have all the time you want to finetne the details and make the remake the best video game ever made!  

And of course, the ultimate sales pitch would be the introduction of an additional brand new ending! ;)

#2493
Catman Assuming Direct Control

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Just keep doing what you're doing, make more good games.. I LOVED the ending. I don't know why everyone hates it,

But I would have to say, I've wanted to play the first contact war, Or, Commander Shepard: The Husk

#2494
Nightdragon8

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ECHRISTIAN wrote...

 I'm all for an new Mass Effect triology...but do not underestimate the remaining potential of the original triology

Consider the following idea: a relase (within a few years) of the story of all three original games in one single title remade with up to date graphics and so on. 

In this remake you also get the chance to fix some of the inconsistencies in the story some fans been complaining about (me not beeing one of them though) and give players who never played ME or ME2 the chance to experience the full story from the beginning without having to sacrifice the more developed graphics and gameplay of the later games.  As much as I love the story I just can't make myself play through the first game, the visuals and the gameplay it's just too outdated. Personally I would prefer the ME3 gameplay plattform throught the entire story (I've played ME2 and ME3) and I would gladly pay 100€ or more for the experience!

Best of all, you can make as many "Mass Effect 4" and/or other spin-off titles you want to in the meanwhile so there would be no rush to get the remake title to the market as soon as possible (which I pressume was the case with ME3). This means you'll have all the time you want to finetne the details and make the remake the best video game ever made!  

And of course, the ultimate sales pitch would be the introduction of an additional brand new ending! ;)


honestly... if they are going to reboot the series they need to wait a few years. let some of the bad taste get out of peoples mouths.

#2495
Jills Toy

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I've always supported an sequel for ME4...sometime in the distant future, Shepards off-spring or relations. There are a lot of great ideas posted here and most I like. Something in the Prothean wars didn't strike me as one I would like. We already know the outcome

#2496
SpeshMeh

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I still would like to see a sequel set 5-20 years after the end of the reaper war. I would still like to see of story of how the galaxy tries to put the pieces back together under the backdrop of galactic social and political change. Lots of big events happened in the last series especially ME3. I wanna see how people deal with the solutions of the Krogan Genophage, The Quarian/Geth war, Omega, Fall of the cItadel etc. I feel going 100-200 years would have resolved those issues and would avoid going into detail on the aftermath. It would give the opportunity for the player throughout the story to influence what shape the galaxy takes.
Would be one that unites all races as equals? One that relies on species ranking (Like current citadel)? A galaxy of independant nations? Maybe a galactic dictatorship? Or you just watch the galaxy tear whats left of itself to pieces fighting for the last resources and slithers of power?

#2497
EvilTreeEntertainment

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Okay, I've already posted in this thread, but a hundred pages in, I dunno if this idea is already covered, if so, then regard this as a reiteration of it, or a second to it.

Also, this is only if the game were to have Shepard return as the protagonist.

Prequel to Mass Effect 1, with Shepard, as the protagonist, but this time the story takes over the normal origins selection upon character creation.

You make the character appearance as normal, and select what origin you want, Earthborn, Spacer or Colonist.
Every conversation can be approached either renegade or paragon, as normal, but this being more literal.
Depending on how you play varies how other characters like you - such as bad boys and girls being more loyal to renegade Shepard, while those who are well-behaved prefer paragon Shepard.
Also, depending on the direction the player makes Shepard go, it unlocks and locks the critical mission for Shepard.
If Shepard is played as a paragon, the ending which leads to war hero is unlocked, but the ending that leads to ruthless is locked. Regardless of alignment, Shepard may instead volunteer for the mission that leads to sole survivor.

Before the pinnacle moment, Shepard being younger could be a more spry character, for cheeky, as a young adult would be.
This could be reflected in conversation, as Shepard could be naughty or nice, a jackass or a goody-two-shoes.

As Shepard is younger, this could also mean that sex scenes, if any, could be more stylised, while not straying into 18+ territory.. *cough - The Witcher 2 - cough*
Again, depending on paragon/renegade alignment, these could be more passionate or tantric
.... *cough*

and *lol spoiler* Shepard's love interest (if any) would perish (regardless of course of action) on that pinnacle mission.
This isn't meant to be seen in a "why bother?" fashion - not in the least.
I'm thinking more along the lines of, 'while the fire burns briefly, it burns so bright!'
And after their lover's death, Shepard becomes a harder person, not as lively or youthful as previously - becoming the Shepard we know and love in the main trilogy.

Oh, and this game would span the whole time between Shepard's origins (18th birthday) to when Anderson calls Shepard to the Normandy for the mission to Eden Prime, with Udina saying that he'll make the call, which is when the credits roll as Shepard gets ready to get back to life.

And as Shepard is in the Alliance, then Nexus 7, you would have only humans as buddies/love interests - and only gain squad members towards the end of the game, or at least in the latter half upon receiving N7 status.

I made up a mock story arc over the christmas holidays (I had nothing else to do), so if anyone's interested I'll post that, as well.

As for prequels, I like to think that this idea is at least a little more solid than many other prequels have proven to be. But then again, this is still a draft idea.

#2498
LiarasShield

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The thing is will bioware listen to us or they just gonna do their own thing and pretended they listend to us if you don't want our ideas or suggestions then please don't ask for them I always say lol

#2499
Guest_10110001110100_*

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I'm sure they're listening very carefully, humbly accepting both praise and criticism with serene grace while working tirelessly to remedy past errors and build on their masterwork with the dedication and passion it deserves.

In unrelated news:
http://www.forbes.co...social-network/

#2500
LiarasShield

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sounds like they're trying to ignore us again because we haven't been given them enough praise lol O_O