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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#2551
Rick Lewis

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Some people might not like my suggestion but here it goes.

A prequel trilogy of games set about 1000 years in the past, possibly told by an old asari matriarch detailing the rise of the Rachni threat, the Krogan Rebellions, and the First Contact War with Humanity. The first game will detail the Rachni War and the player can make their custom character from either the Asari, Salarians, and Krogans. For the sake of series continuity, Turians won't be available until the next game.

Space Exploration from Mass Effect 1 would return along with vehicle sections and puzzle mini games. Perhaps even have a few missions that you'll be able to pilot a small fighter class space craft. The game would still be an RPG with at least two story arcs. Renegade and Paragon choices would be maintained. Maybe a good end and a bad end for those more devious folks. As before, certain actions and their consequences can be imported into the next game.

Multiplayer in which you can actually play as the Rachni swarms. Rachni players can turn into more powerful strains as they earn kills.

The look of the game would be darker and more scary. Weapons and Armor would look more primitive as well. There wouldn't be thermal clips, but heat sink upgrades to keep your weapon from overheating too much. Powers such as sabotage and damping can still completely overload your characters abilities and powers if you're not careful. Perhaps give the uplifted Krogan players some sort of vicious looking Bow and Arrows as an option. Be cool if the Krogans look more "savage". The games true ending is the defeat of the Rachni with custom player decisions that will be carried over. The bad ending in which you let the Rachni win will not be.

Second game will follow a few hundred years later. Krogan and Asari players can be imported. Salarian players will need to start over because of that particular aliens short life span. Players can also begin playing as the Turians. Their would be three stories to be told that would be deep and emotional depending on the race chosen. For example, the Krogan players would face some tough choices as their leaders begin an aggressive campaign of colonization.

Lastly, the third game would allow players to have access to more alien characters (including humans) and still have the option to import major decisions and actions from the previous games along with their Asari and Krogan characters. The political climate of the galaxy is still heated over the end of the Krogan Rebellions and the discovery of humanity isn't helping things. Players will encounter Saren and the Illusive Man, setting the stage for Mass Effect 1.

Might write this as a fanfiction...

Modifié par Rick Lewis, 20 janvier 2013 - 05:04 .


#2552
EvilTreeEntertainment

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Rick Lewis wrote...

Some people might not like my suggestion but here it goes.

A prequel trilogy of games set about 1000 years in the past, possibly told by an old asari matriarch detailing the rise of the Rachni threat, the Krogan Rebellions, and the First Contact War with Humanity. The first game will detail the Rachni War and the player can make their custom character from either the Asari, Salarians, and Krogans. For the sake of series continuity, Turians won't be available until the next game.

Space Exploration from Mass Effect 1 would return along with vehicle sections and puzzle mini games. Perhaps even have a few missions that you'll be able to pilot a small fighter class space craft. The game would still be an RPG with at least two story arcs. Renegade and Paragon choices would be maintained. Maybe a good end and a bad end for those more devious folks. As before, certain actions and their consequences can be imported into the next game.

Multiplayer in which you can actually play as the Rachni swarms. Rachni players can turn into more powerful strains as they earn kills.

The look of the game would be darker and more scary. Weapons and Armor would look more primitive as well. There wouldn't be thermal clips, but heat sink upgrades to keep your weapon from overheating too much. Powers such as sabotage and damping can still completely overload your characters abilities and powers if you're not careful. Perhaps give the uplifted Krogan players some sort of vicious looking Bow and Arrows as an option. Be cool if the Krogans look more "savage". The games true ending is the defeat of the Rachni with custom player decisions that will be carried over. The bad ending in which you let the Rachni win will not be.

Second game will follow a few hundred years later. Krogan and Asari players can be imported. Salarian players will need to start over because of that particular aliens short life span. Players can also begin playing as the Turians. Their would be three stories to be told that would be deep and emotional depending on the race chosen. For example, the Krogan players would face some tough choices as their leaders begin an aggressive campaign of colonization.

Lastly, the third game would allow players to have access to more alien characters (including humans) and still have the option to import major decisions and actions from the previous games along with their Asari and Krogan characters. The political climate of the galaxy is still heated over the end of the Krogan Rebellions and the discovery of humanity isn't helping things. Players will encounter Saren and the Illusive Man, setting the stage for Mass Effect 1.

Might write this as a fanfiction...


This. I like this. :D
Although, Saren, more so TIM, as encounterables.. I'm not so sure about.

#2553
Hulluliini

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EvilTreeEntertainment wrote...

Rick Lewis wrote...

Some people might not like my suggestion but here it goes.

A prequel trilogy of games set about 1000 years in the past, possibly told by an old asari matriarch detailing the rise of the Rachni threat, the Krogan Rebellions, and the First Contact War with Humanity. The first game will detail the Rachni War and the player can make their custom character from either the Asari, Salarians, and Krogans. For the sake of series continuity, Turians won't be available until the next game.

Space Exploration from Mass Effect 1 would return along with vehicle sections and puzzle mini games. Perhaps even have a few missions that you'll be able to pilot a small fighter class space craft. The game would still be an RPG with at least two story arcs. Renegade and Paragon choices would be maintained. Maybe a good end and a bad end for those more devious folks. As before, certain actions and their consequences can be imported into the next game.

Multiplayer in which you can actually play as the Rachni swarms. Rachni players can turn into more powerful strains as they earn kills.

The look of the game would be darker and more scary. Weapons and Armor would look more primitive as well. There wouldn't be thermal clips, but heat sink upgrades to keep your weapon from overheating too much. Powers such as sabotage and damping can still completely overload your characters abilities and powers if you're not careful. Perhaps give the uplifted Krogan players some sort of vicious looking Bow and Arrows as an option. Be cool if the Krogans look more "savage". The games true ending is the defeat of the Rachni with custom player decisions that will be carried over. The bad ending in which you let the Rachni win will not be.

Second game will follow a few hundred years later. Krogan and Asari players can be imported. Salarian players will need to start over because of that particular aliens short life span. Players can also begin playing as the Turians. Their would be three stories to be told that would be deep and emotional depending on the race chosen. For example, the Krogan players would face some tough choices as their leaders begin an aggressive campaign of colonization.

Lastly, the third game would allow players to have access to more alien characters (including humans) and still have the option to import major decisions and actions from the previous games along with their Asari and Krogan characters. The political climate of the galaxy is still heated over the end of the Krogan Rebellions and the discovery of humanity isn't helping things. Players will encounter Saren and the Illusive Man, setting the stage for Mass Effect 1.

Might write this as a fanfiction...


This. I like this. :D
Although, Saren, more so TIM, as encounterables.. I'm not so sure about.


OMG YES. Let us dive into history and nostalgia and try to forget about the ending :D Seriously, this would be amazing. I always wanted to know more about the historical events and I liked fighting against rachni. And krogan. 

#2554
maurice tali zorah

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if we can play as a qaurian i would be happy but i understand if the make it more spicies but i really want to play as a qaurian

#2555
billywaffles

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@Tiby4u Thanks dude I stick to the idea that a new saga being episodic with different characters races as different POVs would be awesome. And not another alliance soldier, please. Sometimes it looks like some people here only want a remake of the current trilogy...

@Rick Lewis Your are not alone dude. I would love to see a prequel taking place in those events too.

@karushna5 It's ok if you don't like other races, nothing wrong with that. But understand that I, as a fan, want to ask bioware to do something fun that will make me enjoy, not something "profitable". What I mean is that this is not about finance, but just saying what you like and what you don't.

@maurice I want to play as a quarian too :)

@SpeshMeh I liked your idea of a game in which you can control different NPCs in important moments of the story. I would like it even for non-important moments too, like for example missions that the NPC has to do something that is none of the protagonist business.

Also missed this post of yours: (OT)

SpeshMeh wrote...

This last ones just for fun. I was a fan of any snes game that had its soundtrack done by Tim Follin. I found his music quirky, lively and beautiful all at the same time. Here's a few examples:
Plok - Beach , Plok - Creepy Crag , Plok - Intro
... yes there all for the same game but i played this for hours as a child just because of the soundtrack. Look the guy up and you'll find a heap of nostalgic musical gold.


Yeeeah SupraDarky has an awesome youtube channel. I was also a snes kid and loved the music of my games. This is one I will never forget from Megaman X (sigma stage)

Modifié par billywaffles, 20 janvier 2013 - 02:20 .


#2556
SpeshMeh

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^^^^ Nice shout on that track <3:O<3, almost forgot about the soundtrack to the megaman games, mainly because i was just amazed by how awesome the games were. Even the sports games had some musical quality too ie...
Super Tennis, Super Soccer, etc
Not to mention the legend of a game that is the Donkey Kong Country Franchise!

But i'm going off on a tangent here, thanks for the feedback mate. I see where your going, taking charge of the character for their "loyalty" type mission would add greater perspective and attachment for the player. The only downside to my idea is if it is overused or the player is allowed to change characters at will it would take away the importance of the lead character from the storyline and game all together.

Though i hear a lot of support for episodic adventures. Not too sure myself if it would work on its own with an rpg format, too many seperate stories breaking up character development. Maybe you could mix it up with the first half of ME1. Use the seperate story missions to introduce each squadmate and how they join your team, combining the character control switch i mentioned before to keep your lead involved with the individual stories. Kinda like Final Fantasy 13.

Thoughts?

#2557
FistOfSyn

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A new ME game set after the reaper invasion

WIth a lot more RPG cuztomisation rather than just shooting

#2558
Zombiedude101

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Implying that Bioware listen to their fans anymore, now that they've sold their soul to the EA Devil.

TBH there isn't a lot you can viably do after the events of ME3 anyway, because the aftereffects heavily differ (aparrently, anyway). Doing a prequel would be awkward, too.

Modifié par Zombiedude101, 20 janvier 2013 - 05:58 .


#2559
maurice tali zorah

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Zombiedude101 wrote...

Implying that Bioware listen to their fans anymore, now that they've sold their soul to the EA Devil.

TBH there isn't a lot you can viably do after the events of ME3 anyway, because the aftereffects heavily differ (aparrently, anyway). Doing a prequel would be awkward, too.


wel i stil hope that they listen to people like i really hope being able to play as a qaurian in campain

#2560
SquintShepard

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The main character could be Shepard's grandson/daughter with whoever you dated on ME3 :P

#2561
GSandSDS

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Hmm, a game taking place in a different galaxy like Andromeda (maybe with a character from our Milky Way who stranded there and wants to find a way home) may be not a bad idea after all. You would have a complete new galaxy to explore that is (and that's important!) completely uneffected by the happenings in ME 1 to 3. No reapers that are roaming the galaxy and no galaxy that has been affected by the possible "synthesis ending" (maybe except the hero himself). The creators of the game are completely free to chosse how many ties to the Milky Way they want to built into the game.

#2562
Groszek

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BioWare has created amazing universe but they don't have the balls to explore it.
We can write here whatever we want, but at the end we will get the same simplest of all possible solutions (again).

The best idea I've found so far:

Shadowwot wrote...
For story and what not, use completely new characters, maybe a new galaxy, change the focus from saving the universe to something - maybe make the new hero a Han Solo type character on the run from the Alliance or something.  Increased choice and consequence.


Modifié par metronom.pl, 21 janvier 2013 - 09:02 .


#2563
Tiby4u

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Hulluliini wrote...

EvilTreeEntertainment wrote...

Rick Lewis wrote...

Some people might not like my suggestion but here it goes.

A prequel trilogy of games set about 1000 years in the past, possibly told by an old asari matriarch detailing the rise of the Rachni threat, the Krogan Rebellions, and the First Contact War with Humanity. The first game will detail the Rachni War and the player can make their custom character from either the Asari, Salarians, and Krogans. For the sake of series continuity, Turians won't be available until the next game.

Space Exploration from Mass Effect 1 would return along with vehicle sections and puzzle mini games. Perhaps even have a few missions that you'll be able to pilot a small fighter class space craft. The game would still be an RPG with at least two story arcs. Renegade and Paragon choices would be maintained. Maybe a good end and a bad end for those more devious folks. As before, certain actions and their consequences can be imported into the next game.

Multiplayer in which you can actually play as the Rachni swarms. Rachni players can turn into more powerful strains as they earn kills.

The look of the game would be darker and more scary. Weapons and Armor would look more primitive as well. There wouldn't be thermal clips, but heat sink upgrades to keep your weapon from overheating too much. Powers such as sabotage and damping can still completely overload your characters abilities and powers if you're not careful. Perhaps give the uplifted Krogan players some sort of vicious looking Bow and Arrows as an option. Be cool if the Krogans look more "savage". The games true ending is the defeat of the Rachni with custom player decisions that will be carried over. The bad ending in which you let the Rachni win will not be.

Second game will follow a few hundred years later. Krogan and Asari players can be imported. Salarian players will need to start over because of that particular aliens short life span. Players can also begin playing as the Turians. Their would be three stories to be told that would be deep and emotional depending on the race chosen. For example, the Krogan players would face some tough choices as their leaders begin an aggressive campaign of colonization.

Lastly, the third game would allow players to have access to more alien characters (including humans) and still have the option to import major decisions and actions from the previous games along with their Asari and Krogan characters. The political climate of the galaxy is still heated over the end of the Krogan Rebellions and the discovery of humanity isn't helping things. Players will encounter Saren and the Illusive Man, setting the stage for Mass Effect 1.

Might write this as a fanfiction...


This. I like this. :D
Although, Saren, more so TIM, as encounterables.. I'm not so sure about.


OMG YES. Let us dive into history and nostalgia and try to forget about the ending :D Seriously, this would be amazing. I always wanted to know more about the historical events and I liked fighting against rachni. And krogan. 



I support this idea. It sounds amazing and well thought out, plus it would have great replay value. The only possible issue I can think of is making the different stories really different, not DA:O style were only the origin, culture and some character interactions are different.
Other than that it sounds really good with potential. Maybe even have the option for people who played an asari since the first game become a Spectre in the third. Maybe we'll even get the chance to understand Spectres better, have to make some tough decisions like the ones Tela Vasir had to make.
Maybe in the second game if we play as Turians we can have the chance to become a Spectre, not necessarily the first turian spectre just a turian spectre. Or we could refuse becoming a spectre and choose a vigilante or mercenary affiliation.

Again, great ideas, I would love them. @Rick Lewis Sir you have just received +100 Reputation points from me.

Modifié par Tiby4u, 21 janvier 2013 - 06:03 .


#2564
Guest_10110001110100_*

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How about this:

Squad-based co-op. Player 1 makes the decisions, but the other players have a pared-down dialogue wheel which basically just has "agree" or "disagree" options in the style of paragon/renegade interrupts, and a few choices to make during the course of the game where they are separated from the group. Joining in as a party member in someone else's game gains you XP and currency for your own single-player, having others join your single-player has the obvious benefits of team play. If you decide not to play online, the AI party members agree, disagree or stay silent depending on their alignment and can be controlled with a point and command system similar to ME2 & 3.

Story wise, the game is another trilogy set around the same time as the Mass effect trilogy, beginning slightly before, and ending shortly after. You play as a veteran of the first contact / morning war / Krogan rebellions trying to eke out a living as a mercenary/smuggler but after discovering what was in your cargo destined for the collectors things get interesting... The Terserus sphere allows you to temporarily activate and use inert mass effect relays, granting access to areas of the galaxy officially unknown by the council races, where you have to work in the shadows to destroy a force massing for an invasion..

The mission structure is largely sandbox. There are a large number of hubs, and different stores and missions become available depending on your standing with the various factions you play off each other. The blue suns, eclipse, blood pack, Cerberus, Salarian STG, Alliance etc all have jobs they need doing that they'd prefer be kept off the books for one reason or the other and are prepared to pay well for your services, which is a good thing because ships and armour isn't cheap. As the game progresses you gain access to better ships, weapons and armour by either buying or prying them from the cold, dead hands of a variety of alien species. Everything drops loot. If you shoot a Krogan with a cool gun YOU GET THAT GUN. You (or your squad) can equip it, or you can sell it to get better stuff. Some equipment is only available if you are in cahoots with them (Eg- Biotic amps from Noveria management, Cloaked interceptor from Cerberus etc) Ships, weapons and armour are modular and customizable with some restrictions (Hahne-Kedar tech incompatible with Cirrus foundation etc)

The main story of part one plays out independent of what we've already seen. A horde of semi-synthetic creatures are building an army on the far side of a dark relay. They have had contact with both the Geth and the Collectors. You are the only one who can get there to find out what they're up to and stop them. This takes place from 1 year before the events of eden prime to Sovereign's first appearance. Part one also lays the groundwork for part 2 and 3.

Part 2 deals largely with a conspiracy to take control of the galactic economy. Cerberus? Reapers? Shadow broker? Tune in to find out :D Your role here is to try to undermine the alliances that are being brokered that will choke the galaxy if left unfettered. Use your cunning, charm and where necessary (or unnecessary, you renegade, you) violence to keep the galactic economy from stagnating and uncovering the villain behind it. These events take place from just before Sovereign's attack on the Citadel (opening scene) to shortly after the replacement of the Shadow Broker.

Part 3 deals mainly with the effects of Indoctrination. Your team, well tested and battle-hardened by now are absorbed into the war effort as an 'N7' spec ops team. The primary enemy in part 1 were shown to have some measure of resistance to Reaper control, which is how they survived after their cycle was harvested. You travel through the dark relay to try to retrieve what you can to understand what's going on. The lab work and the only working prototype of an anti-indoctrination device is later stolen! OH NO! You must race against time to track down the thieves, retrieve the device and put down the rogue specter who now threatens the galaxy. These events take place from Shepard's trial in absentia on Khar'Shan (and the first wave of the Reaper invasion) to 3 months after the Starchild incident.

As always, your reception, abilities, available stores, weapons and armour depend largely on your standing with the many factions, some of which are in accord, but only on a few points.

Ships are piloted manually, with a mini-game for re-entry and landing (computer assisted)
Hubs are many, persistent, and change according to your actions
Loot is plentiful and varied
LOTS of planets to explore. Different gravity and weather conditions affect difficulty of landing mini-game.
Action is much in the vein of ME3 multiplayer
Even "fetch" quests involve (at the least) taking off, finding a planet, landing, shooting at and/or talking to someone/thing and coming back
Optional grind quests (personally, I like them in a game that's rich on atmosphere, but hate to HAVE to do them. Red dead redemption is a good example of this done well)
Customizable ships, weapons and armour. Things take damage which costs credits to repair.
MINIMUM cameos by established Mass effect characters and scenes. Seriously. Less is more.

#2565
SpeshMeh

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10110001110100's post above is one of the best plot ideas i have seen on this thread, well done sir... madam... binary person. Its access to the many factions and how it eventually ties those allegiances into its plotline.
Good shout on weapon drops, i wouldn't go as far as having weapon drops every time you killed an enemy (having loads of the same weapon ruined my inventory in ME1) unless you go with loads of different weapon types *cough* Borderlands 2. Dropping mods and weapon parts on you claimed that gun would be nicer, having lots of ways to customize and boost your gun with combinations of upgrades, visual styling and gadgets that add equipped abilities (i.e. Fire rounds, heat Scanners, hardlight bayonets, etc)
I would add ship encounters as it could work well with your plot. If you are on good terms with the faction that ship would trade rare goods only found on ships, if your not you have to prepare for battle. You could add the choices of hailing the ship, negotiate or just plain loot it like the renegade pirates you are.
Once again really good stuff i see here. I still am a supporter of a post ME3 Trilogy but i would be very happy playing your vision for the next games. Well done.

#2566
EvilTreeEntertainment

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I second SpeshMeh's post about 10110001110100's post.
:P

#2567
BattyCoda

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I would like to see the game go back in time to humanity bravely entering their first Mass Relay, their first romp through the galaxy, and eventual tangle with the Turians. But there are many places it can go from here. There is a future without Reapers (well, for those of us who chose to destroy them). There are the Asari being the first in this cycle to reach the Citadel, not to mention the Rachni War and the Krogan Rebellion, and many other events before humanity even built the pyramids on Earth. What did the Turian Primarch say? 15,000 years of civilization? The galaxy is a very large and very old place. There are many things that can be done out there in the spirit of the franchise. 

#2568
keybladeknight2

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it would be amazing to see the child of male or female shephard and who u fallen in love with Lira,Taile,Ashly who ever it would be amazing to play as shepherds kid growing and joining the alliance

#2569
karushna5

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Rasofe wrote...

I don't understand. After nearly 5 years of experiencing Mass Effect, going through all the codex entries and reading up on each race and their beliefs, ways and ambitions...
... you can't imagine THAT being the cornerstone of the game?
ME4 shouldn't have other races as an "additional feature". It should be the core idea of the game. It is the logical evolution from the Shepard Trilogy, to be able to chose not only name, backstory, appearance, gender and class, but also race and alignment.
For what it's worth, it isn't that hard to imagine. Make ME4 about a Council Spectre after the Shepard Trilogy with full customisation etc and instead of their home-team being just Anderson and Udina like in ME1, but a whole variety of possible home-teams. Other than that you're still working for the Council.

Or are you? Imagine ME4 as a full-free-roam RPG. You start as a spectre your chosen race working for your chosen people and the council and with a ship to match, but then you can go completely free and go rogue or whatever. ME4 doesn't need an obvious plot, like the trilogy was. It can have a very subtle background story, and when you figure out what it is, you can try to finish the game, or do other things.

My point is, ME4 should be a free-roam rpg and any race should be available. As for those of you who can't relate to non-humans I'm almost certain, judging from the MP, you're a minority.


Actually, no it is not part of the trilogy to choose your race, and as cool as that might be from those who thought I would not enjoy it. I would, very much love to play other races, quarian or Turian being one of them. I would say making it free roam would give you what you want. But as long as you are willing to have little to no plot than yes, a free roam rpg, will allow them to do multiple races. On the most part, bioware does not do Free roam because much of what they are famous for you cannot do.

Compare it to Skyrim, where the NPCs had no personality and no one really reacted story or otherwise to your character. There are quests you can do or not do, and there is basically no plot, with romances that are as empty as anything. It had its fun, a great game, but Bioware is known for plot and depth of characters, which is impossible in a free roam. Multiplayer is an example of this, race with no diffrance than looks and a couple abilities. I think for SP though they just can't manage many races and have an intricate plot, especially the wide diffrance of personalities. I don't want people to think I am against wanting these features, I would love them. I am just giving my thoughts on why they won't have them.

#2570
maurice tali zorah

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if i can play as a qaurian in the campain im happy

#2571
AlcatorSK

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Hi there, just finished ME3 yesterday.

I don't have many ideas for what should be the next game in ME universe, but I have opinion on what WOULDN'T work:

-1.
Making a prequel would be extremely difficult canon-wise -- either the player cannot change anything they already know will happen, in which case "Why bother", or they can change things (such as saving Protheans or whatever), in which case there will be a serious backlash against retconning.

-2.
Making a sequel in Milky Way is also problematic, because there are 2 main groups of endings of ME3 (the Red/Blue/Green ones are one group, and the "No-Crucible" being the second group), which are significantly separate in terms of When do the consequences show up; The Destroy/Control/Synthesis ones seem to preserve evolved civilization(s) pretty much immediately, while the "No-Crucible" one results in an evolution of a completely new civilization(s) millenia later. So, canon-wise, this is a problem (do we date the next game as "ME3 + 50 years", or as "ME3 + 40.000 years") -- player will protest against technological advancement or the lack thereof.

-3.
Making a sequel in a different galaxy is no less problematic, because either the two galaxies (Milky Way and the new one, lets call it Andromeda) are connected, in which case people will ask why Reapers/Starchild focused only on Milky Way, or on the other hand there can be no movement between them, in which case players will ask "Why are there no references to past events in Milky way?".

-4.
Making a parallel storyline is just a variation of Prequel -- because every parallel storyline is pretty much a prequel to the ending of ME3. If I know how the end of the game plays out, why should I emotionally invest in characters which I either know won't make it, or alternatively will make it?

=============================================

Before the next section, I feel the need to scream at BioWare for grabbing the "Michael Bay's sandals of stupidity" and wearing them for too long despite knowing they are cursed! People, for god's sake, the lesson is there and you should have known about it!
What are "MB's SoS" ?
Michael Bay's Sandals of Stupidity are a cursed item which drives Michael Bay to rely solely on "Size and Scale" as means of upping the ante. When you go through M.Bay's past movies, you can see that he has written himself into a corner by making the threats bigger and bigger until there is nothing bigger that could be the next threat, so that his next blockbuster could be bigger than the previous one. He's already threatened to ruin the planet once in Armageddon, and then he actually ruined the planet in 2012, so what's next?
Similarly, BioWare has started Mass Effect with 1 reaper, but by ME3, we have tens of thousands of them assaulting the entire Milky Way. The only thing BIGGER is the known Universe. You cannot wage personalized war on this scale!
This may be suitable for games like StarCraft, where you are controlling hundreds of soldiers and are throwing entire fleets against planets like Char or Tarsonis, but not for a squad-based tactical combat and deeply personal story.

Therefore, whatever you try to do next, put your feet on the ground and try something on smaller scale, and use other tools to upping the ante.

=================================================================

What could theoretically work as a sequel while avoiding the pitfalls mentioned above:

1.
New World scenario
- A dimensional rift (which I'd personally prefer to be accidental, rather than intentional) allows/forces a military vessel to pass through and brings them into the above-mentioned "Andromeda" galaxy (i.e., outside known Reaper zone).
- Cut off from the rest of their fleet, they need to survive in a completely alien environment.
- Possible main plots:
- a) Trying to return back to Milky Way (looking for answers to "how the rift was opened and how could we replicate it")
- B) Surviving against the locals who are hostile (nicely contained within 1 star system)

2.
Postapocalyptic scenario:
- Whatever happened in the Reaper War, a relatively small population has been hidden in underground complex as sort of "life capsule", similar to Fallout plot, and must now survive without help from outside (Terminus system or some such, with disabled Mass Relays). Again the advantage of contained space.
- Possible main plots:
- a) Indigenous threat (thresher maws becoming too aggresive?)
- B) Fight for survival with diminishing resources

Modifié par AlcatorSK, 22 janvier 2013 - 04:48 .


#2572
JanakiLotus

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Make the MP(you know they're going to MP in the new one) beta accessible.

#2573
Aprudena Gist

Aprudena Gist
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 Dont ruin the series with yet another game mass effect 3 was bad enough anymore and you will just kill the brand

#2574
Sheridan31

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Ideas for ME:
Fan Pack Idea

I came to like the extended cut, also i like the fan art. It completes everything IMO. Can´t we (Fans and Bioware) do a joint venture? A synthesis of ideas in a DLC?

I suggest merging bioware and fan ideas in a Fan DLC

- Add blue little baby fan art pictures for all endings where you had a relationsship with the characters
- Add a reuinen scence of shepard and company if Destroy Shepard lives occures
- Add a win Ending if Refuse is choosen and EMS > a lot
- Add MEHEM Fan Ending, if you do X
e.g. X could be: Doing a mind-protecting side mission, to immunize against Indoctrination, so that the child becomes a dream and he hits the buttom himselve. (Any Ending?)
OR
a conversation option during the child dreams
OR EMS
OR...

Continue Mass Effect 4 in the future, by telling the story of a ship escaping from the mass relay explosions.

(a small fleet with all beloved species in a new galaxy), or choose a universal ending to continue from there.
Or use something where we don´t know the ending.

Other idea: Make the ending IT / a dream and the choices made become Shepards personality. Use the Child of Shepard for ME4. Let us import the charakteristics of old shepard, as a blueprint. -> Genetic offspring with the species due to the romantic companion using ME savegames.

Make ME4 more dialoge based

Nice to have:
Give us PvP.

#2575
karushna5

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AlcatorSK wrote...

Hi there, just finished ME3 yesterday.

I don't have many ideas for what should be the next game in ME universe, but I have opinion on what WOULDN'T work:

-1.
Making a prequel would be extremely difficult canon-wise -- either the player cannot change anything they already know will happen, in which case "Why bother", or they can change things (such as saving Protheans or whatever), in which case there will be a serious backlash against retconning.

-2.
Making a sequel in Milky Way is also problematic, because there are 2 main groups of endings of ME3 (the Red/Blue/Green ones are one group, and the "No-Crucible" being the second group), which are significantly separate in terms of When do the consequences show up; The Destroy/Control/Synthesis ones seem to preserve evolved civilization(s) pretty much immediately, while the "No-Crucible" one results in an evolution of a completely new civilization(s) millenia later. So, canon-wise, this is a problem (do we date the next game as "ME3 + 50 years", or as "ME3 + 40.000 years") -- player will protest against technological advancement or the lack thereof.

-3.
Making a sequel in a different galaxy is no less problematic, because either the two galaxies (Milky Way and the new one, lets call it Andromeda) are connected, in which case people will ask why Reapers/Starchild focused only on Milky Way, or on the other hand there can be no movement between them, in which case players will ask "Why are there no references to past events in Milky way?".

-4.
Making a parallel storyline is just a variation of Prequel -- because every parallel storyline is pretty much a prequel to the ending of ME3. If I know how the end of the game plays out, why should I emotionally invest in characters which I either know won't make it, or alternatively will make it?

=============================================

Before the next section, I feel the need to scream at BioWare for grabbing the "Michael Bay's sandals of stupidity" and wearing them for too long despite knowing they are cursed! People, for god's sake, the lesson is there and you should have known about it!
What are "MB's SoS" ?
Michael Bay's Sandals of Stupidity are a cursed item which drives Michael Bay to rely solely on "Size and Scale" as means of upping the ante. When you go through M.Bay's past movies, you can see that he has written himself into a corner by making the threats bigger and bigger until there is nothing bigger that could be the next threat, so that his next blockbuster could be bigger than the previous one. He's already threatened to ruin the planet once in Armageddon, and then he actually ruined the planet in 2012, so what's next?
Similarly, BioWare has started Mass Effect with 1 reaper, but by ME3, we have tens of thousands of them assaulting the entire Milky Way. The only thing BIGGER is the known Universe. You cannot wage personalized war on this scale!
This may be suitable for games like StarCraft, where you are controlling hundreds of soldiers and are throwing entire fleets against planets like Char or Tarsonis, but not for a squad-based tactical combat and deeply personal story.

Therefore, whatever you try to do next, put your feet on the ground and try something on smaller scale, and use other tools to upping the ante.

=================================================================

What could theoretically work as a sequel while avoiding the pitfalls mentioned above:

1.
New World scenario
- A dimensional rift (which I'd personally prefer to be accidental, rather than intentional) allows/forces a military vessel to pass through and brings them into the above-mentioned "Andromeda" galaxy (i.e., outside known Reaper zone).
- Cut off from the rest of their fleet, they need to survive in a completely alien environment.
- Possible main plots:
- a) Trying to return back to Milky Way (looking for answers to "how the rift was opened and how could we replicate it")
- B) Surviving against the locals who are hostile (nicely contained within 1 star system)

2.
Postapocalyptic scenario:
- Whatever happened in the Reaper War, a relatively small population has been hidden in underground complex as sort of "life capsule", similar to Fallout plot, and must now survive without help from outside (Terminus system or some such, with disabled Mass Relays). Again the advantage of contained space.
- Possible main plots:
- a) Indigenous threat (thresher maws becoming too aggresive?)
- B) Fight for survival with diminishing resources




Great ideas!

1 is definitely an issue, unless you wanted another galaxy.

2 is very true, although I think they will basically say the refuse option is what you can't import, which I know they did in another game, basically if you refused than the outcomes make it impossible to continue

3People might get upset that the world they love so much is not available, and a new one but it will certaqinly solve some issues

4. Could not say it better, a parrellell story line would force our hand much more than a prequel in my opinion, and the devs did say there would be a very seperate story from Shepard.

To be fair, they haven't grabbed it yet. Bioware has so far just told the story that they said they would tell back in 1 about the reaper invasion. If this time they fight a classic planet destroyer, than they grabbed them...maybe. They might just deal with another alien threat, just as big, or very different.

1) I loved Voyager, but I worry fans might say they ripped it off, and they are saying they are trying to stay away from the military angle.

2) Fallout was also a great game, a fantastic one, but very open world, which is not Bioware's style, still it would be great counting resources, and having a more desperate attitude, although even Fall Out had more of a threat than just survive, maybe they were put there for some reason?

Personally, I would love a plot with some sort of disease being the main threat. All races across the galaxy, except humans, will be falling sick to a virus, that has been unleashed by something that has been discovered in space. All the others are in an uprage and think humans are to blame in a cerberus coup again, when in fact it has more to do with the fact that something is hidden in their genes that make them carriers.