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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#3101
KOP123

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maurice tali zorah wrote...

shodiswe wrote...

maurice tali zorah wrote...

KOP123 wrote...

maurice tali zorah wrote...

I like the time when this happends but i think that Quarians should be a council spicies again and that you can play a Quarian.


I don't know, I think that would be pretty hard to do considering that their population is pretty small and they don't have a whole lot of well.....anything really.  Sure they had a massive fleet but only a relatively small portion of it was design for sustained combat, and they'd have had to rebuild their entire homeworld and rebuild Quarian society as a whole now that they were no longer nomatic.

I can definitely see them joining the other Citadel races, but being a Council race is kinda stretching it I think.

durasteel wrote...

Really can't agree that would be a good idea. The Geth are very well developed and the interrelationship between them and the Quarians makes both races more interesting, adding a compelling dynamic to the galactic
story. Remember, AI is still illegal in Council space, so the Quarians would be unlikely to join (or even to be invited to join) the Council.  Also, regardless of how far after the trilogy ME4 is set, Edi could still provide a bridge and a familiar presence.

I think the Reapers themselves offer a lot of story possibilities, as remote and incomprehensible actors on the galactic stage. In all, I think the green galaxy is just too weird and silly, the red galaxy is a lot more boring, but the blue galaxy has the most potential for stories and settings that are recognizably Mass Effect adventures.


I hear you, but to really and truely move forward with the series and make new games they need to make certain choices and one of them is to clear out the possibility of the Reapers coming in and messing up the storyline or overcomplicating it.

That said, the story possibilities are still there with Destruction chosen as the canon path, such as the Quarians debating whether to rebuild the geth to help rebuild/defend their society following their experiences post-Rannoch in ME3.  As for EDI, she may or may not have been restored, but even if she isn't there are still plenty of possibilities for bridging characters like Liara or Garrus, etc.

For example, you could have a side storyline/DLC where the Alliance or a Citadel-sponsored group is trying to restore EDI and another group is trying to steal her.  On top of that, I already had Ashley being the Spectre overseeing the Player's final test to become a Spectre so there are possibilities everywhere :)


every spicies has low numbers after mass effect 3 and need to build up there homeworld so i really hope they can be a council spicies otherwise i dont see how united this galaxy is and who  says from who the citadel is now.


Their war with the Geth proves they would make a terrible council species, they would be even less suited for that "honor or responsibility than the Krogans". The Geth would fall into the same category.
I do think both of them deserves the right to have their own embasy on the citadel however and associate membership. If they contributed in the end.

Both the Quarians and the Geth woudl have ot prove they are capable of defending the Peace and prosperity and safety of the galaxy Before they can become members. Starting wars when the galaxy is beign Reaped by Reapers proves they arn't ready. Secodnly the Quarian minimal population meens they can't carry the costs or responsibilities of a council species.
After the reaper war their 300 year old fleet would have been decimated and they havn't got the Resources to rebuild, least not without Geth aid to do so.


i dont think it's that bad and how do you start kinf of like a new galxay with doing like you may not be a council spicies.
And i think there is stil left of there fleet and they didnt get hit on there homeworld by the reapers so they have maybe one of the biger populations.
and what would make the citadel from someone i dont think it's from anyone everyone can take the citadel now.

And maybe that would be cool for a game playing a Quarian who is working to get the Quarians as council spicies and other groups trying to stop you or something and that would give us a lot of chooses of to deal with trying to become a council spicies.


While you have to acknowledge that every species in the galaxy likely suffered billions of casualties, the Quarian population was only about 15 million or so before the Invasion began, huddled onto 50,000 ships of varying sizes according to the Codex entries in game.  Subtract the casualties from the Geth war, then from fighting with the Reapers and again from the Battle of Earth and the population of the Quarian species would have taken a nasty hit as well.  Additionally, playing as a Quarian trying to build up goodwill and prove the worth of the Quarians in general sounds like a game all by itself; true that you could play as a City Elf or a Dalish Elf in DA:O but it didn't really make a whole lot of difference during gameplay other than how some people treated your character.

The suggestion that I was trying to make has the potential for outstanding storylines in a full trilogy spread across a small number of species that can be managed within a reasonable development period (something that seems to be of paramount importance to EA mind you) as all the storylines would have the same overriding goal and be safely seperated from the hatred that was generated by ME3's ending.

Modifié par KOP123, 22 mars 2013 - 10:49 .


#3102
Dangerfoot

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> Mass Effect Origins - Give players the choice to play as Asari, Turian, Krogan and Quarian. Each with their own racial power and passive to give them some flavor.
> Power Pool - Choose your powers out of a pool consisting of all powers (including the multiplayer ones) belonging to your class. 
> No More Heroes - Be a squad member, not a squad leader. There are more than enough last bastions of hope and chosen ones.
> Assuming Direct Control - Give the player more control over squad actions and customization. Pump up the strategy a little.
>Friendhsip is Magic - Story co-op, let players drop in to each other's squads.


Basically I want to see "ME3 Multiplayer: Origins", you make your own squad, decide what each one's role is, and play missions in a story campaign setting. Sort of like a RTS version of X-Com without all the doom and panic (we just got over the Reapers, c'mon). I'd also love for it to be about Spectres or some other group, instead of the Systems Alliance. More aliens and less millitant.

#3103
shodiswe

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Dangerfoot wrote...

> Mass Effect Origins - Give players the choice to play as Asari, Turian, Krogan and Quarian. Each with their own racial power and passive to give them some flavor.
> Power Pool - Choose your powers out of a pool consisting of all powers (including the multiplayer ones) belonging to your class. 
> No More Heroes - Be a squad member, not a squad leader. There are more than enough last bastions of hope and chosen ones.
> Assuming Direct Control - Give the player more control over squad actions and customization. Pump up the strategy a little.
>Friendhsip is Magic - Story co-op, let players drop in to each other's squads.


Basically I want to see "ME3 Multiplayer: Origins", you make your own squad, decide what each one's role is, and play missions in a story campaign setting. Sort of like a RTS version of X-Com without all the doom and panic (we just got over the Reapers, c'mon). I'd also love for it to be about Spectres or some other group, instead of the Systems Alliance. More aliens and less millitant.


The problem with multiplayer commes from "Making choices" people want different solution... Like Cotnrol, destroy synthesis or refuse and all that...

Just immagine how upset people woudl be if their chice was made by the roll of a dice like in SWtor group missions.

Modifié par shodiswe, 23 mars 2013 - 08:04 .


#3104
maurice tali zorah

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Modifié par maurice tali zorah, 23 mars 2013 - 11:14 .


#3105
maurice tali zorah

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Modifié par maurice tali zorah, 23 mars 2013 - 11:14 .


#3106
maurice tali zorah

maurice tali zorah
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KOP123 wrote...

maurice tali zorah wrote...

shodiswe wrote...

maurice tali zorah wrote...

KOP123 wrote...

maurice tali zorah wrote...

I like the time when this happends but i think that Quarians should be a council spicies again and that you can play a Quarian.


I don't know, I think that would be pretty hard to do considering that their population is pretty small and they don't have a whole lot of well.....anything really.  Sure they had a massive fleet but only a relatively small portion of it was design for sustained combat, and they'd have had to rebuild their entire homeworld and rebuild Quarian society as a whole now that they were no longer nomatic.

I can definitely see them joining the other Citadel races, but being a Council race is kinda stretching it I think.

durasteel wrote...

Really can't agree that would be a good idea. The Geth are very well developed and the interrelationship between them and the Quarians makes both races more interesting, adding a compelling dynamic to the galactic
story. Remember, AI is still illegal in Council space, so the Quarians would be unlikely to join (or even to be invited to join) the Council.  Also, regardless of how far after the trilogy ME4 is set, Edi could still provide a bridge and a familiar presence.

I think the Reapers themselves offer a lot of story possibilities, as remote and incomprehensible actors on the galactic stage. In all, I think the green galaxy is just too weird and silly, the red galaxy is a lot more boring, but the blue galaxy has the most potential for stories and settings that are recognizably Mass Effect adventures.


I hear you, but to really and truely move forward with the series and make new games they need to make certain choices and one of them is to clear out the possibility of the Reapers coming in and messing up the storyline or overcomplicating it.

That said, the story possibilities are still there with Destruction chosen as the canon path, such as the Quarians debating whether to rebuild the geth to help rebuild/defend their society following their experiences post-Rannoch in ME3.  As for EDI, she may or may not have been restored, but even if she isn't there are still plenty of possibilities for bridging characters like Liara or Garrus, etc.

For example, you could have a side storyline/DLC where the Alliance or a Citadel-sponsored group is trying to restore EDI and another group is trying to steal her.  On top of that, I already had Ashley being the Spectre overseeing the Player's final test to become a Spectre so there are possibilities everywhere :)


every spicies has low numbers after mass effect 3 and need to build up there homeworld so i really hope they can be a council spicies otherwise i dont see how united this galaxy is and who  says from who the citadel is now.


Their war with the Geth proves they would make a terrible council species, they would be even less suited for that "honor or responsibility than the Krogans". The Geth would fall into the same category.
I do think both of them deserves the right to have their own embasy on the citadel however and associate membership. If they contributed in the end.

Both the Quarians and the Geth woudl have ot prove they are capable of defending the Peace and prosperity and safety of the galaxy Before they can become members. Starting wars when the galaxy is beign Reaped by Reapers proves they arn't ready. Secodnly the Quarian minimal population meens they can't carry the costs or responsibilities of a council species.
After the reaper war their 300 year old fleet would have been decimated and they havn't got the Resources to rebuild, least not without Geth aid to do so.


i dont think it's that bad and how do you start kinf of like a new galxay with doing like you may not be a council spicies.
And i think there is stil left of there fleet and they didnt get hit on there homeworld by the reapers so they have maybe one of the biger populations.
and what would make the citadel from someone i dont think it's from anyone everyone can take the citadel now.

And maybe that would be cool for a game playing a Quarian who is working to get the Quarians as council spicies and other groups trying to stop you or something and that would give us a lot of chooses of to deal with trying to become a council spicies.


While you have to acknowledge that every species in the galaxy likely suffered billions of casualties, the Quarian population was only about 15 million or so before the Invasion began, huddled onto 50,000 ships of varying sizes according to the Codex entries in game.  Subtract the casualties from the Geth war, then from fighting with the Reapers and again from the Battle of Earth and the population of the Quarian species would have taken a nasty hit as well.  Additionally, playing as a Quarian trying to build up goodwill and prove the worth of the Quarians in general sounds like a game all by itself; true that you could play as a City Elf or a Dalish Elf in DA:O but it didn't really make a whole lot of difference during gameplay other than how some people treated your character.

The suggestion that I was trying to make has the potential for outstanding storylines in a full trilogy spread across a small number of species that can be managed within a reasonable development period (something that seems to be of paramount importance to EA mind you) as all the storylines would have the same overriding goal and be safely seperated from the hatred that was generated by ME3's ending.



I know that they have a smal spicies and it's 17 milion but not all there ships did go to earth and,
and sorry because im not that great in english i didn't really get you're point.
but i think they could simpely make a whole trilogy out of this and for casaul players Quarians look the most Humans so it's simpel for them to understand.

what also could happend is that you play from 2 side's that you play both a Human and a Quarian that you as Quarian try to become a council spicies and on the other side try to help as a Human who want's to help or something.



#3107
Little Princess Peach

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I would like to see how the universe is going to rebuild after the war, see the races come up with new ideas on how to travel in space, see new launch shuttles, no matter on what you picked at the end of me3 the universe is still going to have to rebuild, I would like to see how the aliens cope .

#3108
Redbelle

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Stick with the tried and tested formula of the ME series. A Single player story cover shooter with RPG element's.......... RPG element's taken from ME2. ME3 had a decent enough UI for weapon modding, but ME has never been solely about shooting. And when it tries to be, the gameplay sufffer's through lack of diverse action's a player can take.

Other than that my suggestion's are not ground breaking, but rather, focus on details.

When shepard find's an item in a storage box, add an animation that see's him open it up. This kind of action work's to integrate the character into the environment he or she is in.

Push the CSI aspect found in Leviathan and give Shepard better tools to carry out investigation's. The game mechanic at present is one of, find the reticle, walk up to it till it's highlighted, click to interact. This, hunt for clues, mechanic could have been turned into a real hunt by using the circular disc of the omni tool as a locater to track down clues. It would require some development, as the clue of 9yr old's finger painting would hardly show up this way. But the reason for why omni tools can track thing's in such a way as to provide an on screen interface for the players would largely be an exercise in narrative.

One major overhaul I would suggest.

While looking for explanation's about the endings, dream's, IT etc.... I came across stories of ME fan's who are disabled and find some of the gameplay of ME1 and 2 hard to get through, such as the time sensitive puzzle element's. ME3, for these people was a more accesible game to them, largely because these element's were removed.........
.....However, while I want those who enjoy ME to continue to enjoy it, I don't want to lose element's I enjoy as an able bodied person, on account that I enjoy them. However, in ME3 there is a way that, in future, BW can cater to both camp's and give disabled player's the ME experience while allowing able bodied people traditional gameplay element's.

ME3 used a new 3 tier system to tell the story:

RPG,
Story,
and Action

These different way's of experiencing the story allow player's to play the game according to their preferences. It would therefore be no stretch to develop minigame hacking and add it to RPG, while removing those element's from Action where the player simply has to walk up to an object to collect it or open and door. RPG meanwhile can attempt the hack mini games and continue to enjoy that aspect of ME.

Modifié par Redbelle, 23 mars 2013 - 12:27 .


#3109
shodiswe

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@ Maurice, I can't immagine a species with less than 15 million people after the war being a council species and be expected to carry the same responsibilities as species who numbers in the billions.

It would also give a very small group disproportional influence by giving them 1 vote when the species with a thousand times more people and who would have to contribute a thousand times more. Also being a council species isn't that special other than the voting rights on galactic law, they are also expected to contribute to galaxy wide security and relief efforts in the event of a dissaster.

Most of the ships that the Quarrians had were 300 years old or derelic ships other people had scrapped and abandoned that they fixed up. the old ships had been built back before their species had been decimated in their war of genocide on the Geth which the Geth responded with by comitting Genocide on the Quarians.. What I wanted to say is, most of their capable ships were sent to eart, any ship that had the capacity to fight was sent right at the Reapers.
Their sacrifise is commendable but after that war their resources won't be enough to carry the responsibilities of a council membership unless the share that honor with the Geth who seems to be the ones with all the cash and resources. Personaly, I think it would sound problematic for two different species to share a council seat. (could be funny though, on every vote the Geth and the Quarians starts aguing amonst themselves! Then in most cases they endup abstaining from voting because they can't agree on a common stance, hehe)

Humm I guess that could prove a challenge for the protagonist, chapter 4, obtain the support of both the Geth and the Quarians to gain their 1 council vote! Or have them convince the council to start an investigation.
First you have to butter up and offer the Quarrian something... one of the options, give the Quarian a serious alergic reaction then offer soem dextro antihistamine in exchange for his/her vote!

The Geth, figure out what the Geth could possibly want.. A new dance program maybe? Or even better, the Shepard's choreographed dance moves! What Geth could possibly say not to aquiering something that legendary! (Shepards code is superior)

#3110
retardedcombine001

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Jetpacks, lots and lots of jetpacks, add open world planets wich you have to navigate with jetpacks, and the enemies are laser breathing metal wolves

#3111
LilyasAvalon

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Speculation. Lots and lots of speculation.

. . . Yeah, nobody's ever letting Bioware live that down.

In all seriousness though, I think whoever this protag is, they have to be an N7 Operative. Think about it, through all 3 of the games, we have ALWAYS associated the symbol of the N7's to Mass Effect. It's going to be too weird if someone decide to change it now, not unless they plan on taking another focus with another triology, and even then, I'm wary.

It's very doubtful anyone will be able to live up to Commander Shepard.

#3112
maurice tali zorah

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shodiswe wrote...

@ Maurice, I can't immagine a species with less than 15 million people after the war being a council species and be expected to carry the same responsibilities as species who numbers in the billions.

It would also give a very small group disproportional influence by giving them 1 vote when the species with a thousand times more people and who would have to contribute a thousand times more. Also being a council species isn't that special other than the voting rights on galactic law, they are also expected to contribute to galaxy wide security and relief efforts in the event of a dissaster.

Most of the ships that the Quarrians had were 300 years old or derelic ships other people had scrapped and abandoned that they fixed up. the old ships had been built back before their species had been decimated in their war of genocide on the Geth which the Geth responded with by comitting Genocide on the Quarians.. What I wanted to say is, most of their capable ships were sent to eart, any ship that had the capacity to fight was sent right at the Reapers.
Their sacrifise is commendable but after that war their resources won't be enough to carry the responsibilities of a council membership unless the share that honor with the Geth who seems to be the ones with all the cash and resources. Personaly, I think it would sound problematic for two different species to share a council seat. (could be funny though, on every vote the Geth and the Quarians starts aguing amonst themselves! Then in most cases they endup abstaining from voting because they can't agree on a common stance, hehe)

Humm I guess that could prove a challenge for the protagonist, chapter 4, obtain the support of both the Geth and the Quarians to gain their 1 council vote! Or have them convince the council to start an investigation.
First you have to butter up and offer the Quarrian something... one of the options, give the Quarian a serious alergic reaction then offer soem dextro antihistamine in exchange for his/her vote!

The Geth, figure out what the Geth could possibly want.. A new dance program maybe? Or even better, the Shepard's choreographed dance moves! What Geth could possibly say not to aquiering something that legendary! (Shepards code is superior)


I understand you but i dont think other spicies have more then some milions left what the reapers did was really bad for every population.

#3113
Fated Xtasy

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start from scratch with this game,review/play other games get your team together in a room and share some ideas or experiences don't make it about commander shepard, his/her story is over, and most importantly don't get discouraged by fans who cant stand the idea of their hero dying
do what you want to do and do it with your creativity

#3114
KnowAlbros

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 A lot of terrible ideas. Also, some decent ones.

You know what - I am tired of saving the universe/world. I've done it too many times. I'm tired of convoluted stories that get so bloated the expectations can never be fulfilled. Why plan on a trilogy? Why not make as many games as the story dictates?

My disdain may make it seem like I am singling out Mass Effect, but I am not. They are different compared to others out there. They are exceptions, though, not the rule.
Bioware showed us once again, they know how to create meaningful characters and locations with gameplay that leaves other triple-a series wanting. I could go on all day about how amazing it is that Bioware caught lightning in a bottle THREE TIMES in a row, but the reality is they have a team that cares about making games, and truly care about the players and story. 

So lets boil down their creative strengths, as we've seen in these games we've loved since Baldur's Gate.
I believe this list would include character depth and connection, creative and unique gameply, and the non-linear 'will' given to the player (in the story). Obviously they are great at many things (how many RPG's develop such a fun multiplayer?), but I feel these are the strengths we can create a new story-line on. 

Bioware - I understand as a business owner myself you have to make games that sell, you have shareholders to appease and families to feed. I get it, and I think you have done a FANTASTIC job balancing the games quality/story needs with the marketing and sellability. I know right now things in this market are shaky. The future is uncertain, a lot of developers are going belly-up. Games aren't so easily defined and seperated as 10 years ago. 

So, with all of that. Let's go at this two ways. We need a new game to tap into this amazing and vast universe. Lets do that. Im thinking bring the story line smaller though, and lets see some more focus on characters and locations. You know how badly we all wanted to explore the environments and cultures of the different species so much more than you could put in to this first trilogy? I got off the ship so many times on these beautiful planets and cities, and just wanted to walk around soaking up this exotic and new place. I think there is a lot of untapped potential here.

What I see is a game spanning two-three fleshed out open world cities acrossdifferent planets. Illium, Sur'Kesh, Thessia, Tuchanka, even the Citadel (but not the tower, or presedium portions - the city itself). How amazing would it be to be steeped into these cultures in a living breathing environment. Not really like an Assassin's Creed or Skyrim - a bit smaller than that, maybe like Deus EX or Batman Arkham City, both great examples of doing open-world in a non-mind-numbing way. 

Make your protagnist, or team, about SPECTRE. This is one of the most amazing and vivid group of ideas and awesomeness in the Mass Effect series. With some more room to flesh-out we didn't get to before. Dont do human Spectres - I know it wouldn't work with the story, do pre-shepard, post-first contact war Spectres. Also, everyone has a human protoganist - take a chance! Give our lead characters a twist, take us out of our 'humanity' defined comfort zone. Imagine posters across gamestop with a Salarian or Drell lead? Crazy - but different enough to work for you, I believe. I know some would say the human element is what we connect to - but I guarantee you it's how cool and deep the character is. 

I imagine a Salarian spectre on a rooftop looking down into an alley, on a dark and rainy evening - he is coming out of cloaking and observing two shady turians down below. His mission is to obtain evidence on someone higher up the chain, and he is following these two to the next rung. Sounds cool, right?

 Make the story mission/episodic - not epic and all-encompassing. Also, switch between different agents - Turian, Asari, Salarian, Drell, even Volus. Make a team out of it, allow us to choose which agent for which missions. Some missions will be political, some will be investigative, some will be assassinations, and some will be war-like, etc. etc. - there are so many options. Make the inventory/equipment/weapon system more fleshed out - a little more hardcore RPG. Tie in the abilities of the agents not just on their race, but more into the type of equipment and training they choose to have.

Not so much classes, how about racial abilities for different species and then 'class abilities' based off how you want to upgrade/grow your character training, weapons, equipment, and inate trates? Infiltration and combat shouldn't be classes, but should encompass the styles of play. Again, like Deus Ex, or Dishonored, Witcher 2, or even Skyrim - allow the player to grow his/her team how they want.

I also can foresee more depth into Biotic and Omni-tool things, not just a rock/paper scissors system.
Having armor upgrades that are enhanced by your characters tech/biotic abilities would be better than having armor/weapon upgrades that go the other way around. For Example - give me some gloves that react differently depending on my training/choices - my biotic abilities would give them offensive/defensive abilities, and my tech abilities would give them elctronic/robotic/investigative/buff abilities.

The other idea I think about is making a massive F2P multiplayer game, similar to ME3 multiplayer. I know I am going to get a lot of crap for this maybe, but it makes sense. You have a great multiplayer team, and you have a good system that doesn't penelize anyone for not paying if they don't want to. It's much better than so many other F2P - and I am tired of dropping $15 for 4 maps and nothing else. I like getting my maps and characters for free, and if I want to unlock stuff that takes time otherwise - I can spend the money. This is a really good idea for you guys and for players. ME3 multi-player is awesome, and you could flesh it out so much more with more abilities and gametypes and make an awesome F2P game different than the others out there. Some gametype ideas besides wave? Tower defense, space combat, infiltration/sneak missions - and there is a lot you can do with this.
Also, my feeling is having some sort of cash cow like this will keep the pressure off of your main course game, which will allow for the time and creativity needs it has.


Anyways, I don't post much, and I have been a member of the bioware social forums since Baldurs Gate 2 - I have played so many of your games, and I am sitting here with an N7 hat on, next to my BG2 special edition cloth map hanging up next to my monitor. I only mention this because I want you to know how much these stories mean to me, and how important it is to me that you are allowing feedback and ideas on your next great masterpiece.
Sorry about the long post - but it means that much to me to put my ideas out there!

Anyways, keep making great stuff, and thank you for you reading our feedback!

:lol:

Modifié par KnowAlbros, 23 mars 2013 - 09:25 .


#3115
-Matt

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I'd love a Kasumi game TBH.  Maybe her escapades with Kaiji, like a heist game ala the Ocean's movies, building off of the combat of ME2/ME3, but with a real stealth system.

#3116
Dangerfoot

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shodiswe wrote...

Dangerfoot wrote...

> Mass Effect Origins - Give players the choice to play as Asari, Turian, Krogan and Quarian. Each with their own racial power and passive to give them some flavor.
> Power Pool - Choose your powers out of a pool consisting of all powers (including the multiplayer ones) belonging to your class. 
> No More Heroes - Be a squad member, not a squad leader. There are more than enough last bastions of hope and chosen ones.
> Assuming Direct Control - Give the player more control over squad actions and customization. Pump up the strategy a little.
>Friendhsip is Magic - Story co-op, let players drop in to each other's squads.


Basically I want to see "ME3 Multiplayer: Origins", you make your own squad, decide what each one's role is, and play missions in a story campaign setting. Sort of like a RTS version of X-Com without all the doom and panic (we just got over the Reapers, c'mon). I'd also love for it to be about Spectres or some other group, instead of the Systems Alliance. More aliens and less millitant.


The problem with multiplayer commes from "Making choices" people want different solution... Like Cotnrol, destroy synthesis or refuse and all that...

Just immagine how upset people woudl be if their chice was made by the roll of a dice like in SWtor group missions.

Easy solution, just make it so that the player that drops into the game doesn't get a say in story choices, and they don't progress through their own story. Just earn credits/xp/loot.

#3117
Syuvial

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The most important thing, as far as i'm concerned, is more character customization. 

Ideally, i'd like to see something maybe 100~150 years after the ME3 reaper war, with the option to choose a character of ANY citadel race. Also, it'd be nice to see class customization be more fluid. 

Seriously. Any race. I Want the chance to go sniping as a Hanar, or lumber around as a Heavy weapons toting Elcor. 

Rather than select "Female" and "Soldier" as you began your game, It would be nice to select "Quarian" and "Male" as you began. Then, as you played, your abilities would change as you used them. Rather than dumping a bunch of points arbitrarily into, say, Incendiary Ammo, you would purchase or otherwise learn skills. 

For every mission/100 meters/arbitrary unit of time, that you spent with a certain amount of weight in weapons and armor equipped, your character would get a bonus to their carry capacity. Likewise, the more often you used skills of a certain type, the faster your cooldowns, or the stronger your powers would get. (the current biotic/tech split is fine, although i would also suggest a "martial" category for ammo powers, grenade powers, and things like concussive shot and adrenaline.)


"As the newest [race] specter, you've been given information regarding a threat growing in the Attican Traverse. After the human terrorist group, Cerberus, was defeated, the orbit of Kronus Station decayed. With bigger problems to face at the time, the human alliance did not pursue the matter until a later time. 

After re-entering the station, it was found that much of the data regarding indoctrination, along with the proto-reaper [heart or brain] had been salvaged. Despite their best efforts, they were unable to track either down. 

Now, there are strange reports of colony leadership suddenly funnelling large amounts of funding to third party organizations. The Council has asked that you investigate these strange occurances, but be discrete." 


Finally, i'd like to see you guys get away from the bland "everyman" main character. Instead, have a wide range of possible main characters with strong characterization. 

Anyway, yeah, that was longer than i thought it would be. Have fun with that, or not. Whatever.

#3118
shodiswe

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Syuvial wrote...

The most important thing, as far as i'm concerned, is more character customization. 

Ideally, i'd like to see something maybe 100~150 years after the ME3 reaper war, with the option to choose a character of ANY citadel race. Also, it'd be nice to see class customization be more fluid. 

Seriously. Any race. I Want the chance to go sniping as a Hanar, or lumber around as a Heavy weapons toting Elcor. 

Rather than select "Female" and "Soldier" as you began your game, It would be nice to select "Quarian" and "Male" as you began. Then, as you played, your abilities would change as you used them. Rather than dumping a bunch of points arbitrarily into, say, Incendiary Ammo, you would purchase or otherwise learn skills. 

For every mission/100 meters/arbitrary unit of time, that you spent with a certain amount of weight in weapons and armor equipped, your character would get a bonus to their carry capacity. Likewise, the more often you used skills of a certain type, the faster your cooldowns, or the stronger your powers would get. (the current biotic/tech split is fine, although i would also suggest a "martial" category for ammo powers, grenade powers, and things like concussive shot and adrenaline.)


"As the newest [race] specter, you've been given information regarding a threat growing in the Attican Traverse. After the human terrorist group, Cerberus, was defeated, the orbit of Kronus Station decayed. With bigger problems to face at the time, the human alliance did not pursue the matter until a later time. 

After re-entering the station, it was found that much of the data regarding indoctrination, along with the proto-reaper [heart or brain] had been salvaged. Despite their best efforts, they were unable to track either down. 

Now, there are strange reports of colony leadership suddenly funnelling large amounts of funding to third party organizations. The Council has asked that you investigate these strange occurances, but be discrete." 


Finally, i'd like to see you guys get away from the bland "everyman" main character. Instead, have a wide range of possible main characters with strong characterization. 

Anyway, yeah, that was longer than i thought it would be. Have fun with that, or not. Whatever.

The heart or brain was salvaged by the alliance and used in the crucible. So its not there, but there might be some other salvage out there.

#3119
Syuvial

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shodiswe wrote...

Syuvial wrote...

The most important thing, as far as i'm concerned, is more character customization. 

Ideally, i'd like to see something maybe 100~150 years after the ME3 reaper war, with the option to choose a character of ANY citadel race. Also, it'd be nice to see class customization be more fluid. 

Seriously. Any race. I Want the chance to go sniping as a Hanar, or lumber around as a Heavy weapons toting Elcor. 

Rather than select "Female" and "Soldier" as you began your game, It would be nice to select "Quarian" and "Male" as you began. Then, as you played, your abilities would change as you used them. Rather than dumping a bunch of points arbitrarily into, say, Incendiary Ammo, you would purchase or otherwise learn skills. 

For every mission/100 meters/arbitrary unit of time, that you spent with a certain amount of weight in weapons and armor equipped, your character would get a bonus to their carry capacity. Likewise, the more often you used skills of a certain type, the faster your cooldowns, or the stronger your powers would get. (the current biotic/tech split is fine, although i would also suggest a "martial" category for ammo powers, grenade powers, and things like concussive shot and adrenaline.)


"As the newest [race] specter, you've been given information regarding a threat growing in the Attican Traverse. After the human terrorist group, Cerberus, was defeated, the orbit of Kronus Station decayed. With bigger problems to face at the time, the human alliance did not pursue the matter until a later time. 

After re-entering the station, it was found that much of the data regarding indoctrination, along with the proto-reaper [heart or brain] had been salvaged. Despite their best efforts, they were unable to track either down. 

Now, there are strange reports of colony leadership suddenly funnelling large amounts of funding to third party organizations. The Council has asked that you investigate these strange occurances, but be discrete." 


Finally, i'd like to see you guys get away from the bland "everyman" main character. Instead, have a wide range of possible main characters with strong characterization. 

Anyway, yeah, that was longer than i thought it would be. Have fun with that, or not. Whatever.

The heart or brain was salvaged by the alliance and used in the crucible. So its not there, but there might be some other salvage out there.

Right you are. so scratch that bit. I still stand by everything else.

#3120
maurice tali zorah

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so why it's : maybe be able to play all council spicies.
why not some spicies like i would want to play a Quarian but they arent council spicies,
so they should choose some spicies you can play like : Human, Quarian, turrian, or something like that.

#3121
xPandaHunterx

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I'm sure that it has been said, but I really don't want to sift through 125 pages to make sure.

I'd really love it if the ship, whatever it's going to be, is an actual ship. No elevator loading times, no loading times disguised as a security checkpoint. I really don't think that it is that complicated of an idea, but it would add so much more to the experience.

No more asking yourself if it is worth going through loading screens 3 different times just to hear a line or two of squadmate dialogue.

Modifié par xPandaHunterx, 24 mars 2013 - 04:51 .


#3122
ContinentTurtle

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Okay, my idea for Mass Effect 4...

The game is set 500 years after the Reaper war. The Quarians have fully recovered and are a thriving species with 3 billion individuals. The humans, asari and turians are also on the path to full recovery, but it hasn't had the same speed as the quarians because Thessia, Palaven and Earth were the most affected planets. Their economy was practically destroyed. The Krogan turn out to be a thrustworthy species, and emply birth control to keep their numbers in check. They don't want to be seen as savages anymore. The Krogan now have 10 colonies, all thriving, and Tuchanka has become a better place. Krogan are building cities again, with flowing water and electricity. The Krogan trust the Salarians now thanks to Mordin's sacrifice, and allow a second Shroud to be built to help speed clearing Tuchanka of any remaining nuclear waste. Krogan and Salarians are partners now.

The Yahg have begun to travel space 300 years ago, and they discovererd the Citadel and everyone there. Despite the council making a huge fuzz about the Yahg, because they killed the council's contact team, the Yahg are friendly now, and are not aggressive at all. Reluctantly the council accepts them in galactic society. Now, 500 years after the Reaper war, and 300 years after the Yahg began spaceflight, Yahg are at every level of galactic society. Citizens, (feared) C-Sec officers, merc bands, shopkeepers...

And while everyone thinks themselves save, they are attacked! From... within.

The Yahg try to take over, and attack from every corner of galactic society. Turns out, Yahg are excellent actors. Of course you have to stop them, and put the Yahg in their place. But with a species stronger, sturdier, faster and smarter than Krogan, how can we win a battle from within?


Okay, this is just an idea, it's probably crap. Is it a good idea or should I flush it down the toilet?

#3123
Xeroc

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Make the next game about Blasto the Hanar elité spectre, wearing 1 gun in every tentacle as an unstoppable killing machine!.


Nah but, what i really want for the next game is more of a thriller setting as in ME2.

I love the whole trilogy and everything about it. The ending for me with extended cut is totally complete and is by far the best games i've ever played.

Use this, all that you have made for yourselves. The universe, the races and the setting.
Make a new strong main character that is likeable and give him a good crew with a lot of fun diversity. Give them a threat from something unknown that they must figure out and fight.
It doesn't have to mean that they need to save the whole world, just a great threat from something unknown (as the collectors in ME2). Bring the same epic music, the same hard choices and everything that you do so exceptionally good in the ME trilogy and i will throw my money on you for the next game and probably sit with tears in my eyes as i play out the last part of a new epic sci fi adventure as i did with ME3 :).


No need to derive to much from such a good concept, just give us more of your epicness :)



p.s: Fix the AI though, it really sucks imo and make the setting after ME3. Would just feel weird playing in a prequel.




All the best from Sweden, Thank you

#3124
neubourn

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 My ideas for ME4:

Make the story about becoming a Spectre, but at character creation, have 3 different species to choose from and separate classes by them.

For example:

Human (m/f)
Soldier
Sentinel

Asari (f)
Biotic
Vanguard

Turian (m)
Engineer
Infiltrator

So we start out picking which of those 3 races we want to play as, and then we pick one of the 2 options for class, our appearance and Background Story. Each race could have 2 different Backgrounds:

Human: Alliance N7 Marine, signed up to follow in Shepard's footsteps, or a Human Colonist, survived a Collector Assault and defended colonies from Reaper attacks. 

Asari: Asari Huntress based on Illium, fighting criminal activity, or Asari Justicar.

Turian: Career Turian Soldier/Officer, or Infiltration Specialist for Blackwatch Unit


After you create your character, the game becomes about being selected for Spectre Training, with the ultimate goal of becoming a Spectre agent. You can use a system like ME3, where you are assigned points for various missions, and you need to reach a certain overall score to become a Spectre. The ultimate goal of the game would be to defeat some kind of enemy, which can be accomplished regardless, but you would need to do alot of side missions and collections to get enough points to become a Spectre in the end. 

#3125
xmeduo

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Bioware... just get rid of thermal clips for the next game!!! Bring back overheating weapons(ME1 weapons)