Casey Hudson wants to hear fan's ideas on a new mass effect game
#2601
Posté 25 janvier 2013 - 01:29
Mass Effect Anniversary - to do ME1 up in current game engine and graphics - a chance for bioware to really pretty it up. Not necessarily change the content or voice acting.
Someone recently suggested they re-release the trilogy as one game as opposed to 3, all with ME3 (or better) engine and graphics - the only problems with this being the cost, the time to do it, and the fact that everyone already has the trilogy. Why have the same game twice.
#2602
Posté 25 janvier 2013 - 04:31
I am one of the people that liked all of Mass Effect 3, even the ending though I found that the extended ending sorted out some of the questions I thought weren't answered in the original ending.
When I think the next Mass Effect game should start.
So the next Mass effect game should take place 150 years after Mass effect 3, because you can explore the Galaxy in disarray from the reaper attack. You could see a newer conflict starting among other races and among the same races to. Slavers are running wild with most of the military destroyed in the war against the Reapers.
Canon endings that would make sense for New Mass Effect game
I think that the two Canon endings that would make sense is Destroy ending: were races are trying to band together but their are almost as many slavers as their are military personnel after the war with the reapers and now they have more free rain to do as they please. But their is an enemy that lies in dormant beneath the oceans of far away worlds near the outskirts of the galaxy. The Control ending were the reapers become allies to the races of the galaxy and help build new cities on worlds that were ravaged by them. Space pirates and slavers have little to no free rain because the reapers have the galaxy under supervision, but their is something going on, something sinister that lurks on the outskirts of the galaxy, Reaper forces and organic races witch go into these area's are never heard from or seen again.
What characters should the player play as
I think it would be awesome to play as the Asari race as the daughter of Liara and whatever Shepard you play as (Female or Male) Or if you haven't romanced Liara then she is the daughter of Liara and somebody else I don't Bioware has a creative mind for that. But I think a lot of people might be disappointed in this decision but I think it fits the mass effect world quite well actually because a lot of Liara fans want to see little blue babies.
Who should be the enemy of the Next Mass Effect game
I think Slavers, Pirates, Remnant Cerberus now called Cyrus which are Cerberus sodiers who still believe the Ideologies of the Illusive Man and now with a new leader who knows what damage they can do now, the Yahg because most of the forces that were quarantining the planet are wiped out by the reapers yet the Yahg are untouched because they were to primitive but hidden secretly is an armada of ships being prepared to begin the Yahg expansion of the galaxy, Then a new enemy which is now introduced at the beginning of the game are a group called the path of righteousness which consist of Hanar, Drell, Krogan, Asari, Turians, Batarians, Vorcha, Human, Salarian and Yahg. Their plan is not yet known but their is a hint of an evil plot to revive the fallen reapers with a power that has not been seen yet to the galaxy, they were the ones that armed the Yahg with the Armada, what will happen to the galaxy if this evil is awakened again?
Characterization
I liked the face characterization in the mass effect series but what would be cool is a full body customization which would be very cool, so you can look like a hot Asari walking around the new mass effect galaxy and kick ass at the same time.
Combat System
Just beautiful love the way the Combat system works don't change it
power wheel
I loved the Biotic power wheel but please just give us more powers to use that would be awesome
classes
Keep all the original classes except add one more extra class like an Assassin class or something
Extra Things to say
What I would say is, the Next Mass Effect game should have a lot more exploration on worlds half destroyed or fully destroyed. Thats it for know to tired to think If any body likes this Idea but want to switch it around a bit then please be my guest it will be awesome to see if you guys like this or not. I also want to know if you guy's would like this New Mass Effect to allow you to have two players to play coop on campaign mode.
#2603
Posté 25 janvier 2013 - 06:24
For the record, my answer is don't touch it. Let the IP go as there's to much bad weight in it now.
#2604
Posté 25 janvier 2013 - 09:11
2. Adjustable FOV for regular play, from 65 - 120. You can easily manipulate FOV back to a set area for cutscenes.
3. The same way that Mass Effect was largely based on H.P. Lovecraft, base the next Mass Effect on some other thought provoking author or work.
4. Realistic romantic relationships: the LI could fall out of love with you through no fault of your own. Perhaps make them cheat on you under certain conditions. Maybe they don't fall for you just for selecting the correct dialogue options in the first place. Maybe they have their own heroic moment.
5. Don't make the player's character the sole savior of the galaxy. Show us how our teammates and other people in the galaxy are also heroes. Let us create moments where we're cheering for someone else in our squad saving the day.
6. High resolution textures for the PC.
7. Combat that is more dynamic, varied, and deeper. Allow us to disarm enemies and use their weapons. Non-lethal takedowns. Use enemies as shields. More destructible environments. More intelligent squadmates. Deeper combo system. Separate the commands for sprinting, taking cover, and interacting.
8. Large scale battles. Explosions. Lots and lots of explosions.
9. Armor customization equal to weapon customization.
10. Lots of rewarding exploration.
#2605
Posté 25 janvier 2013 - 12:26
@Nightdragon:1)Taking the way they handled TOR into consideration I can't see Bioware delivering a unique MMO experience that would do Mass Effect justice and I certainly can't see them following in EvE's footsteps because it goes against EA's way of doing business.Slashice wrote...
Nightdragon8 wrote...
Kem wrote...
Hm,ok,here's my feedback:
1.No prequel and no MMO.Ever.
2.More RPG,less BS.
3.Palaven,Thessia,Illium,Kahje and Earth should be in the game,not as rubble but in the form of "friendly" hubs that you can explore,do business with,take missions from etc.
4.Bring back planetary exploration but instead of the Mako give us something like the Hammerhead.
5.The prologue/tutorial of the game should take us through the events that "made" our character.ME:T equivalent =Learning to shoot on Earth from your gang/your father teaching you how to shoot on Mindoir/Using tactics to survive Akuze/Surviving the "Skyllian Blitz" etc.6.New playable race in addition to humans.7.I'd like to start small and work my way up so give me a rust bucket instead of the best ship in the entire galaxy and some "toilet duty" as my first assignment.
8.Loot,more ways to make money and more ways to spend money.9.Take.Your.Damn.Time.
1.) I agree no prequel, I wouldn't mind a MMO based on the mass effect universe, no cannon or anything,if anything do something like EvEonline does. Tho if they wanna do a FPS based on the last battle or battles of the reapers as a "side game" then I think I could go for that.
2) I think you mean less auto Dialoge?
3) sure
4) not this debate again..... it would be better if they do both...
5) meh that sounds more like something should make for a flash game not a full game...
6) agree
7) umm... no unless you are going to make it completely sandbox there is really no point in doing that imo
8) again unless they go sandbox I dont think it will happen
9) wont happen... EA overlords want games out fast so they can sell them.
Have to agree with the last point. Ever noticed how the quality of Mass Effect games dropped (now I'm talking about story not visuals and combat stuff) since EA gained more and more influence? I don't know if anyone played Need for Speed Shift 1 and 2, they're not bad games but they're way too arcade and not a big deal. It's made by Slightly Mad Studios who's now free of EA and look at they upcoming game: Project CARS is frickin amazing so far!!!! Because they now have time and I bet their game will be a top selling game in par with RFactor 2.
Same goes to the Dead Space franchise. Don't get me wrong, DS2 was amazing but nowhere near the atmosphere of the first game and as far as I see DS3 will be rather a casual shooting game with some horror elements not an actual horror game. Someone should really shake of the.... the.... bosses at EA. Casual players may can provide quite an amount of money in short terms but long terms only the true fans will remain and if you can't satisfy them... well, EA won't be the first publisher who'll go down in the history...
In regards to a prequel,I don't want one because I'm against the very concept of a prequel.A story like ME's should go forward IMO because there is a lot of questions that still need answers.In any case,a sequel could handle events in the past just fine through different plot mechanics (eg. a prothean VR room that has events from the past in it's library that you can experience as if you were actually there,an ancient machine that can look around the curveture of the universe giving you the opportunity to see events in the past/future etc.)
2)That's one of my issues,yes, but not the only one.By more RPG,less BS I mean that I want ME to sink further in the RPG genre and less in the "actiony cluster [censored]" genre that RPGs are gravitating to these days.ME 1 was the only game in the series that I can call a RPG without feeling that I'm lying to myself while the other two games I can only describe as pseudo-RPGs.The combat has certainly improved with each game but the rest of the elements that make an RPG an RPG have been severally watered down.
Basically what I want is less auto-dialogue,more powers,more customization,at LEAST another playable race and [for them to bring back] specialisations.That's the bare minimum,if you want I can elaborate further.
4)I'm not "debating" anything.I just stated my preference.A hovercraft is much more versatile then a tank and it would be IMO a much better candidate for planetary exploration.The only way I see them both being in is if the Mako 2.0 would get an assault role (because it has better armor plating and more firepower) and the Hammerhead 2.0 would get the scout/exploration role because it's much faster and can handle a lot more variation in terrain.
5)I have no idea what you're talking about.Have you played Fallout 3 or Assasins Creed 3?Fallout 3 begins with your character being born (literally) and then let's you define him throughout his childhood.Imagine if ME 1let you do the same thing instead of just giving you some options in text.
I'll give you an example of this based on FO3's model:-You are born on earth and you live the life of an orphan.The game starts off with you on the streets scavenging for food.At some point you have to choose between becoming a thug or banding together with other kids in the same situation as you and live an honest life.Option A) gives you Renegade points and AP points to your combat powers/traits plus a mission to kill/steal from a shop owner while option
-Next you see your character joining the Military and being sent to Luna for basic training.Depending on how you handle your training you will get Para/Reng points and the option to choose a class.
-A few years later the alliance leadership gives you the chance to choose your next assignment.Two options are available:A)Elysium,security duty,B)Akuze,exploration.Regardless of which assignments you choose you will not get Para/Reng until you finish your job.These missions will give you the opportunity to further define your character'spsychological background and how npcs will treat him/her for the rest of the game.
^IMO being involved in character development through actual gameplay is way better then you just getting 3 options in text.It's much more personal.
7)Um....what?That's absurd to say the least.Why would ME need to be a sandbox game so you could have a military ranking system?Wait...I'm getting a call from Major Alenko.He says the plot handles that kind of thing.
8)Again with the sandbox thing...Jeez...Do you need a sandbox game to have a gambling system?No (ME1).Do you need a sandbox game so you can sell items?No(ME1).Do you need a sandbox game to turn resources that you find/mine into fuel,items or upgrades?Of course not.You just need an RPG game...which ME2 & ME3 clearly are not.
9)The EA "Overlords" as you call them run a business so they obviously aren't making games for the fun of it.Also,the gaming community isn't well know for their patience with anticipated games such as GTA,HL or ME for that matter.We as the consumers should make our needs heard and they as the developers should try to meet our expectations as best as they can.If they don't you punish them with your wallet.Simple principle.
I don't think we'll get rid of plagues like "day one dlcs" anytime soon but we can at least make them take their time by not banging like morons on the table for "more and NOW".
#2606
Posté 25 janvier 2013 - 03:30
Please.
#2607
Posté 25 janvier 2013 - 05:19
Move away from the military background and into the more lawless side of the galaxy. Instead of a navy ship, what about travelling around in a pirate ship or a merc ship? That'd add a new dimension to the morality system, too.
I think the scale of the villain should be dialled down compared to the Reapers. No threats to the universe - just maybe a really tough enemy fleet or something like that. I know every RPG makes you suspend disbelief (i.e. the world is being destroyed, so pay full price at shops and wander around), but it'd be cool not to have to do that for once in a game.
#2608
Posté 25 janvier 2013 - 05:25
Still never saw a decent apology....
#2609
Posté 26 janvier 2013 - 11:19
It is just amazing that after all these years, and having completed all games I still have that feeling of chills down my spine. From the moment you make the decision to save the council or not the scenes that follow are heart wrenching, because some will die, no matter what you do - the scene halfway through the fight with Saren when you see the Alliance (calvary - yes!!!
Prequel - Sequel, I really don't know where to go from here with Mass Effect. I'm fine with a new "hero" and new adventures. I just would like to see that kind of storytelling from ME1 put into it. Gameplay is much improved over the course of ME2 and ME3, ME3 was perfect for me as far as combat goes, however that does not mean we need to remove the RPG elements. I want to "role-play" and make decisions, big ones, little ones (ya know - who lives, who dies, what faction to side with, and yes, I want to play forever in the eiditor to "pretty up" my Shepard). I don't want strict parameters that all lead me down the exact same path. My paragon does not make the same decisions as my renegade. That is replayability there. I think you know all this, whether you choose to listen to any of this and actually make this a new great game is up to you.
#2610
Posté 27 janvier 2013 - 01:07
I've been a loyal fan of the series and bought everything released so far, but I don't think I could get into anything except a sequel of some sort. The majority of fans seem to agree with me more or less on this point. If nothing else, consider your bottom line....
#2611
Posté 27 janvier 2013 - 04:41
#2612
Posté 27 janvier 2013 - 02:35
As a united galaxy, let us explore / battle, nearbor galaxys using super mass effects in the center of the galaxys.
#2613
Posté 27 janvier 2013 - 03:47
- I would prefer a sequel. While it would be interesting to play through the Rachni Wars and the First Contact War, the story should move forward. Let's see what happens as a result of the choices we made. Perhaps make the previous conflicts a part of the multiplayer or even as part of a quest where a character is telling you their experiences of that conflict and play as them as they narrate.
- Story-driven
- Exploration - we only see a small portion of the galaxy. What else is out there? New planets, aliens, etc...
- Ability to play as different races. Each race is going to have a different perspective, let's explore that.
- Suicide mission - don't copy and paste it from ME2, but that is type of Mission I would like to see more of. It was intense, the ability to pick squad mates for certain groups, and most importantly it was a lot of fun
- Multiplayer, this has surprising been a lot of fun. Only gotten into it the last few weeks (still noobing it up), but I'm enjoying it.
- Don't go the MMO route
- Cameos from original trilogy squadmates/characters - this could work out depending on when ME4 takes place. Not sure I want them to return as squadmates. As much as I love Tali and Garrus, lets get us some new characters.
- More chats with Chakwas. Loved sitting back and enjoying some drinks while chatting it up with Chakwas. Would like some more of the ability to get together with squad, drink, play poker, chat it up, etc
- Customization - change not only what your gear looks like, but the ship as well
- Enjoyed the direction the combat system went, keep it up.
Thats all I can come up with now.
#2614
Posté 27 janvier 2013 - 09:14
#2615
Posté 28 janvier 2013 - 01:04
set the story in a new galaxy that has never heard of the reapers. New species completely different to what we know.
Create a new powerful threat with a similar mystery as the reapers.
Keep the same mass effect sciences.
#2616
Posté 28 janvier 2013 - 05:17
Eventfully you find the galactic civilization isn't what it was before the events of ME3. Hmm, something along those lines...likes Gilligan’s island lmao at the start. Hopefully not some toxic tropic planet like Jacob’s father encountered in ME2.
#2617
Posté 28 janvier 2013 - 11:27
I would like to see players being able to play their favorite races in the Mass effect universe in its campaign mode. While we all love Shepard, I think a lot of us would like to play things from the perspective of another race. Not sure how voice acting would come into play in this or if it would be just too much of a pain to put in extensively like with Shepard, but I really think players would be into playing something other than Human. I fell in love with the multiplayer because I could play a quarian or a turian if I wanted, now add the ability to play one of those in the campaign or one of the other races, and I wouldn't be able to put the game down for a long time lol.
#2618
Posté 28 janvier 2013 - 12:53
ok ok maybe a Mass Effect Origins? Start as different races with different introductions to the game?
Modifié par michalooo, 28 janvier 2013 - 12:54 .
#2619
Posté 28 janvier 2013 - 01:02
Also, no more trilogies, make every game as self-contained as possible even if you carry over the main character to the next one. People can have more than one adventure.
And playable aliens.
#2620
Guest_Burayan_Koga_*
Posté 28 janvier 2013 - 01:14
Guest_Burayan_Koga_*
#2621
Posté 28 janvier 2013 - 02:03
Many people say Shepard is Mass Effect, and I understand that. Shep is ME's Captain Kirk. But there is a wide universe out there to be explored. I think the main reason why so many express a problem with moving on to another saga without Shepard is because we haven't had a chance to properly say goodbye to her (or him). So I'll just put it in here as a sidenote: I hope BioWare addresses that on the final DLC of ME3.
Now, regarding the next episode in the Mass Effect series. It's important that we see how the galaxy moved on after the Reaper War. In my opinion, BioWare must deal with the consequences of its own choices and establish a canon background of some sort.
I would like the game to play out several decades (or a few centuries) after the Reaper War. References to the past should be minimal, but I think the most interesting background would be an extension of the Destroy ending (not that it would ever be referenced that way). Keep in mind that only Shepard knew what happened inside the Crucible/Citadel. As far as the galaxy knows, there were no alternate "options".
I believe that the "destroy" scenario is the most appealing, not for being a personal favorite, but because it has interesting implications.
It would be nice to see a future where the Relay network is still being reconstructed. So not the entire galaxy is open for exploration from the start.
Also, in the first trilogy, the Relays were open for everyone. But now, it's being rebuilt as a joint effort of the most technologicaly advanced species - Asari, Turians, Salarians, Humans. So the Alliance and the New Council have control of the rebuilt Relay network.
What I'm saying is that this is a new, less free universe. Whoever has control of the Relays controls the Galaxy. And there are great tensions now, in the aftermath of the Reaper War, with poverty and rebelion throughout the galaxy. So only "Alliance approved" ships (military and civilian) are allowed to travel through the Relays. But there are rogues and mercenaries out there trying to find a way to avert the system.
The Enemy? First, it would be interesting if in this new reality the Alliance is both good and bad. The Alliance is making an effort to maintain peace in the galaxy and control the tensions. But it is also an absolute power that wants to maintain control of the galaxy, even if that means reducing liberties among "non-Council" species.
Also, I think it would be interesting if the greatest enemy is human. Cerberus being reconstructed, but now as an even darker organization that actually controls the Human councilors of the Alliance. Humans are the bad guys now.
I think the story should depart from "The Reapers", but it would be interesting to establish some connections with the original trilogy. One of the concepts that was never addressed was the idea of a Dark Citadel - something that was mentioned by a few people on these forums, especially during ME2. The Dark Citadel is the Relay on Dark Space, the point of origin of the Reapers. As we know, the link between the Citadel and the Dark Space Relay was disconnected by the Protheans. That's why Sovereign needed Saren, to reestablish that link - which he failed because of Shepard.
But there is still "something" out there. What if this new Cerberus, avid for power, made a clandestine jump to the Dark Citadel and found something, some source of power that gives it the ability of indoctrination. The possibilities are endless.
The hero?
Lots of people are asking for an "origins" story, where you can choose the race. I think that's very complicated in terms of resources - multiple VA's, etc.
So I would go for a human character. I think the Mass Effect universe is begging for a "rogueish" type of character, the Han Solo style. So this time we would have an anti-hero - the kind of gal (or guy) that is a reluctant hero but ends up doing what's necessary for the greater good.
But, despite featuring a new main character, it would be fundamental to maintain certain connections. Maintaining a few "cameos" with popular characters - of species that have a longer lifespan. It would be great to meet Liara or Garrus in that future. And, regarding the fact that they could be "killed" in ME3, I don't think that would be a problem. First, it's probably something that happened for a minority of players (that didn't invest in EMS). Also, that's the kind of thing that a few lines of dialogue can fix.
Hero: I heard you died during the Reaper War.
Garrus (older): I heard that too. I lost many friends during the war, so I decided to lay low for a while.
Hero: Why are you here, then?
Garrus: Well... let's just say you remind me of someone...
_
Edit: a few sidenotes regarding gameplay:
1. Maintain dialogue style - the Dialogue Wheel is Mass Effect;
2. Maintain RPG style;
3. More "organic" combat style and movement - ME3 made improvements but movement is still a bit "stiff";
4. More exploration - much wider hub worlds and more variety;
5. Consider adding Space Flight and combat; introduce "Sandbox" mechanics (Privateer style?), with Trade, Merc and Military missions? And a "trade" economy.
Modifié par Daniel_N7, 28 janvier 2013 - 02:14 .
#2622
Posté 28 janvier 2013 - 06:47
Aside from that, I would like to be able to explore more. I loved the uncharted worlds in ME1, and even though they were kinda similar, they just made the galaxy feel big. Knowing there were all these uncharted worlds just made it feel like you really were in a galaxy, as opposed to ME2 and 3 where your kinda just feel like your guided from place to place and the story unfolds.
Modifié par R Rarzy, 28 janvier 2013 - 06:55 .
#2623
Posté 29 janvier 2013 - 01:10
[quote]Daniel_N7 wrote...
Many people say Shepard is Mass Effect, and I understand that. Shep is ME's Captain Kirk. But there is a wide universe out there to be explored. I think the main reason why so many express a problem with moving on to another saga without Shepard is because we haven't had a chance to properly say goodbye to her (or him). So I'll just put it in here as a sidenote: I hope BioWare addresses that on the final DLC of ME3.[/quote]
From what i hear from this thread a it is the opposite. That people want to move on, to have the new game without Shepard. While i agree with that majority that they should not dwell on the past in terms of Shepards story i still respect what that character was and what he/she was designed to do. They should reference Shepard in the new games but as a figure of speculation, The legend of Shepard. These rumours would be based around your choices and paragon/renegade ratings in the previous trilogy. Using it as a subject for some background conversations and fleshing out dialogue that requires historical reference would still give this character a legacy without dominating the new plot. You could even see how your old squadmates truly felt about him/her if you encounter them.
[quote]Daniel_N7 wrote...
Now, regarding the next episode in the Mass Effect series. It's important that we see how the galaxy moved on after the Reaper War. In my opinion, BioWare must deal with the consequences of its own choices and establish a canon background of some sort.[/quote]
While i see the merit of a canon background, especially for new players, i feel if Bioware are standing by thier endings then will accept them. This acceptance however comes with a price. These endings must now carry weight. I'm not saying constantly refer to that choice, you made in a different game, the entire way through but use it as a backdrop that sets up your story in its own different way. I'll use some examples that run among a familier theme:
Destroy: The Reapers are gone but the past is not forgotten. Their brutality showed to that galaxy the ineptitude of the Citadel leadership now in ruins. Without the aid of AI and VI assistance rebuilding the galaxy had been slow. Tensions between the allies become frayed as the power vaccum culminates in a contest for resources and influence. Without order the rules of engagement and diplomacy are now being bent to the point of insignificance. The Citadel's rule is failing, dark rumours of the disregarded nations prepare for a new alternative, Revolution.
Synthesis: Organics and Synthetics have come to understand one another for the first time, their own bodies and minds shared working together to rebuild a battered galaxy. But it was not a choice made willingly. The past cannot be overwritten so easily. Many are frightened of their altered forms, their conciousness and subconciouness open to others. Sythetics struggle to come to terms with thier own newly aquired emotions, logic and utility in conflict with passion and morality. Whilst the Citadel proclaim a new golden age has come upon them, many resent the sudden change forced upon them, forced to abandon what they had. Many band together to search for a way to return to what they once were. A revolution is coming.
(On a side note. Sort out how Synthesis changes biology. Less green tron-ish stuff that looks too "space magic"y. Make it subtle so it only stands out when people use them. Im looking to the prosthetic bodies in the Ghost in the Shell franchise especially SAC)
Control: The reapers have been pacified. the galaxy begins to reapair and reap the benefits (im sorry for the pun) of their newly converted protectors. The Council become their first point of contact though open dialogue to all who seek them. But to many the reapers are still the undefeated enemy. The past cannot be forgotten. What they did to people and machines alike still haunts the memories of those still coming to terms with what happened. They question the reapers motives, Who is commanding them? Who keeps them in check? (Remember no-one else saw what shepard did in that final moment) A rumour grows that the citadel has been infiltrated, the councillors themselves are indoctrinated, indoctrination on a massive scale. many feel the need to band together and distance themselves from the reaper dependant citadel. Revolution is the only course.
[quote]Daniel_N7 wrote...
I would like the game to play out several decades (or a few centuries) after the Reaper War. References to the past should be minimal, but I think the most interesting background would be an extension of the Destroy ending (not that it would ever be referenced that way). Keep in mind that only Shepard knew what happened inside the Crucible/Citadel. As far as the galaxy knows, there were no alternate "options".
I believe that the "destroy" scenario is the most appealing, not for being a personal favorite, but because it has interesting implications.[/quote]
I wouldn't go that far ahead. Setting it within ten years after the choice keeps the galaxy raw and full of potential stories to explore. People who mourn the loss of their old lives now stuck with a turbulant present and an uncertain future, The change in political and social climates as the power vaccume draws all nations in, non council races wanting a piece of the citadel, the big three (Four with the alliance) struggle to pacify those who feel their species has earnt their right to more importance in citadel polotics, and so on.
[quote]Daniel_N7 wrote...
It would be nice to see a future where the Relay network is still being reconstructed. So not the entire galaxy is open for exploration from the start.[/quote]
Yes exactly. Having only a few years off from the final choice would work with this. i would also like to add galaxies that were locked for other reasons (ie. Pre-Flight species/Newly discovered sentient races, Rachni homeworld, Phenomena ie. Haestrom's sun, etc). You could unlock new scenarios, missions, hubs, etc by completing certain requirements with those actions opening some but restricting others key and minor alike (adds replayability).
[quote]Daniel_N7 wrote...
Also, in the first trilogy, the Relays were open for everyone. But now, it's being rebuilt as a joint effort of the most technologicaly advanced species - Asari, Turians, Salarians, Humans. So the Alliance and the New Council have control of the rebuilt Relay network.
What I'm saying is that this is a new, less free universe. Whoever has control of the Relays controls the Galaxy. And there are great tensions now, in the aftermath of the Reaper War, with poverty and rebelion throughout the galaxy. So only "Alliance approved" ships (military and civilian) are allowed to travel through the Relays. But there are rogues and mercenaries out there trying to find a way to avert the system.[/quote]
LOVE THIS. This is what i want to see. The allies sanctioning heavy controls (rationing, curfews, travel restrictions, etc) to maintain a level of order whilst rebuilding the economic and civil networks. This cause friction and discords amongst the masses and nations not fully supported/trusted by the citadel coucillors.
[quote]Daniel_N7 wrote...
The Enemy? First, it would be interesting if in this new reality the Alliance is both good and bad. The Alliance is making an effort to maintain peace in the galaxy and control the tensions. But it is also an absolute power that wants to maintain control of the galaxy, even if that means reducing liberties among "non-Council" species.
Also, I think it would be interesting if the greatest enemy is human. Cerberus being reconstructed, but now as an even darker organization that actually controls the Human councilors of the Alliance. Humans are the bad guys now.[/quote]
Yeah i like this a lot. Your new protagonist could start of with a strong sense of right and wrong but discovers everything is alot more conflicted and morally grey than he first thought. Perfect paragon and perfect renegade bars are not guarenteed the best results.
Like a shadow organisation. A more racially diverse company. Look at the shadow broker's group's diversity and networks mixed with the resources, ambiguity and charisma of Cerberus in ME2 (ME3 Cerberus just turned into terrorists relying on brutality rather than skill and tact.)
[quote]Daniel_N7 wrote...
I think the story should depart from "The Reapers", but it would be interesting to establish some connections with the original trilogy. One of the concepts that was never addressed was the idea of a Dark Citadel - something that was mentioned by a few people on these forums, especially during ME2. The Dark Citadel is the Relay on Dark Space, the point of origin of the Reapers. As we know, the link between the Citadel and the Dark Space Relay was disconnected by the Protheans. That's why Sovereign needed Saren, to reestablish that link - which he failed because of Shepard.[/quote]
Havent heard this concept yet but it would work well as a final stage where you have your confrontation with the main villain. Deep space wasn't covered in great detail but could be used as a dark haunting setting. Darkness, silence, death, nice.
[quote]Daniel_N7 wrote...
But there is still "something" out there. What if this new Cerberus, avid for power, made a clandestine jump to the Dark Citadel and found something, some source of power that gives it the ability of indoctrination. The possibilities are endless.[/quote]
See where your going but doesnt sound strong enough or tie in to what haas been covered. I'd prefer them to be playing sides against each of the allies, even your crew. Playing with nations purely for their own ends neither choosing one side or another. Maybe that would build to this source of power, i would go with the reapers data archives that holds all the genetic data and knowledge they aquired from the numorous cycles. Imagine what would happen if the bad guys got hold of that. Would love a female villian this time. One that has the illusive man's charisma and intellect with Aria's power and intimidation.
[quote]Daniel_N7 wrote...
The hero?
Lots of people are asking for an "origins" story, where you can choose the race. I think that's very complicated in terms of resources - multiple VA's, etc.
So I would go for a human character. I think the Mass Effect universe is begging for a "rogueish" type of character, the Han Solo style. So this time we would have an anti-hero - the kind of gal (or guy) that is a reluctant hero but ends up doing what's necessary for the greater good.[/quote]
I'm going against the grain here. I'm not overly keen on the Han-Solo type, you would need to go into more detail about the character to sell me on this but i agree with a human protagonist. I only say this beause i had this vision of a prologue consisting of your leads experiances in the battle of london. A young person who is under the guidance/protection of Anderson and his guerilla force. You watch the final charge and help Anderson get to the beam, sharing some inspiring dialoge from Anderson before he goes to meet his fate. This prompts your character's ambition and drive to serve the galaxy and make it better.
However his/her experiances after that have your character skeptical of this new galaxy he lives in whilst traumatised by what he saw on earth. I want our lead to be younger and less sure about things allowing for character growth that we didnt have with Shepard.
[quote]Daniel_N7 wrote...
But, despite featuring a new main character, it would be fundamental to maintain certain connections. Maintaining a few "cameos" with popular characters - of species that have a longer lifespan. It would be great to meet Liara or Garrus in that future. And, regarding the fact that they could be "killed" in ME3, I don't think that would be a problem. First, it's probably something that happened for a minority of players (that didn't invest in EMS). Also, that's the kind of thing that a few lines of dialogue can fix.
Hero: I heard you died during the Reaper War.
Garrus (older): I heard that too. I lost many friends during the war, so I decided to lay low for a while.
Hero: Why are you here, then?
Garrus: Well... let's just say you remind me of someone...[/quote]
Yes, Yes, Yes sir. Fan favourites making cameo/temporary appearances. Older and wiser we get to see how they turned out after what happened. Love this. It would make this game a handing over story from one generation to the next rather than a serperate universe entirely.
[quote]Daniel_N7 wrote...
Edit: a few sidenotes regarding gameplay:
1. Maintain dialogue style - the Dialogue Wheel is Mass Effect;
2. Maintain RPG style;
3. More "organic" combat style and movement - ME3 made improvements but movement is still a bit "stiff";
4. More exploration - much wider hub worlds and more variety;
5. Consider adding Space Flight and combat; introduce "Sandbox" mechanics (Privateer style?), with Trade, Merc and Military missions? And a "trade" economy.
[/quote]
1. Yes but make the conversion two-way less reaction responses and more debate and opinion related. have the lead share his thoughts and experiances and see your squadmates react to you more. Need a personal "Loyalty type" mission for your lead.
2. Yes but avoid full sandbox. Full sandbox works in MMO's but try to make diversions relevent to the plot in some way. Look to ME1.
3. See your point but most of that is down to movement animations. Also stay the hell away from kinect/motion tech and quicktime events. If older generation games (snes,megadrive,etc) can make clever game mechnics new ones can to.
4. More importantly VARIED hub worlds with their own visuals, economies and items exclusive to that world.
5 Amen to this. Spaceflight and space combat the includes boarding and is incorporated into the old planet surface exploration setup. Would be a hit on multiplayer. See StarWars Battlefront 2.
Once again well done for these great thoughts, huge thumbs up from me.
Modifié par SpeshMeh, 29 janvier 2013 - 01:11 .
#2624
Posté 29 janvier 2013 - 02:29
#2625
Posté 29 janvier 2013 - 03:10
Other than that, everything is awesome! (the suggestions in here I mean, as well as the series as a whole!)





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