Modifié par SuperNerd1975, 25 février 2013 - 02:06 .
Casey Hudson wants to hear fan's ideas on a new mass effect game
#2801
Posté 25 février 2013 - 02:02
#2802
Posté 25 février 2013 - 03:37
1) Put away the comic books. Space ninjas are bad enough, but the plot armor and uncanny ability of heroes and villains to survive falls of 200m is... well, frustrating. ME3 tested the limits of suspension of disbelief, and once it was clear that it had gone too far, it took a few steps more. Consistency of internal logic is pretty damn important, and when you're using our-world-plus-magi-tech, don't forget that our world didn't go away in the meantime.
2) Provide a sense of discovery. That probably means that ME4 will either have to retcon ME3's ending in some way (because ME3's ending has options that make future discovery nonsense) or that ME4 would have to take place before ME3 (likely between ME1 and ME3). Regardless, even if it turns out to be impractical to actually explore planets as in ME1 (though that was pretty messy in and of itself), exploration and discovery should feature largely. Introducing new species, new challenges, novel materials, and sometimes just pretty planets should be important.
3) You are not Michael Bay. Instead of trying to make absurd, giant setpieces, keep it small and focused. A small squad of special ops people is not only easier to do from a technical standpoint, it also makes for a more engaging game.
4) Character consistency is important, and that includes the PC. Shepard in ME3 was more automated, more independent than previous installments. The bad-ass who murders people and doesn't bat an eye suddenly has nightmares about some kid he doesn't know. That was a large disconnect. I personally am fine with playing the role of characters who are actually characters and not blank slates (this is the standard in JRPGs), but if that's what we're doing, then stay consistent.
5) Know when to hold 'em and when to fold 'em. Yes, I'm talking about choices. In ME3, the most tolerable ending was the most bleak one -- you had no choice but to just trudge forward to craft the doom of most beings in the galaxy (including yourself). You could accept that, because near-destruction trumps complete and utter annihilation. Sometimes, you just don't have a choice, and that's life. If there are multiple endings, they should be crafted beforehand, not made at the eleventh hour. I feel like ME3's War Asset system was a terribly botched effort in that regard, but that is neither here nor there. Regardless, don't give us a choice if you don't mean it. Don't give me the dilemma of annihilating a species that may or may not be a threat to the galaxy unless you want that species good and properly gone, and don't give me a choice to make when I don't know what I'm choosing (like the entire original ending).
#2803
Posté 25 février 2013 - 08:42
Unschuld wrote...
Here's my "fan idea" for the next Mass Effect:
Go onto Youtube, watch all of smudboy's videos regarding the last 2/3 of your trilogy. Listen in detail to all the observations he makes about your story. Witness the mistakes you've made regarding poor narrative cohesion, contrivances, logical inconsistencies, and basic writing technique. Notice what a meticulous, nitpicking, condescending, cynical anus smudboy is, and how much time he is willing to spend doing this regarding your games.
Then realize that this is exactly the type of person you need to hire onto your team to keep your writing and lore in check (i.e. an editor), so that the next game from the Mass Effect series doesn't become another tepid, anticlimactic, illogical morass with a thin coating of emotional fluff painted over the surface in a vain effort to hide the mess within.
+1. Have someone there that exists just to shoot ideas down. In-house reviewing.
#2804
Posté 25 février 2013 - 10:55
#2805
Posté 25 février 2013 - 10:58
#2806
Posté 25 février 2013 - 08:00
How about setting it a couple of hundred or so years after ME3? A new series of galactic civilizations and empires could have begun to rise out of the chaos of the ME3 ending. In fact due to the nature of the Reaper war, there may have been a kind of galactic dark age, with races loosing much of their technology and knowledge. This way you guys could create something new and exciting, which references the Shepherd games, but is not beholden to the choices players made in the series.
Also, while somewhat more contentious, I really loved the multiplayer in ME3. Is there any way that you could expand the connection between the single and multiplayer aspects? Either having friends drop into your game to help you, or have a Journey style system of random people playing together silently.
The three games thus far have seemed to want to escalate in terms of scale and drama (and explosions), which is not sustainable. The next game needs to be smaller, more personal to the player, so they have time to build up their relationship with the characters and the world.
And while you want to make something fans will enjoy, be mindful that for everyone that loves a game, another will hate it and a handful will be ambivalent about it. Leave the expectations of the fans at the door and just build something YOU guys love, something that excites you. If you can make a project where the team has a huge amount of enthusiasm, and the skills to back it up, you will produce another classic.
Whatever you choose to do, good luck.
#2807
Posté 26 février 2013 - 12:00
#2808
Posté 26 février 2013 - 02:45
David7204 wrote...
No. Smudboy is not nitpicking. He's simply an idiot. You see, 'nitpicking' implies that the complaints actually have merit. That they might be petty, but they're ultimately valid. But more often than not, such complaints are a laughable mockery to good storytelling, good character development, good style, and good science. And it saddens me greatly to see so many people here and smile and nod to that sort of thing.
I wonder if you've ever even sat down and viewed the videos, and actually listened. Either you're just parroting what some other ignoramus on this forum said, or you've only watched 5 seconds of a single video and didn't catch that one of the "mocking remarks" had actual substance behind it. I will give you the benefit of the doubt, and just assume that you were put off by his snide remarks and condescending tone before you stopped listening and put on the blinders. You'd have to be literally completely ignorant of basic storytelling analysis, method, and technique not to notice the many, many problems he points out. The mockery thrown in there is practically needed in order to lighten the mood from the sheer awful that it's being directed at. Sometimes I worry about the poor man's neurons committing suicide simply from trying to digest some of it....
Just because you can't see what he's getting at doesn't mean he is the idiot. There are very few points that he makes regarding one of the bugbears that he doesn't back up with a valid reference to a well established fact (which if the viewer isn't too strained, they can find with a simple google search). If you really can find nothing wrong with Mass Effect 3, even after watching these videos that highlight what is wrong and why it is wrong (not on an emotional or opinion level, but ridiculous logical inconsistencies, fallacies, and storytelling rules), then that makes me sad and I truly pity you.
Modifié par Unschuld, 26 février 2013 - 02:51 .
#2809
Posté 26 février 2013 - 02:52
#2810
Posté 26 février 2013 - 03:33
#2811
Posté 26 février 2013 - 04:27
scyphozoa wrote...
Mass Effect : Origins
This is easy, I want to play as all the different races in a pre-reaper galaxy at least 5 years before the ME trilogy. Post-ME3 is unlikely, and I don't even want to bother with that discussion.
I love this idea. The next Mass Effect game should be similar to Dragon Age: Origins.
The first mission would be a training mission with your races speacial forces group; S.T.G., Blackwatch, Asari Commando's, Quarian Marines, etc.
The next mission would be something akin to Shepard's military service stories, like akuze or the skyllian blitz; a mission that distinguishes your character and at the same time sets the main story arch in motion.
#2812
Posté 26 février 2013 - 06:01
First off, I have been a huge Mass Effect fan in particular and Bioware fan in general.
I have a question: Why make another game in the Mass Effect universe if you don't already KNOW what you want to do with it? If you don't already know when and where it will be set, who the hero and villain will be, what the major plot themes will be, etc...and the only thing you DO know is that it will be a "Mass Effect" game (ie it will say "Mass Effect" somewhere on the box)...there is really only one major reason to make it, and that is money. Mass Effect is a valuable "IP" now, a cash cow to be milked.
If, say, a young singer-songwriter has something really meaningful they want to write songs about, and they pour their heart and soul into an album and it becomes successful, they will be signed by a big record label. The corporate overlords will then tell them they need to write another album, not because they have something even MORE meaningful to write songs about, but because they want money. This second album will still have the same artists' name on the cover, but since it inevitably lacks the original album's inspiration, and is just an album for the sake of an album, it will most likely suck, at least compared to the original. The well will run dry sooner or later.
Please don't make another Mass Effect game for the sake of making another Mass Effect game. If you already have the best ideas ever, and it will make the first 3 Mass Effect games look like a drunk elcor trying to sing James Brown by comparison (actually...I could be into that)...then OK. Sign me up. But if it's just a Mass Effect game for the sake of a Mass Effect game...no thanks.
Why not create something NEW instead? Or, if you don't have any big new ideas at the moment, and simply MUST make a sequel (prequel?) for the sake of a sequel, then maybe give Mass Effect a rest and do...something else for a while. How about Jade Empire 2 with a new and improved dialogue wheel that gives me the chance to say "Master, if you let me be your student...I'll give you this chicken." Something to think about, I hope.
#2813
Posté 26 février 2013 - 01:22
Please bioware, please i beg you, do not ****** on us fans!
#2814
Posté 26 février 2013 - 01:29
#2815
Posté 26 février 2013 - 06:06
David7204 wrote...
No. Smudboy is not nitpicking. He's simply an idiot. You see, 'nitpicking' implies that the complaints actually have merit. That they might be petty, but they're ultimately valid. But more often than not, such complaints are a laughable mockery to good storytelling, good character development, good style, and good science. And it saddens me greatly to see so many people here and smile and nod to that sort of thing.
+1
#2816
Posté 26 février 2013 - 06:39
Mass effect 1-2-3 ("classic") is so overpowered with theatrics and pathos, so it even not funny anymore. Really! Give something more close to Omega but in the "gloss face" of Citadel space!
#2817
Posté 26 février 2013 - 07:45
There are already too many developers that view an intelligent story as secondary to sales-driving effects and Michael Bay-style production values. I hope that with ME4 (and other future IPs), Bioware instead decides to reaffirm its status as a leader in rich storytelling and roleplaying.
#2818
Posté 26 février 2013 - 08:09
^ This.Sporozoa wrote...
Anything not so "pollitically correct" would be great. Human trafficing, racism problems (not live in peace with everyone on the citadel), hidden agenda of different spicies, more innocent victims like in "The Arrival", results of unlucky Salarians genetic modifications experiments, ect...
borealismunde wrote...
Here's one fan's thought:
KEEP CASEY HUDSON OFF THE TEAM. BETTER YET, FIRE HIM. Mass Effect 3 was the biggest "FU" to fans on any game I've ever played. The ending SUCKS!!!!!!!!!!!! The UI is sheer crapola. This man should NOT be allowed anywhere near any future design work on any game.
Um, you do realize that without Casey Hudson we wouldn't have Mass Effect, don't you?
Modifié par StormWolf11, 26 février 2013 - 08:11 .
#2819
Posté 26 février 2013 - 08:18
Unschuld wrote...
David7204 wrote...
No. Smudboy is not nitpicking. He's simply an idiot. You see, 'nitpicking' implies that the complaints actually have merit. That they might be petty, but they're ultimately valid. But more often than not, such complaints are a laughable mockery to good storytelling, good character development, good style, and good science. And it saddens me greatly to see so many people here and smile and nod to that sort of thing.
I wonder if you've ever even sat down and viewed the videos, and actually listened. Either you're just parroting what some other ignoramus on this forum said, or you've only watched 5 seconds of a single video and didn't catch that one of the "mocking remarks" had actual substance behind it. I will give you the benefit of the doubt, and just assume that you were put off by his snide remarks and condescending tone before you stopped listening and put on the blinders. You'd have to be literally completely ignorant of basic storytelling analysis, method, and technique not to notice the many, many problems he points out. The mockery thrown in there is practically needed in order to lighten the mood from the sheer awful that it's being directed at. Sometimes I worry about the poor man's neurons committing suicide simply from trying to digest some of it....
Just because you can't see what he's getting at doesn't mean he is the idiot. There are very few points that he makes regarding one of the bugbears that he doesn't back up with a valid reference to a well established fact (which if the viewer isn't too strained, they can find with a simple google search). If you really can find nothing wrong with Mass Effect 3, even after watching these videos that highlight what is wrong and why it is wrong (not on an emotional or opinion level, but ridiculous logical inconsistencies, fallacies, and storytelling rules), then that makes me sad and I truly pity you.
No dude, [I respectfully disagree with] Smudboy. I watched all of his videos back in the day, and I did actually listen. I was as anti-ending as anyone on this board last summer before I started law school and pretty much quit playing video games, so I can assure you I did not watch it with any predisposition against him. Smudboy just takes it way too far. I haven't watched them since the summer, but I distinctly remember during his review of the first level, when you get to the emergency beacon with Anderson, he says "Oh, gee, a crashed Alliance ship, why aren't there Reapers swarming all over it!? MAKES NO SENSE! And then, not 15 seconds later, when the Reapers start, you know, swarming all over it while you're waiting for Normandy evac, he literally says in the video "Where are all these Reapers coming from, why are they converging on this location!? MAKES NO SENSE!"
He completely ignores the codex entries that indicate that the ship firing on the Reaper at the beginning of ME3 is not a dreadnought, but rather a cruiser, based on implications looking at the size of it, and everything in the codex referring to dreadnoughts. AND especially the fact that the Alliance only has 6 dreadnoughts, but the model for it is seen many times throughout the games, indicating that it is NOT a dreadnought, which is why it can be in the atmosphere and why it's much smaller than a dreadnought is described, and when the VS says "It's firing on the dreadnought!" The dreadnought being referred to is, in fact, the Sovreign class reaper.
He also fails to understand that disabling an AA canon is not the same thing as defeating a Reaper destroyer. He willfully ignores ALL of this because it conflicts with his anti-ME agenda, which he had well before the third game came out. And again, these are just 3 things I can remember being blatant errors off the top of my head after being roughly 9 months removed from watching his videos.
[I disagree with him]. I posted in the comments section calling him out on these things, politely, just pointing out a few things that I believed he misinterpreted, and
rather than defend himself, he deleted my post and banned me from
posting on any of his videos. Some of his statements may have merit, but they are vastly outnumbered by the blatant bias and spin presented in them. If you, like smudboy, want to look past the objective facts, which are there for all to see, and just bash, bash, bash a game with spin mascarading as facts, well congratulations, you're [someone I disagree with] who has let his feelings about the ending of the game cloud you from forming an objective opinion, as are all who support him. Seriously, [I disagree with you about the game] (which there are, admittedly, a TON of problems with.)
TL;DR: [I will not call people names.]
Modifié par Ninja Stan, 27 février 2013 - 05:04 .
#2820
Posté 26 février 2013 - 08:53
#2821
Posté 27 février 2013 - 12:58
#2822
Posté 27 février 2013 - 03:23
First off, 'if it ain't broke, don't fix it'. The next title won't truly feel like a Mass Effect game to me without the following features:
1) Voiced player character who can be either male or female.
2) Squad based game play with varied characters and dialog interactions.
3) Command (or at least starmap control) of a ship at some point during the game.
4) Ability to pause combat and select options. I suck at real-time fighting as a general rule, so lack of this feature would be a personal gamebreaker.
5) Hexagons. Any mass effect shield worth its salt should be made up of glowing hexagons.
Features I hope to see:
1) Introduce new alien races and culture.
I loved encountering new races for the first time in ME1 and learning about their history. It would be wonderful to re-capture that feeling in the new game, in some form or another. Even possibly exploring a new galaxy.
2) Side missions that further squad character development.
I really enjoyed ME2's loyalty missions, and it would be nice to see more of these sprinkled throughout the game for squad members.
3) More investigative content.
The ME2 Kasumi mission and ME3 Leviathan DLC are examples of this. Investigation missions are fun and help to break up the combat.
4 ) Include the familiar, but focus on the unfamiliar.
There has been much speculation about the prequel, sequel, side-quel setting for the next game. I personally would like to see as much new stuff as possible. So while it would be interesting to play as Anderson during the first contact war, it's not very exciting to me because I've already met the humans and turians and know how the story will eventually turn out, even if there are some twists along the way.
I'd like nothing more than to take the familiar humans, turians, and asari folks and have them encounter something completely new to Mass Effect.
Thanks for reading and good luck!
#2823
Posté 27 février 2013 - 03:45
#2824
Posté 27 février 2013 - 03:52
#2825
Posté 27 février 2013 - 04:28
Bring the Krogans back. Let the Yahgs become the galatic threat. Let the Krogans wipe them out
Modifié par Seifer006, 27 février 2013 - 08:13 .





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