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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#2626
VitaH20

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digoutyoursoul wrote...

Let players relax and explore the galaxy, no launching probes or avoiding enemies in the galaxy map and none of this race against time stuff, let the player finish the game at their own pace.


That's exactly what I want to, I kinda want it to be like the Elder Scrolls in a way. Example: You could choose your own race and progress how you want...like in Skyrim. If you want to be a Asari Eclipse Captain then so be it, or if you want to craft tech and sell it on the Citadel then you can do it! I just want my beloved Mass Effect universe (the characters, adventure, romance, and so on) in one EPIC sandbox package, for me to pick apart for hours and hours. 

Modifié par VitaH20, 29 janvier 2013 - 05:53 .


#2627
SethM404

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More gameplay types. Space combat, better hand to hand, stealth missions, maybe even some racing in the vein of phantom menaces pod-racing.
Also more interaction with planets and environments and a less dire conflict. The reaper war made a lot of things i did in ME3 seem trivial compared to the galactic extinction that was going on.
A villian that isn't "all powerful" like the reapers would make the game a little more enjoyable.

#2628
TMA LIVE

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I'm excited over the possibility of a reunion DLC. Not the kind everyone was hoping for (post DLC), but a DLC that brought back everyone for one last time before the end of the series. This really is a good chance to do that. Like Miranda, Jack, and possibly Thane if he's still alive.

I'm in speculation mode right now. I think this DLC is going to involve you running around the Citadel, investigating. One idea I have is that it'll be a Blade Runner story, where Shepard is hired to hunt down a rogue AI on the Citadel, which happens to be the same AI from ME1.

#2629
SpeshMeh

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VitaH20 wrote...

digoutyoursoul wrote...

Let players relax and explore the galaxy, no launching probes or avoiding enemies in the galaxy map and none of this race against time stuff, let the player finish the game at their own pace.


That's exactly what I want to, I kinda want it to be like the Elder Scrolls in a way. Example: You could choose your own race and progress how you want...like in Skyrim. If you want to be a Asari Eclipse Captain then so be it, or if you want to craft tech and sell it on the Citadel then you can do it! I just want my beloved Mass Effect universe (the characters, adventure, romance, and so on) in one EPIC sandbox package, for me to pick apart for hours and hours. 


I understand the importance of exploration and pacing but i kinda worry it would turn into a spaceskyrim rip off. Whilst i thought the game was amazing in its own right i dont think it would be suitable for a franchise thats heavily story based. Avoid a pure sandbox game but do bring us those rpg elements and mechanics packed full of choice exclusive characters, locations, events, loot and stories that encourage replayability. Only using plot armours where completely necessary.

I agree with ditvhing the probes and go back to planet exploration. Would like a flying mako that allows for landings into caverns, facilitys, enemy encampments or planetary landmarks.

As for pacing i'd like to go back to ME1. That let you explore the galaxy and allowed you to pick the order of the key missions whilst tying them to the main plot (maybe have more consequence to what order you choose to do things in.). then when you were ready you would take what you had and hit the more linear second half.

In summary yes to return to rpg, yes to decent pacing and allowances for exploration and diversion, no to full sandbox. Keep that in MMO territory.

#2630
VitaH20

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SpeshMeh wrote...

VitaH20 wrote...

digoutyoursoul wrote...

Let players relax and explore the galaxy, no launching probes or avoiding enemies in the galaxy map and none of this race against time stuff, let the player finish the game at their own pace.


That's exactly what I want to, I kinda want it to be like the Elder Scrolls in a way. Example: You could choose your own race and progress how you want...like in Skyrim. If you want to be a Asari Eclipse Captain then so be it, or if you want to craft tech and sell it on the Citadel then you can do it! I just want my beloved Mass Effect universe (the characters, adventure, romance, and so on) in one EPIC sandbox package, for me to pick apart for hours and hours. 


I understand the importance of exploration and pacing but i kinda worry it would turn into a spaceskyrim rip off. Whilst i thought the game was amazing in its own right i dont think it would be suitable for a franchise thats heavily story based. Avoid a pure sandbox game but do bring us those rpg elements and mechanics packed full of choice exclusive characters, locations, events, loot and stories that encourage replayability. Only using plot armours where completely necessary.

I agree with ditvhing the probes and go back to planet exploration. Would like a flying mako that allows for landings into caverns, facilitys, enemy encampments or planetary landmarks.

As for pacing i'd like to go back to ME1. That let you explore the galaxy and allowed you to pick the order of the key missions whilst tying them to the main plot (maybe have more consequence to what order you choose to do things in.). then when you were ready you would take what you had and hit the more linear second half.

In summary yes to return to rpg, yes to decent pacing and allowances for exploration and diversion, no to full sandbox. Keep that in MMO territory.




I see your point and would totally go with what you're vouching for. I wish they'd go back to the traditonal ME 1 formula of RPG elements, all the loot, being able to use powers individualy and so on. It would be really nice to have that pure freedom that only the Elder Scrolls has though, in a ME universe of course. 

#2631
Sheridan31

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The dialogue wheel (if done frequently and with enought choices) is what attaches me to the characters.

I am pretty sure i fall in love with any Bioware Game that focuses on that - no matter where the rest of the game is going.

Modifié par Sheridan31, 29 janvier 2013 - 05:16 .


#2632
Darthdac2

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Add Co-op. That's the most important thing. Besides that, anything will be great in the ME Universe I'm sure.

#2633
maurice tali zorah

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Dunabar wrote...

Salutations.

I would like to see players being able to play their favorite races in the Mass effect universe in its campaign mode. While we all love Shepard, I think a lot of us would like to play things from the perspective of another race. Not sure how voice acting would come into play in this or if it would be just too much of a pain to put in extensively like with Shepard, but I really think players would be into playing something other than Human. I fell in love with the multiplayer because I could play a quarian or a turian if I wanted, now add the ability to play one of those in the campaign or one of the other races, and I wouldn't be able to put the game down for a long time lol.


yes if i would be able to play with a qaurian i could not stop playing the game and good idea.

#2634
Daevin

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SethM404 wrote...

More gameplay types. Space combat, better hand to hand, stealth missions, maybe even some racing in the vein of phantom menaces pod-racing.
Also more interaction with planets and environments and a less dire conflict. The reaper war made a lot of things i did in ME3 seem trivial compared to the galactic extinction that was going on.
A villian that isn't "all powerful" like the reapers would make the game a little more enjoyable.


I'm down with space combat (obviously, I did mention it before :P), hand to hand, stealth like the first part of Arrival DLC, but racing like pod racer would be no for me; at least having regular cars. Space racing, however would be sweet. SPACE!
I also kind of disagree with the all-powerful thing... I thought it made me feel more desperate to win and try harder. That being said, another all-powerful race would be kind of like "gee, another one? how many more?", and there are more ways to feel desperate.

EDIT:
Just thought of another idea... galaxy-to-galaxy travel? Bring the Dark Matter/Energy plot to have a meaning again, and harness that to travel intergalactic, and encounter something horrible there to overcome?

Modifié par Daevin, 29 janvier 2013 - 11:42 .


#2635
ZeCollectorDestroya

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VitaH20 wrote...

digoutyoursoul wrote...

Let players relax and explore the galaxy, no launching probes or avoiding enemies in the galaxy map and none of this race against time stuff, let the player finish the game at their own pace.


That's exactly what I want to, I kinda want it to be like the Elder Scrolls in a way. Example: You could choose your own race and progress how you want...like in Skyrim. If you want to be a Asari Eclipse Captain then so be it, or if you want to craft tech and sell it on the Citadel then you can do it! I just want my beloved Mass Effect universe (the characters, adventure, romance, and so on) in one EPIC sandbox package, for me to pick apart for hours and hours. 

That's like changing the genre of ME completely. Imagine if GTA became a puzzle game.

Although, I do support it. A Mass Effect Skyrim styled game is brilliant.

#2636
pohaturon

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Hopefully they could pull a story out of their asses that is not inevitably affected by ME3's ending.

Wall of text incoming

I had a thought, maybe prior to the reapers nicking it, a Colonial Expedition is sent through the citadel relay, but not to darkspace ( somehow they managed to re-align it to set a new destination or something) but to another galaxy, say Andromeda, as a last resort, so that if shepard fails, civilization might survive, and the expedition might return to the milky way to rebuild after the reapers are gone or defeated. Every council race sends 25-50 of their brightest and strongest members. The protagonist would be a member of this expedition, but set about a century after the expedition arrived. They have built and populated many worlds, and are growing, they have met species local to the galaxy and joined the community.

The new trilogy would begin with a message received at "Ground-Zero" the expedition's capital and first landing site. The message was sent from the milky way, giving them the "all-clear". Due to the vast distances, calculations would indicate that the message was sent decades ago. A team who's ancestors were the leaders of the original expedition would be formed with the task of facilitating contact with the denizens of the milky way. This team, known as "The Descendants" and their leader (the protagonist) are sent back to the milky way. They are able to do so due to have acuired technologies from the locals, who have advanced far beyond anything we could imagine, due to not being subject to reaper culling.

Upon reaching the milky way, they are at first welcomed by the locals. Their advanced technology gives them total authority, for society has collapsed and they are the only people everyone is willing to follow, after spending most of the game cleaning up the galaxy, since the destruction of the relay system thoroughly ruined everyone's day, plans to open up the two galaxies are laid.

The second game is set one or two decades after, now travel between the two galaxies is common place, and the milky way is better off, but Andromeda is still superior. Andromeda's natural resources are dwindling, however technology sustained the population, no major advancements were made in millennia, the galaxy was stagnating. The Andromedans decided to exploit the milky-way, trading scraps of technology for entire star clusters. A clear societal divide is formed, with the lower class working in the milky-way and the upper class lazing around in Andromeda. Eventually, the original Andromedans deport all people whose origins lie in the milky-way, except for descendants of the expedition. Exploitation of the milky-way continues.

In the third game, those council-races still in Andromeda have completely alienated themselves from their origins, and downright deny their roots. Very few still embrace the milky-way as their true home, and even few speak out against it's exploitation. With over 50% of the milky-way strip-mined,
The lower-working class is getting more and more reasons to revolt, but they cannot due to Andromeda's superior tech. A direct descendant of the protagonists from the previous two games re-creates "The Descendants" as a terrorist group fighting for the freedom of Milky-way. Their actions, such as arming the workers and supplying them, leads to an all-out war between the two galaxies, and the outcome depends on your choices from the three games.

This is a very rough idea, and bleeds from many, many plot-holes, but i think it's doable, and would make for an interesting story

#2637
Guest_LineHolder_*

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VitaH20 wrote...

I see your point and would totally go with what you're vouching for. I wish they'd go back to the traditonal ME 1 formula of RPG elements, all the loot, being able to use powers individualy and so on. It would be really nice to have that pure freedom that only the Elder Scrolls has though, in a ME universe of course. 


Micro-managing the inventory in ME1 was horrible. I prefer the updated version they have in ME2 and ME3. That said, the weapon upgrade mechanic in ME3 was a total credit sink. Didn't care for it much. 

EDIT: As for ME4. Please let it not be a prequel or a side-quel. 

Modifié par LineHolder, 30 janvier 2013 - 07:44 .


#2638
Sheridan31

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In a youtube video i find an idea i like to share and support:

50,000 years after everything happend the way you created in ME3, the old galaxy came to an end. A new species developed on earth (maybe human look-alikes?), starting to their new story.

Bioware could use the ME3 savegames to give the players some artifcats / remains to remind the player on their actions and if there where blue babys, human, turian or quarian familys.

From there the complete new story in new yet old universe 50,000 years from ME3.

#2639
Dalako

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Personally I don't see a direct sequel being viable. Unless they're going for a canon ending, whatever they want to do will inevitably be affected by any of the three endings in ME3. In order for those endings to not-matter, they will have to set the story far, far into the future. Might actually not be a bad idea.

Though I think they shouldn't continue with the franchise, aside from a film adaptation, or some comics or cartoon episodes (why hasn't there been no Garrus or Tali focused material? Think of all the cash that would rake in EA!). That has somewhat to do with the ending, but also with my belief that too much of a good thing is ultimately not the way to go. I've seen too many franchises jump the shark. Sometimes a series should just end.

If they want to hang on to the name for brand recognition, that's not a bad idea. I would like to see a new sci-fi universe, but they could keep a few familiar elements, like Mass Effect drives to stick to the name.

Let's look at the options here:

Prequel: because certain events are set in stone, the stakes can never be as high as they were in the trilogy. You can't be very creative if you need to take the future of a storyline into account.

Sequel: needs to deal with ME3's endings which is difficult.

New Universe: free reign to explore new themes, races, characters, settings, gameplay etc.

#2640
CR121691

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Sheridan31 wrote...

In a youtube video i find an idea i like to share and support:

50,000 years after everything happend the way you created in ME3, the old galaxy came to an end. A new species developed on earth (maybe human look-alikes?), starting to their new story.

Bioware could use the ME3 savegames to give the players some artifcats / remains to remind the player on their actions and if there where blue babys, human, turian or quarian familys.

From there the complete new story in new yet old universe 50,000 years from ME3.


i like this.

#2641
TallonOverlord

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 Well there are many avenues open here, if we go the route of a prequle we need to ask where to start with that. Do you start with the rachnai wars, learning how the reapers started to get a foot hold in this cycle? Do you go with the geth war, and learn what lead to the eventual down fall of the quarians? do you go the route of the krogan rebellions and learn about the production of the ghenophage? do you go the route of the prothean war, there interaction with other speices, and there eventual downfall? do you go the route of the levithan species learning what caused the catalyst to be born, how the reaper wars got started, and ultimately what effect it had on the galaxy as a whole? All of these are story options i wish to see explored, either through arcade style games where you are filling in the blanks in small stories, or through massive games themselves. If you are talking a spin off or sequal to the series, i want to see how the galaxy is progressing after the reaper war. What's happening with the krogan and salarians?  see what your companions are doing after they are done traveling with shepard. There is reconstruction to be done on earth and every major race's home worlds. Your character could be an explorer assigned to help find areas of needed repairs.  Flushing out whats left of cerberus units, finding more prothean artifacts, maybe even more statis chambers that are entact somewhere, or finding artifcats that could help rebuild. Finding out what the geth or the quanrians are doing or both. The main thing is rebulding though. You see how little peace lasts after the war as the salarians are readying another way to qwell a resurgenant krogan threat, how the turians are trying to enflict more marshal standards in the counsil, siting the reapers as a reason for the defense and how we were unprepared for them and that something worse could be out there.  The asari should be working on rebuilding thessia and trying to strengthen justicar forces for the on coming war that is breaking out from bickering.  It would also be interesting to peek in on the levithans and see how they are going to shape the galaxy.

#2642
Calamity

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We dont want to loose any more RPG and story elements than what was taken away in ME3. If you get to pick several different races - you would loose a lot depending on how many races they would have to make stories for.

#2643
VitaH20

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ZeCollectorDestroya wrote...

VitaH20 wrote...

digoutyoursoul wrote...

Let players relax and explore the galaxy, no launching probes or avoiding enemies in the galaxy map and none of this race against time stuff, let the player finish the game at their own pace.


That's exactly what I want to, I kinda want it to be like the Elder Scrolls in a way. Example: You could choose your own race and progress how you want...like in Skyrim. If you want to be a Asari Eclipse Captain then so be it, or if you want to craft tech and sell it on the Citadel then you can do it! I just want my beloved Mass Effect universe (the characters, adventure, romance, and so on) in one EPIC sandbox package, for me to pick apart for hours and hours. 

That's like changing the genre of ME completely. Imagine if GTA became a puzzle game.

Although, I do support it. A Mass Effect Skyrim styled game is brilliant.

It doesn't exactly, it still could be Mass Effect, but just the complete freedom of Elder Scrolls added; making it so sublime!

#2644
Peregrin25

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I think they should forget about a new Mass Effect game for a while. Come up with a new idea that is not in anyway related to Mass Effect. Something new and fresh. Then in a few years start talking about ideas of a new Mass Effect.

In all honesty, in my opinion a new Mass Effect game shouldn't even be considered for discussion for at least another couple of years. BioWare needs something new to bring to the table.

#2645
Seishoujyo

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VitaH20 wrote...

ZeCollectorDestroya wrote...

VitaH20 wrote...

digoutyoursoul wrote...

Let players relax and explore the galaxy, no launching probes or avoiding enemies in the galaxy map and none of this race against time stuff, let the player finish the game at their own pace.


That's exactly what I want to, I kinda want it to be like the Elder Scrolls in a way. Example: You could choose your own race and progress how you want...like in Skyrim. If you want to be a Asari Eclipse Captain then so be it, or if you want to craft tech and sell it on the Citadel then you can do it! I just want my beloved Mass Effect universe (the characters, adventure, romance, and so on) in one EPIC sandbox package, for me to pick apart for hours and hours. 

That's like changing the genre of ME completely. Imagine if GTA became a puzzle game.

Although, I do support it. A Mass Effect Skyrim styled game is brilliant.

It doesn't exactly, it still could be Mass Effect, but just the complete freedom of Elder Scrolls added; making it so sublime!


And how can you make a sandox with a space opera universe and an entire galaxy ? You can't. You have to choose one planet to do that and that will be boring, not ME at all.

#2646
VitaH20

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Seishoujyo wrote...

VitaH20 wrote...

ZeCollectorDestroya wrote...

VitaH20 wrote...

digoutyoursoul wrote...

Let players relax and explore the galaxy, no launching probes or avoiding enemies in the galaxy map and none of this race against time stuff, let the player finish the game at their own pace.


That's exactly what I want to, I kinda want it to be like the Elder Scrolls in a way. Example: You could choose your own race and progress how you want...like in Skyrim. If you want to be a Asari Eclipse Captain then so be it, or if you want to craft tech and sell it on the Citadel then you can do it! I just want my beloved Mass Effect universe (the characters, adventure, romance, and so on) in one EPIC sandbox package, for me to pick apart for hours and hours. 

That's like changing the genre of ME completely. Imagine if GTA became a puzzle game.

Although, I do support it. A Mass Effect Skyrim styled game is brilliant.

It doesn't exactly, it still could be Mass Effect, but just the complete freedom of Elder Scrolls added; making it so sublime!


And how can you make a sandox with a space opera universe and an entire galaxy ? You can't. You have to choose one planet to do that and that will be boring, not ME at all.


The whole point of a sandbox is exploring everything, not just a single city or planet. I'm talking like the whole galaxy is the sandbox. Not just a single planet, even though planets are pretty big...

#2647
Seishoujyo

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You know they can't do that, it's too much work.

#2648
attack vector

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VitaH20 wrote...

digoutyoursoul wrote...

Let players relax and explore the galaxy, no launching probes or avoiding enemies in the galaxy map and none of this race against time stuff, let the player finish the game at their own pace.


That's exactly what I want to, I kinda want it to be like the Elder Scrolls in a way. Example: You could choose your own race and progress how you want...like in Skyrim. If you want to be a Asari Eclipse Captain then so be it, or if you want to craft tech and sell it on the Citadel then you can do it! I just want my beloved Mass Effect universe (the characters, adventure, romance, and so on) in one EPIC sandbox package, for me to pick apart for hours and hours. 


+1
I am behind this %1000. When compared to a true RPG like Skyrim, the idea that Mass Effect is also an RPG kind of starts to loose traction. The dialouge and decisions I make when playing Mass Effect never really feel like the kinds of decisions I would make if allowed a greater range of emotion so that I could effectively role-play myself in to the ME universe.

Mass Effect has always been a beautifully woven, but complelety rigid narrative with a small margin of elasticity.

There's a reason I have a 320 hour Skyrim save file. Because after 320 hours there's still stuff to do. I built a house, got married, have customized the bejeezus out of everything I own, and I haven't even touched Dawnguard or Dragonborn DLCs yet. Though I purchased them immediately when they came out :-) 

Here are some conceptual "buzz-words" or concepts I would love Bioware to channel for the next ME game:

-Han Solo

-Deep Space 9

-Babylon 5

-Firefly

-Economy

-Customization (Personalization)

-Spawn regions (conflict zones)

-drop-in co-op


#2649
The Real Bowser

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I made a post earlier, but I'll make a concise one here:

If you are going to cut time and content from the game, make sure it's not the ending. Make sure the ending ends epically, not weakly. You want the player to feel emotional, not empty. If you fail to do this, your game will get the same response. Period. The end.

I could talk about little petty things I want to see, but there's no point. I only want the above. Now, that said, I would love to play as other races, but I am sure that will never happen, so there's not much point. We will always be a boring, generic human, because it would require too much work to do otherwise.

#2650
Only-Twin

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First post here, might as well make it productive.

With the way things ended in ME3, being a sequel to that is the only sensible way I can see it going. Now, because of how screwed up the ending became, all of that would have to be addressed. It would far too difficult to not reference ME3 and just assume everything has gone away - that would only create a bigger mess. I honestly think the best option is for Bioware to canonize the ending. Synthesis would definitely not work out, and I couldn't see the Control option working either. Then they would be obligated to bring the reapers back or come up with some reason for why they are absent. So, destroy it is. However I think the removal of all synthetic life (such as the geth) would be a tragic hole in the Mass Effect universe. Maybe that caveat could just be written out. That ending also leaves the possibility of Shepard returning.

As for plot, I don't have any ideas, but the period right after the war would be a perfect setting. Galaxy in disarray, races trying to rebuild, lawless factions terrorizing people. Perhaps some new unknown race could present itself and attempt to stake its claim in the galaxy, causing some major issues. Just no galactic wars this time. The pace would need to be brought down. I'd like to see more exploration and drawn out tension.

I think I recall Bioware saying they wanted ME4 to have nothing from the prior trilogy. But I still think major characters should return. Where do Garrus and joker end up? They spent too much time developing them to drop them without mention. It would be enjoyable for me to play as Shepard again, but I don't know how that would work out and I'm sure Bioware is done with him.

Just my thoughts.

Modifié par Only-Twin, 31 janvier 2013 - 01:05 .