Casey Hudson wants to hear fan's ideas on a new mass effect game
#3076
Posté 19 mars 2013 - 07:50
A Empire at War like RTS game where land and space battles are separate.
Factions:
Geth,
Cerberus
Collectors
Systems Alliance
Mercenaries
A faction for the other races.
Reapers maybe could be co-op missions.
Then you could have heroes of course.
This needs to happen.
#3077
Posté 19 mars 2013 - 08:44
#3078
Posté 20 mars 2013 - 07:34
#3079
Posté 20 mars 2013 - 09:47
#3080
Posté 21 mars 2013 - 12:31
I loved the weapon customization in ME3, so leave that or add more mods that are useful.
#3081
Posté 21 mars 2013 - 05:32
Vespervin wrote...
Let us choose what species the main character belongs too! Let us choose Human, Quarian, Turian etc.
Regarding the story, make it that we are freelance or something. So whatever race we are, the general story can be the same.
Yes i would love to play as a Quarian they don't need to do all spicies but im happy if i can play a Quairian.
#3082
Posté 21 mars 2013 - 08:30
These are elements of Mass Effect as a coherent and recognizable narrative universe. Don't let your wounded pride lead you to abandon them.
I would suggest that the Shepard flavored blue reapers might still be looking for a solution to the issue of dark energy proliferation. That was an interesting and unresolved plot element that could serve as a compelling bridge between trilogies.
#3083
Posté 21 mars 2013 - 11:46
I hated not being able to throw, pull, or lash Kai Leng off the car. My shep, regardless of class, always used his/her gun for everything.
Modifié par Violent_Lucidity, 22 mars 2013 - 05:12 .
#3084
Posté 22 mars 2013 - 12:48
link: social.bioware.com/forum/1/topic/355/index/12661723/1#12661723
#3085
Posté 22 mars 2013 - 01:19
#3086
Posté 22 mars 2013 - 06:09
Hmm.......well doing a prequel would be pretty cheap and irritate the hell out of people that are already angry with Bioware so......yeah that's definitely not a good idea.
My thought is this: (title it Mass Effect: Fate and Fury)
-Set 20 years after the events of ME3
--Set the canon endings to be Destroying the Reapers/all AIs
---Shepard survived but is retired and lives mostly outside the public eye with love interest (alternatively they could be still enrolled as a Spectre but only utilized in the most critical of missions due to past accomplishments)
---A significant amount of the destruction caused by the reapers has been rebuilt but not all
----The Citadel was rebuilt and moved back to its original location
---The Council was reformed in a move led by the Turians (same four races as in ME2 and 3), and has proven essential to the rebuilding efforts and in protecting the worlds and refugees of all races against a massive increase in piracy
----All Council races also agreed to form a join military force in light of the difficulty of utilizing military forces during the Reaper Invasion to defend Citadel space.
---Genophage was cured
-Krogan population explosion is causing mass unrest and leading to ever escalating violence within their population
--If Wrex was spared in ME1 then he'd have made great strides towards tempering Krogan aggression but will eventually get assassinated by rival clans that disagree with him (and Bakara if applicable)
--If Wreav was left in charge, then the Krogan have been causing problems ever since the end of the Reaper Invasion (Bakara 'disposed of' when she tries to slow/stop him)
-Player can choose to play as one of the four council races and is in the final stages of Selection for Spectre status (yep going the route of Origins)
--The classes selectable for each race is limited by Lore factors (i.e. all Asari are biotics, salarians are tech specialists, etc)
--Each race has a unique recruitment mission (I would say each class but this is EA we're talking about, I think I'm pushing it just with what I'm listing)
--Ashley will be conducting the final evaluation for the Player's Spectre Status (drawing the line for production sake)
---She will provide a mentor-like figure for the Player (at least in the first game)
-Story revolves around trying to stop or stem another war with the Krogan (and initially failing, thereby leading into the rest of the Trilogy)
--Could involve choices such as creating and unleashing new AI to help fight the Krogan because of their numbers and the depleted populations of the Council races after the Reaper Invasion (Billions dead)
---Or new Bioweapons, etc.
Anyway that's just a thought, what do yall think?
Modifié par KOP123, 22 mars 2013 - 06:18 .
#3087
Posté 22 mars 2013 - 06:22
#3088
Posté 22 mars 2013 - 06:29
I'd love to see a game where we start as nothing and become something huge, but not in the time frame of one game. Do 3 maybe 4 or 5 games and keep the import system.
#3089
Posté 22 mars 2013 - 06:34
#3090
Posté 22 mars 2013 - 09:42
KOP123 wrote...
(Prefacing by saying that I have not read all 124 pages of this thread so I'm sorry if this has been suggested already)
Hmm.......well doing a prequel would be pretty cheap and irritate the hell out of people that are already angry with Bioware so......yeah that's definitely not a good idea.
My thought is this: (title it Mass Effect: Fate and Fury)
-Set 20 years after the events of ME3
--Set the canon endings to be Destroying the Reapers/all AIs
---Shepard survived but is retired and lives mostly outside the public eye with love interest (alternatively they could be still enrolled as a Spectre but only utilized in the most critical of missions due to past accomplishments)
---A significant amount of the destruction caused by the reapers has been rebuilt but not all
----The Citadel was rebuilt and moved back to its original location
---The Council was reformed in a move led by the Turians (same four races as in ME2 and 3), and has proven essential to the rebuilding efforts and in protecting the worlds and refugees of all races against a massive increase in piracy
----All Council races also agreed to form a join military force in light of the difficulty of utilizing military forces during the Reaper Invasion to defend Citadel space.
---Genophage was cured
-Krogan population explosion is causing mass unrest and leading to ever escalating violence within their population
--If Wrex was spared in ME1 then he'd have made great strides towards tempering Krogan aggression but will eventually get assassinated by rival clans that disagree with him (and Bakara if applicable)
--If Wreav was left in charge, then the Krogan have been causing problems ever since the end of the Reaper Invasion (Bakara 'disposed of' when she tries to slow/stop him)
-Player can choose to play as one of the four council races and is in the final stages of Selection for Spectre status (yep going the route of Origins)
--The classes selectable for each race is limited by Lore factors (i.e. all Asari are biotics, salarians are tech specialists, etc)
--Each race has a unique recruitment mission (I would say each class but this is EA we're talking about, I think I'm pushing it just with what I'm listing)
--Ashley will be conducting the final evaluation for the Player's Spectre Status (drawing the line for production sake)
---She will provide a mentor-like figure for the Player (at least in the first game)
-Story revolves around trying to stop or stem another war with the Krogan (and initially failing, thereby leading into the rest of the Trilogy)
--Could involve choices such as creating and unleashing new AI to help fight the Krogan because of their numbers and the depleted populations of the Council races after the Reaper Invasion (Billions dead)
---Or new Bioweapons, etc.
Anyway that's just a thought, what do yall think?
I like the time when this happends but i think that Quarians should be a council spicies again and that you can play a Quarian.
#3091
Posté 22 mars 2013 - 12:23
Non-soldier human protagonist. (possible play as other species too)
New alien species.
renewed sense of exploration like in original Mass Effect.
Introduce new sci-fi tropes not yet utilized in the Mass Effect franchise.
bring in new quality voice actors of Sci-fi and non-sci-fi television and movies.
Keep the space magic to a minimum.
#3092
Posté 22 mars 2013 - 12:42
stated that, I would love to play as a female Turian.
I would like to have more RPG elements you know...find stuff...open locks...sell stuff...make the companions wear what I give them...like in ME1...explore big places, find secrets here and there.
and more than two miserable choise of dialogue. not even kotor, who was all about light/dark had so little choise of dialogue! (sigh...such a great game...please, made the people who should made the new game play at kotor and DA:O! that way they have a good example about how made a story driven RPG!!!)
elimination, where is possible, of auto-dialogue.
oh, don't say the ending is based on the choise the player had made during the game, or that there are sooooo many different endings when isn't true. That' the most important thing of all.
and, please, leave the art at the museums and at painters and sculptors. thanks.
#3093
Posté 22 mars 2013 - 04:01
KOP123 wrote...
...
--Set the canon endings to be Destroying the Reapers/all AIs
...
...
Anyway that's just a thought, what do yall think?
Really can't agree that would be a good idea. The Geth are very well developed and the interrelationship between them and the Quarians makes both races more interesting, adding a compelling dynamic to the galactic story. Remember, AI is still illegal in Council space, so the Quarians would be unlikely to join (or even to be invited to join) the Council. Also, regardless of how far after the trilogy ME4 is set, Edi could still provide a bridge and a familiar presence.
I think the Reapers themselves offer a lot of story possibilities, as remote and incomprehensible actors on the galactic stage. In all, I think the green galaxy is just too weird and silly, the red galaxy is a lot more boring, but the blue galaxy has the most potential for stories and settings that are recognizably Mass Effect adventures.
#3094
Posté 22 mars 2013 - 04:29
durasteel wrote...
Really can't agree that would be a good idea. The Geth are very well developed and the interrelationship between them and the Quarians makes both races more interesting, adding a compelling dynamic to the galactic story. Remember, AI is still illegal in Council space, so the Quarians would be unlikely to join (or even to be invited to join) the Council. Also, regardless of how far after the trilogy ME4 is set, Edi could still provide a bridge and a familiar presence.
I think the Reapers themselves offer a lot of story possibilities, as remote and incomprehensible actors on the galactic stage. In all, I think the green galaxy is just too weird and silly, the red galaxy is a lot more boring, but the blue galaxy has the most potential for stories and settings that are recognizably Mass Effect adventures.
Agreed.
Modifié par Shepard Drake Marston, 22 mars 2013 - 04:30 .
#3095
Posté 22 mars 2013 - 05:11
maurice tali zorah wrote...
I like the time when this happends but i think that Quarians should be a council spicies again and that you can play a Quarian.
I don't know, I think that would be pretty hard to do considering that their population is pretty small and they don't have a whole lot of well.....anything really. Sure they had a massive fleet but only a relatively small portion of it was design for sustained combat, and they'd have had to rebuild their entire homeworld and rebuild Quarian society as a whole now that they were no longer nomatic.
I can definitely see them joining the other Citadel races, but being a Council race is kinda stretching it I think.
durasteel wrote...
Really can't agree that would be a good idea. The Geth are very well developed and the interrelationship between them and the Quarians makes both races more interesting, adding a compelling dynamic to the galactic
story. Remember, AI is still illegal in Council space, so the Quarians would be unlikely to join (or even to be invited to join) the Council. Also, regardless of how far after the trilogy ME4 is set, Edi could still provide a bridge and a familiar presence.
I think the Reapers themselves offer a lot of story possibilities, as remote and incomprehensible actors on the galactic stage. In all, I think the green galaxy is just too weird and silly, the red galaxy is a lot more boring, but the blue galaxy has the most potential for stories and settings that are recognizably Mass Effect adventures.
I hear you, but to really and truely move forward with the series and make new games they need to make certain choices and one of them is to clear out the possibility of the Reapers coming in and messing up the storyline or overcomplicating it.
That said, the story possibilities are still there with Destruction chosen as the canon path, such as the Quarians debating whether to rebuild the geth to help rebuild/defend their society following their experiences post-Rannoch in ME3. As for EDI, she may or may not have been restored, but even if she isn't there are still plenty of possibilities for bridging characters like Liara or Garrus, etc.
For example, you could have a side storyline/DLC where the Alliance or a Citadel-sponsored group is trying to restore EDI and another group is trying to steal her. On top of that, I already had Ashley being the Spectre overseeing the Player's final test to become a Spectre so there are possibilities everywhere
Modifié par KOP123, 22 mars 2013 - 05:25 .
#3096
Posté 22 mars 2013 - 05:31
Shepard Drake Marston wrote...
durasteel wrote...
Really can't agree that would be a good idea. The Geth are very well developed and the interrelationship between them and the Quarians makes both races more interesting, adding a compelling dynamic to the galactic story. Remember, AI is still illegal in Council space, so the Quarians would be unlikely to join (or even to be invited to join) the Council. Also, regardless of how far after the trilogy ME4 is set, Edi could still provide a bridge and a familiar presence.
I think the Reapers themselves offer a lot of story possibilities, as remote and incomprehensible actors on the galactic stage. In all, I think the green galaxy is just too weird and silly, the red galaxy is a lot more boring, but the blue galaxy has the most potential for stories and settings that are recognizably Mass Effect adventures.
Agreed.
I'd also prefer blue.
Also as the Reapers don't seem to evolve much, it's only a matter of time until they loose most of their power. (As they already lost all awesomeness they might have had with the invention of the starchild)
#3097
Posté 22 mars 2013 - 06:17
KOP123 wrote...
maurice tali zorah wrote...
I like the time when this happends but i think that Quarians should be a council spicies again and that you can play a Quarian.
I don't know, I think that would be pretty hard to do considering that their population is pretty small and they don't have a whole lot of well.....anything really. Sure they had a massive fleet but only a relatively small portion of it was design for sustained combat, and they'd have had to rebuild their entire homeworld and rebuild Quarian society as a whole now that they were no longer nomatic.
I can definitely see them joining the other Citadel races, but being a Council race is kinda stretching it I think.durasteel wrote...
Really can't agree that would be a good idea. The Geth are very well developed and the interrelationship between them and the Quarians makes both races more interesting, adding a compelling dynamic to the galactic
story. Remember, AI is still illegal in Council space, so the Quarians would be unlikely to join (or even to be invited to join) the Council. Also, regardless of how far after the trilogy ME4 is set, Edi could still provide a bridge and a familiar presence.
I think the Reapers themselves offer a lot of story possibilities, as remote and incomprehensible actors on the galactic stage. In all, I think the green galaxy is just too weird and silly, the red galaxy is a lot more boring, but the blue galaxy has the most potential for stories and settings that are recognizably Mass Effect adventures.
I hear you, but to really and truely move forward with the series and make new games they need to make certain choices and one of them is to clear out the possibility of the Reapers coming in and messing up the storyline or overcomplicating it.
That said, the story possibilities are still there with Destruction chosen as the canon path, such as the Quarians debating whether to rebuild the geth to help rebuild/defend their society following their experiences post-Rannoch in ME3. As for EDI, she may or may not have been restored, but even if she isn't there are still plenty of possibilities for bridging characters like Liara or Garrus, etc.
For example, you could have a side storyline/DLC where the Alliance or a Citadel-sponsored group is trying to restore EDI and another group is trying to steal her. On top of that, I already had Ashley being the Spectre overseeing the Player's final test to become a Spectre so there are possibilities everywhere
every spicies has low numbers after mass effect 3 and need to build up there homeworld so i really hope they can be a council spicies otherwise i dont see how united this galaxy is and who says from who the citadel is now.
#3098
Posté 22 mars 2013 - 07:22
Having minor biotics with a separate cooldown from the big ones.
Perhaps some situational biotics liek when you're standing near a canister of some explosive or hazardous material a minor biotic power to throw that canister at the enemy becomes available.
If someone is using biotics on you, you can use your minor biotic power to slap it away instead of dodging or rolling away. a Little bit like paragon/renegade interrups but for biotics during combat.
Modifié par shodiswe, 22 mars 2013 - 07:31 .
#3099
Posté 22 mars 2013 - 07:29
maurice tali zorah wrote...
KOP123 wrote...
maurice tali zorah wrote...
I like the time when this happends but i think that Quarians should be a council spicies again and that you can play a Quarian.
I don't know, I think that would be pretty hard to do considering that their population is pretty small and they don't have a whole lot of well.....anything really. Sure they had a massive fleet but only a relatively small portion of it was design for sustained combat, and they'd have had to rebuild their entire homeworld and rebuild Quarian society as a whole now that they were no longer nomatic.
I can definitely see them joining the other Citadel races, but being a Council race is kinda stretching it I think.durasteel wrote...
Really can't agree that would be a good idea. The Geth are very well developed and the interrelationship between them and the Quarians makes both races more interesting, adding a compelling dynamic to the galactic
story. Remember, AI is still illegal in Council space, so the Quarians would be unlikely to join (or even to be invited to join) the Council. Also, regardless of how far after the trilogy ME4 is set, Edi could still provide a bridge and a familiar presence.
I think the Reapers themselves offer a lot of story possibilities, as remote and incomprehensible actors on the galactic stage. In all, I think the green galaxy is just too weird and silly, the red galaxy is a lot more boring, but the blue galaxy has the most potential for stories and settings that are recognizably Mass Effect adventures.
I hear you, but to really and truely move forward with the series and make new games they need to make certain choices and one of them is to clear out the possibility of the Reapers coming in and messing up the storyline or overcomplicating it.
That said, the story possibilities are still there with Destruction chosen as the canon path, such as the Quarians debating whether to rebuild the geth to help rebuild/defend their society following their experiences post-Rannoch in ME3. As for EDI, she may or may not have been restored, but even if she isn't there are still plenty of possibilities for bridging characters like Liara or Garrus, etc.
For example, you could have a side storyline/DLC where the Alliance or a Citadel-sponsored group is trying to restore EDI and another group is trying to steal her. On top of that, I already had Ashley being the Spectre overseeing the Player's final test to become a Spectre so there are possibilities everywhere
every spicies has low numbers after mass effect 3 and need to build up there homeworld so i really hope they can be a council spicies otherwise i dont see how united this galaxy is and who says from who the citadel is now.
Their war with the Geth proves they would make a terrible council species, they would be even less suited for that "honor or responsibility than the Krogans". The Geth would fall into the same category.
I do think both of them deserves the right to have their own embasy on the citadel however and associate membership. If they contributed in the end.
Both the Quarians and the Geth woudl have ot prove they are capable of defending the Peace and prosperity and safety of the galaxy Before they can become members. Starting wars when the galaxy is beign Reaped by Reapers proves they arn't ready. Secodnly the Quarian minimal population meens they can't carry the costs or responsibilities of a council species.
After the reaper war their 300 year old fleet would have been decimated and they havn't got the Resources to rebuild, least not without Geth aid to do so.
#3100
Posté 22 mars 2013 - 08:53
shodiswe wrote...
maurice tali zorah wrote...
KOP123 wrote...
maurice tali zorah wrote...
I like the time when this happends but i think that Quarians should be a council spicies again and that you can play a Quarian.
I don't know, I think that would be pretty hard to do considering that their population is pretty small and they don't have a whole lot of well.....anything really. Sure they had a massive fleet but only a relatively small portion of it was design for sustained combat, and they'd have had to rebuild their entire homeworld and rebuild Quarian society as a whole now that they were no longer nomatic.
I can definitely see them joining the other Citadel races, but being a Council race is kinda stretching it I think.durasteel wrote...
Really can't agree that would be a good idea. The Geth are very well developed and the interrelationship between them and the Quarians makes both races more interesting, adding a compelling dynamic to the galactic
story. Remember, AI is still illegal in Council space, so the Quarians would be unlikely to join (or even to be invited to join) the Council. Also, regardless of how far after the trilogy ME4 is set, Edi could still provide a bridge and a familiar presence.
I think the Reapers themselves offer a lot of story possibilities, as remote and incomprehensible actors on the galactic stage. In all, I think the green galaxy is just too weird and silly, the red galaxy is a lot more boring, but the blue galaxy has the most potential for stories and settings that are recognizably Mass Effect adventures.
I hear you, but to really and truely move forward with the series and make new games they need to make certain choices and one of them is to clear out the possibility of the Reapers coming in and messing up the storyline or overcomplicating it.
That said, the story possibilities are still there with Destruction chosen as the canon path, such as the Quarians debating whether to rebuild the geth to help rebuild/defend their society following their experiences post-Rannoch in ME3. As for EDI, she may or may not have been restored, but even if she isn't there are still plenty of possibilities for bridging characters like Liara or Garrus, etc.
For example, you could have a side storyline/DLC where the Alliance or a Citadel-sponsored group is trying to restore EDI and another group is trying to steal her. On top of that, I already had Ashley being the Spectre overseeing the Player's final test to become a Spectre so there are possibilities everywhere
every spicies has low numbers after mass effect 3 and need to build up there homeworld so i really hope they can be a council spicies otherwise i dont see how united this galaxy is and who says from who the citadel is now.
Their war with the Geth proves they would make a terrible council species, they would be even less suited for that "honor or responsibility than the Krogans". The Geth would fall into the same category.
I do think both of them deserves the right to have their own embasy on the citadel however and associate membership. If they contributed in the end.
Both the Quarians and the Geth woudl have ot prove they are capable of defending the Peace and prosperity and safety of the galaxy Before they can become members. Starting wars when the galaxy is beign Reaped by Reapers proves they arn't ready. Secodnly the Quarian minimal population meens they can't carry the costs or responsibilities of a council species.
After the reaper war their 300 year old fleet would have been decimated and they havn't got the Resources to rebuild, least not without Geth aid to do so.
i dont think it's that bad and how do you start kinf of like a new galxay with doing like you may not be a council spicies.
And i think there is stil left of there fleet and they didnt get hit on there homeworld by the reapers so they have maybe one of the biger populations.
and what would make the citadel from someone i dont think it's from anyone everyone can take the citadel now.
And maybe that would be cool for a game playing a Quarian who is working to get the Quarians as council spicies and other groups trying to stop you or something and that would give us a lot of chooses of to deal with trying to become a council spicies.





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