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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#2526
Tiby4u

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billywaffles wrote...

karushna5 wrote...

Revenant24 wrote...

I can't play a game where I can't relate to my avatar on the most basic levels, meaning I can't even enjoy playing as a female or a slightly altered human, like a dwarf or an elf. I love what I am too much to try something different, even in a world where it doesn't even matter.

BTW No offense, but an ME3 RTS and FPS are horrible ideas.


It is awesome you can be happy with who you are, but I wouldn't necessarily say that others are unhappy  with themselves because they want that content, but I know many people who are similiar. Many of them also feel the same way against magic as well. Which I understand. As for other races, I don't think they will work due to the vast story diffrances in a game. much differant than elves/humans/dwarves. Asari are all female, Salarians don't fall for anyone but asari, even each other, Quarians and their suits(if they are even an option if you sided with the Geth) It has to be human, not to mention these races have certain perspectives and a player controlled one would make for some strange storylines. I imagine a Salarian making a lewd comment to a human, or a drell to tell a hanar to stop the explicative politeness already. On top of all that, with the different molds, Voice acting, writing in explainable plot holes... it has to be a human.


But that is part of bioware's job, to give a non-human character dialogue options according to his race, mores and lore. A krogan should be nearly always "hostile" while talking to council races and a salarian should always have quick and intelligent ideas on how to solve situations, asari being more charismatic, etc. That is for the RPG part.

For combat, I see you haven't tried MP. Each race has its own flavor and believe me it is a big difference in how they fight. Have you seen the asari with their biotic dash? Hell it would be sweet to play one for a SP campaign! And krogan with their melee and hardness, better suited for close combat.

Well, maybe I went off-topic with this, but what I mean is that it is possible and it is FUN playing as other races, believe me. The RPG part requires work from bioware, but that is what they do best, creating good characters.



I agree with having a protagonist different than a human, not as the only main character but at least as an option for single-player.
I just want to say something to everyone that thinks "I want to play a human protagonist and nothing else or I'm not buying the game!". You people know that RPG stands for Role Playing Game, right? I, personally, find it quite boring to try and play myself in an RPG because I am myself in real life and sometimes I get bored of being just myself and I want to play a character, be someone else for a change.

Kudos to you again sir for supporting the idea that we can play a main Campaign with a protagonist that is not a human. This can work if the game is structured in a more episodic manner, as you and I have both posted ideas about and supported on this thread (for anyone who hasn't read the previous 5 pages).

Modifié par Tiby4u, 18 janvier 2013 - 06:23 .


#2527
DoodlyDangus

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Let me play as a Quarian or Turian, please. I love those races, full stop.

#2528
karushna5

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billywaffles wrote...

But that is part of bioware's job, to give a non-human character dialogue options according to his race, mores and lore. A krogan should be nearly always "hostile" while talking to council races and a salarian should always have quick and intelligent ideas on how to solve situations, asari being more charismatic, etc. That is for the RPG part.

For combat, I see you haven't tried MP. Each race has its own flavor and believe me it is a big difference in how they fight. Have you seen the asari with their biotic dash? Hell it would be sweet to play one for a SP campaign! And krogan with their melee and hardness, better suited for close combat.

Well, maybe I went off-topic with this, but what I mean is that it is possible and it is FUN playing as other races, believe me. The RPG part requires work from bioware, but that is what they do best, creating good characters.


No see, you are asking them to pay so much time and effort when as much as it would be a bonus feature would be way too difficult with little pay off as overall most players will not be more likely to come to the game nor pay 120 dollars for it that would make it worthwile as a business. They want to give a great game, but so many races for so little pay out would be not feasible, this isn't an EA thing, this is the fact it took bioware years upon years to do Dragon age Origins, with hardly any real diffrance in the races but culture, add inn all the ones people want from Mass Effect which is way more than 3 than many people who buy the games will be long over them before there is a new game and likely bioware will find such a game very financially unfeasible.

I did play multiplayer, due to the readiness fiasco, but i only log in my games because I can be on the forums. MP it works BECause there is practically no diffrance in the races what so ever than a crunch way. I abhored MP as it had no plot, no playstyle, just kill em kill em over and over. My definition of a very boring game, and actually would stress me out in a way video games always calmed me down. Glad others liked it, but it had no versatality which is why it works in MP but not in SP.

Yes they make great characters but you can't expect them to put so much effort in something that will give them any pay out. I actually think many would not enjoy the different races if they played them out. I imagine outcry when their salarian can't romance anyone but the asari. Or when their Drell adores the hanar. So much work for Bioware, with no payoff is not what they do. They will give you a great cast of characters, a human protagonist you can do whatever you want with, an interactive story with great combat and choices.

#2529
IXxBossxXI

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id like a GOOD mmo spin off and META to continue development. they would be fine as one hit wonders, we dont need a series of mmos or battlefield style mass effect fpses lol. as for the original mass effect im not too picky but i think a reboot/prequel would be kinda dumb... we have the comics and books and etc for that. thats usually a last resort for people who milked the story to the max and didnt think out a proper way to start it off with the first version.

either continue the galaxy from where shep left off with a new character or tell the story from a different galaxy or something. either way we NEED a more diverse race selection and more diverse character types like multiplayer. weve all seen how movements and abilities on mp characters worked out (fairly good and balanced contingent to the single player) so give us the option to characters with more unique styles of movement and travel lol

#2530
ajaxbr

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I want the story moved forward. (NO PREQUEL, re: George Lucas) I want a deep story and deeper gameplay. Make a story aimed at Adults, yet fun enough for young adults. Real decisions that impact your play style and story. A smaller more personal story.

click here and you can read what people have posted on this very subject:
http://social.biowar.../index/15120970

#2531
force_echo

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I was more talking about playing as a Prothean, or even an unnamed race before that, but yeah, I guess the other races are cool too. Still don't see a sequel as being a viable option after ME3's ending.

Also, I think an RTS is a great idea. It could be like Halo Wars. It would be awesome ordering elcor tanks or Hammerheads or Makos to destroy enemy fortifications. N7 soldiers as special units, all kinds of upgrades and stuff. There could also be a Space component, I could see myself saving up money from victories to get a Dreadnought, take out some Reaper capitals, use fighters, maybe an experimental craft like the Normandy. Great stuff.

As for the FPS, it could be part quicktime, flashy biotic powers and cool moves, it could be potentially different from every other FPS out there.

#2532
Ectosage

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 Simple list of what I would like to see from a "Mass Effect 4"

1. Not called "Mass Effect 4," even though I want the game to take place after Mass Effect 3, changing the name to, "Mass Effect _GameSpecificNameHere_" would be much nicer.

2. Not a Prequal. A prequal to me is the biggist possible insult to anyone who likes, or liked any of your games. Yes, you could get to look back at interesting points, but don't you want to look forward not back? I want to see whats gonig to happen next, not see how something happend, when I already know the outcome. Also, the technology used in the Mass Effect universe would of course, have to be a fraction of what it is now, and not something more interesting.

3. Chose your race, sex, class. I would love that the very first thing you chose isn't male or female, its Human, Turian, Quarian, Salarian, Krogan, so on & so forth. This would of course, be followed by the ability to customize your male, or female of any of these races the same way you can customize a human. After that, of course you should still be able to chose your class.

4. Chose your ship, eventually. I want you to start with a specific ship, not the same ship that everyone gets, but maybe one based on a mixture of your race, backstory, or maybe even something to do with your class. After a while, I would like to see it expand, to the point where you equire more ships, maybe selling off old ships to afford new ones, or even ending up being a ship barron. 

5. Exploration of the Galaxy. In Mass Effect 3, this was almost completly missing, were as I feel that in Mass Effect 1, this almost went too far, with the Mako.
   Resources/Minerals: I would like you to be able to scan each planet, but have a more engaging mini game, maybe instead of seeing resources on the right, simply have a height map show up on the planet. Maybe this would only display where you launch a drone, then you launch a proper recovery drone to actually gather any good materials that you see from your AOE height map scan. Yes, this would ret-con the ease at which the Normandy Scanned, but you could argue that the Normandy had far more advanced scanning equipment that most, if not all civilian ships.
   Visiting random planets: In Mass Effect 2, every now and again you would run into that small planet with a few corridors to shoot down, or even an interesting station that had been overun by something. I want that back, but with even more variety, mind you, not procedurally generated, but just more things to find and do that would require you to leave your ship.
  Hub zones: I personally adore & love large cities in games, single player or multiplayer. In Mass Effect 1, you got the feeling the Citadel was HUGE, it took time to get from place to place, maybe this was also because of the long elivator rides, but either way, it gave it scale. In the next games things seemed to shrink down, they still had a great asthetic, but I felt like I could get a mental map of the entire place in a few minutes. I want hubs that I can get lost in, turn a corner & see something go down, and then help the local authorities deal with it, or maybe join in. I also want more than just one or two hub zones, I would like 3-4. Think, Omega, The Citadel, and Illium, aswell as others. Also, think that if you have more than one ship, you could dock yours at different hubs, and if you want to switch you would actually have to travel to the different hub. This would work to make the world seem like its always there, and not as if your ships magically follow you around.

6. Still diolog driven. Like the previous Mass Effect games, I believe the main focus of the game should be diolog and stories, not combat, or even exploration. There should of course be great exploration and combat, but that shouldn't be the only reason people pick up the game. This might seem like a no brainer, but very clearly things have begun to change in the Mass Effect serise. I personally felt that with the removal of many neutral options, and an apparently minimized number of dialog options, the game has started to fall away from one of the main things that brought me, and I'm sure allot of others in.

7. Speaking of story, have little to no relation to the previous games. Even though I want the game to take place after the events of the previous games. I think it should not constantly be calling back to it, therefore I belive it should be places a fair amount of time after the original games. The only mention to Shepard should be that he/she is a legand, almost forgotten, and the same should be said for their team-mates. The plot of this new game should be epic, should involve politics, and corruption, but maybe not quite on the same scale as the possible end of all sentient organic life.

Modifié par Ectosage, 19 janvier 2013 - 05:30 .


#2533
Estone

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I think it would be cool to set ME4 in another galaxy. I'm thinking a secret project during the events of ME3 to send an ark ship containing representatives of all the races through an unstable wormhole. This way we can have new races, worlds, and weapons, but without losing the old races from the first trilogy. Additionally, this new galaxy could be somwhere which hasn't had a Reaper solution implemented yet, but does have continuing conflict. So instead of the player dealing with the aftermath of a Reaper solution like Shepard did, they are dealing with the raw problem, having seen firsthand where it can lead.

#2534
EpicBoot2daFace

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No prequel.

#2535
CARL_DF90

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SECONDED!

#2536
force_echo

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Ectosage wrote...

 Simple list of what I would like to see from a "Mass Effect 4"

1. Not called "Mass Effect 4," even though I want the game to take place after Mass Effect 3, changing the name to, "Mass Effect _GameSpecificNameHere_" would be much nicer.

2. Not a Prequal. A prequal to me is the biggist possible insult to anyone who likes, or liked any of your games. Yes, you could get to look back at interesting points, but don't you want to look forward not back? I want to see whats gonig to happen next, not see how something happend, when I already know the outcome. Also, the technology used in the Mass Effect universe would of course, have to be a fraction of what it is now, and not something more interesting.

3. Chose your race, sex, class. I would love that the very first thing you chose isn't male or female, its Human, Turian, Quarian, Salarian, Krogan, so on & so forth. This would of course, be followed by the ability to customize your male, or female of any of these races the same way you can customize a human. After that, of course you should still be able to chose your class.

4. Chose your ship, eventually. I want you to start with a specific ship, not the same ship that everyone gets, but maybe one based on a mixture of your race, backstory, or maybe even something to do with your class. After a while, I would like to see it expand, to the point where you equire more ships, maybe selling off old ships to afford new ones, or even ending up being a ship barron. 

5. Exploration of the Galaxy. In Mass Effect 3, this was almost completly missing, were as I feel that in Mass Effect 1, this almost went too far, with the Mako.
   Resources/Minerals: I would like you to be able to scan each planet, but have a more engaging mini game, maybe instead of seeing resources on the right, simply have a height map show up on the planet. Maybe this would only display where you launch a drone, then you launch a proper recovery drone to actually gather any good materials that you see from your AOE height map scan. Yes, this would ret-con the ease at which the Normandy Scanned, but you could argue that the Normandy had far more advanced scanning equipment that most, if not all civilian ships.
   Visiting random planets: In Mass Effect 2, every now and again you would run into that small planet with a few corridors to shoot down, or even an interesting station that had been overun by something. I want that back, but with even more variety, mind you, not procedurally generated, but just more things to find and do that would require you to leave your ship.
  Hub zones: I personally adore & love large cities in games, single player or multiplayer. In Mass Effect 1, you got the feeling the Citadel was HUGE, it took time to get from place to place, maybe this was also because of the long elivator rides, but either way, it gave it scale. In the next games things seemed to shrink down, they still had a great asthetic, but I felt like I could get a mental map of the entire place in a few minutes. I want hubs that I can get lost in, turn a corner & see something go down, and then help the local authorities deal with it, or maybe join in. I also want more than just one or two hub zones, I would like 3-4. Think, Omega, The Citadel, and Illium, aswell as others. Also, think that if you have more than one ship, you could dock yours at different hubs, and if you want to switch you would actually have to travel to the different hub. This would work to make the world seem like its always there, and not as if your ships magically follow you around.

6. Still diolog driven. Like the previous Mass Effect games, I believe the main focus of the game should be diolog and stories, not combat, or even exploration. There should of course be great exploration and combat, but that shouldn't be the only reason people pick up the game. This might seem like a no brainer, but very clearly things have begun to change in the Mass Effect serise. I personally felt that with the removal of many neutral options, and an apparently minimized number of dialog options, the game has started to fall away from one of the main things that brought me, and I'm sure allot of others in.

7. Speaking of story, have little to no relation to the previous games. Even though I want the game to take place after the events of the previous games. I think it should not constantly be calling back to it, therefore I belive it should be places a fair amount of time after the original games. The only mention to Shepard should be that he/she is a legand, almost forgotten, and the same should be said for their team-mates. The plot of this new game should be epic, should involve politics, and corruption, but maybe not quite on the same scale as the possible end of all sentient organic life.

1. I agree.

2. You don't know what has already happened if it's set far enough back. One of the first cycles perhaps, it would be a whole new galaxy, with none of the same characters, species, anything.

3. Agree

4. Eh. Having qualms about this one. Having one ship lets you identify with that ship. The Normandy is like a symbol of Mass Effect, that IS Shepard's ship.

5. I don't really care for the return of resources and minerals. The latter two points were in ME3 though.

6. Agree

7. Agree

#2537
james1976

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Really I would hope for something after the ME3. Decades later. This way you could use the current races but involved in a new conflict. We might have brought the races together in the 3rd game but that doesn't mean things couldn't have degenerated years down the road. But the conflict wouldn't have to do with the Reapers. Inter-species conflicts, politicial underhandedness, etc. Another trilogy with a new main character for the lead in the story....but not against the Reapers. Leave that for Shepard's story.

#2538
SpeshMeh

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I've been reading a lot about the need to play other races for the lead. This seems to be a topic of debate and has split many, some wanting to chose a different species for their lead character whilst some want to stick to the human driven lead (though quite a few don't want a Officer/Shepard type). While i believe both could be done, even though it would take a lot of effort and writing to bring them to a standard, in terms of engaging lead character, that would please fans, i wish to throw a new idea into the mix.

What about being able to control squadmates in story driven situations?

I'm thinking that being able to take control of other characters without it taking the story away from the human perspective would act as a achievable compromise. I'll use a few examples of how it could have been used in the previous games.

1. ME1 Virmire - Ashley/Kaiden's Final Stand
One of the biggest moments in the ME franchise, what if you could control both strike teams. You start as Shepard's team as they lead a sneak attack into the cloning facility, taking out key strategic points as you go. Once you make it to the rendezvous point you switch perspective to the squadmate you charged with assisting Kirrahe's distraction team having Kirrahe and another salarian as temporary squadmates as you charge, your attack made easier or harder depending on how shepard did earlier. Then after shepard make the heartbreaking decision and fights Saren, you have a last hurrah with your doomed squadmate (add tragic music whilst you fight) the nuke going off with your squadmate sending one last poignant message to shepard.

2. ME2 Suicide Mission - Squad Leaders
This one would be heavily linked to the combat roles you could assign squadmates (I want to see more of this in ME4 too) and lets you have more choice in who you want to control. You start off as shepard as he leads his team throughout the collector base. It would then switch through an in play cutscenes (im thinking shepard checks in on Fire Team and switches to their leader, panning out behind them at the end of transmission) to your chosen squad leader as you see his teams progression into the collector base, being able to take the heat off the other team by hitting key points. This would happen again for the second part of the assault, all strung together seamlessly through in play cutscene transitions (I dont know what they would call it but they did a bit of that in ME3 which i liked a lot). Then as shepard makes his way to the reaper larva and initially takes it out your chosen squadmate would take charge of the squadmates left to hold the position in a sort of horde mode battle as you struggle to keep everyone alive till shepards done. This would add difficulty to keeping all your squadmates alive over just having key story requirements met, mix it up a bit. Then when shepards done its up to your guy to lead everyone in a sprint back to the normandy (or you could control the guy you chose to escort the captured crew back but who likes escorts?), cutscene you squadmate holding onto the door watching shepards teams sprint towards the ship and having your guy pulling shepard to safety or watching him fall. Long explanation but would have this be a suicide mission thats a real ironman run, no saves, more risk, more exciting/frustrating that befits a suicide mission.

3. ME3 Battle of London - Battle Assets/Key Characters
This would make the battle assets more valuable as you take control of some of your favorite characters as temporary squadmates/leaders with certain assets boosting their combat options and allies on the field.
You'd start off as Anderson securing a landing site for Shepards ship. Then as you begin you assault through reaper ranks your perspective shifts to key players capturing key points to assist with shepards progression. I include controlling Wrex/Wreave (Love Wrex, such a loveable badass) with Grunt (If he survives) as squadmate as your brawl your way past brutes and ravagers, Kirrahe and his salarians taking on husks and cerberus agents, Jack and her students fighting back Banshees, Anderson and his team taking on Maruaders and cannibals, etc. The more successful they are the less enemies Shepards team have to deal with on their way to the final assault. These guys would be assisted by certain assets and events ie. if the genophage is cured the krogans high spirits boosts their attack capabilities, you get more salarian squadmates if you went with sabotage and Kirrahe if he survives etc. The assets would contribute to easing the strain on another high stakes ironman mission.

Other Mentions
ME2 - Archangels Base Defense
ME2 - Zaeed's Pursuit of Vido
ME2 - Talis team on Haestrom
ME3 - Garrus's Defence on Menae
ME3 - Anderson escaping with shepard
ME3 - Bailey, Thane/Kirrahe, Ashley/Kaiden's defence of Council
ME3 - Grunt leading Aralakh company.

You get where i'm going with this. You could use character and species options to drive the story whilst centering back to the human lead. It also lets you try many characters/species in one playthrough.

So... what do you think? Sorry as well. I tend to do long posts :)

#2539
jdecker

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I would like to see a sequel, I like sequels !!Posted Image

#2540
jdecker

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Tiby4u wrote...

billywaffles wrote...

karushna5 wrote...

Revenant24 wrote...

I can't play a game where I can't relate to my avatar on the most basic levels, meaning I can't even enjoy playing as a female or a slightly altered human, like a dwarf or an elf. I love what I am too much to try something different, even in a world where it doesn't even matter.

BTW No offense, but an ME3 RTS and FPS are horrible ideas.


It is awesome you can be happy with who you are, but I wouldn't necessarily say that others are unhappy  with themselves because they want that content, but I know many people who are similiar. Many of them also feel the same way against magic as well. Which I understand. As for other races, I don't think they will work due to the vast story diffrances in a game. much differant than elves/humans/dwarves. Asari are all female, Salarians don't fall for anyone but asari, even each other, Quarians and their suits(if they are even an option if you sided with the Geth) It has to be human, not to mention these races have certain perspectives and a player controlled one would make for some strange storylines. I imagine a Salarian making a lewd comment to a human, or a drell to tell a hanar to stop the explicative politeness already. On top of all that, with the different molds, Voice acting, writing in explainable plot holes... it has to be a human.


But that is part of bioware's job, to give a non-human character dialogue options according to his race, mores and lore. A krogan should be nearly always "hostile" while talking to council races and a salarian should always have quick and intelligent ideas on how to solve situations, asari being more charismatic, etc. That is for the RPG part.

For combat, I see you haven't tried MP. Each race has its own flavor and believe me it is a big difference in how they fight. Have you seen the asari with their biotic dash? Hell it would be sweet to play one for a SP campaign! And krogan with their melee and hardness, better suited for close combat.

Well, maybe I went off-topic with this, but what I mean is that it is possible and it is FUN playing as other races, believe me. The RPG part requires work from bioware, but that is what they do best, creating good characters.



I agree with having a protagonist different than a human, not as the only main character but at least as an option for single-player.
I just want to say something to everyone that thinks "I want to play a human protagonist and nothing else or I'm not buying the game!". You people know that RPG stands for Role Playing Game, right? I, personally, find it quite boring to try and play myself in an RPG because I am myself in real life and sometimes I get bored of being just myself and I want to play a character, be someone else for a change.

Kudos to you again sir for supporting the idea that we can play a main Campaign with a protagonist that is not a human. This can work if the game is structured in a more episodic manner, as you and I have both posted ideas about and supported on this thread (for anyone who hasn't read the previous 5 pages).

like Skyrim Posted Image

#2541
SpeshMeh

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Ectosage wrote...
 
1. Not called "Mass Effect 4," even though I want the game to take place after Mass Effect 3, changing the name to, "Mass Effect _GameSpecificNameHere_" would be much nicer.


I would prefer to keep it in there but i like having game specific title to go with it in a way you could use that title as a shorthand. That way would can still keep the franchise recognisable, seperating it from the previous trilogy and avoid making it look like an off shoot or filler title (*cough* Call of Duty *cought* Assasins Creed). I'm looking to "The Elder Scrolls V - Skyrim" as a good example.

Ectosage wrote...

2. Not a Prequal. A prequal to me is the biggist possible insult to anyone who likes, or liked any of your games. Yes, you could get to look back at interesting points, but don't you want to look forward not back? I want to see whats gonig to happen next, not see how something happend, when I already know the outcome. Also, the technology used in the Mass Effect universe would of course, have to be a fraction of what it is now, and not something more interesting.


I agree going back would limit if not eradicate human participation in the universe by going backwards, if they stick with the canon, and constrict the reason for exploration if they went for particular events. I would prefer if they covered that in the multiplayer to which i have mentioned in previouse posts here and a little bit here.

Ectosage wrote...

3. Chose your race, sex, class. I would love that the very first thing you chose isn't male or female, its Human, Turian, Quarian, Salarian, Krogan, so on & so forth. This would of course, be followed by the ability to customize your male, or female of any of these races the same way you can customize a human. After that, of course you should still be able to chose your class.


See post ^above^ for my view on this. But definate yes on deeper character customisation for both lead character and squadmates.

Ectosage wrote...

4. Chose your ship, eventually. I want you to start with a specific ship, not the same ship that everyone gets, but maybe one based on a mixture of your race, backstory, or maybe even something to do with your class. After a while, I would like to see it expand, to the point where you equire more ships, maybe selling off old ships to afford new ones, or even ending up being a ship barron.


Not just ship purchase but ship customisation and upgrading with weapons, shields, boosts as well as recruiting npc crew that boost your ships stats. Ships need to contribute more in terms of gameplay to what is a space exploration game. Give me ship battles that would work as a mix between StarWars: Battlefront 2 Space battles and Assasins Creed 3's ship battles, both were done very well and could carry into multiplayer gametypes. I know i've said this before in previous posts but this would really stand out and be a huge sell for the multiplayer and not just another COD/battlefield style battlemaps.

Ectosage wrote...

5. Exploration of the Galaxy. In Mass Effect 3, this was almost completly missing, were as I feel that in Mass Effect 1, this almost went too far, with the Mako.
   Resources/Minerals: I would like you to be able to scan each planet, but have a more engaging mini game, maybe instead of seeing resources on the right, simply have a height map show up on the planet. Maybe this would only display where you launch a drone, then you launch a proper recovery drone to actually gather any good materials that you see from your AOE height map scan. Yes, this would ret-con the ease at which the Normandy Scanned, but you could argue that the Normandy had far more advanced scanning equipment that most, if not all civilian ships.
   Visiting random planets: In Mass Effect 2, every now and again you would run into that small planet with a few corridors to shoot down, or even an interesting station that had been overun by something. I want that back, but with even more variety, mind you, not procedurally generated, but just more things to find and do that would require you to leave your ship.
  Hub zones: I personally adore & love large cities in games, single player or multiplayer. In Mass Effect 1, you got the feeling the Citadel was HUGE, it took time to get from place to place, maybe this was also because of the long elivator rides, but either way, it gave it scale. In the next games things seemed to shrink down, they still had a great asthetic, but I felt like I could get a mental map of the entire place in a few minutes. I want hubs that I can get lost in, turn a corner & see something go down, and then help the local authorities deal with it, or maybe join in. I also want more than just one or two hub zones, I would like 3-4. Think, Omega, The Citadel, and Illium, aswell as others. Also, think that if you have more than one ship, you could dock yours at different hubs, and if you want to switch you would actually have to travel to the different hub. This would work to make the world seem like its always there, and not as if your ships magically follow you around.


Good shout on these. Definate things that need a return to the fore of the franchise especially the hub zones. Give us a big Citadel to explore with many vendors full of different wares, conversation events, mission triggers, etc. I wann explore the big environments not just look at them through the well done, expansive backgrounds. Expand the exploration to space itself with ship encounters, space missions, etc. I covered my ideas on planet exploration here as well, think Lylat Wars/Halo's Banshee.

Ectosage wrote...

6. Still diolog driven. Like the previous Mass Effect games, I believe the main focus of the game should be diolog and stories, not combat, or even exploration. There should of course be great exploration and combat, but that shouldn't be the only reason people pick up the game. This might seem like a no brainer, but very clearly things have begun to change in the Mass Effect serise. I personally felt that with the removal of many neutral options, and an apparently minimized number of dialog options, the game has started to fall away from one of the main things that brought me, and I'm sure allot of others in.


Once again i refer to this post (I'm to lazy to retype my ideas sorry ;P)
Defiantely agree with you as well, the dialogue and story options was what drew us to the franchise in the previous trilogy so i would like to see it expanded, make the conversations more two sided.
Mission Briefings and Debriefs before the mission launch like in ME2's Suicide Mission and ME1's Council Meetings. Maybe having a handler with your lead going over the mission details choosing your squad in a more cinematic way over the static squad selection menu.

Ectosage wrote...

7. Speaking of story, have little to no relation to the previous games. Even though I want the game to take place after the events of the previous games. I think it should not constantly be calling back to it, therefore I belive it should be places a fair amount of time after the original games. The only mention to Shepard should be that he/she is a legand, almost forgotten, and the same should be said for their team-mates. The plot of this new game should be epic, should involve politics, and corruption, but maybe not quite on the same scale as the possible end of all sentient organic life.


This would be the only idea i have reservations on. I still think there's part of the universe's canon from that trilogy that is worth carrying over, maybe beacuse im still attached to some of the characters and storylines. I dont want them to be afraid of having to deal with the infamous ending. Im not saying spend the entire game going over it but to mention that the ending happend and now the galaxy is in a period of change.
I add my thoughts from this post and this one. (Again, lots of links, i really apologise)

I would agree that shepard should become a legend that the events of ME3's finale are known only to the players who played it, the rest of the galaxy would have to speculate and gossip over what happened.
As for the squadmates, would like to see them a little bit older, a little bit wiser and very much affected by what happened. Give them the ending/prologue that the fans wanted in ME3 by doing it in the way that these characters are passing on the story to the next generation of heroes and adventurers.

Love the story idea involving more political struggles rather than "End of the world at the hands of an ancient race" thing. I want polictical fall out conflict, GALACTIC CIVIL WAR!! that ends with huge change in the social and political environment. I posted an idea about this here (*sigh* sorry everyone, trying to avoid this post taking a whole page)

Okay thats it im done for now. Just wanted to respond to a decent post full of good ideas. Cant wait to hear more from everyone.

#2542
BillyBrinks2

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No prequel, you'd just be spending millions of dollars to effectively fill in details in a story arc we're all already familiar with. I'd welcome a novelized prequel for around 15 bucks, but a full length game prequel had better have some damn good ideas in it to make it worth it.

Set the game X number of years/decades/centuries after the ending of ME3. I don't care about the plot, I trust you guys to stay true to all the lore (you're one of the only companies that actually seems to be composed of gaming nerds, so that helps), so I'll leave you to that part.

The only thing I'm determined to see is the continuation of the tradition of carrying over savegames. In the case of ME4, in my vision, at least, it would function this way:

Nobody knows or cares what the plot is going to be, but wherever and whenever you start, the rest of the story up to that point (at least the part you played - it could be fun to get to fill in a big time gap of lore) is persistent. The galaxy that you left behind in ME3 is persistent. The Shepard that you, the player, created is persistent in the memories of those around you.

For example, one idea I had that made me very happy was (just a generalized example, obviously you could make this system as complex as you wanted) that if you went full Paragon throughout the trilogy, Shepard would be remembered as a hero. If you were Renegade, most people would buy into a sort of cultural mythos (or even cult of personality) around Shepard, but as you explored the galaxy you'd overhear random conversations of maybe History professors or just history nerds, who argue with their friends and pull out bits of information from your savegames. Like "If Shepard's so great then explain what happened to all those people on Virmire! You chalk that whole thing up to coincidence?! I have it on good authority..." And so on. You'd only hear it in bits and pieces as you walked by them, but it'd be really, really fun and gratifying.

Modifié par BillyBrinks2, 19 janvier 2013 - 11:04 .


#2543
Renmiri1

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Make ME3 having been a bad dream and keep milking the Reaper threat for 5 more games, all like ME1 or ME 2. Shepard can retire with his / her LI but leave Garrus or someone from the old crew. NOT EDI, unless she loses the cameltoe

#2544
Ender Ghost

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My one suggestion is to get Chris l'Etoile back and to fix the Geth.

#2545
Renmiri1

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Ender Ghost wrote...

My one suggestion is to get Chris l'Etoile back and to fix the Geth.


And fix Thane and EDI!

#2546
The_Other_M

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Set it so far pasted ME1-3's timeline that it renders those endings moot.

The only thing I'd expect to see in ME4 are mask-less Quarians, the Geth and/or some other Synthetics going about un-repressed by galactic society, and a statue of Shepard on Earth.

Though I do hope that BioWare actually tries to evolves their antagonists beyond "space-zombies" and Indoctrination.

#2547
Sneaky Monkey

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I'm definitely with the group that doesn't want Mass Effect 4 to be a Prequel. I just wouldn't enjoy it as much due to the fact that we already know what will happen in the game. Even if it's just in the Codex, we already know what happened in the major events in the past of the Mass Effect world, so those stories have already been told. I'd much rather have a story that's still untold, especially with the future created by whatever decision Sheppard made in either people's saves or which one Bioware would consider "canon".

#2548
Rasofe

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karushna5 wrote...

billywaffles wrote...

But that is part of bioware's job, to give a non-human character dialogue options according to his race, mores and lore. A krogan should be nearly always "hostile" while talking to council races and a salarian should always have quick and intelligent ideas on how to solve situations, asari being more charismatic, etc. That is for the RPG part.

For combat, I see you haven't tried MP. Each race has its own flavor and believe me it is a big difference in how they fight. Have you seen the asari with their biotic dash? Hell it would be sweet to play one for a SP campaign! And krogan with their melee and hardness, better suited for close combat.

Well, maybe I went off-topic with this, but what I mean is that it is possible and it is FUN playing as other races, believe me. The RPG part requires work from bioware, but that is what they do best, creating good characters.


No see, you are asking them to pay so much time and effort when as much as it would be a bonus feature would be way too difficult with little pay off as overall most players will not be more likely to come to the game nor pay 120 dollars for it that would make it worthwile as a business. They want to give a great game, but so many races for so little pay out would be not feasible, this isn't an EA thing, this is the fact it took bioware years upon years to do Dragon age Origins, with hardly any real diffrance in the races but culture, add inn all the ones people want from Mass Effect which is way more than 3 than many people who buy the games will be long over them before there is a new game and likely bioware will find such a game very financially unfeasible.

I did play multiplayer, due to the readiness fiasco, but i only log in my games because I can be on the forums. MP it works BECause there is practically no diffrance in the races what so ever than a crunch way. I abhored MP as it had no plot, no playstyle, just kill em kill em over and over. My definition of a very boring game, and actually would stress me out in a way video games always calmed me down. Glad others liked it, but it had no versatality which is why it works in MP but not in SP.

Yes they make great characters but you can't expect them to put so much effort in something that will give them any pay out. I actually think many would not enjoy the different races if they played them out. I imagine outcry when their salarian can't romance anyone but the asari. Or when their Drell adores the hanar. So much work for Bioware, with no payoff is not what they do. They will give you a great cast of characters, a human protagonist you can do whatever you want with, an interactive story with great combat and choices.


I don't understand. After nearly 5 years of experiencing Mass Effect, going through all the codex entries and reading up on each race and their beliefs, ways and ambitions...
... you can't imagine THAT being the cornerstone of the game?
ME4 shouldn't have other races as an "additional feature". It should be the core idea of the game. It is the logical evolution from the Shepard Trilogy, to be able to chose not only name, backstory, appearance, gender and class, but also race and alignment.
For what it's worth, it isn't that hard to imagine. Make ME4 about a Council Spectre after the Shepard Trilogy with full customisation etc and instead of their home-team being just Anderson and Udina like in ME1, but a whole variety of possible home-teams. Other than that you're still working for the Council.

Or are you? Imagine ME4 as a full-free-roam RPG. You start as a spectre your chosen race working for your chosen people and the council and with a ship to match, but then you can go completely free and go rogue or whatever. ME4 doesn't need an obvious plot, like the trilogy was. It can have a very subtle background story, and when you figure out what it is, you can try to finish the game, or do other things.

My point is, ME4 should be a free-roam rpg and any race should be available. As for those of you who can't relate to non-humans I'm almost certain, judging from the MP, you're a minority.

#2549
force_echo

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Also, wow. I'm a newbie to the forums, but I didn't realize that people were still pissed off about the endings. That's crazy, it's been like, months.

#2550
Renmiri1

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force_echo wrote...

Also, wow. I'm a newbie to the forums, but I didn't realize that people were still pissed off about the endings. That's crazy, it's been like, months.


Hell hath no fury like a gamer scorned :P

I'm joking but I think BW's attitude has a lot to do with the way the anger never subsides. Just recently they locked a thread on IT and banned people for discussing it. All those heavy handed moves kinda make people's anger come back all over again. Heck I'm angry about the IT thread and I never posted there!