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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#3026
GamiSB

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The next time you can't decided how you want to close your story don't fly off by yourself but instead work with all of your writing team.

#3027
KoorahUK

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Getorex wrote...

KoorahUK wrote...

Bringing back Shepard would be huge mistake IMO. Let him or her go. New characters bring new freedoms.


More freedom?  Freedom from what?  Freedom TO what?

How about the freedom to not be constrained by Shepard’s history or the choices you made when you were telling YOUR Shepards story? The freedom to start the game as a completely different character that may not even be human and is not carrying a trilogy's worth of narrative baggage? The freedom to start the game as an escaped prisoner trying to clear their name; a roguish smuggler who stumbles upon a terrible conspiracy, a frontier lawman co-opted into a wider galactic issue, a junior officer having to step up when a the senior officers are killed, a spy, an assassin, a c-sec officer, a bounty hunter, a colonist? The narrative options by not starting as Shepard are endless. The options as starting as Shepard are not. You say you want to start the next game as Shepard, the saviour of the galaxy, then complain that the next game can’t possible top Shepard saving the galaxy - do you not see how contradictory that stance is?

Getorex wrote...
What can a new character do that cannot be done by Shepard?  Seriously.  Do you REALLY think that anything you do in a new game series will be ANY different?  Red or blue choices, nice guy or butthole, building a team and getting some mission accomplished.  What can POSSIBLY be different or in what conceivable way would NotShepard be any different in any way from Shepard?

I imagine the gameplay will be very similar, in fact I demand it is - thats what I love about Mass Effect. What will be radically different are the protagonists motivations for fighting minion x and henchman y, and the reason why we are fighting them in the first place. Your argument goes both ways, why would Shep fighting Blue Sun mecs be any different from NonSheps?

Getorex wrote...Hell, my game ended with Shepard and Ash as Spectres (MEHEM).  Ash was also my main LI (about 80% of the time) so I could see a Spectre team there.

 
And thats the problem with doing a new game as Shep - player expectation. Your Shep ended the game with an unofficial mod and you have head canoned Shep and Ash skipping off together as a Spectre super team. My Sheps story ended very differently. If the next game imports those choices (good luck with recognistion of MEHEM by the way), developers start from day one with a hugh narrative headache on how to tell a new story with Shepard while recognising all the choices players 'could' have made. If they don't, they have to canonise a lot of non-trivial stuff, including LI, survivors, genophage choices, Geth/Quarian outcome and come up with plausible explanations of how the choices you made in the last trilogy actually didn't happen the way you remember. You think this fanbase is going to accept that without a world of complaint? I can't see how they could get away without canonising certain things but it becomes more acceptable if that is a codex entry about events that happened to other people a long, long time ago, rather than events that happened to you a few years back. 

Getorex wrote...
Prequals are a mistake.  We already know what the past contained.  We know the timeline and we know, a priori, the outcomes.  It is set in stone.  Parallel stories also not a good idea.  Shepard was THE core of the original.  HE (or she) was the one to discover the truth of the Reapers.  No one else, just Shepard.  HE was the one to discover the Collectors were Protheans, that the Protheans did not make the relays or Citadel, etc.  HE was the one to stop an initial invasion (Arrival).  HE was the one to build up the galaxy-wide force to fight the Reapers.  HE was the one that negotiated an end to the Geth:Quarian war (totally negating the silly "synthetics will always turn on their creators" trope behind the broken original ending).  HE was the force behind getting the genophage cured.  See a pattern?  Anything else going on in parallel would, of necessity, be small-time and not worthy of a full game series.  That would be the second string players.  Who wants to pay $50 for a game made up of the second string?  PLUS microtransactions up the ying-yang (you know it is coming)? 

No.

On that we are 100% agreed.

Getorex wrote...
I have no faith in ME4.  I will sit back, wait until people are actually playing it and posting critiques on Youtube, watch the youtube critiques while totally ignoring the "official" game reviewers (they are damned liars and morons) and THEN consider whether it should be purchased when it hits $20...or not at all if it is MP only (or mostly), REQUIRES an internet connection to play, and is chock full of damned microtransactions for EVERYTHING. 

Good idea.

Modifié par KoorahUK, 14 mars 2013 - 12:04 .


#3028
EvilTreeEntertainment

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And, though I've posted enough here - here's one more idea:

C-Sec officer.
You do very well, despite unorthodox tactics and courses of action.. maybe including jumping from a sky-car onto the roof of another a hundred metres below you - using your omni-tool to hold on while you press a pistol to the visor, urging them to pull over.

Maybe stop a few conspiracies, save lives, take names, get promoted to Spectre at the end, heralding a new trilogy, maybe?
huehuehuehuehuehue

#3029
KoorahUK

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EvilTreeEntertainment wrote...

And, though I've posted enough here - here's one more idea:

C-Sec officer.
You do very well, despite unorthodox tactics and courses of action.. maybe including jumping from a sky-car onto the roof of another a hundred metres below you - using your omni-tool to hold on while you press a pistol to the visor, urging them to pull over.

Maybe stop a few conspiracies, save lives, take names, get promoted to Spectre at the end, heralding a new trilogy, maybe?
huehuehuehuehuehue

See? That sounds an exciting introduction to a new character. I'd like to see where this ballsy C-Sec officer goes. Shepard is like Patton or Churchill - a revered figure from the past. We will never forget Shepard, but life goes on and so does a galaxy full of possibility

#3030
Plejadenwolf

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Does anyone remember the capture of Darth Revan with the Jedi-team Bastila Shan lead into his flagship and the betrayal of him from Darth Malak right after in Knights of the Old Republic? Now think about it: We all created our own Shepards, gave him/her abilities, weapons, made his/her choices and so on. What if our first starting point is before/during Shepard makes his choices in the Citadel? A new character who gets into the Citadel with a small team chasing him/her after? We have to stop and maybe fight our own Shepard who we once created with a new character. Maybe he became something that we have to stop (or he's just got indoctrinated). Or we see the results right after the choices were made. Seeing the ending from a whole new perspective. Something like THAT would be epic! It would make the bad endings redundant (which is not bad at all) and we can import our old saves. I know it has flaws but a last fight or discussion with him in the beginning to get out of the shadows of good old Shepard... Why not?

Addendum:

EvilTreeEntertainment wrote...

And, though I've posted enough here - here's one more idea:

C-Sec officer.
You
do very well, despite unorthodox tactics and courses of action.. maybe
including jumping from a sky-car onto the roof of another a hundred
metres below you - using your omni-tool to hold on while you press a
pistol to the visor, urging them to pull over.

Maybe stop a few conspiracies, save lives, take names, get promoted to Spectre at the end, heralding a new trilogy, maybe?
huehuehuehuehuehue


I think this is a good idea, sounds promising. The possibilities are endless.
It could also be a ex-Cerberus-trooper who got the bad jobs because he was one of few who didn't want to enhance himself with Reaper-tech and only his abilities were decisive, that he won't get fired. He was not one off those super-soldiers but he also wasn't one of those poor souls cleaning poisonous shafts.
With the Illussive Man dead, Cerberus shattered and because of their former actions hated from all sides,
he used to get a job as mercenary, drinks off his pain in bars and is more or less a wreckage of what he once was. But someone offered him a job which could bring him back to the galactic stage of buisness. The thing is... he doesn't know about the details this offering yet...

Modifié par Plejadenwolf, 14 mars 2013 - 06:57 .


#3031
visionazzery

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let take a step back here how about let get bioware to do another patch to fix issues longstanding in me3 then we can discuss me4 i guarantee a lot of you have concerns about their attitude regarding this matter

http://social.biowar.../index/16268802

#3032
dylanbruce

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Earth's discovery of the ME relays

Krogan/Turian wars feat. Mordin

Thane's son's epilogue as an assassin working with Hanar politics

Garrus's (Archangel) merc strike team with Sidonis betrayal

I was thinking something along the lines of heavy rain style, where you switch around between a few main characters of different races. maybe if you die as one of them, the story will change and they'll just be dead forever. could have some cameo appearances of old characters if its set in a similar era. if not, itd be cool to see liara as a matriarch or grunt as a new age krogan warlord.

id love to explore the ME universe. theres enough lore to go around anyways. dat sci-fi!

#3033
JMTolan

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1) Race selection. ME1 to ME2 were about the poles on either side of the shooter/RPG spectrum; ME3 swung a little back toward ME1, but having a true RPG-style everything-is-changable character creation that includes races in addition to applicable genders is one of he few major things not implemented yet. We love playing as aliens in multiplayer--don't just leave it there unless you can come up with a very compelling reason. I'm sure having that level of variability presents challenges for having a fully voiced protagonist, but I trust you guys to figure it out. The next game will be next-gen anyway, most likely--if you have to cut current-gen support to up average PC specs to have enough memory, I'm okay with that. You lot have proven yourselves resourceful and practical, so do what you think would work best.

2) Smaller story. Shepard's Trilogy was our Space Opera, our Star-Wars-Original-Trilogy. Don't try to top it--zoom in and give us a smaller-scale story. A merc, a pirate, a grunt in the army, C-sec officer patrolling the wards, there's plenty of stories available on this scale, and telling them wouldn't be backing down or unexciting; as many have said, instead of focusing on the scale, focus on the characters and their growth. Tell a personal story instead of a grand epic. Heck, even ditch Paragon/Renegade, at least as divergent paths--reflect the messy choices of reality with multiple choices in a decision, instead of the frequent one-or-the-other choices we got with Shepard. Shep was the one to draw the line between black and white--let this story play in the gray area.

3) Whatever time works best. The First Contact War, no matter what anyone says, would be an interesting story to tell. It would nix racial selection, but that wouldn't make it a bad game. Yes, it would be a prequel, at least of sorts, but Halo: Reach proved that that could be done well--Reach may have been criticized by its fan base for many things, but it was never accused of being a boring story we already knew, and the First Contact War is much the same--we know some of the details, but that does not take away the thrill of seeing how they happen in person. That would also be an interesting way to explore linear narratives in the ME universe--something I'm sure many would criticize, but I wouldn't mind, especially if this was a smaller title. A 20-30 dollar game instead of a 50-60 blockbuster. I think there's room to explore there, and to cut it off is foolish. Your other major options are setting it in a different cycle (Possible, but probably unpopular), in the current cycle, but earlier (Which would put a lot of limits on who was playable, depending on what part of history it drew from, and limit how much branching the narrative could do), or post-ME3 (Perfect... If you can find a way to avoid cannonizing a path through the original trilogy). You could also, I suppose, do an AU in the current cycle where reaper invasion doesn't happen quite yet, except that'd feel cheap. Other than that... I mean, Shepard was gone for 2 years, and there wasn't a whole lot that happened in that time, so that's a possibility. You'd have to play your cards carefully, though.

4) Upgrade to mo-cap performances. You all have done a superb job dealing without them... But if you really want to show what games are capable of doing in storytelling, you need to make this upgrade, particularly in facial expression, but in everything. And yes, you can have mo-cap for aliens--the movie Happy Feet actually did some interesting work on the technological side that you might look at. (Basically, you write an algorithm to translate movements of the actors into ones their character model could physically do, then train the actors on how to "act" their species so they don't push the algorithm too much). You would probably still have to go in later and add in some physical effects (flange twitching, blinking, anything a race could do that a human face couldn't mimic), but the motion itself would be there. Much though I love this series, the model animation was never the best, and at times blatantly handicapped.

5) Branch the story. I'll be honest--Dishonored has raised the bar. Shepard's Trilogy explored what was possible in inter-game divergence, but every game more or less played out the same, with minor differences (The Suicide mission in ME2 being the major exception, though even that was fairly limited in how much it branched since you had to be actually trying to get large parts of your squad killed). Dishonored focused more on what level of divergence was possible in one game, and I think making the next ME game explore that space would be a wise decision. Don't just let your choice in one mission effect aspects of the next, have your choices in one place determine which missions you get, in what order, and how they play out. We all wanted ME3 to more or less diverge into an endless number of slightly different permutations--next game, give us something that does that on its own, without worrying about a time sequel. I don't just want three different endings, I want 10.

6) Diversify gameplay. All of the 6 classes, despite having different focuses, were basically "combat" classes--an Inflitrator was never really a stealth specialist or long-range removal specialist because most of the game was forced combat in enclosed spaces. Engineers never really got the chance to hack an entire security system and turn it against the enemy, or fix a piece of machinery, at least any more than every other Shepard could. I would suggest taking some cues from Deus Ex: Human Revolution; allow players to approach situations from several angles, and maybe have one that draws heavily from their specialty, but others that are also viable. One of the things I really liked about DA:O was that your class really meant something--if you were a mage, you could do mage things no other class could, not just in combat, but in story. So why not only have tech classes able to hack things? Maybe even have hacking specialties between them. Only biotics can move large obstructions, et cetera. Find ways to make these things relevant, beyond just a different animation to doing the same thing.

Also, I know I'm late. Meh. These things have been on my mind. :P

-Tolan

#3034
Guest_H0us3ofAtr3us_*

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Since the ending isn't being changed and the extended cut only provided clarity and closure on some things, here's what I'd like to see.
  • What exactly happens to shepard without it being left up to headcanon.
  • The option to import our game similar to DA2, if it's possible to see what impact our separate choices have on the galaxy.
  • EDI
  • The Geth
  • Maybe it would be interesting to see cameos from characters in the trilogy who have long life spans such as Grunt and Liara.
  • More side missions similar to what we had in ME2 coupled with some exploration similar to ME1.
  • Some more interactive cut scene cinematics. ME3 seemed to be lacking them. ME2 had just the right amount I think.
  • Some have already mentioned it but less auto dialogue.
  • If it's going to be added anyway then not having multiplayer influence the single player part of the game would be something I'm sure most people would want.
  • A better ending.
That's about all I've got....for now.
Edit:
[*]Race selection is what I would like to see if it's possible to have that and a voiced character. It doesn't matter if the game takes over 3 years to make as long as it's good.

Modifié par H0us3ofAtr3us, 14 mars 2013 - 08:35 .


#3035
Guest_H0us3ofAtr3us_*

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JMTolan wrote...

3) Whatever time works best. The First Contact War, no matter what anyone says, would be an interesting story to tell. It would nix racial selection, but that wouldn't make it a bad game. Yes, it would be a prequel, at least of sorts, but Halo: Reach proved that that could be done well--Reach may have been criticized by its fan base for many things, but it was never accused of being a boring story we already knew, and the First Contact War is much the same--we know some of the details, but that does not take away the thrill of seeing how they happen in person. That would also be an interesting way to explore linear narratives in the ME universe--something I'm sure many would criticize, but I wouldn't mind, especially if this was a smaller title. A 20-30 dollar game instead of a 50-60 blockbuster. I think there's room to explore there, and to cut it off is foolish. Your other major options are setting it in a different cycle (Possible, but probably unpopular), in the current cycle, but earlier (Which would put a lot of limits on who was playable, depending on what part of history it drew from, and limit how much branching the narrative could do), or post-ME3 (Perfect... If you can find a way to avoid cannonizing a path through the original trilogy). You could also, I suppose, do an AU in the current cycle where reaper invasion doesn't happen quite yet, except that'd feel cheap. Other than that... I mean, Shepard was gone for 2 years, and there wasn't a whole lot that happened in that time, so that's a possibility. You'd have to play your cards carefully, though.

-Tolan


If that's what you would like to see, that's cool. I'm not judging but I, for one, am not interested in a prequel. All the major decisions/events in the galaxy prior to the end of the war with the reapers is already known including that atrocious cliff hanger of an ending (destroy ending) that I always choose so a prequel wouldn't be something that a lot of the fan base would buy. I might play it but I wouldn't purchase it.

#3036
KoorahUK

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JMTolan wrote...

1
6) Diversify gameplay. All of the 6 classes, despite having different focuses, were basically "combat" classes--an Inflitrator was never really a stealth specialist or long-range removal specialist because most of the game was forced combat in enclosed spaces. Engineers never really got the chance to hack an entire security system and turn it against the enemy, or fix a piece of machinery, at least any more than every other Shepard could. I would suggest taking some cues from Deus Ex: Human Revolution; allow players to approach situations from several angles, and maybe have one that draws heavily from their specialty, but others that are also viable. One of the things I really liked about DA:O was that your class really meant something--if you were a mage, you could do mage things no other class could, not just in combat, but in story. So why not only have tech classes able to hack things? Maybe even have hacking specialties between them. Only biotics can move large obstructions, et cetera. Find ways to make these things relevant, beyond just a different animation to doing the same thing.

Also, I know I'm late. Meh. These things have been on my mind. :P

-Tolan

I do love this idea, less class based play more 'choose your path'. Deus Ex: HR and Dishonored did this nicely, i could see this really working well.

#3037
Papa John0

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I do not want a prequel. I think the most plausible scenario is
something a hundred or more years after the events of Mass Effect 3.
Maybe even longer, but still short enough that technology hasn't changed
way too much and that characters from the trilogy who are Asari/Krogan
can make reappearances in some form or another (likely bit players,
cameos, news reports). Plus some of the species only mentioned (Yahg, and those ones in the news report in ME2) could appear. Maybe the new threat is some sort of corporate plan to usurp leadership of the different species, or maybe someone has decided to take over the galaxy (would be interesting if it was humans as the aggressor--imagine being stuck between your species and the rest of the galaxy).

I think the next character should not be
Alliance, but should be human. I'm game for a seedier, darker Mass
Effect universe where you play as a pirate, smuggler, criminal, who gets
tangled up in some sort of conspiracy or something. I'd also like to
see more of the mystery brought back into the series and definitely see
hub worlds brought back.

#3038
Maverick827

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JMTolan wrote...

5) Branch the story. I'll be honest--Dishonored has raised the bar. Shepard's Trilogy explored what was possible in inter-game divergence, but every game more or less played out the same, with minor differences (The Suicide mission in ME2 being the major exception, though even that was fairly limited in how much it branched since you had to be actually trying to get large parts of your squad killed). Dishonored focused more on what level of divergence was possible in one game, and I think making the next ME game explore that space would be a wise decision. Don't just let your choice in one mission effect aspects of the next, have your choices in one place determine which missions you get, in what order, and how they play out. We all wanted ME3 to more or less diverge into an endless number of slightly different permutations--next game, give us something that does that on its own, without worrying about a time sequel. I don't just want three different endings, I want 10.

-Tolan

I agree with a lot of your post, but Dishonored was an incredibly short play through and I honestly never really felt the repercussions of my actions as advertised, anyway.

#3039
Shepard Drake Marston

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Some very good and interesting ideas there, JMTolan.

Modifié par Shepard Drake Marston, 14 mars 2013 - 11:26 .


#3040
Calibrations52

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- Sequel set far enough after the ending of ME3 that the divergent endings' impacts aren't as divergent anymore
- Please don't make an ending canon. That will simply set off another ****storm like the ending controversy.
- I'm not in favor of a prequel.
- Option to play as a different race.
- If this new game will kick off another trilogy, have the end of the FINAL game in mind before the FIRST game comes out.
- Tighter overall plot. Narrow the scope so that ambition doesn't become a weakness.
- To go along with the previous one, make the enemy on a much smaller scale than the Reapers.
- References to Shepard & Co.
- More exploration and absolutely no scanning.
- Bring back some of the RPG elements of ME1.
- Bring back vehicles
- Space combat
- New races and planets
- More hubs
- In those hubs, more substantial side quests
- Also in those hubs, more ambient dialogue about multiplayer. That was HILARIOUS in the Citadel DLC.
- Perhaps expand and improve multiplayer, but don't do it at the expense of the single player campaign.

#3041
hombre_complicado

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Say it's a sequel, set after ME3:
-The Batarians are driven close to extinction
-We are told that the Elcor homeworld is badly attacked
-The Geth may or may not have been eradicated
-The Quarians may or may not have been eradicated
-The Krogan might have received the genophage cure...or maybe not

-No closure in ME3 on the Hanar
-No closure in ME3 on the Drell
-No closure in ME3 on the Vorcha
-No closure in ME3 on the Volus
-No closure in ME3 on the Yahg

-We know there's atleast 1 Prothean survivor, there could be more...there could still be a full powered vault with 1 million protheans in it to re-up the empire
-We know the Leviathan race is also still around
-There might be a singled out reaper still flying patrol in dark space

So there's a lot of races, and the underlying thought of the universe is that there's conflict.
In the previous cycles we've had the Leviathans as a dominant race, which led them to enslave the other races of their cycle and use their mind control on them.
In the previous cycles we've had the Protheans as a dominant race, which led them to enslave the other races by making them join their "empire" or be killed.
Every planet, system and relay are shot to bits at the end of ME3.

(If we look at WWII, we see that after **** Germany was destroyed, there was a power vacuum > which led to the cold war between the USA and Russia)
(And in that massive rebuild, there was mistrust and conflict)

_________________________________________________________________________________________________________________________________________

I would start the game the moment after ME3 ends, the beginning being that all mass relays are destroyed.
After destroying the reapers by uniting the galaxy..cliché, cliché..unite the galaxy once again fixing the mass relays
I would have the player pick a race, to keep it familiar at the start, for example:
-Humans
-Asari
-Turians
-Salarians
-Krogan

You would start creating your character, a wounded being crawling out from the ashes/ruins of your civilisation
(I imagine a first person view kind of thing where you see others of your species helping you to get better..some sort of hospital/slap on buckloads of medigel cutscene)
Your first goal would be to reopen your own system's mass relay again.
You could get a ship, to uncover new resources on planets and debris in your solar system.
You could do missions to find new scientists (who had evacuated from their home planet) to fix the relay
You could have mini games to actually fix the relay
You should be able to make paragon/renegade choices in this part of the story

Then after you fix your home relay, you could pick 1 destination in the relay network and go there.
You would find another race there and then make a paragon choice to work together with them to rebuild or a renegade choice to fight them and take their resources.

In each system you could recruit a new team member (his/hers loyalty could depends on whether you enslaved or work together with his/hers species)
In the end, this would enable you to create a universe of almost equal races working together or another empire dominated by your race of choice
You might stumble onto a base of reaper infested forces, you might encounter a solo reaper in some off galaxy location that gives you hell

That fleet comprised off all races that's still floating around in space with no real goal, you could either have them as a bonus if you're going paragon/council style or as an enemy when you're going renegade/empire style.

Now the Yahg..we had the shadow broker, who seemed very smart, ruthless and planning..the examples of the Yahg we got from Me3 were more tribal brutes than anything else.
And I think Hackett says something in ME3 on how they might run the next cycle..let's say they're the wild card..for the whole game you won't know anything about them.
And then bam! They enter the galaxy, either unified as an empire to enslave the other races, or as clans, trying to infiltrate into existing governements and take power.

The Yahg are excellent to be the new bad boys, they have way too many pair of eyes for this cycle of evolution to trust them and they have too many teeth ;)

They could make it even so you have 2 characters to play, 1-being a scientist, trying to get your species ahead..2-being a warrior, trying to get your species ahead by conflict.
Also, if you play full renegade, after enslaving a few races, there might be 2 races that combine their forces against you.

You would use vehicles to attack your foes.

But it would be excellent if you yourself had a base and you'd have to fear an attack. Attack/defend..renegade/paragon.

#3042
wasago02

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new mass effect must have a online split screen horde mode this is esencial i want play horde mode with my freinds home and my freinds online.

#3043
JMTolan

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Maverick827 wrote...

I agree with a lot of your post, but Dishonored was an incredibly short play through and I honestly never really felt the repercussions of my actions as advertised, anyway.


I'll be the first to admit Dishonored worked much more subtly than ME; the decisions were smaller, more casually made, and had less effect. That said, I still think there's a nugget in there that's worth examining and incorporating. As for length--I think there's a place for a shorter game, expecially if it's self-contained and offers a lot of diversity. Dishonored did this more in its combat than its story--you can play through it 2-3 times using different playstyles and have radically different gameplay experiences, almost to the point of a different game, even if the story doesn't change as much. I could, by contrast, see an ME game that does something similar, only on a story level--how you handle your first mission determines which mission you're sent on next, which affects the next mission, you do, and so on for 5-7 major mission between start and final--but with 2 or 3 possible missions at each progression, so you could feisably play the game two or three times with different characters and have very different stories. This would still be a $60 game--but it would be much more variable, and about as long if you took the time to do multiple playthroughs taking different paths.

KoorahUK wrote...

I do love this idea, less class based play more 'choose your path'. Deus
Ex: HR and Dishonored did this nicely, i could see this really working
well.


I actually meant more class-based--or at least, more class-relevant. For example, stealth would be an option for all classes in most situations, but there'd also be some where only an Infiltrator could get by stealthily. Likewise there'd be crates that every class could push/move, but some that only biotics could. Every class could shut down a security system, but only tech ones--or possibly Engineers--could hack it to fight for them. Having the option to do these sorts of things at all as a viable way to play the game would be a step up, but tying class--effectively your chartacter's profession--to them would be a really cool touch, and a nice way to encourage multiple playthroughs. It could even extend outside of combat--biotics being able to befriend other (non-squad) biotics, soldiers being able to persuade potential enemies to stand down based on intimidation or shared experience, that sort of thing.

As a side-note, building your own class is an interesting idea, but I think I'd stick with the 6-class system for now--I feel like there is space yet to explore in it, and would rather explore that first than a different system entirely.

-Tolan

#3044
Zagardal

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JMTolan wrote...

I actually meant more class-based--or at least, more class-relevant. For example, stealth would be an option for all classes in most situations, but there'd also be some where only an Infiltrator could get by stealthily. Likewise there'd be crates that every class could push/move, but some that only biotics could. Every class could shut down a security system, but only tech ones--or possibly Engineers--could hack it to fight for them. Having the option to do these sorts of things at all as a viable way to play the game would be a step up, but tying class--effectively your chartacter's profession--to them would be a really cool touch, and a nice way to encourage multiple playthroughs. It could even extend outside of combat--biotics being able to befriend other (non-squad) biotics, soldiers being able to persuade potential enemies to stand down based on intimidation or shared experience, that sort of thing.


^This. Plus, classes could have diverging paths to choose past a certain point (like WoW classes), which would expand the gameplay posibilities without breaking the game ("build your own class" without limitations certainly would).

Regarding the story, it should either be a prequel or a totally new galaxy with different issues. A sequel, even if it's hundreds of years into the future, would force the developers to either choose one of the ME3 endings as canon, or worse, they'll have to merge them into one outcome with slight variations just to be able to tell the story (radically different points of origin would be just too much to factor in), or they won't be addressed in a meaningful way, making them inconsequential. The endings should stay as they are, they should jump backwards or sideways, but not forward.

#3045
Majin Paul

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I'd like to see a sequel more than anything, a prequel wouldn't be that interesting unless it somehow added to the universe post Mass Effect 3.
I'd also like to remain human, better to associate with but possible as an explorer archeologist exploring other races history/searching for important relics, whatever.
Saying that though, I certainly wouldn't say no to an expansion pack for ME3 aftermath though to clean up the endings for the next game.

#3046
ElMuchu

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Calibrations52 wrote...

- Sequel set far enough after the ending of ME3 that the divergent endings' impacts aren't as divergent anymore
- Please don't make an ending canon. That will simply set off another ****storm like the ending controversy.
- I'm not in favor of a prequel.
- Option to play as a different race.
- If this new game will kick off another trilogy, have the end of the FINAL game in mind before the FIRST game comes out.
- Tighter overall plot. Narrow the scope so that ambition doesn't become a weakness.
- To go along with the previous one, make the enemy on a much smaller scale than the Reapers.
- References to Shepard & Co.
- More exploration and absolutely no scanning.
- Bring back some of the RPG elements of ME1.
- Bring back vehicles
- Space combat
- New races and planets
- More hubs
- In those hubs, more substantial side quests
- Also in those hubs, more ambient dialogue about multiplayer. That was HILARIOUS in the Citadel DLC.
- Perhaps expand and improve multiplayer, but don't do it at the expense of the single player campaign.

This plus the possibility to import save and if several games are planned, please, provide us the possibility to keep the same hero like in ME trilogy. I think this is one of the reason why we like shep so much

#3047
Dmthoth

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KoorahUK wrote...

EvilTreeEntertainment wrote...

And, though I've posted enough here - here's one more idea:

C-Sec officer.
You do very well, despite unorthodox tactics and courses of action.. maybe including jumping from a sky-car onto the roof of another a hundred metres below you - using your omni-tool to hold on while you press a pistol to the visor, urging them to pull over.

Maybe stop a few conspiracies, save lives, take names, get promoted to Spectre at the end, heralding a new trilogy, maybe?
huehuehuehuehuehue

See? That sounds an exciting introduction to a new character. I'd like to see where this ballsy C-Sec officer goes. Shepard is like Patton or Churchill - a revered figure from the past. We will never forget Shepard, but life goes on and so does a galaxy full of possibility


see what? that is just Shepard 2.0
Find allies, became Specter... well :whistle:

#3048
Guest_H0us3ofAtr3us_*

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     Something else I thought of that changed
between ME 1 and ME2 are the romance cut scenes. They were very tastefully
done in the first game without revealing too much then comes the second game
and suddenly people wear underwear during those cut scenes. Then ME3 comes out
and apparently everyone showers in their underwear. I think this is one
area, among others, where they need to go back to their roots on and not let
some news network determine what content they put in their games. It may have
been there decision but the backlash in the media probably didn't help. They
don't have to be like the scenes from the witcher 2 or red dead
redemption. All the games in this series have been rated m for mature so having
the scenes come out as believable shouldn't be an issue. I mean just as much if
not more can be seen in magazines at the supermarket and those images aren't
digital. I may be nitpicking some but this game is developed mostly with adult
gamers in mind so I don't think this is asking too much.

#3049
Fenrir__

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Well I am hoping to see a descent Mass Effect prequel game provided it has an interesting story and is one shot game with the potential to have decisions that will affect the eventual sequel to Mass Effect 3.

For the sequel I would like to see some kind of Canonized ending. I say this because I believe that Synthesis and Control are two story telling dead ends when it comes to the MEU so they will have to decided where to go. I would like it to take place in the immediate future as I would like to see the aftermath of 5 years of trying to save the Galaxy or at least have an introduction that gives us a nice summary. Please be believable I would love another trilogy and don't make the mistake of jumping to far ahead into the future unless you are prepared to fill in a lot of that backstory.

Personally I would love to have a ME4 with Shepard and company in the game, not necessarily a major part of it but background players for Instance. Councilor Shepard, perhaps the story line resolves around making amends for past wrongs, such as annihilating Synthetics if destroy becomes canon.

I also want the protagonist to be a new character, for all intents and purposes Shepard's story is done he may have a place as a player in galactic events but its time for a New Hero like Star Wars did with their New Jedi Order series and Start Trek TNG.

On and just a word to those of you who don't think Shepard will be back. Now this is just my acertation but I am positive that the reason one of the reasons we got some of the EC endings was to make this a possibility. With them making ME films (currently in Pre Production) based on the trilogy and with more of a chance that Sheppard will be ME to the masses there has to be an option to continue with him at least to pass the torch and then continue the series further beyond Shepard without pissing people off.

So to those of you who don't think ME4 will involved Shepard somehow I think you may be right depending on what happens with the ME film series. Until then I believe we won't have a single ME game that will take place after ME3 until EA or Bioware make a decision that will be about the good of the franchise as a whole and not about what the fans truly want or even the creators persay.

I am guessing we will have something like 15th year anniversary of ME in 2023 with a finished trilogy a rerelease of the ME trilogy updated somehow with ME4 coming out at the end of the same year or the following year.

#3050
sumSOTY

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As long as this game doesn't get rushed, I don't care, I'm sure it will be epic.

I just want to see more in-game scenes, such as the start of ME3 where the dreadnought causes the big shock wave ripple.

Would also love to see the player's class affecting certain cutscenes to a degree. The Omni-blade stab at [spoiler's name] was cool and all, but I would have much preferred to see my Vanguard do some biotic falcon-punch sh*t instead.

Also, teammates need to get more involved. While [protagonist name] and 2 squaddies go out and save the world, everyone sits and circle jerks back on the ship. They need to change that. The Suicide Mission was so awesome, mostly because of the fact that EVERYONE got involved with the mission, instead of the typical "yea, this mission could be what saves countless amounts of lives, but I'm only going to take the 2 out of many of you. Cuz it totally makes sense for you guys to not do recon, hit the base from another side, or to play as a tactical distraction. Go take a nap or something. K bye."
The teammates don't even need to show up throughout the mission. Just knowing they're doing something productive makes the missions feel that much more intense.

Also, a mission or two of a full-scale military assault would be cool, similar to the last mission in Black Ops 2 (I'm not a big CoD fan, but that last mission felt extremely epic. Hats off to the game writers, truly.)

Just my two scents though. Doubt this will be read by more than 1 or 2 other users... sad face now.