Casey Hudson wants to hear fan's ideas on a new mass effect game
#2726
Posté 09 février 2013 - 10:15
#2727
Posté 09 février 2013 - 11:14
maurice tali zorah wrote...
keep the multiplayer!
Yes, by all means, keep the multiplayer. But please, improve the unlock system and don't make it so that it ties in with the success of your character in the singleplayer. That was a bad idea.
My "ideas":
-Two important things: FoV slider and high resolution textures. By the time this game comes out hardware should be more than capable of these things.
-More RPG elements. More dialogue options. Not "more dialogue", just more interactivity. There were so many events on the Normandy that took place without player input in ME3. It was very disappointing.
-In addition, more skill and ability customisation. Like ME1.
-In the next game, I also REALLY want to see the ability to sell items again. I understand that selling items was cut out of the last two games because of the fact that Shepard had much greater resources from Cerberus and the Alliance. But in this one, I hope that that support is missing. Get rid of that system where you pick up an assault rifle and suddenly everyone can use it. Make it so that each one is individual. If I find a really good assault rifle, I shouldn't be able to give it to everyone who knows how to pull a trigger. I should be able to weigh my decisions and give it only to one person, someone who excels at using assault rifles if I use good judgment. Making certain guns rare and giving them unique upgrades and whatnot was a brilliant part of ME1 and I'd give anything to see it return.
-Make the combat more like ME1 as well. Why is every enemy a bullet sponge now? Shields used to be devices that would maybe save you if you were hit by stray AR bullets, but you would still die if you charged in while being targeted with snipers. Now you can just soak up everything. You can waste magazines on an enemy with full shields. Play Mass Effect 1's combat and then try ME3's. ME3 feels a lot more action oriented, where ME1 feels tactical and really interesting. ME3 feels like you're just taking down enemies one by one with an insane amount of ammunition.
At the end of the day, the latter two games could have been absolutely incredible if they had taken hints from ME1. Yes, they improved upon the first game greatly, but in doing so it sacrificed a lot of the things that made it great.
#2728
Posté 09 février 2013 - 11:17
It's pretty obvious that there are two directions a new Mass Effect game can go in: Prequel or Sequel. A story parallel to Shepards is also possible but more unlikely as it would be overshadowed by his own.
So let's take a look at these two possibilities. Normally the more natural would be a sequel, but with the three endings each leaving the galaxy in a different state it's unclear how they would continue. Of course
if you think about it, there isn't THAT much difference between the endings. I even think it would be possible to make a sequel without putting too much time and effort into making them individual based on what happened at the end of ME3.
Destruction: Reapers were defeated, the Geth are gone. Easy enough, a few Geth NPCs can be dropped
for this option, maybe a Geth Squadmate can't be accessed. (Same for the Quarians if they were defeated).
Control: Reapers helped rebuild and then returned to Darkspace. The only difference to the Destruction ending would be a few throwaway NPC lines about how the reapers helped rebuild. The Geth are present (Unless they lost against the Quarians of course).
Synthesis: This is of course the trickiest but again I don't think it would make much difference. The "circuit pattern on EVERYTHING" would have to be dropped, again a few throwaway NPC lines plus maybe a specific sidemission exploring the new possibilities might be enough.
The advantage of a sequel are the lack of creative limits (maybe not a thing one should support with bioware nowadays but a little trust goes far). There could be another story on the same scale as Shepards. This
would be the most exciting option, the outcome very much dependant on biowares capability of writing a totally new and engaging story. I'll put my doubts aside for now.
The other possibility is the Prequel. I think damning prequels on the whole by referring to George Lucas is very wrong. There have been many good Prequels and I think the Mass Effect backstory would allow for
an equally good game. The biggest limitation here is the fact that a prequel couldn't possibly be on the epic scale with "huge galaxy affecting choices" like the first games. However I don't think that this is really necessary. To
me the best choices in Mass Effect were the ones you had to make on a small scale, affecting your Team and/or only the current mission. (Regardless that the "big choices" in ME1-3 never made much of a difference anyway).
I'd really love the idea of a smaller setting (still allowing travel through the whole galaxy of course), ideally starting out with the discovery of the mass relays leading to the first contact war. The protagonist would be human
(anything else would be a bit too daring probably), a soldier in the war, shaping the events. A run in with the Illusive Man is a must of course. The first contact war would only be the first part in the game. What follows would
be the intense struggle to get humanity recognized within the galaxy, making contact with all the alien races (as these would have to be introduced anew it would be "An ideal starting point to players new to the series" which
must be gold in bioware's books. The player could prove humanities worth by engaging in a few daring missions, becoming a hero in his own right but not quite the galaxy changing figure that was Shepard (otherwise he would have had to be referenced at least once in the original trilogy). This new marine's story could maybe be extended into a trilogy of its own.
The challenge here would be to make the idea proving humanities worth the goal of the game and not the
defeat of some ancient enemy. This is probably hard to do and might not interest everyone equally, keep in mind that every ME game so far focused on one clear enemy to be defeated by the end of the game. I'm not saying it's
impossible to write an enemy like this into the story, it just couldn't be anywhere near the scale of the Reapers.
That's all I've considered at the moment, I'll give it a
rest
Modifié par Champion_of_Tzeentch, 09 février 2013 - 11:30 .
#2729
Posté 09 février 2013 - 11:26
Having a prequel only works when people are invested in the original story. If you aren't satisfied with the ending there's no point in playing the story of how it inevitably got there.
#2730
Posté 09 février 2013 - 05:02
#2731
Posté 09 février 2013 - 06:01
They could do a game that follows control, game for destroy and synthesis.
Or they could have one game that has three campaigns. I know this is unlikely but it could work maybe its worked well with Nintendos legend of zelda.
#2732
Posté 10 février 2013 - 12:24
#2733
Posté 10 février 2013 - 12:26
Basically, it's around 40 years in the future, there is peace though obviously some bickering over various things such as council positions between species and whatnot but everything suddenly the discovery of a new mass relay changes everything.
This mass relay has been inactive since the days of the Prothean Empire but is now a fair simple fix and is activated. Once it is active and scouting ships are sent into the relay, they discovered an entire new galaxy, though far smaller than the Milky Way but one where there are various different species, all sentient and all space faring but none have ever been able to understand this strange object that is floating on the edge of their galaxy until now once it becomes active.
This then sets of a massive influx of new species into the Milky Way while more and more scouting parties are sent into this new galaxy to study and observe whether the inhabitants are dangerous or not. After this there are lots of storylines that could happen but I can't really pick one.
It sounds alright in my head and obviously it isn't fully fleshed out but what do folks think about this?
#2734
Posté 10 février 2013 - 11:56
It would be cliche, but they could go for a Star Trek Voyager type scenario with an Alliance/Mercenary ship lost in an unexplored part of the Mass Effect Relay network, one that has been isolated from the rest of the Galaxy for tens of thousands of years.
Alternatively, at the end of ME3 we saw the Relays being deactivated or destroyed, perhaps this cuts off a huge chunk of the network from the rest of the Galaxy, e.g the Terminus Systems. Due to the Comm Buoys being destroyed during the Reaper invasion their fate could be left ambiguous if set a couple of centuries after the invasion, some eye witness reports could report Reapers retreating through the Relays, others could report them being destroyed.
#2735
Posté 10 février 2013 - 06:36
ToastyFresh wrote...
I honestly don't think it would be hard to have continuations of the three endings. The only differences at the end of the day are that the reapers are either gone or destroyed. In addition, you could also just apply the synthesis shader to every character if you went in that direction.
I agree its not difficult if the endings are used as a backdrop of the new story. You just have it affect the background in terms of npc conversations, codex entries and certain converation topics.
As for synthesis i didnt like how they looked at the end of ME3, maybe thats why that ending is the least popular. Anyways if they change how synthesised species look it would be a huge hit. it would have been awesome if people had more synthetic bodies that are subtle in appearance but dynamic in action. Look to Ghost in the shell franchise for what i would be going with.
#2736
Posté 10 février 2013 - 07:08
I've been playing a lot of Dragon Age for the past two months and really liked how we could control different companions. Even if you're main character goes down, the others will still continue to fight until either your all dead or all the enemies around are dead.
I hope that the next mass effect game will take this route in combat so that if our main character goes down we don't have to reload our last save even though our companions are still alive and fighting. Plus it would be cool to control one of your companions and customizing thier tactics when not controled.
I know this game isn't Dragon Age and it shouldn't strive to be (both games are unique and awesome). But adding this type of combat mode to Mass Effect would make gameplay a bit better and also relieve my frustration whenever I go down and have to restart.
Modifié par sirus1988, 10 février 2013 - 07:10 .
#2737
Posté 10 février 2013 - 08:53
Keep the combat system or something similar but make it more open world like the fall out series or elder scrolls. Only that it covers multiple worlds and has space bits were you pilot the craft and partake in trade. A bit like privateer or elite. That would be pretty awesome to me. Though it would essentially be a single player game make it so the in game galactic economy could be influenced by online player trade.
And keep a multiplayer mode for battles or certain missions accessed from boards in space stations or planets.
#2738
Posté 10 février 2013 - 09:20
when harbinger says 'you have drawn the attention of those infinitely your greater' he clearly wasnt talking about the reapers, so lets meet who he was talking about.
#2739
Posté 11 février 2013 - 02:48
SpeshMeh wrote...
ToastyFresh wrote...
I honestly don't think it would be hard to have continuations of the three endings. The only differences at the end of the day are that the reapers are either gone or destroyed. In addition, you could also just apply the synthesis shader to every character if you went in that direction.
I agree its not difficult if the endings are used as a backdrop of the new story. You just have it affect the background in terms of npc conversations, codex entries and certain converation topics.
As for synthesis i didnt like how they looked at the end of ME3, maybe thats why that ending is the least popular. Anyways if they change how synthesised species look it would be a huge hit. it would have been awesome if people had more synthetic bodies that are subtle in appearance but dynamic in action. Look to Ghost in the shell franchise for what i would be going with.
Yes, this was what I was thinking. I dare say they would have to retcon it and remove the green glowing eyes, or just make it more subtle, or something along those lines. It doesn't bother me anyway. Sythesis is just space fantasy and will never be the canon ending to me. Still, I'd be interested to see how they treat it if they do a continuation like that.
What I really want to see is to have them carry over decisions from saves again, despite playing a new character. That way, if Shepard lived in your ending, maybe they could do something similar to KoTOR II where you saw Carth or Bastila at the end. They could reuse your Shepard's facedata as well and have him/her in the game if you got the right ending. Would be really neat.
Also, for the love of god, please don't have it set before the end of the Reaper war, unless it's a prequel to ME1. I'm so tired of fighting the Reapers and can easily see them messing it up and have the Reapers come back in a seperate conflict.
#2740
Posté 11 février 2013 - 10:46
#2741
Posté 11 février 2013 - 11:02
There is a lot of feedback to read.
#2742
Posté 11 février 2013 - 11:38
You could use a setting where a fleet of different species is stranded somewhere.
Then you can add a multiplayer team-Death match (everybody fights for his species or faction).
The result gives you more power in the singleplayer when negatiating, trading or fighting other species in the single player.
#2743
Posté 11 février 2013 - 04:30
Sheridan31 wrote...
Regarding Action:
You could use a setting where a fleet of different species is stranded somewhere.
Then you can add a multiplayer team-Death match (everybody fights for his species or faction).
The result gives you more power in the singleplayer when negatiating, trading or fighting other species in the single player.
no that would be terible to see al these spicies fight each other.
#2744
Posté 12 février 2013 - 12:59
#2745
Posté 12 février 2013 - 02:55
#2746
Posté 12 février 2013 - 05:24
#2747
Posté 12 février 2013 - 07:24
#2748
Posté 12 février 2013 - 10:14
Berserkerkitten wrote...
I'd like the possibility to create my own ship and crew. Like in an old school RPG. Not gonna happen, of course, but I like the idea.
Creating your own crew could be interesting, but on the other hand...they would be silent and less "alive". I remember Icewind Dale, it was fun, but I prefer squadmates with personality that I don't need to imagine.
But I'm here, because I was thinking about things I'd like to see in next ME game and a certain thing came ot my mind.
How about showing us a world inhabited by a civilisation that's let's say, still in "medieval" times. Do more developed civilisations watch them, infiltrate them? Are they trying to play gods? Are batarian pirates looking for slaves there?
There are many interesting plots possible, maybe not for a main story, but as a side mission that would be cool.
#2749
Posté 13 février 2013 - 06:52
1 No prequel.
2. More Personal Story
3. More customization (Think 25 different chest plates armor with 25 different leg plates, ect.)
4. Legacy game play (original trilogy decisions = that affect story or game settings)
5. The Return of fan faves (Liara can live for over 900 years)
6. Less mini games more story based missions
7. Cool Crew mates (ME 2 spoiled us!)
#2750
Posté 13 février 2013 - 04:07
I'd like to play an ME story line set during the first few years in which humans made their presence known throughout the galaxy. I'd like to fight in all those historic battles against the Turians. I want to command battlegroups and lead fireteams boarding enemy ships.
This would be a terrific opportunity to do an RTS/RPG crossover.





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