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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#3001
vinnyam1

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here another thought,

it takes place so many years after ME3 (however long it takes the galaxy to recover from the reapers).  Now that the galaxy is back to full strength the batarians have not forgotten what shepard did killing 300000 of their people by blowing up the mass relay and they go to war with the alliance and you play as a new human character

#3002
Supergamingginger

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I don't want to beat the idea to death, but I think the next game should feature a central character, like Shepard from the trilogy. Except not Shepard. A half-decent idea that I was tossing around was starting the game as a soldier in the Alliance and working your way up through the ranks. There would be romance options like before and as you go through the ranks you'll start earning the trust of your squadmates and will unlock more squadmates as you go. Still working on the general ideas, though.

#3003
AchesOfDoom

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Supergamingginger wrote...

I don't want to beat the idea to death, but I think the next game should feature a central character, like Shepard from the trilogy. Except not Shepard. A half-decent idea that I was tossing around was starting the game as a soldier in the Alliance and working your way up through the ranks. There would be romance options like before and as you go through the ranks you'll start earning the trust of your squadmates and will unlock more squadmates as you go. Still working on the general ideas, though.


This is a damn good ideea!

#3004
Captiosus77

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Blue Liara wrote...
I WANT to believe that the next game will be good but, with the founders of Bioware gone and Casey Hudson still in charge of ME4 (Which just boggles my mind considering that he was in charge of the PR disaster that was ME3). I can't see the new series being any good. 

The writing at the end of ME3 was just so unimaginably bad....I mean does it really need to be explained why Hudson should not be heading up the development of ME4. 

I am weary of investing much hope in the next ME game, really don't want to have such a big let down again.


I'm in the exact same boat.
Now that both BioWare founders are gone, one of whom was responsible for pulling together the PR and getting at least some response to the unhappy players, BioWare is just an EA shill. Think about how much different the ending issue would have gone had not Dr. Muzyka decided to get involved and EA had left their typical "suits" in charge. There would have been no extended cut, no acknowledgement of the players' greviences, and posts would have been magically wisked away from existence much like what's happening over at the SimCity forums currently.

Hudson has no business being in charge of the ME franchise in the future but EA isn't going to sit on what they perceive to be a cash cow. The "Citadel" DLC should be a wake up call to everyone. IMO, the DLC does nothing but attempt to distract fans from the fact that the franchise still ends in a big mess by throwing out a bunch of fan service that reads like a bad fan fic. They expect people to pay $15 for the distraction while EA rolls in the cash.

There's the future of Mass Effect: EA, now running BioWare completely unchecked (see how well that turned out for SW TOR, by the way), catering to the lowest common denominator to rake in the money. Much like 343 Industries did with Halo 4.

My advice is for Casey Hudson to give Mass Effect to someone else and go work on some other project, some new project. Otherwise this is just an EA train wreck waiting to happen.

#3005
straka91

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RTS game like Halo Wars. Setting would be the first contact war. I think a hybrid of space and land battles would do the trick. It would give the franchise a chance to introduce more vehicles and add more depth to soldier class types. Consoles really need a new western RTS game.

My 2nd idea is more on the lines of Witcher 2 but with 2 highly customizble playable characters. one being Krogan and another being Salarian. Of course this takes place after the trilogy when the short term peace between the speices is no longer in place. The leader of the Krogans would depend on if you let Wrex live in ME1 as a tie in to the orginal series. The genophage "cure" could play into it as well . The plot could have the story favoring one side or another, whether its a loyal soldier to your species or a traitor to your species. No more than 3 romance options and absolutely no cross breeding lol. As a tribute to a JRPGs, a hidden playable human character is unlocked after you get the 24 endings unlocked. I think everyone wants to play a campaign with a krogan main. :) 

But if all else fails, not a goddman FPS Battlefield clone!!!

Modifié par straka91, 12 mars 2013 - 10:26 .


#3006
N7 Whiskey

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Screw Mass Effect sequels/prequels, do another KOTOR game using the ME3 combat system and make it a co-op campaign so we can go alone or with the help of a couple other Jedi friends. Also, beefed up MP.

#3007
darkdruid117

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Mash ME:1 & ME:3 together. ME 1 was great in that it was vast and had more things to. I liked ME 3 despite some of the flaws, it was a fun game. Just rip out EAs BE online requirement. Better yet, drop EA.

Modifié par darkdruid117, 13 mars 2013 - 01:33 .


#3008
darkdruid117

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Captiosus77 wrote...

Blue Liara wrote...
I WANT to believe that the next game will be good but, with the founders of Bioware gone and Casey Hudson still in charge of ME4 (Which just boggles my mind considering that he was in charge of the PR disaster that was ME3). I can't see the new series being any good. 

The writing at the end of ME3 was just so unimaginably bad....I mean does it really need to be explained why Hudson should not be heading up the development of ME4. 

I am weary of investing much hope in the next ME game, really don't want to have such a big let down again.


I'm in the exact same boat.
Now that both BioWare founders are gone, one of whom was responsible for pulling together the PR and getting at least some response to the unhappy players, BioWare is just an EA shill. Think about how much different the ending issue would have gone had not Dr. Muzyka decided to get involved and EA had left their typical "suits" in charge. There would have been no extended cut, no acknowledgement of the players' greviences, and posts would have been magically wisked away from existence much like what's happening over at the SimCity forums currently.

Hudson has no business being in charge of the ME franchise in the future but EA isn't going to sit on what they perceive to be a cash cow. The "Citadel" DLC should be a wake up call to everyone. IMO, the DLC does nothing but attempt to distract fans from the fact that the franchise still ends in a big mess by throwing out a bunch of fan service that reads like a bad fan fic. They expect people to pay $15 for the distraction while EA rolls in the cash.

There's the future of Mass Effect: EA, now running BioWare completely unchecked (see how well that turned out for SW TOR, by the way), catering to the lowest common denominator to rake in the money. Much like 343 Industries did with Halo 4.

My advice is for Casey Hudson to give Mass Effect to someone else and go work on some other project, some new project. Otherwise this is just an EA train wreck waiting to happen.


Halo 4 was not a bad game. 

#3009
Getorex

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KoorahUK wrote...

Bringing back Shepard would be huge mistake IMO. Let him or her go. New characters bring new freedoms.


More freedom?  Freedom from what?  Freedom TO what?  What can a new character do that cannot be done by Shepard?  Seriously.  Do you REALLY think that anything you do in a new game series will be ANY different?  Red or blue choices, nice guy or butthole, building a team and getting some mission accomplished.  What can POSSIBLY be different or in what conceivable way would NotShepard be any different in any way from Shepard?

Hell, my game ended with Shepard and Ash as Spectres (MEHEM).  Ash was also my main LI (about 80% of the time) so I could see a Spectre team there. 

Prequals are a mistake.  We already know what the past contained.  We know the timeline and we know, a priori, the outcomes.  It is set in stone.  Parallel stories also not a good idea.  Shepard was THE core of the original.  HE (or she) was the one to discover the truth of the Reapers.  No one else, just Shepard.  HE was the one to discover the Collectors were Protheans, that the Protheans did not make the relays or Citadel, etc.  HE was the one to stop an initial invasion (Arrival).  HE was the one to build up the galaxy-wide force to fight the Reapers.  HE was the one that negotiated an end to the Geth:Quarian war (totally negating the silly "synthetics will always turn on their creators" trope behind the broken original ending).  HE was the force behind getting the genophage cured.  See a pattern?  Anything else going on in parallel would, of necessity, be small-time and not worthy of a full game series.  That would be the second string players.  Who wants to pay $50 for a game made up of the second string?  PLUS microtransactions up the ying-yang (you know it is coming)? 

No.

I have no faith in ME4.  I will sit back, wait until people are actually playing it and posting critiques on Youtube, watch the youtube critiques while totally ignoring the "official" game reviewers (they are damned liars and morons) and THEN consider whether it should be purchased when it hits $20...or not at all if it is MP only (or mostly), REQUIRES an internet connection to play, and is chock full of damned microtransactions for EVERYTHING. 

#3010
Getorex

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satunnainen wrote...

Mass effect is kind of a combat game with rpg elements. So they would need a conflict to provide combat. Hunting mercs or something like that doesnt sound very big after you have destroyed some epic enemies in me3.


And THIS is the problem (and why they actually screwed up by making Mass Effect a mere trilogy).  You CAN'T go from defeating THE ultimate existential threat to advanced life to...stopping pirates (yawn...tiny side mission in ME1), fighting wayward mercs (yawn...side missions in ME1 and ME3), etc.  You would actually need to come up with a threat that is almost the equal, if not greater threat, than the Reapers were and that way lies silliness.

What I would have done (with the help of hindsight):  The Mass Effect universe should have been used day 1 to be a platform for a long series of games.  I would use "Babylon 5" as my model.  ME1 is fine exactly as it was to intro the universe, intro the MAIN character (Shepard), intro the ULTIMATE threat (Reapers), and get us all started.  Then there should have been games on a smaller scale that did NOT involve seeking Reapers but instead a set of games that served to flesh out the universe and its people and cultures that serve as the backdrop to the main story arc of the Reapers and Shepard.  After every couple games there could have been a game involving Shepard and crew learning something new and surprising about galactic history and the Reapers.  Continue in this way so that the core Reaper v Shepard stories are separated by games fleshing out details that give the universe of the game life.  Instead of a thick load of Codex entries to READ, we learn what's in the Codex by DOING, by SEEING, by EXPERIENCING it firsthand (in the game).  Like "Babylon 5".

Babylon 5 had a central theme involving the Shadows (equivalent to the Reapers).  Some mysterious, dark force that is a threat to all life in the galaxy.  There are many different alien races all interacting on the station Babylon 5 of the series name (like the Citadel).  The series went for 5 seasons (by design from day 1) and SLOWLY built up the story of the Shadows with the main character (Capt John Sheridan is the equivalent of Cmdr Shepard in ME) and his cohort, human and alien.  Over those 5 years a LOT of character development took place, a lot of the universe of the show was fleshed out, and interspersed throughout was the buildup of the Shadows and how to resolve it. 

THAT should have been Mass Effect.  At its core was Shepard and the Reapers but there was NO REASON to do a quick trilogy and bing, bang, boom, resolve the Reapers in one mad dash.  NO!  Bad Bioware!  You squandered an opportunity!  You had MANY games sitting there to be made with the Reapers as the ultimate backdrop to be resolved over time.  Now you have shot your wad and the little general is limp.  Game over.

I suggest you wait.  Wait a few years and then REBOOT.  Do it RIGHT.  Use the ME universe as a framework to do a longer series of games, all fleshing out the codex and main storyline (Reapers and Shepard) over time rather than in a fast trilogy.  In a few years of yet more inane and same-old same-old swords and sorcery repeat nonsense, gamers will be dying for a change that ME offered back in 2008.  So, in 2016 or so, come out with ME1 rebooted with then-new tech and wow us.  Then make games to flesh out the universe/codex and skip all the writing of an actual codex.  Bring the codex to life in games.  Then work up to dealing with the Reapers in a more reasonable (and less pointlessly fatalistic) fashion at the eventual end.  Forget the false god of trilogy.  You do NOT have to resolve any and all stories in a fast 3 games.  Think Babylon 5.:mellow:

#3011
Seifer006

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Bring John Dombrow back for ME4.

He did such a great job on the Tuchanka Arc (and the Wrex/Wreav) Citadel that I feel he should stay on the ME Team.

I think the Rachni Wars and Krogan Rebellions be the best idea for the next Franchise. You can easily make it into 2 (if not 3) parts

Part 1: The development of the Rachni and how they've become so powerful and how they become a Galatic Threat.

Part 2: Bring the Krogans in to show how it's done! Also this becomes a great way of knowing the History of the Krogans and their lost-glory. How the Krogans were Respected and Feared.

Part 3: The Krogan Rebellions and how they become a galatic threat and their downfall.

Please make these games DEEP.

ME3 sucked when came to deepness of rich story. It was rushed and the game was ****. The lack of choices, the lack of dialogue. The lack of RPG elements. The whole screen-writing was ****.

Characters had no depth. The entire ME3 sucked and I blame EA and will continue to blame them

Bioware, hold your ground because I've learned my lesson on buying games from you now on. I won't buy another one, until I see you go back to KOTOR and ME1 when comes to in-depth richness

#3012
BillyBrinks2

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Don't know if this has been mentioned before, but it'd be AMAZING if we had to fight the Shepard machine-god (control ending) in some distant future.

#3013
Eamon696

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The Next Mass Effect Game needs these things(in my opinion):

1)    A character similar to Shepard, in that s/he has combat experience, makes decisions, and can forge relationships with other characters.

2)    Set between the events of the death and revival of Commander Shepard.  You would be a human C-Sec agent on the Citadel, and worked in a small precinct.  However you discover a large conspiracy that threatens the security of the Citadel, the Council, and C-Sec.  The conspiracy will take you to Palaven, Omega, Noveria, and more and with a diverse crew, you will set out to stop those behind it.

3)    Since it takes place during the time Shepard is dead, you can meet up with characters from the trilogy such as Liara, Bailey, and Garrus.  With an import from ME3, you can even visit a memorial dedicated to your Shepard.

4)    As I wrote in #1, the game needs to remain an RPG with choices to make, and relationships to build like in ME1-ME3.

5)    Combat should remain how it is, a cover-based third person shooter. There should be more options added, though.  For example, stealth could be more prominent if you're an infiltrator, etc.


Setting "ME4" after the ending would be fine with me, even if they chose a canon ending.  However, I know that many here would feel like their ending decision didn't matter and would be very angry with Bioware Montreal. Thus I believe that setting it before the ending is safer and more realistic.

#3014
Djmc101

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either continue on from the trilogy with a new protagonist or even go into the various wars that had been made into the history of the galaxy, Rachni wars and First Contact. it would also be amazing if you could choose your race like you could in dragon age origins

#3015
Guest_Juromaro_*

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ME4 should be something from the first contact war, and or something from the Prothean era, to flesh out the universe some more.

Or something after the events of ME3, maybe 300 years into the future or something. Don't bring back another Galactic threat since that would make the Reapers seem more pointless. Make it about internal conflict or something, Like the Turians and Krogans going to war against the Salarians and Asari, or the Humans going to war with everyone for control of the galaxy(since you know that is human nature).

#3016
Kaorunandrak

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As long is it is after the events of ME3 I don't care, I just don't want to play a prequel. There is a reason I am not buying Gears of war judgment the thought of playing past tense is annoying to me. I would love to see Me4 be set in the not too distant future and use your ME3 save game to enable or disable certain features for players and for the most part relegate the events and outcome of the reaper war to codex entries.

If I had to be completely honest with my self what I really want is a MMO (mmo does not mean WoW) that takes place during the final hours of the reaper war and moves forward from there. Essentially the player would play a soldier from hammer squad (that allows the player to choose a player from essentially any of the races and classes represented in the current ME3 multiplayer) remember that over half of hammer squad hadn't arrived on earth yet.

The player would then fight their way through London as the games tutorial and culminate in recovering(attempting too at least) Shepard. There would have to be a canon ending CREATED for this route giving the ME team another shot at the ending it would have to be an ending that didn't completely destroy the reapers only weakened them, cause to be honest you can't create another danger on the scale of the reapers,

The MMO than continues from there with the player base leading the galaxy in a final conflict with the weakened remaining reaper forces as the main story line and allowing for mass effect to enter the sandbox rpg field. Secondary missions could include exploring worlds for resources and hidden cache's of equipment left from past cycles for use in the war.

You could leave Shepard and their crews fate completely ambiguous or handle the story line like in ToR instead of each class having a unique play through each character would based upon choices made during the tutorial or at the end during a debrief there by answering the questions of who died who's alive and who's available in your storyline to interact with.

Now before I get flamed with NO MMOs, you people need to understand one simple fact an MMO is not an MMORPG and all MMO's are not made the same or play the same. A mass effect MMO would play totally different from WoW or pretty much any MMO on the market simply for what ME is. Your fears or hatred for an ME MMO are completely unfounded, you have an generic ME MMO already in ME3, the multiplayer is by definition an MMO. A true MMO treatment of it that I am describing would mean combining the single player experience with the multiplayer experience currently available and expanding upon it. And we live in a day and age where MMo's don't have to be pay to play affairs(guild wars/2) either there are tons of options for Bioware and players in an MMo that could only benefit the ME universe IF DONE RIGHT.

Modifié par Kaorunandrak, 13 mars 2013 - 09:33 .


#3017
Getorex

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Juromaro wrote...

ME4 should be something from the first contact war, and or something from the Prothean era, to flesh out the universe some more.

Or something after the events of ME3, maybe 300 years into the future or something. Don't bring back another Galactic threat since that would make the Reapers seem more pointless. Make it about internal conflict or something, Like the Turians and Krogans going to war against the Salarians and Asari, or the Humans going to war with everyone for control of the galaxy(since you know that is human nature).


I just don't get this repeated idea that the "first contact war" would in any way be a good subject for a full game or trilogy.  The "war" lasted a few months.  A FEW MONTHS.  That is NOT the basis for anything except, at best, a one-off quick game.  You already know how it started, you know how it ends and when.  There's nothing new there, no real surprize, no real buildup, no mystery at all.  It is more of an "incident" rather than a real war.  It is certainly not the basis for a $50 game, let alone several of them.

#3018
Getorex

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Kaorunandrak wrote...

As long is it is after the events of ME3 I don't care, I just don't want to play a prequel. There is a reason I am not buying Gears of war judgment the thought of playing past tense is annoying to me. I would love to see Me4 be set in the not too distant future and use your ME3 save game to enable or disable certain features for players and for the most part relegate the events and outcome of the reaper war to codex entries.

If I had to be completely honest with my self what I really want is a MMO (mmo does not mean WoW) that takes place during the final hours of the reaper war and moves forward from there. Essentially the player would play a soldier from hammer squad (that allows the player to choose a player from essentially any of the races and classes represented in the current ME3 multiplayer) remember that over half of hammer squad hadn't arrived on earth yet.


GOD no. MMO NO!  MMO means REQUIRED internet connection, REQUIRED teams of other people, crappy or nonexistent SP.  No, a million-gazillion times no.  MP is best used as an ADD-ON that extends gameplay AFTER the main SP is completed, it is NOT the basis for THE main game.  No Sims in ME, no Secondlife in ME, no random people with totally disparate ideas or views on what is the ME, no need for a functioning internet connection.  No chat rooms, no no no.

#3019
Plejadenwolf

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Kaorunandrak wrote...

[...]

Now before I get flamed with NO MMOs, you people need to understand one simple fact an MMO is not an MMORPG and all MMO's are not made the same or play the same. A mass effect MMO would play totally different from WoW or pretty much any MMO on the market simply for what ME is. Your fears or hatred for an ME MMO are completely unfounded, you have an generic ME MMO already in ME3, the multiplayer is by definition an MMO. A true MMO treatment of it that I am describing would mean combining the single player experience with the multiplayer experience currently available and expanding upon it. And we live in a day and age where MMo's don't have to be pay to play affairs(guild wars/2) either there are tons of options for Bioware and players in an MMo that could only benefit the ME universe IF DONE RIGHT.


And here is one of those flaming:

No. Just a simple no. Why? Because:

- Not everyone has a fast internet connection. You may say: "Oh well, just a few people out there." But those minority (several millions) wants also to get a good Mass Effect-experience. A good game does not need a full-time internet connection. 

- Why change something that works well? And it's even possible to make a game with MMO-experience when you're offline, just look at Kingdoms of Amalur: Reckoning.

- It may not work for long. Every MMO has to compare itself with the allmighty World of Warcraft. That's the problem. Just look at The Old Republic and you know what I mean. Even a great name doesn't mean a full success. And when the servers are shut down, youre experience is gone forever, non-existent, annihilated.

- Not everyone likes to play multiplayer. Some people want just to sit down and play without social interacting. Yeah, those people exist. Game industry worked for a long time without online-gaming. Being online is a feature, not a duty.  

- If Bioware wants to create new fantastic worlds, missions, characters they can relive the good old days of Add-Ons. And with Add-On I mean a massive content upgrade/update which adds new stuff to the main game and enhance it. Physical and as DLC. 

I know that these are the "typical" complaints about MMO-type games. But that doesn't mean that they are wrong at all. 

Modifié par Plejadenwolf, 13 mars 2013 - 12:29 .


#3020
Getorex

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Plejadenwolf wrote...

Kaorunandrak wrote...

[...]

Now before I get flamed with NO MMOs, you people need to understand one simple fact an MMO is not an MMORPG and all MMO's are not made the same or play the same. A mass effect MMO would play totally different from WoW or pretty much any MMO on the market simply for what ME is. Your fears or hatred for an ME MMO are completely unfounded, you have an generic ME MMO already in ME3, the multiplayer is by definition an MMO. A true MMO treatment of it that I am describing would mean combining the single player experience with the multiplayer experience currently available and expanding upon it. And we live in a day and age where MMo's don't have to be pay to play affairs(guild wars/2) either there are tons of options for Bioware and players in an MMo that could only benefit the ME universe IF DONE RIGHT.


And here is the first one flaming:

No. Just a simple no. Why? Because:

- Not everyone has a fast internet connection. You may say: "Oh well, just a few people out there." But those minority (several millions) wants also to get a good Mass Effect-experience. A good game does not need a full-time internet connection. 

- Why change something that works well? And it's even possible to make a game with MMO-experience when you're offline, just look at Kingdoms of Amalur: Reckoning.

- It may not work for long. Every MMO has to compare itself with the allmighty World of Warcraft. That's the problem. Just look at The Old Republic and you know what I mean. Even a great name doesn't mean a full success.

- Not everyone likes to play multiplayer. Some people want just to sit down and play without social interacting. Yeah, those people exist. Game industry worked for a long time with out online-gaming. Being online is a feature, not a duty.  


It's also the case that ALL MP in any form is all the same.  The only thing that makes one MMO (of any kind) different from another MMP is skins and terrain.  Everything else is the same with different names.  MP is ALWAYS the same.

#3021
Kaorunandrak

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Getorex wrote...

Plejadenwolf wrote...

Kaorunandrak wrote...

[...]

Now before I get flamed with NO MMOs, you people need to understand one simple fact an MMO is not an MMORPG and all MMO's are not made the same or play the same. A mass effect MMO would play totally different from WoW or pretty much any MMO on the market simply for what ME is. Your fears or hatred for an ME MMO are completely unfounded, you have an generic ME MMO already in ME3, the multiplayer is by definition an MMO. A true MMO treatment of it that I am describing would mean combining the single player experience with the multiplayer experience currently available and expanding upon it. And we live in a day and age where MMo's don't have to be pay to play affairs(guild wars/2) either there are tons of options for Bioware and players in an MMo that could only benefit the ME universe IF DONE RIGHT.


And here is the first one flaming:

No. Just a simple no. Why? Because:

- Not everyone has a fast internet connection. You may say: "Oh well, just a few people out there." But those minority (several millions) wants also to get a good Mass Effect-experience. A good game does not need a full-time internet connection. 

- Why change something that works well? And it's even possible to make a game with MMO-experience when you're offline, just look at Kingdoms of Amalur: Reckoning.

- It may not work for long. Every MMO has to compare itself with the allmighty World of Warcraft. That's the problem. Just look at The Old Republic and you know what I mean. Even a great name doesn't mean a full success.

- Not everyone likes to play multiplayer. Some people want just to sit down and play without social interacting. Yeah, those people exist. Game industry worked for a long time with out online-gaming. Being online is a feature, not a duty.  


It's also the case that ALL MP in any form is all the same.  The only thing that makes one MMO (of any kind) different from another MMP is skins and terrain.  Everything else is the same with different names.  MP is ALWAYS the same.


No they aren't there are plenty of MMo's out there currently and coming that are way different then the EQ WoW games people keep complaining about. ANd you can complain about ToR all you want but there plenty of people playing it and there plenty of SOLO content for people in it. As I said at the very begining of my OP I really don't care what ME4 is as long as it isn't a Prequel :sick:. In my heart yes I want an ME MMo I want to explore the entire universe with my friends and their characters  and take part in massive combat engagments, but as long as ME MOVES FORWARD and continues the story of the citadel races I will have no complaint. I could further see them doing Me multiplayer game similar to how they handled the original neverwinter games or how battle.net used to be during the original diablo and diablo 2, Thus allowing for a single player expierence and a optional cooperative multiplayer aspect that allows the single player game to be played co-op, and includes additional multiplayer content found in a MMO setting, enhanced enemies, special missions, and pvp if wanted. For those of us who are aware of and accepting of the fact that the internet and multiplayer is no longer a bonus feature for a game but is rapantly becoming necessary in our chosen medium whether we like it or not.

#3022
Controllerfreak

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I really want to be able to play as any humanoid race. or at least have a choice.

#3023
maurice tali zorah

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Controllerfreak wrote...

I really want to be able to play as any humanoid race. or at least have a choice.


Yes i would love to play as a Quarian.

#3024
Todd23

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maurice tali zorah wrote...

Controllerfreak wrote...

I really want to be able to play as any humanoid race. or at least have a choice.


Yes i would love to play as a Quarian.

Put my vote in for Asari.

#3025
Godlywith2blades

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Don't know if it has been said already, but I believe the next game should focus more on the spectres. I never really felt like a bad*ss spectre like saren, or nihilus or even tela (chick from shadow broker DLC). Like at the beginning of the game you are one of many spectre candidates trying to become a spectre. This would allow bioware to add different playable races for the game. Also the game should take place like 50 or more years after the reaper threat, that way we can play as a krogan spectre with the personality of grunt or wrex lol "got hungry, bought some noodles." lol