Casey Hudson wants to hear fan's ideas on a new mass effect game
#2876
Posté 03 mars 2013 - 08:05
#2877
Posté 03 mars 2013 - 08:58
#2878
Posté 03 mars 2013 - 09:13
#2879
Posté 03 mars 2013 - 07:48
snipeshot224 wrote...
thepringle wrote...
snipeshot224 wrote...
thepringle wrote...
"No Krogan infiltrators"
YOU MONSTER! That's what I've always wanted to be!
Well that's why I said give feedback. Besides, now that I think about it an invisible Krogan would be pretty funny/terrifying...
I know, right? Especially if he can lug a hammer into battle. He'd also be a badass shotgun Infiltrator, and everyone knows that CQC Infs. are the bomb!
The first thing that came to mind was a merc standing around, bored, before hearing a Krogan yell "Fore!" and decloaking, then swinging his hammer and nailing the merc in the head. Either way back on subject with the thread that ould be another thing: choosing your melee weapon. Maybe have knives to start out which you can draw faster and swing repeatedly but have less punch against targets in professional, military grade armor.
Omni-blades you get early on and start off only being the generic, one handed non elemental omni-blade and basically work exactly like the soldier's omni-blade: just one straight punch that stalls enemies. The difference with Omni-Blades could be that, as the game progresses, you can get dual-wield Omni-Blades, elemental Omni-Blades, weaker blades that don't do quite as much damage or stun but can be swung repeatedly, that sort of stuff.
And if you're part of a certain race you can get a special melee weapon late into the game that is unique to your species. For the Krogan it could be the Krogan Warlord's hammer, for the Turians it could be that serrated blade you hear about on the Citadel in ME2, which, while shields and barriers could nullify it, unprotected targets or those strictly in armor that isn't something to write to home about with no shields will be easy for the blade to pass through.
Also as a mid-end game melee weapon, if you make nice with a group of Batarians you can get the gauntlets the Batarians in ME3 MP use for their heavy melee. Choose to side with a big-time arms dealer who is stealing from the Alliance and just lie to the Alliance's face, then you'll have a nice new stolen mono-molecular blade as a thank you from the dealer for not ratting him/her out, complete with a sheath to mount on your back that is usually issued to N7 Shadow units, which is the only way a non-human player would get one.
I'm glad to see others who think like me
Ever since ME3 MP got into melee-centric characters I've thought about how cool it would be to have melee weapons actually be a class of weapons.
I was thinking that if you play as a Drell that you could choose to be an martial artist/melee assassin. Close in with either your extensive hand-to-hand combat knowledge and do some awesome take-downs, like Thane in the ME2 cinematic trailer, or close in while cloaked and wipe out an entire enemy squad silently, using knives.
Any ideas for what you could do with Sentinels, to make them really awesome?
#2880
Posté 03 mars 2013 - 10:25
thepringle wrote...
snipeshot224 wrote...
thepringle wrote...
snipeshot224 wrote...
thepringle wrote...
"No Krogan infiltrators"
YOU MONSTER! That's what I've always wanted to be!
Well that's why I said give feedback. Besides, now that I think about it an invisible Krogan would be pretty funny/terrifying...
I know, right? Especially if he can lug a hammer into battle. He'd also be a badass shotgun Infiltrator, and everyone knows that CQC Infs. are the bomb!
The first thing that came to mind was a merc standing around, bored, before hearing a Krogan yell "Fore!" and decloaking, then swinging his hammer and nailing the merc in the head. Either way back on subject with the thread that ould be another thing: choosing your melee weapon. Maybe have knives to start out which you can draw faster and swing repeatedly but have less punch against targets in professional, military grade armor.
Omni-blades you get early on and start off only being the generic, one handed non elemental omni-blade and basically work exactly like the soldier's omni-blade: just one straight punch that stalls enemies. The difference with Omni-Blades could be that, as the game progresses, you can get dual-wield Omni-Blades, elemental Omni-Blades, weaker blades that don't do quite as much damage or stun but can be swung repeatedly, that sort of stuff.
And if you're part of a certain race you can get a special melee weapon late into the game that is unique to your species. For the Krogan it could be the Krogan Warlord's hammer, for the Turians it could be that serrated blade you hear about on the Citadel in ME2, which, while shields and barriers could nullify it, unprotected targets or those strictly in armor that isn't something to write to home about with no shields will be easy for the blade to pass through.
Also as a mid-end game melee weapon, if you make nice with a group of Batarians you can get the gauntlets the Batarians in ME3 MP use for their heavy melee. Choose to side with a big-time arms dealer who is stealing from the Alliance and just lie to the Alliance's face, then you'll have a nice new stolen mono-molecular blade as a thank you from the dealer for not ratting him/her out, complete with a sheath to mount on your back that is usually issued to N7 Shadow units, which is the only way a non-human player would get one.
I'm glad to see others who think like me
Ever since ME3 MP got into melee-centric characters I've thought about how cool it would be to have melee weapons actually be a class of weapons.
I was thinking that if you play as a Drell that you could choose to be an martial artist/melee assassin. Close in with either your extensive hand-to-hand combat knowledge and do some awesome take-downs, like Thane in the ME2 cinematic trailer, or close in while cloaked and wipe out an entire enemy squad silently, using knives.
Any ideas for what you could do with Sentinels, to make them really awesome?
Throwable holographic knives thrown is sets of 4 that embed in targets and explode like detonated tech armor that knock down unarmored targets and stun the rest? And it wouldn't nullify Ballistic Blades because the Holo-Knives would generate in between your fingers and then you flick them, causing them to land in a vertical stack. The way they would compliment Ballistic Blades is because you could do more damage with Holo-Knives at a distance, but you're only going to hit one guy, period. Whereas with Ballistic Blades you don't do as much damage unless you're practically within kissing distance of your target but you can hit multiple targets, making it more effective for crowd-control Sentinels.
Modifié par snipeshot224, 04 mars 2013 - 01:21 .
#2881
Posté 03 mars 2013 - 11:26
Everything needs to be bigger, better, and more badass.
Game Modes:
Standard Mission Mode - four players enter a battlefield just like the present multiplayer mode. They're tasked with a series of objectives, given them an opportunity to acquire credits for completing tasks faster. At the end of ten rounds, with three objective waves, players are tasked with staying alive against an onslaught of enemy forces before extracting.
Story Missions - Players are able to interact with allied NPCs and participate it a story-structured multiplayer game. It could be broken into an episode not unlike Halo 4's Spartan Ops mode, with each episode either building on to a broader story arc or being a self-contained peek into galactic warfare.
Challenge Mission - two squads compete in independent lobbies against one another to complete objectives faster and survive to extraction. Both teams automatically receive a larger experience boost for competing in a challenge mission, but only the better scoring team receives a boosted credit payout.
Historic Missions - players partake in a series of historic missions throughout the established history of the Mass Effect Universe. Players are limited to the races/factions of the time period, but a robust character lineup ensures the action never grows stale. Imagine playing as Council Spectres or CSEC officers during the battle for the Citadel, or acting as a squad of Krogan tearing through an underground hive during the Rachni Wars.
Playable Races:
There has to be a story justification for all a variety of races in the galaxy to come together. I think there are so many fans of races like Batarians and Geth that if there were to be another Mass Effect title set concurrent with Shepard's story, it would make a whole mess of people angry to see popular characters like the Geth Infiltrator and Batarian Soldier disappear from the roster. People have come to value these characters above so many others, and it would be a shame to see some make the transfer to another Mass Effect title while others get left in the dust.
With that said, the number of playable races need to expand. We have Elcor that could act as heavy weapons or support platforms in battle, or Raloi that we haven't even seen in game. Gender representation is also a concern, as we've yet to see female Drell or Krogan as playable characters in multiplayer. It could only benefit the experience to expand playable races and genders for all races, further diversifying the player base.
Appearance Packs:
One thing that would help prevent the experience from becoming stale is offering appearance packs that players could buy using saved credits or real money. These packs could offer purely cosmetic upgrades, or they could include small gameplay benefits, like 5% additional ammo in the battlefield.
Players need the means to make their character truly unique in the battlefield. While considerable, the present customization options lack the personality and flair games like Halo 4 provide. Colors and a few stripes here and there aren't enough to make a standout character.
New Enemy Factions:
Blue Suns, Eclipse, and Bloodpack mercs, Rachni, Prothean-era synthetics, etc. For historic missions, a whole new world of possibilities open up. Enemy forces have to bring a tactical challenge to the gameplay though; AI needs to flank players, use cover effectively (including blindfire), and utilize special character abilities to make each of them a unique and integral part of the faction. Each faction should have fundamental differences and challenges that make them entertaining to fight. Perhaps the Geth deploy a Hopper sharpshooter that creates a multi-tiered combat experience, or perhaps Reapers deploy Harvesters to harass players from above, making overhead cover and careful movement through the map a necessity until the units are destroyed.
Allow enemies to use biotics and tech powers. Give them the opportunity to set up tech bursts and biotic explosions.
Console Control Mapping:
Custom control mapping for consoles would be a godsend. It's very annoying moving between two similar characters but being unable to map their controls in the same configuration. Custom controls per character would clear up existing issues. This isn't much a problem for PC players, I don't imagine, but us console folks sure would appreciate such consideration in future titles.
- Will edit soon.
#2882
Posté 04 mars 2013 - 01:20
VII Revenant wrote...
A fully-realized multiplayer mode is absolutely necessary, given how successful Mass Effect 3's multiplayer mode was.
Everything needs to be bigger, better, and more badass.
Game Modes:
Standard Mission Mode - four players enter a battlefield just like the present multiplayer mode. They're tasked with a series of objectives, given them an opportunity to acquire credits for completing tasks faster. At the end of ten rounds, with three objective waves, players are tasked with staying alive against an onslaught of enemy forces before extracting.
Story Missions - Players are able to interact with allied NPCs and participate it a story-structured multiplayer game. It could be broken into an episode not unlike Halo 4's Spartan Ops mode, with each episode either building on to a broader story arc or being a self-contained peek into galactic warfare.
Challenge Mission - two squads compete in independent lobbies against one another to complete objectives faster and survive to extraction. Both teams automatically receive a larger experience boost for competing in a challenge mission, but only the better scoring team receives a boosted credit payout.
Historic Missions - players partake in a series of historic missions throughout the established history of the Mass Effect Universe. Players are limited to the races/factions of the time period, but a robust character lineup ensures the action never grows stale. Imagine playing as Council Spectres or CSEC officers during the battle for the Citadel, or acting as a squad of Krogan tearing through an underground hive during the Rachni Wars.
Playable Races:
There has to be a story justification for all a variety of races in the galaxy to come together. I think there are so many fans of races like Batarians and Geth that if there were to be another Mass Effect title set concurrent with Shepard's story, it would make a whole mess of people angry to see popular characters like the Geth Infiltrator and Batarian Soldier disappear from the roster. People have come to value these characters above so many others, and it would be a shame to see some make the transfer to another Mass Effect title while others get left in the dust.
With that said, the number of playable races need to expand. We have Elcor that could act as heavy weapons or support platforms in battle, or Raloi that we haven't even seen in game. Gender representation is also a concern, as we've yet to see female Drell or Krogan as playable characters in multiplayer. It could only benefit the experience to expand playable races and genders for all races, further diversifying the player base.
Appearance Packs:
One thing that would help prevent the experience from becoming stale is offering appearance packs that players could buy using saved credits or real money. These packs could offer purely cosmetic upgrades, or they could include small gameplay benefits, like 5% additional ammo in the battlefield.
Players need the means to make their character truly unique in the battlefield. While considerable, the present customization options lack the personality and flair games like Halo 4 provide. Colors and a few stripes here and there aren't enough to make a standout character.
New Enemy Factions:
Blue Suns, Eclipse, and Bloodpack mercs, Rachni, Prothean-era synthetics, etc. For historic missions, a whole new world of possibilities open up. Enemy forces have to bring a tactical challenge to the gameplay though; AI needs to flank players, use cover effectively (including blindfire), and utilize special character abilities to make each of them a unique and integral part of the faction. Each faction should have fundamental differences and challenges that make them entertaining to fight. Perhaps the Geth deploy a Hopper sharpshooter that creates a multi-tiered combat experience, or perhaps Reapers deploy Harvesters to harass players from above, making overhead cover and careful movement through the map a necessity until the units are destroyed.
Allow enemies to use biotics and tech powers. Give them the opportunity to set up tech bursts and biotic explosions.
Console Control Mapping:
Custom control mapping for consoles would be a godsend. It's very annoying moving between two similar characters but being unable to map their controls in the same configuration. Custom controls per character would clear up existing issues. This isn't much a problem for PC players, I don't imagine, but us console folks sure would appreciate such consideration in future titles.
- Will edit soon.
Agreed. On the note of female Drell, it could be just like how it was for the Turians. First female Turian was featured in a comic, then eventually we got Nyreen and now the Cabal. There's already a comic image of a female Drell, so maybe it'll progress the same way by being featured as both a player option and NPC's in the next game. Sadly I can't seem to find said image at the moment, but I know I've seen it before. Also heavily agree on the appearance packs, it would definitely add a great deal of diversity to make verybody feel much more unique and part of the universe than just cookie-cutter clones with a different paint job.
#2883
Posté 04 mars 2013 - 01:40
as for setting,how's this....
it's 50 years after mass effect 3.
a race from before a previous cleansing,arises again.an alien race,knowing the reapers would destroy allall sentient organics,transfer thier minds into robot bodys, then put thier entire robot race into suspended animation.
now, exploring the galaxy again,after the mass effect generators were fixed,a team of archaeologists,guarded by your team,find some of these robots.after they awaken,they travel from planet to planet, waking more of thier kind up.so it would be to you,to try to stop them from enslaving all organic life(kinda opposite of the reapers).
later,as they take control,you form a rebellion, to stop them.
that's kinda what I'd like to see happen for mass effect 4.
#2884
Posté 04 mars 2013 - 02:27
snipeshot224 wrote...
thepringle wrote...
snipeshot224 wrote...
thepringle wrote...
snipeshot224 wrote...
thepringle wrote...
"No Krogan infiltrators"
YOU MONSTER! That's what I've always wanted to be!
Well that's why I said give feedback. Besides, now that I think about it an invisible Krogan would be pretty funny/terrifying...
I know, right? Especially if he can lug a hammer into battle. He'd also be a badass shotgun Infiltrator, and everyone knows that CQC Infs. are the bomb!
The first thing that came to mind was a merc standing around, bored, before hearing a Krogan yell "Fore!" and decloaking, then swinging his hammer and nailing the merc in the head. Either way back on subject with the thread that ould be another thing: choosing your melee weapon. Maybe have knives to start out which you can draw faster and swing repeatedly but have less punch against targets in professional, military grade armor.
Omni-blades you get early on and start off only being the generic, one handed non elemental omni-blade and basically work exactly like the soldier's omni-blade: just one straight punch that stalls enemies. The difference with Omni-Blades could be that, as the game progresses, you can get dual-wield Omni-Blades, elemental Omni-Blades, weaker blades that don't do quite as much damage or stun but can be swung repeatedly, that sort of stuff.
And if you're part of a certain race you can get a special melee weapon late into the game that is unique to your species. For the Krogan it could be the Krogan Warlord's hammer, for the Turians it could be that serrated blade you hear about on the Citadel in ME2, which, while shields and barriers could nullify it, unprotected targets or those strictly in armor that isn't something to write to home about with no shields will be easy for the blade to pass through.
Also as a mid-end game melee weapon, if you make nice with a group of Batarians you can get the gauntlets the Batarians in ME3 MP use for their heavy melee. Choose to side with a big-time arms dealer who is stealing from the Alliance and just lie to the Alliance's face, then you'll have a nice new stolen mono-molecular blade as a thank you from the dealer for not ratting him/her out, complete with a sheath to mount on your back that is usually issued to N7 Shadow units, which is the only way a non-human player would get one.
I'm glad to see others who think like me
Ever since ME3 MP got into melee-centric characters I've thought about how cool it would be to have melee weapons actually be a class of weapons.
I was thinking that if you play as a Drell that you could choose to be an martial artist/melee assassin. Close in with either your extensive hand-to-hand combat knowledge and do some awesome take-downs, like Thane in the ME2 cinematic trailer, or close in while cloaked and wipe out an entire enemy squad silently, using knives.
Any ideas for what you could do with Sentinels, to make them really awesome?
Throwable holographic knives thrown is sets of 4 that embed in targets and explode like detonated tech armor that knock down unarmored targets and stun the rest? And it wouldn't nullify Ballistic Blades because the Holo-Knives would generate in between your fingers and then you flick them, causing them to land in a vertical stack. The way they would compliment Ballistic Blades is because you could do more damage with Holo-Knives at a distance, but you're only going to hit one guy, period. Whereas with Ballistic Blades you don't do as much damage unless you're practically within kissing distance of your target but you can hit multiple targets, making it more effective for crowd-control Sentinels.
That would be great!
I've also been thinking about ways to allow you to choose what your character would excell at. Something that would determine their playstyle, but not warrant an entire new class. Like how you can choose whether a Sentinel would be focused on assault and damage, or protection and defense.
What about something along the lines of an "archetype" that you choose at the beginning of the game that changes the way the class functions.
You could have an assault sentinel, or a Guardian.
For Infiltrators you'd have a Marksman, or a Assassin, one being focused on CQC, the other being focused on long range combat.
A soldier based around being a tank, another focused on packing as much firepower as possible.
#2885
Posté 04 mars 2013 - 07:23
IcarusAloft wrote...
Please allow for player chosen single player race. If this means I have to have a silent protagonist to save on voice actors/scripting, I don't care. My ME4 "Shepard" should be able to be a drell, krogan, etc. Even if I have to select from council races only.
i would love to play as a Qaurian
#2886
Posté 04 mars 2013 - 10:58
maurice tali zorah wrote...
IcarusAloft wrote...
Please allow for player chosen single player race. If this means I have to have a silent protagonist to save on voice actors/scripting, I don't care. My ME4 "Shepard" should be able to be a drell, krogan, etc. Even if I have to select from council races only.
i would love to play as a Qaurian
I would love to play as a geth
Then a Quarian terrorist pulls you into an evil plot that threatens the galaxy.
Ok, nm....
How about a few interactive options, like playing the stockmarket... You know youre about to bust a company for somethign they are doing and if you succed their stock price will hit rockbottom... So you buy a lot of sell options for their stock
You get paid for the job but earn twenty times more money from the financial inside information... That you were about to cause a rapid fall in their stockvalue..
I think there was a movie about someone doing this and hicaked a subway train and simulated terrorism just to cause financial unrest and get rich, never caring about the few millions demanded for the hostages(small change).
Can remember the movies name though... But seriously, a mercenary that causes a lot of damage and confusion or helps solve situations could make a lot of money on the side... A little bit like taking bets on what's going to happen.
The Shadowbroker probably made a lot of money this way. It would be one way of getting expensive resources for a non government operative and have the organization grow faster than having to earn every credit the hardway by putting a bullet into someone head. Because bases and ships are expensive. Safehouses...
Then we could have this council tax authority character that shows up every now and then trying to bust you for not paying enough taxes (of some kind)... Could be a little bit like Khalisha al'jilani or whatever that reporters name was.
Mr/ms "whatever" according our records you have been registered as a freelance security operative.. Or should I say Mercenary!
I have some questions about your registered income and the amounts of money flowing through your various accounts, also some of our records indicate ownership of property with sizable financial values... "takes a glance at the ship you exited at the docks"
Options
- punch her..
- Tell her your paperwork is in order and that she would have to prove otherwise.
- Threaten her by telling her several of her bosses owes you a few favors and that she might get a nasty little transfer unless she finds something more productive to do.
- Ignore her, no gun, no fun.
- Point her to your Volus mastercrimina.... err.. Financial genius! Least if he/she happens to be on the team... The Volus tells her she lacks the properpaperwork and then your team walks off. (for now)
A lot of the fun stuff in the universe are usualy the bizare sideevents and the socialsettings that brings the universe to life.
Modifié par shodiswe, 04 mars 2013 - 11:18 .
#2887
Posté 04 mars 2013 - 01:01
VakarianGirl
#2888
Posté 04 mars 2013 - 01:22
VakarianGirl2 wrote...
The problem with doing multiple races for the main protagonist is that we are far too human-centric a society. I mean - I don't mean all of us on here who are hardcore fans and love anything ME. I am talking about the other 60% of gamers/game-buying public out there who will buy the games. I think that the game developers would have to have some major kahunas to make a game where you don't play a human. Especially, in my opinion, if it's an RPG-type game. It is much easier to relate to a human character than it is an alien character - for MOST people.
VakarianGirl
I usualy play human in my first playthroughs of a game, but if options are given I will try the others later. It also depends on the story, if I think the story might be more interesting from a Quarrian, Geth or Volus perspective then I might go for that first.
It entierly depends on the type of story, a Krogan could also be lots of fun, especialy in certain situations.
Also it depends on what role I would like to play, for example I usualy find mage biotic to be interesting after that scout/infiltrator types.
Soldier classes as in tanks can be fun aswell but it entierly depends on what you will be doing and what type of game it is.
Also one of the thigns that sometimes anoyed me slightly was that when I played an adept or sniperinfiltrator I would suddenly have an Avenger AR in cutscenes instead of whatever I brought with me. And if there was any threatening posturing then it was done with the gun I didn't even bring, instead of biotics, the pistol or sniperrifle I brought.
Those are mostly cosmetic issues and I tend to ignore them, and headcannon them away.
But I can see where you're comming from, if you don't think you know the personality or characteristics of the character or society then it's more likely you will pick or prefer something familiar.
One thing they could do is add an optional cutscene sequence at character creation that on the click of a button could tell you a little about the "species" and the character and what to expect, asside from what might be written in a short description... It should ofcourse be interuptable. Or just a codexentry.
One of the things that makes me play these types of games is to explore something new, because the realworld seems to hold very few surprises to me these days. Which is probably one of the reasons Mass effect has such an appeal for me.
Modifié par shodiswe, 04 mars 2013 - 01:34 .
#2889
Posté 04 mars 2013 - 01:33
It's hard to roleplay an alien character without knowing anything about the culture they're from.shodiswe wrote...
But I can see where you're comming from, if you don't think you know the personality or characteristics of the character or society then it's more likely you will pick or prefer something familiar.
People end up with an alien-looking human instead of an actual alien character.
Just look at the alien squaddies. You could make all of them human and not a thing would change.
Modifié par klarabella, 04 mars 2013 - 01:47 .
#2890
Posté 04 mars 2013 - 01:36
klarabella wrote...
It's hard to roleplay an alien character without knowing anything about the culture they're from.shodiswe wrote...
But I can see where you're comming from, if you don't think you know the personality or characteristics of the character or society then it's more likely you will pick or prefer something familiar.
People end up with with an alien-looking human instead of an actual alien character.
Just look at the alien squaddies. You could make all of them human and not a thing would change.
Wrex, Grunt, Legion would make fairly weird humans.
#2891
Posté 04 mars 2013 - 01:40
shodiswe wrote...
klarabella wrote...
It's hard to roleplay an alien character without knowing anything about the culture they're from.shodiswe wrote...
But I can see where you're comming from, if you don't think you know the personality or characteristics of the character or society then it's more likely you will pick or prefer something familiar.
People end up with with an alien-looking human instead of an actual alien character.
Just look at the alien squaddies. You could make all of them human and not a thing would change.
Wrex, Grunt, Legion would make fairly weird humans.
I don't see why we can't be a Krogan in the next game?
There's plenty of games that the Main Character isn't human.
Hell even the Star Wars games, you can choose between different races, and it works.
Why must you be human? It's boring
#2892
Posté 04 mars 2013 - 01:49
True for Legien.shodiswe wrote...
klarabella wrote...
It's hard to roleplay an alien character without knowing anything about the culture they're from.shodiswe wrote...
But I can see where you're comming from, if you don't think you know the personality or characteristics of the character or society then it's more likely you will pick or prefer something familiar.
People end up with an alien-looking human instead of an actual alien character.
Just look at the alien squaddies. You could make all of them human and not a thing would change.
Wrex, Grunt, Legion would make fairly weird humans.
Not true for Wrex or Grunt. Or Mordin, Tali, Liara, Garrus...
#2893
Posté 04 mars 2013 - 04:09
Its like dating someone for a year, getting emotionally involved and having a fantastic time, and then you suddenly find out that the person is a tranny with a major bondage fetish. That is how terrible your endings are.
#2894
Posté 04 mars 2013 - 06:13
#2895
Posté 04 mars 2013 - 06:18
Modifié par Saodade, 04 mars 2013 - 06:21 .
#2896
Posté 04 mars 2013 - 06:41
FERMi27 wrote...
So I've heard that in ME4 you *may* be a pirate and the setting *may* take place in a some kind of alternate universe or parallel timeline. This leads me to believe that the developers have inwardly admitted how badly they've screwed up with ME3 and are actually trying to find a way out, by avoiding direct sequels or direct prequels.
What follows is not fan creation so don't send me to that forum. It's a very feasible, from my subjective point of view, possibility of "making it right", given everything we have and everything that can't be changed. This idea does not break the lore; moreso, it adds to it, develops it — something, as a fan, you'd expect from a(nother) franchise sequel. The sole reason why I'm typing this is the hope that the production process may still be in a stage early enough to admit any significant/critical story changes.
Now to the point.
So ever since I've introduced myself to ME series I was wondering, how come the FTL engines and the relays are managing to avoid/neglect/reduce the time dilation effect. This idea didn't bother me much but it could be a potential panacea for the franchise. The new game's ultimate goal would be to build/find/materialize/setup etc. some sort of a special mass relay, e.g. say "The Black Relay"(yes that's an allusion to Dead Space). This special relay would be a one-way trip ticket — it leads to every possible relay in spacetime, both past, current and the future, but none of them leads back to it. Essentially this would be a relay that is actually capable of controlling time dilation in a fashion its user desires, e.g. travel in Shepard's parallel universe/timeline and discover that he'd been indoctrinated all this time etc. Not sure how much sense this particular example would make, probably none. But professional writers may as well be capable of making it into a trip to the void —the very beggining of the reapers, from when the Leviathans still were the dominant species and there were no cycles, no reapers and no catalysts. Now that, in my opinion, sounds greater than ME1-3 and still mantains the feel of the franchise.
Mods, please move this thread to the spoiler section if it's too detailed, but please don't just lock it. I want to hear some opinions on this. Thanks.
#2897
Posté 04 mars 2013 - 07:30
#2898
Posté 04 mars 2013 - 08:29
- I would like to see a new Mass Effect game that takes place not too long after the final battle where the non-council races are fed up and demand more power while the galaxy also has to deal with the rise of the Yahg. Please just don't create another super enemy like the Reapers. Make it about politics.
- I'd also like to play as a Quarian on his/her pilgrimage. It would be an opportunity for you to redeem yourselves for Talis face.
- One thing that bothered me throughout the trilogy was the squad size. There are all these great characters and I can only take two of them with me on a mission. So please, try at least to up the squad to 4 people. It would also be really cool to have missions where you have several squads on a planet. One team could give sniper support during an assault or create a diversion that would allow the other team to sneak inside and get to the target. This could also be a good way to implement coop into the game. People who'd rather play alone could still do that and decide which team they want to play. You could pick the other one on your next playthrough.
- Whatever you do, please create more diverse quests. ME3 had the worst sidequests I have ever seen in an rpg. Just one boring horde mode after the other.
- The next ME should be a real rpg. In ME3 you forced a specific Shepard on every player. Some parts of the story like the dreams didn't make any sense if you were playing as a Renegade.
- Please use better animations. Seeing Shepard and Anderson run on Earth really made me laugh. Then there's Joker's facial animation which somehow got worse with every new Mass Effect. He looks just horrible in the trailer for the Citadel dlc.
- Tweak some of the powers, especially the biotics. When your shields are down, you could pull an enemy in front of you and use him as cover. It should also be possible to throw tables, crates and other stuff. Let us use our powers and the environment to create our own covers. That would be much more fun than entering an area and finding conveniently placed pillars on the ground where you just know what's about to happen.
- It would be great if you could make the music more like in the first Mass Effect. I didn't really care for the tacky please-feel-sad-now piano tunes in ME3. Songs like this one would have been perfect:
www.youtube.com/watch
- Take your time. ME3 was rushed and it showed in almost every aspect. While it's not among the worst games ever made, it's definitely the most disappointing game I've ever bought.
Modifié par xElliottx, 04 mars 2013 - 08:31 .
#2899
Posté 05 mars 2013 - 01:03
A group of anyone, it could be scientists, refugees escaping the reapers, whoever, made up of different species discover an un-used but badly damaged mass relay. For whatever reason they use it, to see what's on the other side, no choice but to escape, etc, they pass through to uncharted space.
After they pass the through, the relay on this end explodes, so now this crew is stranded. It could be a vastly unexplored part of the Milky Way or another galaxy altogether.
They encounter new species, both aggresive and docile, and some of the ones we know since they too have passed through the same relays but never went back.
Aside from trying to get home, some or most of the story could be about how you detect an anomaly which turns out to be a cloaked planet, home to aliens who have stayed hidden from the Reapers for hundreds of thousands of years or whatever and since your the only ones who've found out, they now want you dead so not only are you trying to get back to familiar space, your on the run from these guys.
With nextgen I'd like to make a femcharacter who is attractive, not one of these bored lookin mannequins. Also more long hairstyle options for girls, don't care about the dudes, I'll just use the default for him.
CQC like Nathan Drake somehow and the non sticky cover system of the New Tomb Raider, the shooting and melee should blend well together through out the game.
#2900
Posté 05 mars 2013 - 04:57
Fix the ending of Mass Effect 3 by making three new games following your Love Interest in the 4th, and Shepard in the 5th and 6th IF the Love Interest can bring them back to life.
Seriously, quit trying to make a new game - fix the third one [friends].
Modifié par Ninja Stan, 05 mars 2013 - 07:32 .





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