Casey Hudson wants to hear fan's ideas on a new mass effect game
#2651
Posté 31 janvier 2013 - 01:21
#2652
Posté 31 janvier 2013 - 01:28
Modifié par Only-Twin, 31 janvier 2013 - 01:31 .
#2653
Posté 31 janvier 2013 - 02:04
#2654
Posté 31 janvier 2013 - 03:00
#2655
Posté 31 janvier 2013 - 01:07
1. Get rid of the morality-meter: It would be nice to see a The Witcher type of system: no good or evil choices, and no morality level (I always found the morality meter kind of stupid), only deeds and consequences (sometimes not so pleasant, or not what you would expect... even sometimes the lack of impact of your deed is an option). It's your deeds and intentions which define your morality after all (the consequences are not of your making, they are not up to you - so sometimes if you behave in an evil way, you may get a better result... but that doesn't make you a better person) and not a stupid, calculable morality-meter with the dull I'm so good, I'm so bad gibberish. In this regard the whole series was very simplistic. So drop the current morality system or hide the level of morality from the player (there could be a morality meter, but one which would not be shown to us).
2. It would be also nice if the dialogue wheel was presented in a different fashion: no paragon, and no renegade (no all nice and happy vs. ruthless and wicked) options. Just options with different approaches. Because the present dialogue wheel becomes dull after a while, just as the paragon and renagade sides of your choices and their consequences - you kind of always see what's coming. It would be nice to have a The Witcher - Deus Ex: HR kind of model where you can achive what you want with different approaches and sometimes you might even fail to get information out of someone or to persuade someone, so you'd have to find another way. There could be people who are not easily frightened (so they would be immune to your "renegade-ism"), but could be persuaded by other means, and vice versa. This feature could be used with the interupts also. It would be nice to see our hero fail if he or she gets too cocky or too nice in certain situations (this could also be connected to your character's level or abilities... eg. you fail in a certain situation if you don't have the needed level of "strength" - just to say something - or reputation required...yeah a bit far-fetched, but I'm just throwing around ideas).
3. Dyre situations need fast decisions: there could be a new feature which is timed dialogues and choices. You'd have a few seconds to decide what to do.There could be situations like this where several kinds of ineraction options would appear (they would each do something different: and they would play out differently... one would make you fail, one would make you succeed or both in different ways, or none: there would be cases where doing nothing or standing idle would get you closer to the thing you want to achieve (our character should't be the center of events or the universe).
Modifié par GimmeDaGun, 01 février 2013 - 06:47 .
#2656
Posté 31 janvier 2013 - 06:36
GimmeDaGun wrote...
3. Dyre situations need fast decisions: there could be a new feature which is timed dialogues. You'd have a few seconds to decide what to do.
Interaction Rocks. May i add an idea here: Use buttons to add gesture and mimik to your character, that is reflected (or rejected) in the face / behavior of the other. Even with no conquences, that might be enought to further attach to the conversation emotionally. I want to show my smile to Lawson and my teeth to the blood pack.
Of course if it has an effect such as giving me charaisma, a better prize in a shop, or an immediate confronatation with blood pack without talk... then it would be really amazing.
Modifié par Sheridan31, 31 janvier 2013 - 06:40 .
#2657
Posté 31 janvier 2013 - 07:33
2. Don't focus on the protagonist's companions too much, like in ME1/2/3. Focus on their enemies. I don't care enough to explain further, but it will work. Just trust a random forum user that loves the series and the ending (extended cut of course). Just do it.
3. Create another geth companion.
4. Watch and remember how insanely good and satisfying was the ending of Mass Effect 2. Watch and remember how emotional was the ending of Mass Effect 3. Make Mass Effect 4's ending a combination of those.
5. ???????
6. Profit!
Modifié par Loaderini, 31 janvier 2013 - 07:34 .
#2658
Guest_LineHolder_*
Posté 31 janvier 2013 - 07:37
Guest_LineHolder_*
Loaderini wrote...
1. Make the new protagonist badass and a little shady. It will nicely contrast Shepard's solider's honour.
2. Don't focus on the protagonist's companions too much, like in ME1/2/3. Focus on their enemies. I don't care enough to explain further, but it will work. Just trust a random forum user that loves the series and the ending (extended cut of course). Just do it.
3. Create another geth companion.
4. Watch and remember how insanely good and satisfying was the ending of Mass Effect 2. Watch and remember how emotional was the ending of Mass Effect 3. Make Mass Effect 4's ending a combination of those.
5. ???????
6. Profit!
The ending of ME2 was good because of the game's focus on your companions. I wouldn't want focus to be taken away from them.
Although more antagonists like Saren and The Illusive Man would be good.
#2659
Posté 31 janvier 2013 - 07:43
#2660
Posté 31 janvier 2013 - 08:04
-Import Save effects things. Don't listen to the fans' complaints, take the endings and run with 'em.
-Ask questions regarding the third game's events. How do the asari view their government for hiding the prothean beacon? How does the galaxy view the Turians after the pummeling their military took? Do the salarians start leering at their government for withholding support if the Genophage was cured? Has the galaxy accepted the Krogans, and what has become of them if Eve survived and unified the krogan with the females doing the diplomatic stuff while the men fight? Further, have the Krogans adapted a sort of Pon Far thing where they can only mate a certain amount of times in order to maintain population control? What happened to the Batarians, and if they're around how do they adapt without Big Bro...er, I mean the Hegemony breathing down their necks? How does the galaxy view the Quarians (if they survived) now that they have their homeworld back, and how goes the process of fixing their adaptive immune systems? Did the Geth survive the Destroy ending by hiding out in one of their servers, possibly in a system where there wasn't an active Mass Relay, and how do the galaxy view them? If the Raloi show up again, how does the Galaxy view them for hiding on their homeworld like cowards in lieu of fighting? Do the Vorcha gain anything for sending soldiers to fight the Reapers? Do the Volus get a council position for their contributions to the war? The Elcor and Hanar didn't do much, what happened to them?
-No interaction with the last series' characters. Need to make a deal with the Shadow Broker? Well, he's using a filter, so we don't know who it is...unless you played the other games, then you know who it is. Leader of the Krogan? Up in the air. Just about everyone could still be around, even if you set the game, say, 20 years into the future (I'd go for roughly 8-13, just to defy conventions (it's always something like 5, 10, 20 or 100, have you ever noticed that?) even ever so slightly), so if you are going to re-introduce them, make it more or less the first time we are introduced to these characters.
-New species. How about we see the Raloi now, or maybe some race of spacefaring, quadripedal four-armed spider people or something? However, keep doing what you're doing with the alien designs, don't make anything look like Xenomorphs or Predators or something. Yes you can still do the whole "humans in a slightly different skin tone" thing, no one minds, I think. Just remember there's only so many sci-fi backstories you can give your aliens (like how the Krogans are basically the Klingons, the Quarians are the humans on Battlestar Galactica while the Geth are the Cylons, the Asari are the various conquests of James T. Kirk, the Turians are essentially the Space Romans, etc.).
-Looking for a way to introduce the squadmates so that they all get screen time? Why not play Interstellar Rashoman?
-Further/Deeper Color and Style Customization on the main character's armor. I think everyone can agree we want this.
-Let us decide how tall our character is. I love when people let you decide how tall your character is in games.
-Fat people. How about some. I'm tired of the intergalactic scene being an endless parade of fashion models, let's get a couple of fatties in there!
#2661
Posté 31 janvier 2013 - 08:15
Personally, I'd want to see a sequel RPG wise. We all know what's happened before the trilogy, the aspect of choices kind of goes out the window with predetermined history and lore. In regards to continuation from the trilogy, it shouldn't have any links to an individual's save from the trilogy, that's done. It would be up to bioware, but things such as the survival of the Rachni, the Genophage cure and other things on that level would be decided upon as 'having happened'
If we set if far enough in the future where individuals no longer matter (i.e. they died of old age, perhaps with the exception of the Asari and Krogan) then all the minor decisions and consequences of who survived will no longer matter; only the major ones such as the ending and others mentioned above.
For example: I picked Synthesis, because I was fond of EDI. That being said, if the canon was destroy I wouldn't be as fussed about her death since the universe I created in which she survived isn't the backdrop to the new one, and it's not like she'd be around anyway (in an entire galaxy, it'd be understandable to not bump into her). Still, a bummer about the Geth, but I'm sure they'll find a way to survive if Bioware wants them to.
I'd really like for it to take a less military feel in the future - make it more terminus system-y than citadel, if that makes sense. And I'm REALLY fond of the idea of procuring your own frigate at some point in the game and establishing your own crew in addition to squadmates.
Plus, I would love to see the Raloi.
Oh how I hope this gets read by someone on the ME team... I can dream.. right?
Modifié par DrunkShepardFTW, 31 janvier 2013 - 08:20 .
#2662
Posté 01 février 2013 - 12:37
I agree with going into the future, but you can start in past about shepard in "spectre class" how sherd was picked for N7 and actually play senerio for exmaple soul surivior how did shepard surive what was after her. Then play next open sence before how the "collectors shepard's ship" . Then third sence would be about how she got grounded back to earth after doing the " sucide collectors ship". Then after you do those fun refresher senerios you pick ur class/race for your new Hero and play serenio how ur char chosen to be a spectre.
After ME3 = current time in game, some people found out cidital had power to transport spaceships outside Milky way galaxy and the consul wants send normandy with spectre to explore whats outside of the Milky way galaxy. (remeber what shepard did only effected milkyway not the universe). This where creators can make anything you could even say theres another harbringer that lays in another gaxaly. From normandy going to cidital to cidital finding new worlds, races new weapons and such. Could even left over reapers inside these other galaxies....
#2663
Posté 01 février 2013 - 01:39
Zandora wrote...
This where creators can make anything you could even say theres another harbringer that lays in another gaxaly. From normandy going to cidital to cidital finding new worlds, races new weapons and such. Could even left over reapers inside these other galaxies....
No more reapers. Something different...please.
#2664
Posté 01 février 2013 - 06:25
Loaderini wrote...
1. Make the new protagonist badass and a little shady. It will nicely contrast Shepard's solider's honour.
2. Don't focus on the protagonist's companions too much, like in ME1/2/3. Focus on their enemies. I don't care enough to explain further, but it will work. Just trust a random forum user that loves the series and the ending (extended cut of course). Just do it.
3. Create another geth companion.
4. Watch and remember how insanely good and satisfying was the ending of Mass Effect 2. Watch and remember how emotional was the ending of Mass Effect 3. Make Mass Effect 4's ending a combination of those.
5. ???????
6. Profit!
Yeah, a more refined and different type of character (not the badass/ideal soldier) would be cool (sometimes I felt like Shepard was the most boring person in the whole galaxy)... I'm thinking abou something like Jim Raynor or Geralt of Rivia. I don't say that it should be like them, but it would be nice to see our character develop and have a soul of its own (also the character should have a slightly different taste according to its chosen background story - it could be easily implemented by a few different lines here and there).
Modifié par GimmeDaGun, 01 février 2013 - 06:42 .
#2665
Posté 01 février 2013 - 06:45
Sheridan31 wrote...
GimmeDaGun wrote...
3. Dyre situations need fast decisions: there could be a new feature which is timed dialogues. You'd have a few seconds to decide what to do.
Interaction Rocks. May i add an idea here: Use buttons to add gesture and mimik to your character, that is reflected (or rejected) in the face / behavior of the other. Even with no conquences, that might be enought to further attach to the conversation emotionally. I want to show my smile to Lawson and my teeth to the blood pack.
Of course if it has an effect such as giving me charaisma, a better prize in a shop, or an immediate confronatation with blood pack without talk... then it would be really amazing.
Yeah, there could be situations where several kinds of ineraction options appear (they would each do something different: and they would play out differently... one would make you fail, one would make you succeed or both in different ways, or none: there would be cases where doing nothing or standing idle would get you closer to the thing you want to achieve (our character should't be the center of events or the universe).
#2666
Posté 01 février 2013 - 06:47
Malstrife wrote...
Zandora wrote...
This where creators can make anything you could even say theres another harbringer that lays in another gaxaly. From normandy going to cidital to cidital finding new worlds, races new weapons and such. Could even left over reapers inside these other galaxies....
No more reapers. Something different...please.
Agreed, no more reapers...
#2667
Posté 01 février 2013 - 07:01
Modifié par Ancient-Deity, 01 février 2013 - 07:02 .
#2668
Posté 01 février 2013 - 12:19
I think the next Mass Effect game really has to take place after ME3, and bring in the Dark Energy plot that was originally going to end the trilogy. There are just too many loose ends as things stand, so bringing in this storyline would tie all the games together very nicely.
Obviously some aspects would have to be changed. Since the Reapers' motive was to prevent the destruction of all organic life, you could adjust it to where the Reapers were actually unknowingly preventing the spread of Dark Energy, and now that they're gone there isn't anything to stop it from consuming the galaxy.
I think this would be a really cool twist for the series. Shepard fights and defeats the reapers only to doom the galaxy as a result.
I'd love to have the player work in a lower profile. Being the galaxys last hope from the start was nice, but I think there are more opportunities for the player to express themselves when the universe isn't watching them.
I like the idea of having a smaller crew on a smaller ship. For example, every member of the crew is a full companion (like KoTOR).
Modifié par botanicbubbles, 01 février 2013 - 12:23 .
#2669
Posté 01 février 2013 - 04:04
This race also just recently discovered a unique version of faster-than-light travel by creating artificial and stable Einstein-Rosen Bridges (wormholes) that allow them to cross distances of thousands of lightyears in a few minutes.
Throughout the entire game all interactions with this race would be with armored enemies or voice communication only, and you never see what they actually look like until the end of the game. The revelation being they look exactly like humans.
#2670
Posté 02 février 2013 - 12:04
#2671
Posté 02 février 2013 - 06:05
I'd like to see some prequel novels, similar to the Forerunner Saga that Halo is doing. Stuff that has to do with the Leviathans, perhaps even a prequel focusing on Javik and the Prothean War (also another possibility for a prequel game)?
As for games, I think it will be an interesting thing to see what comes out of this, particularly if Bioware decides if
any of the endings are canon (perhaps all are, but for different playthroughs? hint, hint Bioware). You will need to account for the chosen ending, and adapt it to the next Mass Effect game. It won't be one of those things that can be brought up in an e-mail or conversation. Whatever ending was chosen will have a major effect on the entire galaxy. I would prefer it be an RPG, since that is what you guys are best known for anyway.
Some things you all should keep in mind for another game:
- Chose your species. It's been done in Dragon Age Origins. Play as a turian, salarian, human, asari, batarian, perhaps even a krogan or other. Keep the gender choice as well.
- It doesn't have to necessarily be a direct sequel to ME3. Just build upon the events that happened while presenting it with a new story. Perhaps even a threat created by the choice Shepard made at the end of ME3?
- Bring more of the Mass Effect lore into it. I love the mythology stuff like the Leviathan DLC.
- If you do the romances again, don't brush some of them off like what was done in ME3, an example that comes to mind is Miranda.
- Don't recycle the Reaper threat unless you are doing a prequel. A spin off is okay, if you are planning something like Halo 3:ODST, but if not, no Reapers.
- Leave nothing for 'headcanon' as it is being called, unless it is a cliffhanger. And no more abrupt endings like the original one for Mass Effect 3. We need clarification. I'm not saying the ME3 ending was bad, nor does it need to be changed in any way, but I think I speak for everyone when I say I'd like to avoid another 'Retake Mass Effect' situation.
- If you bring multiplayer back, which I'm guessing you will, don't make it tie into the single player. I know the galactic readiness thing isn't really necessary for the 'best' ending, but if you are bent on doing something like this again, try it this way. Bring back multiplayer, but have it do matchmaking similar to Halo (I know I'm mentioning Halo alot, but still, they do some stuff right). If you want something to tie into the campaign, just have a Firefight/Horde mode, which is essentially what the ME3 multiplayer is. However, having to pay for that is a big no-no. I know EA likes their 'online pass' stuff, and that's well and good, but it could have been done a lot better.
- Another interesting idea I had is this. You could use the Xbox camera/PS Eye/Webcam to map the player's face during character creation. Rainbow Six Vegas did this as well. It's not what I would call a 'must have,' but it would still be pretty cool.
- If you bring biotics/tech stuff back, have them be used in cutscenes instead of them always pulling up an assault rifle or pistol. This is one of my major peeves about the ME trilogy so far. I want to see my biotics flare up instead of me pointing a pistol at someone. Or if the pistol/gun is necessary, at least show the one I'm using instead of the Avenger/Predator. I know it takes a lot of code to do that, but as someone else put it on another thread:
100k wrote...
When it comes down to biotics
Well, we obviously don't need six different animations depending on their respective class (though that would be nice). All we need are three, like in DAII.
Adepts and Vanguards are both viewed as biotics in cutscenes. They get the same animations for given situations.
Engineers and Sentinels are both viewed as texperts. They get the same animations for given situations.
Soldiers and Infiltrators are both viewed as gun masters. They get the same animations for given situations.
Modifié par ADelusiveMan, 02 février 2013 - 08:22 .
#2672
Posté 02 février 2013 - 12:47
I don't mean remaking the entire thing, but tell the story from a different angle. Rather than have the central character a military figure (Shepard in all but name), make the focus of the story a little more intimate and have the Reaper discovery/Reaper War the backdrop. Perhaps the main character or characters could be a science team (potential for having a choice of characters/races/specialisms) investigating prothean site ambushed/or abducted as a jumping off point. Or maybe Spectres (again potential for choice of race/specialism/team vs single player) investigating events leading up to or occurring alongside the origanal story.
#2673
Posté 02 février 2013 - 03:09
#2674
Posté 02 février 2013 - 07:24
Possibilities:
-If you did a control ending - you could have the Shepperd-Reapers defending the galaxy from an invading force from outside the galaxy. Or Sheperd's control gives up/fails/ends somehow. Or he is taken over by another AI. REAPERS ON THE LOOSE AGAIN!!!
-If you did a destroy ending - Now the Leviathan's try to take back their place as the masters of the galaxy. They said they once ruled the galaxy. Now they want it back. A persistent, difficult enemy every bit as epic and determined as the reapers.
-If you did the synthesis ending... Hmm.. err... Just make some cool $-!T up and we'll all play it and then whine and complain incessantly. How about a civil war? There you go.
-How about a fail ending? You and your Pyjac commandos are trying to figure out what the Varren Spectre is up to with the Toaster Bots on the outer fringe. LOOK! Big, big ship that nomonkey can explains. To bad the galactic Space Monkey-Varren-Yagh council doesn't believe ANYTHING you say. That's OK, Admiral Coconut believes you. He has history with that Varren Spectre. Whoa - you touched a pillar and a hot blue chick told you about the past history of the galaxy. Your leg won't stop twitching for weeks.
First contact wars would be great - play as a human AND include many of the races of the present ME universe. The only negative would be explaining why this hero of the day is lost in history in the follow-on timeframe. Possibly a fall from grace or such that made him/her an obscure character in history. Would be a limited timeframe and limited interest for a game - maybe 1 or 2 games. The history and players are simply too compressed of a timeframe compared to the current games.
The Rachni wars and Krogan rebellions would also be great. Start with Rachni wars and progress through the conclusion of the Krogan rebellions. Bad side is - no humans. Could easily fit 2-3 games into a series. I think a lot of ppl would be interested in this.
Prothean timeframe would have the most variety. It would be essentially creating a new game universe and you would have to explain very little other than stick to the history that we know. Even still you could explain away deviations as poor translation clouded by time. Consistency wouldn't be the problem it would be in a post-ME3 game. Once again, no humans. Infinite possibilities. Another bad thing is you know how it all ends up...
Modifié par Vonchiz, 02 février 2013 - 07:39 .
#2675
Posté 02 février 2013 - 09:13





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