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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#2901
Zenyattaa

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tamperous wrote...

Casey I'd advise you to move on from this IP. There is too much bad blood. It can never be made right to this group as long as you and the others that people perceive to have caused this are still in charge.

You cannot save the legacy of the project you created but then fumbled. If you or your bosses feel Bioware needs to return to ME, you must let someone else redeem it for you. Obviously none of you, Walters or Gamble can be at the helm.


This. A thousand times this.

#2902
Arsenic Touch

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Another thing that would go a long way with redeeming themselves. Release the next mass effect game with the equivilent to the elder scrolls construction kit to allow PC users to craft the game the way they want to. If Mass effect had the same freedom that you have with oblivion and skyrim, oh the possibilities.

#2903
bigbluesky

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Honestly, I'd just like the story to continue.

If our Shepards lived, let us get to choose what happened to them before the story even starts and then continue on with the Mass Effect universe story as a new character. One who has to deal with a post-Reaper life. Where do they come from? How were they affected by the Reapers? How will they help the other races repair what's left? Will they be the voice of reason or someone more ruthless? What of Shepard's choices? How did they affect the universe after their death/hospitalization? The possibilities are endless really.

I'd also like to see more ways for character growth. Maybe start our new characters off as kids? Teens? Have their choices affect future events in the game? Of course now I'm touching on Fable territory here, but still, there's so many awesome ideas that can come up when your choices affect a game. That's why I adore Bioware games and I really hope your next ones continue to build and strengthen that aspect.

Just let the story continue, because this book just keeps getting better. :)

#2904
Luke Pearce

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Personally I would go smaller instead of bigger...I mean how much bigger can you go than complete genocide of the galaxy?

I would also like larger environments that I can explore. You don't have to go open-world with the game but at least make it feel like the places you go are big (Mass Effect 1 did this perfectly but environments were much smaller in ME2 and ME3). One good way to show this is by getting rid of the loading screens and mask the loading differently to make it seem like you're travelling a long way (for example the infamous elevators in ME1 would have been much better if you could see how far we were supposedly travelling). Immersion is the goal! Try to make the game as immersive as possible by keeping the interactivity there and disguising the loading times.

Some people say bring back the RPG mechanics from ME1 but I think ME3 has a really robust levelling system and it works well. It's complex enough for people to experiment with different builds and come up with different results but simple enough that anyone can pick up and play it without having to worry about putting points into the wrong skills (that would make the game near-impossible later).

Make the story more personal...it's not about the fate of the galaxy its more about the fate of your character. If he/she lives or dies it doesn't mean the galaxy is doomed. I would set it after ME3 but because all the Mass Relays are destroyed confine the game to a specific location or hub. For example, I wouldn't mind a game that was set entirely in the Citadel but I would like the Citadel to be fully explorable instead of just going to specific areas. Mass Effect 1 still had the best Citadel because the space was bigger and the Presidium actually felt really big.

Because I want more open environments, bring back a vehicle to travel around. The Hammerhead was great (if a bit weak to gunfire). It was quick, maneuverable and made the environments feel large.

To summarise

-Larger environments to explore.
-'Smaller', more personal story (no more 'fate of the galaxy').
-Similar RPG and gameplay mechanics to ME3.
-Mask loading times differently, get rid of those grid-like loading screens that break immersion.
-Fast, maneuverable vehicle to get around.
-Immersion!

#2905
Nykara

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Split second decisions should be split second imo. No pausing, no menus not even the xbox menu AND a limited time to make the hard choice. It's more real that way :) A good player wont go back and reload to a previous save if they change their minds they will at least finish one play through with choices made on the spot as is! Personally I think it'd be cool to do it this way because in reality you cant stand around for an hour while you decide if your going to save the Citadel Council or not while its being shot at. If you fail to make a choice the game should just make a default one for you and not necessary the best choice but the one that makes sense ( if a ship is being shot at and u have to decide to save it or not, take too long it blows up anyways ).

#2906
visionazzery

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tamperous wrote...

Casey I'd advise you to move on from this IP. There is too much bad blood. It can never be made right to this group as long as you and the others that people perceive to have caused this are still in charge.

You cannot save the legacy of the project you created but then fumbled. If you or your bosses feel Bioware needs to return to ME, you must let someone else redeem it for you. Obviously none of you, Walters or Gamble can be at the helm.


OUCH big ouch but Hudson and others this user amongst many others may have a point.

I gonna contribute a much more comprohensive concept but i no doubt that far from being a 'prequel-' it cannot be as it set in another time and while it would be before reaper events it would be so far before that it would be a whole new direction whole new story.

OBVIOUSLY THE TIME OF THE REIGN OF THE PROTHEAN EMPIRE ii refer to dr. Brillant our ingenious op who made this hugely poplar thread- well done on seizing the initiative mate! you beat me to it lol!!!

But it makes sense to potentially have it set at the time when the Prothean Empire was at the helm who for that?

Also for everyone's reference pls see this poll esp given a lot of you here are very much aggrieved with me3 and with citadel dlc upon us one last chance for bioware to half redeem themselves? by fixing up truly irritating glitches check it out:

social.bioware.com/2222735/polls/43988/

#2907
Raven Kesrar

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As a fan Posted Image I would like to thank everyone in Bioware I love your games, this might be also my last chance for some advice, I think it’s great to ask fans what we would like to see but, I feel that it tends to speculation on the fans and when things don’t turn out to be the way we wanted it, it just creates all the problems we have seen for almost a year now.
 

So please bioware retake control for the future of mass effect and give us back those wonderful experiences that we enjoy so much….

Thanks

I would like for the next game to be a sequeal thay are so manny things that are still not answered, would like more shepard too, but I will leave it to you guys to decide and choose what is for the best. 


I hope somebody at bioware reads my message, really a fan and want to show that I still support you guys Posted Image
 
 

Modifié par Raven Kesrar, 05 mars 2013 - 06:07 .


#2908
MelvinTheBeef

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I'm not sure if there are any devs actually reading this, but first off: thanks for an amazing series so far.

I agree with some other posters that the constant fan "disappointment" exists largely because you take fans seriously and listen to suggestions. However when someone doesn't get something specific they asked for they get upset. I'm sure you're already getting a lot of "betrayed" fans asking why you didn't show Tali's face in the new citadel dlc.

I think it's awesome that you consider fan ideas in a sort of brainstorming capacity though so here's my two cents.

-I agree that the storyline of the next ME game needs to be more personal and less "fate of the galaxy"
-I agree that the environments need to feel large. The ME1 universe seemed so expansive and free b/c of this.
-I think a prequel would be cool, however I'd like to see more Krogan, Quarian, etc. I think going all the way back to prothean empire might be a mistake. While it would give you more freedom to create a new universe with new species, I think you'll lose some of the connection to the Mass Effect universe as we know it. You've got plenty of material for a prequel set in this cycle (Morning war, Rachni war, First contact, etc.) I'm not sure what the timeline of the galaxy's history is but some of those may be able to overlap. (e.g. does the morning war have a set date in galactic history? Is it possible that the Rachni war could be simultaneous?)
- The key I think though, wherever and whenever the game is set, is that your character is not commander shephard: singular important hero in a galactic war. Your character needs to be more of a Forrest Gump in so far as s/he has a storyline that causes her/him to find herself/himself in the middle of historic events but without actually being "important." Think of how Forrest Gump witnesses the watergate scandal, fights in the vietnam war, brushes up with the hippy movement through his girlfriend jenny, etc. He's really a nobody but he witnesses firsthand the defining elements of a generation. (Obviously lose the Candide-esque simpleton's optimism of Gump though, lol)
-I'd like to see more science fiction than science fantasy, and I'd like to see more RPG than fps-ish polished gunfighting, but that's just personal taste. I do think detailed codex entries, planet information, etc. helps with the "bigness" of the universe though. I really enjoyed ME1 when you talk with the elcor and get a sense of how they're culture developed based on the environment of their homeworld for example. I liked the more sci-fi-ish explanation of biotics offered in ME1: a person's nervous system is electrical in nature and can therefore manipulate mass effect fields after exposure to eezo, but this is a weak electrical signal that needs to be amplified. Even the biotic attacks reflected the mass effect for which the series is titled. Lift obviously lowered the mass of a target, warp seems to be some sort of spatially and temporally oscilatting mass effect field that causes particles' masses to fluctuate which would clearly do some messed up stuff to your body. By ME3 you have biotic charge and lash and dominate: clearly just space magic. Enter science fantasy. The point of this whole rant is that a science fiction series feels "big" and is explorable. Star trek vs. star wars is a perfect example of this: star trek episodes explore different ideas and concepts in a massive universe, they highlight human nature and ethics in so doing. ME1 did a great job at this: What if there was a hivemind species? --> explore Rachni, should we kill the queen? Let's explore the possible outcomes of an AI--> Geth/Quarian conflict. Star wars introduces a hero's journey and relies on action/adventure and victory over dark forces. I think the science fantasy route fit commander Shephard towards the end of the series, but now that is done and we want to do some more exploring and customization of our character. The "choices" mechanic works a lot better in a sci-fi world as well. In a science fantasy world the choices are kind of simple and not as fun: you end up with "light side of the force or dark side" "Paragon/Renegade" and the choices lose some subtlety. Saving/Destroying maelon's data was a good example of a subtle/difficult choice. These scenarios become less interesting and less common in a galaxy unified in their warfare against one, big, bad guy.
-So in short: I think the best parts of the series were: the peronal relationships and the complex galaxy you created. The genophage, the quarian/geth conflict, etc. These are great ethical environments to unleash the choice mechanic onto. Do what you do best and give us more interesting choices, and give us more loveable characters! The way to do that is to not put yourself in a position where the entire galaxy is at stake.

Thanks if anyone actually read all that :)

tl;dr- go more sci-fi that sci-fantasy because you get a bigger feel and more interesting ethical choices
       - don't put the galaxy on the line because you lose freedom in writing that way.

#2909
Militarized

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Mass Effect needs what Halo 4 got, a new team that's passionate about the game/subject/lore to breathe new life into it.

#2910
ZombifiedJake

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Rich universe with so much potential... just get better writers and do not make a prequel. I think I'm out completely if it's set before/during the events of Shepard's trilogy. They should just move past the ending as far as possible.

Would be nice to have Karpyshyn back with some involvement. Get rid of Mac Walters, seriously.

#2911
MelvinTheBeef

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Dashen Thomas wrote...

I hope they return back to their original vision for 1st Mass Effect: full RPG in Scifi setting with real time combat and emphasis on exploration of unknown. Even though ME2 improved characters and their stories, it also ruined the series by turning it just a third person shooter and ME3 just continued that road. Had they improved the RPG elements of first game rather than removing them we could have had something truly amazing.


Basically I agree with this. ME2 was a GREAT game, but that is thanks to ME1's set up. ME2 gave no such set up for ME3 and funneled the story into a hero's victory over bad guys with very few new aspects to the universe. The rachni, krogan, and quarian situations are all very interesting and were set up in ME1.

I would just add that the choice mechanic really shines when you're presented with new aspects of the universe. When there's a war against the reapers all your choices are kind of no-brainers and thus not interesting. "Quarians: stand down and fight the reapers instead of Geth. Salarians: stfu and let us lift the genophage so we can fight the reapers. Cerberus: just... wtf?"

Cerberus's evolution is a good example of how the ethical conflicts got watered down and the stakes got suffocatingly raised throughout the series. Even in ME2 there was still some valid debate over whether Cerberus's methods were a necessary evil. By ME3 cerberus has endless resources, pervades every corner of the galaxy, and is no more complicated than "bad guy."

I've also always thought the choice mechanic would be cooler if the paragon and renegade options weren't always in the same spot too. It would encourage players to really think about their choices and really make their OWN choices at least on the first playthrough.

#2912
snipeshot224

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Evidently when I was sizing down the quote something screwed up and made the first bit look like I wrote it. It was directed at thepringle, building on his idea for archetypes.

Being a fanfiction writer with a mind that runs at a mile a minute for ideas, now you're just getting me started. How about, when people look at your class in the menu it reads like this: Level XX (insert gender, followed by species, so say female Turian, male drell, female quarian) archetype title, then class. So if you played as a level 15 Geth, chose the infiltrator class and went with the marksman archetype it would read as "Level 15 Geth Marksman Infiltrator" or a level 25 Female Turian who chose the "rioter" archetype in the soldier class it would read as "Level 25 Female Turian Rioter Soldier".

On that note here are some archetype ideas, some I came up with and others are building on the ideas you stated.

Soldier class: Heavy, Rioter, Juggernaut.

The heavy would be the only archetype that enables the player to carry heavy weapons like a rocket launcher, flamethrower, Cain, those kinds of things. You would move a tiny bit slower, not even 25% but still enough to be noticable, and you would have passive bonuses that help with armored targets and large defenses like turrets. He would basically be the "carve a path straight down the middle with excessive force" kind of guy. The only catch that keeps him from being OP is he could be like the Geth Juggernaut we recently got and not do too hot against large infantry rushes on his own. This would spur intelligent players to know that he needs someone to keep watching his back for pesky hordes in order for him to keep scrapping the big guys.

The Rioter would be mostly about garnering aggro through explosives. He/she would have mostly explosive based powers and equipment available, like Concussive Shot, grenade launchers (i'll explain that in a bit), shoulder mounted rockets like the Destroyer, Inferno Grenades, Cluster Frag Grenades (as in ones that cause regular explosions, not the biotic cluster grenades we currently have.) and a grenade I came up with (as far as I know it's strictly my idea, let me know if anyone happens to have come up with something similar) called the Riot Charge. It would be thrown like a Frag Grenade, but it would be thinner and longer, resembling a futuristic, cordless stick of dynamite. It would cause a larger, deadlier explosion that a regular frag grenade but you can't carry as many, making them much more oriented for "special" occurences like large groups or big targets that need to die fast.

The Juggernaut Archetype would be more about being like a tank. Depending on your choices when leveling, the Juggernaut could have the highest amount of shields and health of any class/archetype. It would have passive bonuses that specialize in SAW (Squad Automatic Weapon) type guns like the SpitFire or the N7 Typhoon that are meant to provide suppressing fire by putting a LOT of rounds downrange without stopping. The bonuses would be things like more ammo before needing a new thermal clip, higher accuracy, faster fire rate, more backup ammo, anything that caters to prolonged fire wtih an automatic. And depending on your choices some of those passive bonuses will be more prevalent in your build than others, like say you could not be very accurate with LMGs but your fire rate and clip capacity are through the roof, or you could have to reload fairly often but your gun is very accurate and you have a nice-sized pool of backup ammo.

I will be editing this post with more ideas as they come to me, so be sure to keep an eye on it.

Modifié par snipeshot224, 05 mars 2013 - 11:16 .


#2913
Saodade

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Alien Number Six wrote...

I want a sequel. I want it on three separate disks. Control, Destroy, and Synthisis. I want to see your choices from Mass Effect 3 matter. Curing the genophage. Destroying the Geth ect. I want the hero to be one of the four council races. I want it to be set at least 200 years in the future. I want the enemy to be a organic race of perfect killers. I want my Shepard's imported face on a statue in front of alliance hq. I want you to read this Casey.



THISPosted Image

#2914
thehomeworld

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When you're writting the script write it with a female protagonist also in mind for situations no more female hero vs yahg boxing matches if she has to fight the yahg (or any larger then her monster) in hand to hand then have her mix martial arts it flip them over her via their weight, kick, hit, use something in the enviroment to stun them, use her biotics if she is one or knife if she''s a soilder it was very very annoying to see Fshep not use her brains and go for brawns when it was obvious the scene was written with only a male hero in mind. Her running into Visir and launching them through the window sorry writters thats a guy's dumb move a girl wouldn't do that maybe she could've biotic punched her out the window then floated down like Liara did and if she's a soilder the scene doesn't even happen Visir's men show up blast open the window and she flees. Be creative but realistic I don't want a macho girl hero a strong female hero is great just not a butch.

If you let us pick species go over all dailogue and situations the game with a fine tooth comb because Asari's have different cultural accptabilities, taboos, humors, and soical ques then Quarians, Drell, Humans, ect.

Have people be aware of your species if you picked a species people don't like give them flak at the low npc and high npc levels if the Asari in the new game are the new Quarian gypies then people should think my Asari is a no good blue chick whose only looking to con her way into or out of things.

No more stripper clad team mates be that on ship in casual or in battle in some belesque battle suit, no heels in space, combat, or on ship shore leave is however fine. If it is a ship where there is a uniform guess what all same species wear that uniform like if its a human ship all humans even our ground crew wear the uniform when on ship the commander however can break this reg if he/she wants to its their ship. If you pick a Quarian and your ship then becomes a Quarian ship with majority like crew guess what non Quarians get uniforms too that coodinate if the Quarians are still envirosuit bound if they're no longer envirosuit bound then they get uniforms and so do the non Quarians who can make it happen like Humans, Asari, and Drell. Krogan and Hanar would be the only exeptions here.

I vote for preqeul and to set it 50K in the future.

Keep fully voiced hero, male and female, better customization options for hair, bring back scars, keep mix and match armor however give use more like ME give us battle suits like ME that are creative, tasteful, and practical nothing like Sumura, Miranda, or Jacks crap

Stop objectifying your female crew members and hero no more sexy combat suits or casuals unless its shore leave, its then optional, and or there is a reason that hero or a crewmate must be in that trashy attire via undercover job as a stripper, arm candy, or some messed up party. Strippers should look like strippers not my team mates.

make unique scenes, dialouge, and both of them for male and female hero I liked how we walk into the recruiting office and they say nothing to male hero but tell female hero she's in the wrong space, or the trash talking horny Turian tells male to back off but female he likes her too I just wish we had similar things for the male that make it different more things to make it different I play male hero to see the story from male's POV I play female hero to play from female's POV so make it worth it by giving me vastly different expericances

No all bi crew seriously no. You cheapen them all if they're all accessible to either gender. I can get that in Fable.

No 9/10 Lez options for female hero what the heck was up with you BW how crud you could've kept it as Traynor + one other girl then gave us new and old male LIs don't even do the 9/10 gay for male heros that would be just as horrible.

Beacons I loved them and I hate how you all but dumpped them in ME3 you wanted to forget you even had them and even retconned them and forgot all about shep being a mental prothean save 1 breif moment that sucked If you bring them back make them pivital to the story and the fact your hero can use them and is transformed by them.

Sex scenes like ME tasteful with skin and shows the connection in moment between the two characters with better talking before and after like ME3 had. absolutely no black out and PG crap like ME2.

Let our hero be a good dancer really at least have the female be good at dancing.

Female hero has her own moves and runs with good posture ME Fshep runs with great posture and form with belivible walking no more spread leg sitting for female hero but do not do closed frightened like she does at the end of SB make her relaxed but not male relaxed sitting how horrible!


If we have an event that we must dress up for let our heros go shopping that's right WE go shopping and are able to say go to a formal shop where we can pick from 20 vastly different dresses for women and suits for men why? Because Miranda's red outfit in the citidel is a stripper and Fshep's dress in ME3 and Kasumi's missions are horrid! You could give us the pick of the designs the npcs are all wearing ingame and let us change the colors and make a few unique ones just for the characters but this way players can wear what they feel is comfortable for them to play in for that mission and then the shop is open and the outfit wearable at on ship or shoreleave time.

#2915
Lexa_D

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Death Arena vs Casey Hudsons. A boss casey drops a casey mask you can equip a s a headpiece. Oh wait...

#2916
MelvinTheBeef

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thehomeworld wrote...

I vote for preqeul and to set it 50K in the future.


Should I point out the flaws in this statement?

#2917
Nicksta92

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thehomeworld wrote...

If you let us pick species go over all dailogue and situations the game with a fine tooth comb because Asari's have different cultural accptabilities, taboos, humors, and soical ques then Quarians, Drell, Humans, ect.

Have people be aware of your species if you picked a species people don't like give them flak at the low npc and high npc levels if the Asari in the new game are the new Quarian gypies then people should think my Asari is a no good blue chick whose only looking to con her way into or out of things.

Keep fully voiced hero, male and female, better customization options for hair, bring back scars, keep mix and match armor however give use more like ME give us battle suits like ME that are creative, tasteful, and practical nothing like Sumura, Miranda, or Jacks crap

Stop objectifying your female crew members and hero no more sexy combat suits or casuals unless its shore leave, its then optional, and or there is a reason that hero or a crewmate must be in that trashy attire via undercover job as a stripper, arm candy, or some messed up party. Strippers should look like strippers not my team mates.

make unique scenes, dialouge, and both of them for male and female hero I liked how we walk into the recruiting office and they say nothing to male hero but tell female hero she's in the wrong space, or the trash talking horny Turian tells male to back off but female he likes her too I just wish we had similar things for the male that make it different more things to make it different I play male hero to see the story from male's POV I play female hero to play from female's POV so make it worth it by giving me vastly different expericances

Sex scenes like ME tasteful with skin and shows the connection in moment between the two characters with better talking before and after like ME3 had. absolutely no black out and PG crap like ME2.



I edited your post to make it worth reading :P.  These are good points, but your others were....dafuq.  Like, god awful lol.

#2918
Nicksta92

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My idea for the next game:

TAKE YOUR FU CKING TIME

#2919
Wowky

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Two main things:

1. A story which we have no knowledge of the eventual outcome of (so not a prequel, as we know ultimately where things end up)

2. Timed decisions like in The Walking Dead. This can extend to everything from dialogue to choices about who to save etc. TWD had a real sense of urgency about it and felt more real and fluid in terms of conversation as the pauses only lasted as long a real pause probably would in a conversation

Modifié par Wowky, 06 mars 2013 - 09:50 .


#2920
Wollomop

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I'd like to play the first contact war. Could be an interesting story if they do it right!

#2921
xIREDEEMEDIx

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 um...let me see


1. A parallel story to the events of ME1-3, but from a different perspective, person, etc...Maybe the dialogue and atmoshpere would talk about stuff that hints at shepard and what he is doing. Also the story would be that the reapers have already been harvesting your galaxy but you call them something else. So when the final showdown comes, the ending of the game would shed some more light about the ending in the ME series. (idunno, this maybe a terrible idea).

2. A story completely different from ME, that would include tech, species, etc, even though still based off of eezo, FTL drives etc...I know...kinda vague. Maybe dealing only with one solar system or only one planet!. Just a basic tyrrant/dictator ruling over the planet. Out of the resistance a man/woman is raised up to embrace his destiny and stop the tyrrant.

3. Whatever it is...make it bigger in scope. exploring galaxies vs. solar sytems. We do have the andromeda galaxy next to us milky way peeps!

4. and....be able to choose from a male/female species list vs. just humans for your hero.




:whistle:

#2922
ZCaitan

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xIREDEEMEDIx wrote...
3. Whatever it is...make it bigger in scope. exploring galaxies vs. solar sytems. We do have the andromeda galaxy next to us milky way peeps!

NOOOO...biggest mistake. It makes the story so far less credible and will look ridiculous in the end. Something bigger than sentient towering space ships? Please not.
And why add other galaxies when we already fought an enemy from beyond it and there are still so many worlds undiscovered?


My idea:
I'd go the other way, scale the thread down a notch, but only from our perspective. Get the setting of the First Contact War, add an Operative discovering a plot by the Batarian Hegemony who instigated the (rather extreme) military response of the Turians to weaken the Turian fleet and leave the Citadel species unprepared for their takeover of the Attican Traverse. Get the Terminus involved, give the player the choice to play either as male/female Human or Turian (to see both perspectives of the FCW) one coming from the Alliance, one from the Hierarchy and let them gather a team, play a covert game behind the curtains to stop the war, the Batarians and introducing Humanity into galactic society. Cameos by Saren, Anderson, and whoever can be signed up and was already alive back then.

And you can draw from all the conflicts, Geth, Krogan, Turians, Collectors. And then add some new species, we havent seen yet, some who might go extinct along the way (for the Renegade characters amongst us!)


Edit: And name the human character Williams to make him/her some distant relative of Ashley's. That be a great twist about her great-aunt/uncle secretly solving the First Contact War and not being able to tell the rest of the family.

Modifié par ZCaitan, 06 mars 2013 - 06:48 .


#2923
grumpymooselion

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Open world, open space single player RPG with a wholly custom character that's not Shepard with pilotable ground and space vehicles concentrated on your character becoming a mercenary who is offered jobs, and can accept or decline said jobs, leading them down either law abiding or criminal paths - at the player's whim. The basic idea being a nobody character who rises up from nothing, possibly with a few long term plotlines you character can choose follow or not.

You'd build your character's abilities up, as in any RPG, but also define who they are by choices and actions. You'd buy and upgrade vehicles, like space ships and advance them as you gained wealth and place in the Galaxy. You'd hire on other mercs, or be put together with other mercs by an employer, to assist you with jobs. Other mercs could turn out to be party members and be loyal friends (depending on how you treat them) or they could turn on you because the money was just too good (also depending on how you treat/pay them).

#2924
Blue Liara

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Whats the deal with Priestly saying that calling ME4 a sequel would be a "disservice"?

Hmmm. Wonder why. My thoughts are that they know that it is unworkable to have a Mass Effect game that follows on from the end of ME3.

Also maybe they want a clean break from everything in the ME trilogy because it is simply too tainted.

My request would be not to be set up for a massive disappointment. I.E. do not say your going to give us 16 endings and then give us 3.

No Deus Ex Machina ending please.

I WANT to believe that the next game will be good but, with the founders of Bioware gone and Casey Hudson still in charge of ME4 (Which just boggles my mind considering that he was in charge of the PR disaster that was ME3). I can't see the new series being any good. 

The writing at the end of ME3 was just so unimaginably bad....I mean does it really need to be explained why Hudson should not be heading up the development of ME4. 

I am weary of investing much hope in the next ME game, really don't want to have such a big let down again.

Modifié par Blue Liara, 06 mars 2013 - 08:11 .


#2925
FlyinSquirrel

FlyinSquirrel
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INDOCTRINATION THEORY WAS TRUE :DDDDDDD and take over from another characters perspective. :D