Casey Hudson wants to hear fan's ideas on a new mass effect game
#3051
Posté 16 mars 2013 - 06:11
#3052
Posté 16 mars 2013 - 06:31
#3053
Posté 16 mars 2013 - 10:16
#3054
Posté 16 mars 2013 - 10:21
Quarian
Human
I would love to play as a Quarian.
And bioware i love how Quarians look like Humans please keep Quarians look like Humans.
#3055
Posté 16 mars 2013 - 11:04
WillBJ92 wrote...
More space hamsters.
Indeed
#3056
Posté 16 mars 2013 - 05:59
WillBJ92 wrote...
More space hamsters.
i vote for this, i think that hamster is imortal, but its a guard hamster it will go for the eyes..........
lemme know if you get that.
#3057
Posté 17 mars 2013 - 07:31
#3058
Posté 17 mars 2013 - 10:19
After reading around the Mass Effect wiki (mainly ones about Earth) , I came up with some ideas for future Mass Effect games.
Here they are:
A game that fleshes out Earth & other Planets too.
You, the player can be either from the Spacer, colonist or Earthborn background. They decided to move to Earth sometime in their history for reasons currently unknown. You have been recruited into either the United North American States Military/National guard, European Union or the Chinese Peoples Federation.
After proving yourself on an important mission, You are offered a place in The Systems Alliance. Perhaps even the N7 program.
This game(s) would really flesh out Earth. For example, the game would go deep into the government structure, economic trade with other planets, explore the nations that haven't progressed past 20th century technology & also show what other races get up to when on Earth such as the Turians, Asari, Salarians etc. Especially Turians & what they think of humanities achievments.
I'd assume there would be people from other races living on Earth, more than we think. Which would be interesting to dive into. (Remember that conversation [I think it was on the citadel] in Mass Effect 3, some Asari was talking about how her daughter or something was on Earth supplying aid on Earth when the Reapers hit. We could see that in the game maybe?)
Maybe you could have an Asari on your squad who is obsessed with Earths complex culture (much like how Liara is obsessed with the protheans).
Of course, this is Mass Effect. And you would go about the Galaxy, doing quests and visiting places like The Citadel & maybe places like Thessia & Palaven. The game could also flesh out those home worlds too.
In the later games there could also be a main focus on the Reaper invasion of Earth & what it was like for Earths armies (& all the other aliens stranded on earth at that time) to be cut off from the majority of the systems Alliance. Something we never saw in Mass Effect 3 that much. These later games would have a much darker tone than what we are used to seeing in the Mass Effect series.
Imagine if there were epic moments during the reaper invasion as described here:
"While reporting, Emily Wong witnesses a Reaper descending through Earth's atmosphere into airspace over Los Angeles
She eventually arrives at El Monte Airport, where she meets some members of the National Guard who are attempting to hold off the Reapers with anti-aircraft guns. The National Guard and their air support lead a counter-attack which is ultimately ineffective.
Wong realizes that the signal she is broadcasting led the Reaper forces to that location. In an attempt to escape in a sky van, Wong is shot at and injured as the Alliance forces and airport are destroyed. Bleeding badly and without any other weapons to use, she steers her sky van toward an approaching Reaper at ramming speed. Her signal is subsequently lost, and she is presumed dead."
-Description of Emily Wong during Mass Effect 3, Mass Effect Wiki.
This also allows a character from previous Mass Effect games, such as Emily Wong to make a Cameo return (You could also bump into other, classic characters too while on the Citadel and so on and join them on quests). Fighting alongside Anderson on Earth is a must too.
Maybe we will get to witness all those stories from planets during the reaper invasion we hear people talk about on the citadel. Like that Asari posted to Tiptree. And a Shepard Cameo is needed too.
The Ending of the new trilogy could be affected by your Mass Effect 3 save file as well. You could fight alongside shepards forces in the final battle for Earth. Your ME3 save file could determine the ending of your game & the fate of the characters. This new game could also flesh out ME3's ending too by showing you what happened to the characters you loved fom both the classic ME trilogy like Garrus & Liaria & the new line of games. You might even get to see the fate of shepard and how that changes due to your choices in ME3.
The games would ultimatly progress beyond ME3's ending. And dive deep into the aftermath of the war, and how your choices from ME3 and the new games play out.
Anyway, I could literally sit here for hours fleshing out my ideas more, but I realise that you guys don't have all day to read.
That's my idea.
Modifié par bocajbee, 17 mars 2013 - 10:51 .
#3059
Posté 17 mars 2013 - 01:09
#3060
Posté 17 mars 2013 - 01:21
I am still hoping main character is like a space trader or something and goes through wormhole or newly discovered/activated relay into another galaxy, one that has new races, new worlds, new people, new companions and new story.
Maybe in that galaxy there have been other ships from previous galaxy who got caught up in it and sent there in the past many centuries ago (which could of got trapped and sent their prior to the war with Reapers so don't even know of Shepard or Reapers) and they formed colonies over those centuries so that some of the races from previous galaxy could also be present among the new ones.
The technology would comprise of similar technology for those races already know in their colonies and new technology that the other new races whom we never met before which are indigenous to that galaxy have evolved differently. The indigenous races have superiority over our known races colonies, their technology is vastly different and mostly superior plus due to population differences the indigenous races have dominance over the races we have met whom have smaller colonies in this new galaxy.
The two main things could do I expect is go down either the route of passing of time or taking place elsewhere.
Think about some of the most major scifi franchises like Star Trek or Stargate, Star Wars even.
Star Wars uses the timeline to create new stories, takes place in the future or past. Star Trek uses both timeline akin to Generations and Enterprise or new galaxy aka location type such as Universe or Voyager even to a degree Deep Space 9 then there's Stargate which uses the location change for example Atlantis. Personally I would want location change rather than timeline change even though would not be upset if they used timeline type. You also have ones like Buck Rogers which is timeline based set in future. Timeline based requires all much more reliance on what has happened before which is a huge limitation on ability to craft new story (imho), location change requires very little or no reliance and allows for more scope in the new story.
One thing I hope they never use is reboot or alternative reality. That would put me off buying it unfortuantly for three reasons...dejavu or events/people/locations, the invalidation of previous trilogies events and everything I did in it plus lastly also I would spend the entire time every couple minutes going "that isn't what happened..." and that would annoy me a lot.
Modifié par Dragoonlordz, 17 mars 2013 - 01:22 .
#3061
Posté 17 mars 2013 - 03:02
#3062
Posté 17 mars 2013 - 07:55
Also the game could be like Dragon Age Origins. Where gamers could create any alien creature, atleast the more important ones and characters treat you differently accordingly. The character in my opinion doesn't have to be voiced, I guess it would be less work without one and I think the fans would love to play as a salarian or quarian for example.
Dialoge and cinematic storytelling should remain aswell, but with a first person perspective I know you could come up with something new and exciting. And if Oculus rift could be implemented and see the Mass Effect universe as if it would be real would be very cool.
In terms of the story I have no Idea.
#3063
Posté 17 mars 2013 - 10:45
#3064
Posté 17 mars 2013 - 11:33
#3065
Posté 18 mars 2013 - 04:16
Regarding the story, make it that we are freelance or something. So whatever race we are, the general story can be the same.
#3066
Posté 18 mars 2013 - 04:45
other than that give us true drop in drop out co-op mp with upto 4 friends. make teaming easy, so if i'm human and my buddy is a salarian or volus, we don't get confused as to where to go and what to do.
and also keep it third person. too many fps games out there
#3067
Posté 18 mars 2013 - 08:43
HeavyTankZA wrote...
and also keep it third person. too many fps games out there
This! I'm also of the opinion that 3rdP allows the players to immerse better into the game world.
#3068
Posté 18 mars 2013 - 08:44
HeavyTankZA wrote...
and also keep it third person. too many fps games out there
This! I'm also of the opinion that 3rdP view allows for a better immersion into the game's world.
Modifié par Shepard Drake Marston, 18 mars 2013 - 09:51 .
#3069
Posté 18 mars 2013 - 10:13
Have to say I'm not in favour of this in the main campaign. The combat bit is fine, but ME has always mixed combat and narrative, often with decision making, conversation choices made by the main protaganist. To accomodate co-op wouldn't they have to dilute the story so your 4 main protaganists could make decisions that didn't affect the path of others players? Or if others join your game, perhaps as crew members, you could make decisions for them that are completely out of character.HeavyTankZA wrote...
please not make this a mmo.
other than that give us true drop in drop out co-op mp with upto 4 friends. make teaming easy, so if i'm human and my buddy is a salarian or volus, we don't get confused as to where to go and what to do.
and also keep it third person. too many fps games out there
Sorry this is an RPG first as far as I'm concerned. Sadly, other players often tend to screw that up.
That said, I'd be more than happy for a more structured MP side of the game as long as it didn't have too much impact on the SP.
#3070
Posté 18 mars 2013 - 06:31
#3071
Posté 19 mars 2013 - 03:02
1. Thoroughly test the app for bugs & responsiveness. The current version throws up unneeded, poorly trapped errors & displays the same messages about requiring a network connection when there is one is aggravating. Add on the lag in the UI just made me stop using it
2. Android & Windows Phone. Despite being a WP user I get why you over looked us, but Android? It would have been nice to use it on my Android tablet. iOS devices are not the majority (check Gartner).
3. Allow more than sending ships, maybe assign ground troops, random recuse ops. You can still keep it time based as is now, but provide more places that we can hit. Maybe even send more than one ship to a planet. Heck, you could go as far as if a planet is lost it is removed from your game until you get it back.
4. Keep it free. Do not tie to a season pass.
Like I said, great concept, just poorly executed and far too limited in availability.
#3072
Posté 19 mars 2013 - 03:07
Allow the co-op with the understanding that you are joining someone else's universe. Keep it separate or allow the second, third or fourth play to try to convince you to make another choice, but either way it does not affect your game. As long as the main person has complete control of their story line I see no problem with it. Otherwise I agree with you.KoorahUK wrote...
Have to say I'm not in favour of this in the main campaign. The combat bit is fine, but ME has always mixed combat and narrative, often with decision making, conversation choices made by the main protaganist. To accomodate co-op wouldn't they have to dilute the story so your 4 main protaganists could make decisions that didn't affect the path of others players? Or if others join your game, perhaps as crew members, you could make decisions for them that are completely out of character.HeavyTankZA wrote...
please not make this a mmo.
other than that give us true drop in drop out co-op mp with upto 4 friends. make teaming easy, so if i'm human and my buddy is a salarian or volus, we don't get confused as to where to go and what to do.
and also keep it third person. too many fps games out there
Sorry this is an RPG first as far as I'm concerned. Sadly, other players often tend to screw that up.
That said, I'd be more than happy for a more structured MP side of the game as long as it didn't have too much impact on the SP.
#3073
Posté 19 mars 2013 - 09:14
Yeah I'd be happy with that.darkdruid117 wrote...
Allow the co-op with the understanding that you are joining someone else's universe. Keep it separate or allow the second, third or fourth play to try to convince you to make another choice, but either way it does not affect your game. As long as the main person has complete control of their story line I see no problem with it. Otherwise I agree with you.KoorahUK wrote...
Have to say I'm not in favour of this in the main campaign. The combat bit is fine, but ME has always mixed combat and narrative, often with decision making, conversation choices made by the main protaganist. To accomodate co-op wouldn't they have to dilute the story so your 4 main protaganists could make decisions that didn't affect the path of others players? Or if others join your game, perhaps as crew members, you could make decisions for them that are completely out of character.HeavyTankZA wrote...
please not make this a mmo.
other than that give us true drop in drop out co-op mp with upto 4 friends. make teaming easy, so if i'm human and my buddy is a salarian or volus, we don't get confused as to where to go and what to do.
and also keep it third person. too many fps games out there
Sorry this is an RPG first as far as I'm concerned. Sadly, other players often tend to screw that up.
That said, I'd be more than happy for a more structured MP side of the game as long as it didn't have too much impact on the SP.
#3074
Posté 19 mars 2013 - 04:07
If it can't be about Shepard then place it like thousand years in the future. Start from the clean table please.
#3075
Posté 19 mars 2013 - 06:13
Also, I'd like to see subsequent DLC's bear relevance across the game. Like the latest Citadel DLC ends returning to the Normandy with no further discussion of so many notorious events (same with Leviathan and Omega). A few well place references and quibs among crewmates would do the trick. Some of your crewmates might take issue with you helping Aria retake Omega...I'd like to see that in game. I imagine there are plenty of highly intelligent people at BW to make that happen.
Oh yeah, keep MP separated from SP story. Don't care that MP is included, but it doesn't belong tied to story. MP is for buddies that want to hang out and shoot stuff; SP is for people looking for an immersive experience.
ADD 1: Don't know the feasibility for this but it would be cool to see some variability in the types and ways enemies spawn from playthrough to playthrough. Starting a new game and the system analyzes previous game and alters enemy positions and troop types. If that could be taken further with a small amount of randomization of the environment that would be super cool, (tougher to do with environments but I don't think it would have to be huge changes.) As fun as ME3's combat was, after awhile you get to know every corridor, room, enemy size and disposition. This might be the next natural evolution to the game. Bioware games already have the highest degree of replayability, so keep it going.
Modifié par Helios969, 20 mars 2013 - 11:09 .





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