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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#2751
Valdrane78

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IsaacShep wrote...


I really want another ME RPG trilogy, set AFTER ME3 and with a new hero we can customize like Shep and transfer throughout 3 games.

Plz Bioware!


Or this too, I would rock the hell out of another trilogy.

Modifié par Valdrane78, 13 février 2013 - 04:29 .


#2752
Lefardo

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ajaxbr wrote...

What we want:
1 No prequel.
2. More Personal Story
3. More customization (Think 25 different chest plates armor with 25 different leg plates, ect.)
4. Legacy game play (original trilogy decisions = that affect story or game settings)
5. The Return of fan faves (Liara can live for over 900 years)
6. Less mini games more story based missions
7. Cool Crew mates (ME 2 spoiled us!)


What we want:
Future based dlc that gives some fanatics who wont just shut up (me :P) the closure they want. Just make one and you can add:
Tip for next ME game
MORE closure
Wipe out every choice anyone has ever made. Or mayby not every choice but the big ones so it's easier to make the next game.

#2753
Elista

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What I want...

- The action taking place in another galaxy. Something really new. New races, new places.
- A surprising story, something more original than saving the galaxy. But first... a story with no plotholes and incoherences. A very good intrigue with intelligent twists and suspense, and clever dialogues... something literary ! More "SF", less space magic V_V
- Amazing characters as ME2 squadmates.
- A hero who is not a soldier. A human, or not, but I would like him or her not to be a fighter in the first place. And PLEASE, I want to customize he/her without crying when I see how much better he/she would look with the fan mods on PC (I play on Xbox360 and I can't understand why FemShep has to bear such terrible hair and clothes... Oo )
- A RPG, please. Action is ok but i don't want a FPS.
- Continue to make me cry and laugh and bite my lips in front of my screen !
- Choices with consequences. Not too many so it could really have an impact on the game and the ending.
- A lot of interactions with the characters and not auto dialogues.

#2754
Offender_Mullet

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Dr_Brilliant wrote...

 "The Mass Effect universe is vast, and Casey and our teams have plans for another full game. “Where to go next?” with such a project has been a question a lot of us have been asking, and we’d all love to hear your ideas."

If they just do the following, I will fly to Edmonton and do all Bioware employees' laundry for a year:

A enormous open-world type game like Skyrim, but more refined (i.e. the radiant quests in that game are atrociously boring after you do them a few times). Maybe a career builder, like playing a mercenary who goes on hit missions across the galaxy or a C-Sec officer who keeps order on the Citadel?

One comment which has stuck in my mind that Casey Hudson said in a previous interview was something along the lines of "wouldn't it be cool to just walk around on the Citadel all day?" YES it would! I'd love to do that.

After playing through the first two games dozens of times and the last about 5 so far, ME1 still has the best balance of story, rpg elements and shooter combat. I hope they revert back to more of a balanced formula for the next one.

Modifié par Offender_Mullet, 16 février 2013 - 05:51 .


#2755
xSNPx ZoDiaC

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Not reading 111 pgs but in case it wasn't mentioned...


A game set during either the Rachni wars or the Geth-Quarian conflict could be interesting.


My two cents.

#2756
WaffleCrab

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here is an idea STOP USING THE AMAZING! CONSTRICTIVE DRMS!!!!!!

the pirates are having easier time playing this game than us, your customers, for Petes sake.

Modifié par WaffleCrab, 14 février 2013 - 05:12 .


#2757
Zaw

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After mulling over the ME3 ending since the game was released, if I had to pick 1 thing to be mandatory to make an interesting and successful ME continuation:

- A unique storyline that takes place after ME3 (it can be 10 years or 100, or 200, or whatever, as long as it takes place after ME written history.)

That's it.

Why is this one aspect so important? Here's why:

What made the ME series successful, was the mystery, adventure, and suspense of "writing" history in the ME universe. Going back to a time where history is already written, would break the foundation of the ME series. I think this aspect is just too big of a deal to not consider, and is the reason why this trilogy was so great.

The only oddball alternative that I could see maybe working, is some type of alternate-reality of the ME universe, where everything is different... yet have the same races and possibly many of the same characters people like. Obviously it would give the writers some really open ideas... like having existing/dead characters make a comeback, but they might be completely different. An evil Garrus, a good Saren, etc. I'm not sure if I care for this idea, but it would be better than a timeline with written history.

Either way, the player needs to feel they are exploring and "writing" the next chapter of ME history when they experience the game. Otherwise, in my opinion, it would be an insult to the series.

Aside from that, I enjoy the game style of the ME games, and would love to see it continued with the same format (i.e. same combat style, same dialog/scene interaction, same feel, etc.), just with a brand new story to explore and write.

#2758
SpeshMeh

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I believe the galaxy needs opening up more. After hearing what has been suggested and a few of my own thoughts as how to make this galaxy more outstanding regardless of plot, time, gameplay choices you decide to throw in, a miscellaneous list if you will.

Here it goes:

Unlocked Relays - this would serve as the perfect reason to explore the galaxy further without having to set it in some other galaxy or alternative universe. Unknown gateways to undiscovered worlds, species, locations. Some would open at random, some at specific times, some that need requirements to open, stuff like that.

Expanded variety of species: Im not talking a few here i mean FUDGE LOADS!!! Gimme undiscovered species (No ancient species, time travellers, alternate reality crud though), pre-flight species that havent made contact, ones that have their own social-political struggles, beasts and monsters (Thresher maws, varren, more!!!) you can fight or tame, self isolating races, technolgicly advanced or disadvantaged races, sentient beasts or AI's, ones with cultures, songs, cakes, gimme, gimme, gimme.... You get the point fill that citadel with a ton of species variety, cultures mixing, followed by different enemies with different attack strategies and mentalities that are set to specific locations or appear at random.

Varied locations: Im talking ship assaults and defends, facility infiltration, cavern/ruin exploration, urban warfare, use those varies worlds to full effect showing us that each fight will be completely different from the other. Let the weather/planet time affect how your mission plays out.

Anomolies: Loved the Haestrom mission on ME2 as it had no relation to the story other than the recruitment. It gave a unique problem with how to run to shade to avoid losing shields, a certain level of strategy unique to that level, its own backstory that stood out, so on. Add more of these ideas.

Social ideaologies: Go into more detail and have them take a part in the stories that play out. Have a race that has a strong religious faith that conflicts with the rapid advancement of their own science, a powerfull ally race that uses another species as slave labour (geth but organic) that puts you between utility and morality, a race that is completely pacifist even to the point of self anihilation, a race that is at the point of destruction (Think the drell's history) but will not trust nor let other species save them. Shows that each species is unique with its own problems and benefits.

Corporate Interventions: Let the money makers have a huge role in galactic politics as both forces for good and evil. ones that have good intentions but end up limiting your options, making deals with the corporate devils you know will grab power and betray you when your back is turned. Show corruption and charity, even let your lead dabble in a bit of both (Shadow brokers lair hub/thing).

Varied Factions: We saw a lot of the alliance military i wanna see the turians military and their methods, the salarian STG and infantries, let us compare and contrast them giving us the puzzle of getting them to work together. Not just them have corporate groups, gangs, mercs, political groups, etc.

Varied character models: Please give me more than the same three or four model sheets recoloured. Make the npcs all sorts of shapes, have children, teens, elderly, couples, gangs, groups, etc. Have them interact in that fashion too. have a fat pompous turian politician in his robes instructing a bored asarii bodyguard in full armour, kids playing in the ducts, a pregnant asarii, gangmembers in their own styled clothing, lots of clothes options please.

I know they werent explained in detail how they would work (mainly cos i'd waste a whold thread page going through it) but these are little things that would expand the galaxy and potentially lead to interesting plots ideas and missions.

Rambles over, thoughts?

#2759
Only-Twin

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^^^ Some fantastic ideas up there. Let's actually hope Casey reads fan input.

I'd like to see the Raloi in the next game. Seeing their assimilation into the citadel and whatnot. It would be like when the humans entered the galaxy, except you would see it from another perspective this time.

#2760
bernaldo610

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I think the next game should take place after the last, incorporating destroy, control or synthesis ending. And if you didn't cure krogan they die out, and if you killed the geth or the quarians they also die (obviously) Also the geth should now have a bigger part in citadel space, and now maybe they have materialistic needs after the reaper code? There could be like geth scientists or c-sec officers. Also I think you should be able to pick your own race, and we need more female races, like batarian or drell for instance.

#2761
Cloud8701

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Dear Mr. Hudson, whatever u did wit ME2, please keep those same elements, i really like ME3 as well but because of ME2, i went ahead and played ME3 and ME1... I felt the desire to finish it all. SO plz keep it an rpg/shooter with awesome graphics and a top notch story-line. If u could finish this one by christmas, or by N7(november 7th, that would be cool. If this could be a sequel to Mass effect 3, that would be awesome, The game could be based of some n7's who are searching for reaper like offsprings controlled by someone who had a connection with shep or the illusive man. THe N7 team is made up of all races of course. The leader can be the child at the end of the game walking thru the snow with his grandfather, who could be some kin to Commander Shep, ANd in the game, throw some hints to what happened with Commander Shep, I went through all that trouble to make sure Commander Shep lived, but i dont know what happened to him after that??!!

#2762
woolly

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Here are my thoughts about what should be in "ME4"

Plot
Let us time travel! Mass Effect is a sci fi franchise, so make it a prequel and a sequel. For the plot, have the beginning of ME4 set in the near future after ME3.

Set the storyline up as ‘regardless of what Shepard did to save the galaxy in ME3, in some way, it was a flawed solution and now the main protagonist must go and alter the flow of time itself so the crisis will be avoided’. You could think of it as a ‘group-up’ version of Ocarina of Time (Legend of Zelda – but you probably knew that already). After all, you (Bioware) have been working with branching plot lines in ME thus far anyway, so why not take it one step further? In using this approach, you (the game developers) would allow your fans to:
  • Make the disappointing ending for ME3 the game’s biggest strength – because your fans could ‘go back in time’ and change it to what it ‘should’ have been.
  • Let them see how Shepard’s choices affect the outcomes of the future (or in certain situations, have no effect) when the ME4 protagonist interacts with time itself.
  • See how technology evolves through time in the galaxy.
  • Change the relationships between characters over and over again by changing the circumstancesthey find themselves in.
  • Explain away any plot-holes discovered by the hardest-core fan.
  • Explore the prehistory of the ME trilogy.
Character Development
Have the protagonist break the fourth wall. Cast the gamer as the protagonist’s ‘inner voice’. Part way though the game, have the protagonist become conflicted about whether he/she thinks the gamer is a source of indoctrination or his/her own ‘free will’.

Expand the Renegade & Paragon System
One of the things I like most about ME (the series) is the paragon/renegade system. But I think you should expand it. For example, so far in all ME games, being known as a paragon or renegade only matters in the choices you
make in the storyline. I think you should make it matter in combat as well. Maybe some enemies flee in combat if they know you are a renegade, for example. Maybe the ME4 protagonist cannot do some tasks if you are
embracing the renegade side of your character (a little similar to how Fahrenheit by Quantic Dream (released by Atari in 2005) tried to bring emotion into gaming).

Some other things I would like to see
  • Give the ME4 protagonist a personal quest that variably conflicts with the ‘save the galaxy’ plot and at other times coincides with this overarching goal. Have the gamer choose this goal.
  • Let the gamer choose his/her species as well as appearance this time around.
  • Let the gamer customise his/her spaceship. Spaceship battles!!!
  • Randomise the worlds in the galaxy (somewhat like an RPG/1st person shooter version of Sid Meier’s Civilization series). Of course, you wouldn’t be able to randomly generate certain locations, but you could explain this by stating that some ‘parts’ of time are fixed, and others are ‘changeable’.
  • Let me load music from my computer into the game as background music.
  • I would like to be able to talk to the background NPCs and ‘get to know them’ in a way similar to playing The Sims. Maybe if my character gets to ‘know’ them deeply enough, they could become part of my spaceship crew.
  • Please give us futuristic weapons. Portal guns, shrink rays, pokemon
    balls… assault rifles get boring very quickly in my opinion…
Series Progression beyond "ME4"
If you plan (as a game developer) to release this game as a new trilogy, allow the option to ‘update’ the preceding game in the trilogy with what makes the newly released game awesome, in such a way that the trilogy can be played as a seamless experience. That is, no closing one game and loading the next when ‘game two’ is released and ‘game one’ is updated so the battle system and controller buttons are identical, etc.
  
Also, please show some integration with outer iconic sci-fi franchises. Let me hear advertisements from “Stark Industries” when I am walking around the Citadel. I’ll wonder whatever happened to that ‘has been’ superhero Iron Man, and wonder if I can meet him in the game…

Modifié par woolly, 15 février 2013 - 08:02 .


#2763
Eshaye

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Cloud8701 wrote...

Dear Mr. Hudson, whatever u did wit ME2, please keep those same elements, i really like ME3 as well but because of ME2, i went ahead and played ME3 and ME1... I felt the desire to finish it all. SO plz keep it an rpg/shooter with awesome graphics and a top notch story-line. If u could finish this one by christmas, or by N7(november 7th, that would be cool. If this could be a sequel to Mass effect 3, that would be awesome, The game could be based of some n7's who are searching for reaper like offsprings controlled by someone who had a connection with shep or the illusive man. THe N7 team is made up of all races of course. The leader can be the child at the end of the game walking thru the snow with his grandfather, who could be some kin to Commander Shep, ANd in the game, throw some hints to what happened with Commander Shep, I went through all that trouble to make sure Commander Shep lived, but i dont know what happened to him after that??!!


Yeah I echo this sentiment. ME2 is my favorite ME, it was just fun and satisfying other then the fact that you took Kaidan/Ash away... But technically I loved this game, I loved the missions all of them, I loved the captain's cabin, the dialogue was great, the paragon/renegade actions in mid scene was awesome. 

And I hope we're pretty much all on the same page that we don't want a prequel, please continue the ME saga beyond ME3!! I don't care if it's 100 years in the future I want to see a new start and see what happens to the alien races ect... 

#2764
maurice tali zorah

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I would love to be able to play as a Qaurian in mass effect 4!!

#2765
Eras_von_Katal

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Open letter to Bioware
Hi Bioware,

first of all you all did a great job with the trilogy. I loved every second of the game, every little detail I have explored. But the ending… even the extended cut… sorry but it was s**t.
My idea for a new ME is new storyline with Commander Sheppard and friends. The timeline is 1 Year after the ending of ME 3. The Galaxy is still burning course of all the criminals know. Sheppard is now on mission to support the governments to gain the control again. But that’s not all… not all Reaper were destroyed. There are few Reapers left who do what they are come from. There is enough to do for the Commander.
For his/her personal behavior the romance char of the last ME will care.
The “Hosing System” will now be a house where Shep life with the romance char but you can fly around the galaxy too.
I hope someone of you will read this little and in a bad English letter. I will be glad to hear from you and I am sorry for my English. On all others where read this… I hope you like my idea of the next ME, so pleas post this or quote this. This is the story I dreaming about…
So pleas Bioware… don’t let Sheppard die…

Sincerely
Eras_von_Katal

#2766
WulfByte

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BioWare, thank you for three great games, and for the Omega DLC!

Requests/feedback/suggestions for future Mass Effect games:
  • Allow player character face, hair, and makeup customization during the game, not only before the gameplay starts

    It shouldn't be necessary to repeatedly replay the opening 30+ minutes of a Mass Effect title to allow full facial feature examination with in-game lighting and comparison to other in-game characters, only to realize details like skin tone, eye color, hair color, eye width, cheek bones/gaunt etc. are not set as one expected/wanted; or the player face profile is not as expected, or the haircut looks different from behind. (Why not allow full head/body rotation in the customization screen instead of just look right/left/up/down?)

    Being required to play with the same hairstyle, facial hair, and female makeup for 30+ hours seems silly.

    Suggestion: Volition's Saints Row franchise includes plastic surgeries ( http://saintsrow.wik...age_as_Designed ) that allow changes like this without breaking in-game consistency (not that consistency is necessarily a primary concern for Saints Row...). Mass Effect 2 introduced a similar concept (and continued it as a discoverable in Mass Effect 3), but only used it for healing Renegades' facial scars.
  • Improve the error-prone sprint, take cover, dive-roll, interact, heal teammate control system

    It's too many actions to put on a single button ("A" on Xbox 360), especially when some of the results are diametrically opposed, and often have severe in-game consequences e.g.
    * Roll instead of take cover? Death
    * Take cover instead of run away? Death
    * Take cover instead of heal multiplayer teammate? Two deaths!

    Suggestion 1: (On Xbox 360) During combat use only the left anolog stick to control movement speed i.e. always run when the player jams the stick all the way in a given direction.

    Suggestion 2: (On Xbox 360) use X not A to interact with items and maybe to heal teammates.

    Suggestion 3: Relinquish a mapped power button (e.g. Y on Xbox 360) to separate sprint and dive-roll from take cover.

    Note: please don't adopt the Epic Games' Gears of War programmer mindset of "Stop running into cover!". Most players don't don't have 2 right thumbs, so the camera cannot easily be controlled while sprinting, which means players cannot always see exactly where they're running to (but they normally know what they want to run away from).
  • Disconnect armor appearance from gameplay bonuses

    Player and squad character armor looked progressively better as the Mass Effect series progressed, but even in Mass Effect 3, many of the player character helmet variants look comical (especially on the smaller-bodied female Shepard).

    Including gameplay bonuses with the squad character armor variants (and alternate appearance DLC) in Mass Effect 3 is welcome, but attaching them to specific armor types still forces a player decision between gameplay and visual style. Why not allow the player to maximize both?
Thanks again.

#2767
Only-Twin

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I'm interested to see what the Frostbite engine brings for the series. ME3 started to feel so much like other games running on the Unreal Engine. Maybe a slight change in style with Frostbite will be a good thing.

Never seen an RPG run on it. Either it could be great... or a sign the game is inching toward FPS.... 

Modifié par Only-Twin, 16 février 2013 - 02:08 .


#2768
SethM404

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Moar car chases.
Don't know why but I lived the chase in LOTSB.

#2769
Terraforming2154

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Elista wrote...

What I want...

- The action taking place in another galaxy. Something really new. New races, new places.
- A surprising story, something more original than saving the galaxy. But first... a story with no plotholes and incoherences. A very good intrigue with intelligent twists and suspense, and clever dialogues... something literary ! More "SF", less space magic V_V
- Amazing characters as ME2 squadmates.
- A hero who is not a soldier. A human, or not, but I would like him or her not to be a fighter in the first place. And PLEASE, I want to customize he/her without crying when I see how much better he/she would look with the fan mods on PC (I play on Xbox360 and I can't understand why FemShep has to bear such terrible hair and clothes... Oo )
- A RPG, please. Action is ok but i don't want a FPS.
- Continue to make me cry and laugh and bite my lips in front of my screen !
- Choices with consequences. Not too many so it could really have an impact on the game and the ending.
- A lot of interactions with the characters and not auto dialogues.





I agree with all of this, especially a new galaxy and more science fiction.

Additionally, I would love if the new game brought back some exploration and unsettling locations like there were in Mass Effect 1. ME1's exploration wasn't perfect, but it should be made better rather than just completely excluded from the series.

I would love to see less garden worlds and be able to vist more hostile, truly amazing looking locations like Agebinium and Solcrum. You've created such a great universe, you should let players explore more than just cities and Earth-like locales.

Modifié par Terraforming2154, 16 février 2013 - 05:19 .


#2770
Rixatrix

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ajaxbr wrote...

What we want:
1 No prequel.
2. More Personal Story
3. More customization (Think 25 different chest plates armor with 25 different leg plates, ect.)
4. Legacy game play (original trilogy decisions = that affect story or game settings)
5. The Return of fan faves (Liara can live for over 900 years)
6. Less mini games more story based missions
7. Cool Crew mates (ME 2 spoiled us!)


This

IsaacShep wrote...


I really want another ME RPG trilogy, set AFTER ME3 and with a new hero we can customize like Shep and transfer throughout 3 games.

Plz Bioware!


This

Elista wrote...
- The action taking place in another galaxy. Something really new. New races, new places.
A surprising story, something more original than saving the galaxy. But first... a story with no plotholes and incoherences. A very good intrigue with intelligent twists and suspense, and clever dialogues... something literary ! More "SF", less space magic V_V 
Amazing characters as ME2 squadmates.
- A hero who is not a soldier. A human, or not, but I would like him or her not to be a fighter in the first place. And PLEASE, I want to customize he/her without crying when I see how much better he/she would look with the fan mods on PC (I play on Xbox360 and I can't understand why FemShep has to bear such terrible hair and clothes... Oo ) 
- A RPG, please. Action is ok but i don't want a FPS.
- Continue to make me cry and laugh and bite my lips in front of my screen !
- Choices with consequences. Not too many so it could really have an impact on the game and the ending.
- A lot of interactions with the characters and not auto dialogues.


And this (emphasis added).

I'd like to add that the "exploration" aspect of Mass Effect is something I'd like to see greatly expanded on: more derelict ships, more crazy colonists, more weird alien monsters, and more planet exploring.  PLEASE!!

Modifié par BlueMoonSeraphim, 16 février 2013 - 05:30 .


#2771
Final Marauder

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I'd enjoy the last cycle's war against the Reapers.

#2772
ryan90v

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If it were to take place after the trilogy, it should incorporate the decisions your Shepard made in the trilogy (I think a lot of people have said that).
Someone else said this too, but open-world TES or GTA style. You can explore more of individual planets, more planets, stations, etc. Hopefully the next-gen consoles can handle something like that. Even something like the explorable planets in ME1, but more detailed
The elevators from ME1! Man, I miss those things...
Other playable races. The protagonist(s) should be from another race.
Maybe more races. At least other races fleshed out more. Like the Raloi, Yahg, etc.
That's all I can come up with right now. I'll add more if I think of anything else

#2773
cuzsal

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A ending that does not send Half of the Internet into a nerd rage

please :)

#2774
Daevin

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I've seen a couple people say "Time Travel", but I would say that I'm vehemently against that. Just because something is Science Fiction doesn't mean it needs time travel.

I'd say keep doing what you're doing, because Mass Effect is an incredible trilogy that has done nothing wrong (in my opinion, even with the ME3 ending). I've heard some very interesting things about next one taking place a couple hundred years after ME3 that sound pretty cool, and having some chars stay (i.e. Asari live very long, Liara can come back).

I'd say some things like the chase scene in ME2, like the orbital bombardment in ME3, and planet exploration like ME1+2 (but preferably 2, I liked Op Firewalker more than Mako).

I've mentioned it a couple times in this thread, but along the lines of chase and exploration, space combat would be sweet. I'd say that is a more Science Fiction mandated product (considering it takes place in the future with intergalactic space travel...) than time travel. Having this as a multiplayer mode would be fantastic too!

I really liked not having to drive around for 30min on each plaent to find every little thing, so combine ME1 driving, with ME3's probing the entire system method, and ME2's planet scanning... like this: ME3 ping to identify planet, ME2 scan to find area of interest on planet, then pin point on planet with ME1. Only for mission stuff though, screw minerals, I really don't want to be driving around to find minerals, or dog tags, or whatever. Make those be on planets that I only have to do ME2/3 style searching.

Modifié par Daevin, 17 février 2013 - 06:39 .


#2775
Only-Twin

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Any time travel would need to suddenly introduce wormholes or some other theory into the ME universe that was never there before. It wouldn't be consistent with the logic in the rest of the series.