Casey Hudson wants to hear fan's ideas on a new mass effect game
#2851
Posté 01 mars 2013 - 09:30
Cutscenes only to connect gamesections, as short as possible.
#2852
Posté 01 mars 2013 - 09:45
#2853
Posté 01 mars 2013 - 10:42
Or do like prometheus and have a reimagining of the series with the same mythology, but a different concept, take it in a different direction, actually explore the concept of dark energy instead of building up to and then abandoning the concept like you did previously.
Choices should matter this time around, and actually have representation in the game. Communicate with your players on the official forums, not other mediums that a lot of people don't even check. Don't lie to your players and don't make promises you can't keep and no more "there is no a, b, c ending" and turn around and make it an a, b, c ending. That would go a long way with repairing the rift that you caused.
#2854
Posté 01 mars 2013 - 12:40
Madcat 124 wrote...
I've been hearing rumors that ME "4" will be a reboot. Any truth to this at all?
considering one of the Moderators don't remember said that "What if ME4 was 'not' a sequal to ME3"
so its pretty much going to be a reboot. The only question is, is it still going to be an RPG and if its going to involve Reapers.
#2855
Posté 01 mars 2013 - 05:39
#2856
Posté 01 mars 2013 - 07:08
I hate that in any game, movie, whatever!
I want to continue the story, not have a retcon erase everything I accepted as canon and start over from scratch.
If they're foolish enough to make that choice, well I'm going to look long and hard at the next Mass Effect game before I put money down to buy it.
I'm not sure Mass Relays can reach outside the galaxy, with the exception of the Reaper Relay in dark space.
Also, any crew that happened to find themselves outside the galaxy could easily make the journey back, though it might take them a while.
The Reapers took two years to cross from dark space back to the Milky Way, so journeys via standard mass effect drives are possible, just time consuming.
Not sure if an organic species could make that journey though, they'd have to store up massive amounts of food and water before even attempting the crossing, since I doubt there would be any place to acquire these in voidspace.
Also, though the Leviathans are arrogant, I don't particularly see them as evil.
They don't want to rule for the sake of ruling, they just see us as children who need protecting from themselves.
Also, being an acquatic species, there are things they can't do for themselves, so they most likely enthralled other species to perform these tasks.
I'm assuming their almost extinction due to the Reapers has taught them moderation at least.
If the Leviathans truly exerted control, they would have been able to prevent the petty wars and squabbling amongst their thralls by simply turning everyone into slaves.
Also, I think there's a subtext that on some deep level, the minds of Leviathans are linked to all sentient species.
They mention that Shepherd cannot conceive of a species who's mind reaches across the entire galaxy (or something to that effect).
For every species or individual that dies, a part of the Leviathan dies with them.
Sortof like an organic version of the Geth networked AI.
Modifié par Tilarta, 01 mars 2013 - 07:15 .
#2857
Posté 01 mars 2013 - 09:52
#2858
Posté 02 mars 2013 - 04:25
#2859
Posté 02 mars 2013 - 05:27
Just a thought. Some fans didn't like it being mandatory for certain squadmates to accompany Shepard on certain missions, even though there might have been good reasons within the story to have certain characters mandatory. A way that I think would both allow Bioware to tell the story it wants to tell, while giving fans some more options with their squad, would be to increase the squad size to 3 on certain missions.
For missions where a certain squadmate is mandatory the squad size could be 3 by default, and if the player wants to bring two other squadmates, they'll still have the option of doing so.
#2860
Posté 02 mars 2013 - 07:21
In pretty much any team based game I played prior to and after Mass Effect, 4 was the magic number.
The Player Character and their 3 pals.
Kingdom Hearts is the only exception I can think of (it was 3).
Heck, even multiplayers in Mass Effect is a game of 4.
Modifié par Tilarta, 02 mars 2013 - 07:21 .
#2861
Posté 02 mars 2013 - 09:03
Next Title:
Mass Effect - Andromeda
#2862
Posté 02 mars 2013 - 09:26
I was also perusing your previous titles and I liked KOTOR's inventory screen, one like that for NME would do wonders compared to the mess that was ME1. When we asked for a improvement to the inventory UI we didn't mean remove it all together.
This one might catch some flak on here but what if you canonized the destroy ending and one of the core story elements were reforming the council and rebuilding as well as expanding to find new places which means activating dormant mass relays. Only 1% (if that) of the galaxy has been explored who knows what lies out there for us to discover.
Also many have stated it and I agree increase party size to four (PC and three NPC) that would fit well with the game and it was originally planned for ME1 if I remember correctly.
I mentioned this earlyier but will expand on it Customizable ships and a home base or base of operations. This could be one in the same. ME3 has us using the Normandy less and the Kodiak more. What I propose is maybe adding a few choices not right when the game starts but an hour or two in we are offered a selection of ships cruiser class which is slightly bigger than a Frigate and can’t land on some planets but we have shuttles to get us from ship to ground and these ships can be customized/upgraded. One thing I always wanted was to choose my crew unfortunately I doubt I could get Joker back at the helm but I would like to select maybe turian gunnery specialists, asari, navigation, salarian research specialists, human medical specialists, or any combination of the lot. I would also like to customize the look of the ship; many liked the clean civilian look of ME2, while others including myself enjoyed the military feel of the SR1 or ME3 SR2. As for upgrades the common shields, armor, weapons, engines, hanger, and many more items. The ship would be a hub of its own where you could do business, take missions, relax with crew and companions, and many more things.
This leads me to my last thing. Give us vehicle exploration again with choice. Depending on the era (I’m assuming sequal not too far off from ME3 ending) give us the M-35, Hammerhead, and others. Bring Mass Effect back to its roots where storytelling and exploration were the cornerstones but don’t let combat fall to the wayside what you did for ME3 was awesome combat wise now bring that trifecta together to make the ME we all deserve.
Edit; formatting
Modifié par CROAT_56, 02 mars 2013 - 09:56 .
#2863
Posté 02 mars 2013 - 10:40
#2864
Posté 02 mars 2013 - 10:44
#2865
Posté 02 mars 2013 - 11:05
#2866
Posté 02 mars 2013 - 11:41
Post-ME3, with the general situation being decided either through a "big choices" list you pick from like how it was for ME2 players on the PS3 or an ME3 import. This was primarily thought up because in order to fully take advantage of what they could do, the next game will probably be on the 720/PS4, where you'd be dead in the water for importing.
Give more depth to the customization, where you can choose species and, with most races, gender. There would be some specifics, like say no Quarians under "certain circumstances" (worded it like that to avoid spoilers) same goes for the Geth, or both could be available under that fairly hard to get option C. Also most races, like Quarian, Human, Turian, MAYBE Drell, would have a gender option, but make things like Krogan male only. On things like Asari and Turians you have the option of going barefaced or having facepaint, with preset styles and a color palette to choose from.
And make class separate from species, with the only species/class restrictions being obvious things like no Quarian/Geth biotics, but aside from that if you wanted anything from a female turian adept to an Asari soldier, go for it.
Armor could be a mix between one piece suits like ME1 and interchangeable pieces like ME2 and 3. There would be a base armor set for each that you could interchange parts on, and then have "sets", like the Turians could get the Havoc, Ghost and Saboteur's jet armor, which are hard to get but depending on your needs, it could be totally worth the extra hoop-jumping. Still retain the whole primary color, highlight, patterns, lights etc. regardless of armor. And if Geth are available, instead of armor and suits, you instead, from very specific vendors, get different chassis. You would start off with a trooper chassis and could upgrade to say a pyro chassis, which would be more effective with fire weaponry, incendiary ammo and fire-based tech powers, or a prime chassis, which would provide group buffs like a tad bit extra damage for teammates who stand near you, extra ammo for yourself, support role stuff.
In terms of multiplayer why not make it 3 player co-op for the story, where the two non-hosts can have a list of the characters they've made to choose from to broaden the squad a bit, with the classic bioware designed squad mates available on missions to fill in for missing players. In order to not suck the life out of dialogue with three players how about having a "personality traits" option when you create your character. You can choose things like being lawless, uptight, honorable, amoral, dignified, those sorts of things which would affect dialogue.
If anyone else has input on my ideas please speak up, most ideas don't get anywhere without refinement and outside input.
Modifié par snipeshot224, 03 mars 2013 - 12:36 .
#2867
Posté 02 mars 2013 - 02:35
#2868
Posté 02 mars 2013 - 02:54
Mikael507 wrote...
My wish is that in whatever might come next a sequel or prequel, try to focus more on the characters instead of how many guns are on offer. Mass Effect 3 had a very narrow selection of squad mates compared to Mass Effect 2. Also try to make the characters interesting. Landing on almost every planet would also be nice to see.
Mordin (ahem - Mikael!) definitely echoes my own desires here. I would have a lot of interest for much more emphasis on character interaction and relationhip buiding, than how many guns I have and what mods are on them. Personally, I felt that the weapon-upgrade/design/mod system in ME3 was just horrible. I want the game to take are of all that for me - ala ME2.
As an aside, considering what some others have posted above, I don't really see it being feasible to do a 'reboot' of the Mass Effect series. It DOES work for some genres (Star Trek being one), but the Mass Effect franchise is so new comparatively I don't think they could do it with a straight face. Why create an alternate timeline to one that is so new?
It would not be at all hard to develop a game as a sequel to ME3. The universe they have created is colorful, and filled with infinite possibilities. Create a new alien, monster, badguy - whatever. Or find a different kind of mass relay that links GALAXIES instead of star systems.
There's no limits - as long as the writing's good.
VakarianGirl
Modifié par VakarianGirl2, 02 mars 2013 - 02:55 .
#2869
Posté 02 mars 2013 - 07:39
Well......hopefully that changes next time.
#2870
Posté 02 mars 2013 - 10:52
YOU MONSTER! That's what I've always wanted to be!
#2871
Posté 03 mars 2013 - 12:00
I also want to play as an alien in singleplayer, at least as an option.HJF4 wrote...
I want to play as a mercenary.
#2872
Posté 03 mars 2013 - 12:35
thepringle wrote...
"No Krogan infiltrators"
YOU MONSTER! That's what I've always wanted to be!
Well that's why I said give feedback. Besides, now that I think about it an invisible Krogan would be pretty funny/terrifying...
Modifié par snipeshot224, 03 mars 2013 - 12:40 .
#2873
Posté 03 mars 2013 - 02:21
snipeshot224 wrote...
thepringle wrote...
"No Krogan infiltrators"
YOU MONSTER! That's what I've always wanted to be!
Well that's why I said give feedback. Besides, now that I think about it an invisible Krogan would be pretty funny/terrifying...
I know, right? Especially if he can lug a hammer into battle. He'd also be a badass shotgun Infiltrator, and everyone knows that CQC Infs. are the bomb!
#2874
Posté 03 mars 2013 - 02:22
HJF4 wrote...
I also want to play as an alien in singleplayer, at least as an option.HJF4 wrote...
I want to play as a mercenary.
Same, there are just too many awesome and well-developed races in the universe to railroad us into being human-only again.
#2875
Posté 03 mars 2013 - 06:41
thepringle wrote...
snipeshot224 wrote...
thepringle wrote...
"No Krogan infiltrators"
YOU MONSTER! That's what I've always wanted to be!
Well that's why I said give feedback. Besides, now that I think about it an invisible Krogan would be pretty funny/terrifying...
I know, right? Especially if he can lug a hammer into battle. He'd also be a badass shotgun Infiltrator, and everyone knows that CQC Infs. are the bomb!
The first thing that came to mind was a merc standing around, bored, before hearing a Krogan yell "Fore!" and decloaking, then swinging his hammer and nailing the merc in the head. Either way back on subject with the thread that ould be another thing: choosing your melee weapon. Maybe have knives to start out which you can draw faster and swing repeatedly but have less punch against targets in professional, military grade armor.
Omni-blades you get early on and start off only being the generic, one handed non elemental omni-blade and basically work exactly like the soldier's omni-blade: just one straight punch that stalls enemies. The difference with Omni-Blades could be that, as the game progresses, you can get dual-wield Omni-Blades, elemental Omni-Blades, weaker blades that don't do quite as much damage or stun but can be swung repeatedly, that sort of stuff.
And if you're part of a certain race you can get a special melee weapon late into the game that is unique to your species. For the Krogan it could be the Krogan Warlord's hammer, for the Turians it could be that serrated blade you hear about on the Citadel in ME2, which, while shields and barriers could nullify it, unprotected targets or those strictly in armor that isn't something to write to home about with no shields will be easy for the blade to pass through.
Also as a mid-end game melee weapon, if you make nice with a group of Batarians you can get the gauntlets the Batarians in ME3 MP use for their heavy melee. Choose to side with a big-time arms dealer who is stealing from the Alliance and just lie to the Alliance's face, then you'll have a nice new stolen mono-molecular blade as a thank you from the dealer for not ratting him/her out, complete with a sheath to mount on your back that is usually issued to N7 Shadow units, which is the only way a non-human player would get one.





Retour en haut




