Aller au contenu

Photo

Casey Hudson wants to hear fan's ideas on a new mass effect game


5257 réponses à ce sujet

#3151
Wiggly

Wiggly
  • Members
  • 133 messages
What I'd like from ME4:

Story set after ME3, rebuilding the gates, some reapers survived, but new main enemies will aslo be needed.

Always online, mix of single player, ME3 multiplayer and MMORTPS (massively multiplayer online roleplaying third person shooter lol). We start out as regular single player, at "end game" it becomes an online experience with some ME3-like multiplayer for quickie fun fights and a full MMORTPS experience with ME3 multiplayer like style fighting. With things like factions vs factions (humans, turians, asari etc), crafting, space mining, colonizing moons or asteroids, build star bases, doing mercenary missions, advancing the fight against/for anarchy and control. Think Firefly style mixed with some Planetside 2 and Eve strategy and SWG crafting of course just with ME theme.

I realize MMORTPSs are very expensive, time consuming and carries high risk, so why not start small initially, like since the gates are destroyed, we start out with 1 solar system. The community needs to work together to rebuild the gate to the next solar system and then the next and so on, when a new system gets connected it lets players do new missions, more story,  conquer new space, new resources, new technology and so on. This gives BW time to make the next solar system, limit the risk in case it fails by not pre-making everything and at the same time can make it based upon what happens when the rebuild process is going. Also the voicing and cinematics is also very expensive so a large portion could be player driven sandbox inspired to make it more cost effective and faster to make, save the VO for key content to drive the overarching story. Give the players the tools to generate the content, every space rock must be discovered, every resource needs to me mined from the space rock, traded for credits and so on.

The key to long term is depth, and to get depth we need a good and long story of course but that content will run out fairly soon, re-running stuff in multiplayer helps but that can get grindy, what we also need are deep, complex systems where they fit, like crafting, space exploration, colonizatin (Eve does this down extremely well). The synergy of all this will make it a very good game I think.

A FE3 style of galactic radio would be very nice, but would need to be maintained to reflect the events in the game.

The singler player can deliver the standard BW epic experience and the "end game" can let us live in the ME universe the way we like, I think this kind of game would be epic fun.

Modifié par Wiggly, 29 mars 2013 - 06:53 .


#3152
Seifer006

Seifer006
  • Members
  • 5 341 messages
Few more suggestions:

1. Wrex's character change. If you're going to have a "Wrex-like" character in ME4. Please have the ME1 version of Wrex. ME3 version of Wrex was very different. I'm not the only one who believes this. There have been other threads on this. But in a nut-shell ME1 Wrex was Perfect. Wrex didn't need to have a character change. Sure there's character development and that's important. Very important. But Wrex's "persona" changed.

For example: ME1 Wrex. He was a Krogan (real Krogan) not like ME3 where he became soft...
ME1 (Wrex) didn't care if you were his friend or not. He was a Krogan only doing what Krogans do best: that's to get the job done. Period.


DirtySHISN0  even noticed his voice change from ME1

DirtySHISN0 wrote...

I agree, wrex was a total badass in ME1. Now he has become a parody of himself, just like every joke in the citadel DLC.

Even his voice has changed slightly.

I prefer how it was in ME1. Never get tired of saying that.


So what I'm saying in all of this: that keep your characters consistent. I understand character development and that's important (as I stated earlier)

#3153
PwrdOff

PwrdOff
  • Members
  • 273 messages
Volus-centric galactic commerce simulator. Make it happen.

#3154
xmeduo

xmeduo
  • Members
  • 93 messages
[quote] Syuvial wrote...
That's nice, but your preferences don't invalidate other choices.
The arc pistol hold and release function is great for dealing with
entrenched positions. Charge it up, and deal all your damage at once
instead of hanging out outside of cover getting shot.[/quote]

Take the time to charge your shot and do MEDIOCRE damage with the Arc Pistol. When you could use a Saber. Paladin or Black Widow and do ALOT more damage in half the time. Hell even a Phalanx does better than an arc pistol.

[quote] The phaeston may shoot BBs, but it shoots a TON of them, quickly, accurately, and has good ammo capacity. [/quote]

Phaeston is poopy... Revenant sucks but is still better than the Phaeston. The Typhoon wrecks the Phaeston all day EVERYDAY.

[quote] So soldiers just can't use it. A good gun shouldn't require you to be biotic. [/quote]

FALSE.... LOL. You sir have failed... and you failed hard on this one. Soldiers have powers also Concussive Shot, Frag Grenades and most importatly Adrenline Rush.

You do realize that with Adreneline Rush your ammo in the gun is reset..... so with a Lancer you can instantly cool down and fire FOREVER!!!!!

Shoot
Adrenline Rush
Shoot/Concussive Shot/Grenade(While Adrenline Rush Cools Down)
Repeat first steps

M7 LANCER WORKS WITH THE SOLDIER YOU HAVE A NON STOP BARRAGE OF DEATH. I rest my case that the M7 Lancer is still the best AR in ME3 and it doesnt use thermal clips.


[quote] Again, earlier =/= better. The problem isn't that the dead planets
weren't vibrant. It's that the life supporting planets looked just like
the dead ones, and there weren't ANY cities or anything of the like. no
colonies, nothing. Just a bunch of hills and mountains, no matter where
you were, with the occasional brushed-steel bunker or pill-box. [/quote]

They are called uncharted planets for a reason. What do you expect Mars to look like when astronaughts reach it? Also realise that humans are new at colonizing in Mass Effect. In RL it took millions of years to build our infastructure. When colonizing a planet it may take just as long especially if your trying to build cities.



[quote] Way to cherry pick there. What about Ash's pink and white jammies? Also,
the fact that 3/4s of the armor was just pallette swapped. [/quote]

It is armor and it is efficient armor if that. This is what humans want to achieve armor that DOESNT limit mobility. You dont have to look like a box to stop bullets.


[quote] but WHY? For instance the corridor where you find the volus who was
working with chorbin. There was no reason for that space to exist. They
could have put him somewhere else with NO detriment to the game. The
only result would be less jogging around looking for little red
circles. [/quote]

Why? becuase a bigger enviorment is a BETTER enviorment. A bigger game is a more immersive game. Why the hell would you shrink a galactic game like MAss Effect? If this game wasnt limited by the capacity of a DVD..... they would have been able to fit alot more!!! I want to be able to explore the dark and void areas of the Citadel.


[quote] Then why are you complaining about loading screens? I haven't seen a
loading screen for more than two seconds since i got my current machine
two and a half years ago. 

The elevators were the same speed
regardless of your computer. A loading screen is fine, when it actually
DECREASES the amount of time you spend waiting to play. [/quote]

Loading screen is still a loading screen. Elevators at least gave some interesting conversations, news and something to look at and each elevator was different.


[quote] Seriously.. did you play once, and expect to know where everything was
the first time? You only have to run through the citadel a couple
times. [/quote]

I have done many playthroughs on ME3... all on insanity. And I knew about the FED EX missions before I did them but seriosly. I just cant stand the fact that I'm delivering some piece of crap fossil to some random Salarian.

I am motherf**k*ng Commander Shepard! the most bad*ss human in existence. I killed Saren, I destroyed a collector base!!! and now I am delivering packages on the Citadel.

Kind of like that Turian General that ends up being a normal drunk in Korras Den.

[quote] Sales say you're wrong. So does its popularity. Maybe it's you who need
to check their skill. When you see your bullet "pass through enemies"
You're seeing them pass through the trail behind your bullet. Because
you missed. [/quote]

Mass Effect didnt see nearly as much advertising as ME2 and ME3 did. Also no I didnt miss I have had plenty of bullets simply go through a Banshees heart and do NO DAMAGE. This was when she was standing still in front of me.

It was the start of a new series and people simply didnt know what Mass Effect was until they played it. Then for ME3 a titan called EA comes along and starts a huge advertising campaign..... AN OVERHYPED advertising campaign for an OVERHYPED game. I remember the first week of launch when everyone wanted to get their money back after the terrible ending.

Oh and just becuase something is popular DOESNT mean its good.




[quote] So, what you're saying is that "you have to play the game at them to
beat them" Of course you have to shoot them and use powers at them.
THOSE ARE THE ONLY WAYS TO DO DAMAGE. 

You still have to get
around the cerberus shields, duck Ravager shots, avoid brutes and take
out banshees before they get to you. ME1 enemies were all damn near
identicle. [/quote]

And to take down cerbures shields you hide behind a corner and you shoot them. To dodge a ravagers shots you HIDE in a corner. To avoid brutes you hide in a corner and shoot them before they get you. To kill a Banshee you hide in a corner and shoot them

Yeah your still not changing my mind.



[quote] You never needed powers in ME1, though. Hug a corner, and shoot forever with your infinite ammo assault rifle [/quote]

False I used lots of powers mostly Marksmen and Damping but I used EVERYTHING.

[quote]Practically, yes, i am. They all behave exactly the same. occasionally
some of them will throw biotics at you, which almost always miss if you
use cover.

Why did they save ALL of the different AI behaviours for ONLY the most difficult level? That's a HUGE design flaw. 

Also, one hit kills without warning aren't a good thing. [/quote]

Mass Effect 3 also has one hit kills without warning, they are called SYNC KILLS and for the BANSHEE magnet hands. Sync kills are also buggy as f**k a Banshee will drag you if your 6 feet away.

[quote] As far as ME3 sidequests go, the
sidequests were fine, as long as you didn't try to do them one at a
time. You're supposed to go through the game and drop those off when
you're going to be there anyway, not stop everything you're doing just
to go back to the citadel and drop off a maguffin. [/quote]

The sidequest WERE NOT fine. You are f***k**g delivering packages to people. A Spectre delivering worthless packages to civilians! This is the equivelant to having a Navy Seal working at a nail salon.... WEAK.

If anything driving around a planet was much better than delivering some worthless s**t.


[quote] No they aren't. The rachni are most definitely NOT a threat. It's
possible that they're a threat in insanity, but i'm not going to go
trudge through all of that again just to find out. 

I have no
idea why they needed the krogan to help with the salarians, but it
certainly wasn't because they were strong, smart, or hard to kill. 

Also, did you seriously just DEFEND the driving of the mako? That's a new low. [/quote]

Rachni are a threat and expecially on insanity... but you never played insanity so you dont know. Rachni are also very intelligent and capable of space travel and they operate like a hive mind. You simply dont realise how dangerous the Rachni really are. Mako is awesome and only terrible drivers comlain about it.

[quote] Only things that are necessary to continue the plot. I mean, if you
really didn't want the game to progress, you could always just stop
playing. [/quote]

So what, in ME1 or ME2 I could make a choice that would continute the plot. I wont stop playing... but I should have stopped playing ME3 and put the disk in blender...... becuase there was a GARBAGE ending in store a garbage ending I wish I never saw.

[quote] Not really. Maybe if you go from the A rate story of ME1 and compare it
to the story of 3, but standing on it's own, the story of 3 was
passable, and included some very good bits, that were largely spoiled by
the ending. [/quote]

Story in ME3 consited of this: Hey Galaxy it is commander Shepard! I need help to save earth so eh... just hop on your ships and help me build this Crusible thing...  Then come to earth and save humanity!!! becuase we are humans and in mass effect the world revolves around us!!
Your alien planets dont matter and we dont care if the reapers exterminate you! it is all about us. So we deploy the crucible and then I go on some wierd SPACE TRIP and meet some little blue kid named Catalyst. He tells me choose red or blue. I go to red and fire my pistol!!. Then I get blown up and I see different colors... red, blue, green ah so special.

THE END

In reality the ending was Commander Shepard in his cabin experminting with some Hanar hallucinogens.

Modifié par xmeduo, 27 mars 2013 - 05:41 .


#3155
Syuvial

Syuvial
  • Members
  • 15 messages
[quote]xmeduo wrote...

[quote] Syuvial wrote...
That's nice, but your preferences don't invalidate other choices.
The arc pistol hold and release function is great for dealing with
entrenched positions. Charge it up, and deal all your damage at once
instead of hanging out outside of cover getting shot.[/quote]

Take the time to charge your shot and do MEDIOCRE damage with the Arc Pistol. When you could use a Saber. Paladin or Black Widow and do ALOT more damage in half the time. Hell even a Phalanx does better than an arc pistol.

[quote] The phaeston may shoot BBs, but it shoots a TON of them, quickly, accurately, and has good ammo capacity. [/quote]

Phaeston is poopy... Revenant sucks but is still better than the Phaeston. The Typhoon wrecks the Phaeston all day EVERYDAY. [/quote]
All i said is that they were perfectly usable. Phaeston is peerfectly usable, as is arc pistol and all the others you mentioned.

[quote] So soldiers just can't use it. A good gun shouldn't require you to be biotic. [/quote]

[quote]FALSE.... LOL. You sir have failed... and you failed hard on this one. Soldiers have powers also Concussive Shot, Frag Grenades and most importatly Adrenline Rush.

You do realize that with Adreneline Rush your ammo in the gun is reset..... so with a Lancer you can instantly cool down and fire FOREVER!!!!!
Shoot
Adrenline Rush
Shoot/Concussive Shot/Grenade(While Adrenline Rush Cools Down)
Repeat first steps

M7 LANCER WORKS WITH THE SOLDIER YOU HAVE A NON STOP BARRAGE OF DEATH. I rest my case that the M7 Lancer is still the best AR in ME3 and it doesnt use thermal clips.[/quote]
That sounds more like a bug to me. The power description says nothing about resetting ammo or cooldowns. 


[quote] Again, earlier =/= better. The problem isn't that the dead planets
weren't vibrant. It's that the life supporting planets looked just like
the dead ones, and there weren't ANY cities or anything of the like. no
colonies, nothing. Just a bunch of hills and mountains, no matter where
you were, with the occasional brushed-steel bunker or pill-box. [/quote]

They are called uncharted planets for a reason. What do you expect Mars to look like when astronaughts reach it? Also realise that humans are new at colonizing in Mass Effect. In RL it took millions of years to build our infastructure. When colonizing a planet it may take just as long especially if your trying to build cities. [/quote] Yeah, and why did we land almost exclusively on uncharted planets? There are hundreds of thousands of inhabited planets, but almost every planet that had anything on it was "uncharted". 



[quote][quote] Way to cherry pick there. What about Ash's pink and white jammies? Also,
the fact that 3/4s of the armor was just pallette swapped. [/quote]

It is armor and it is efficient armor if that. This is what humans want to achieve armor that DOESNT limit mobility. You dont have to look like a box to stop bullets. [/quote] That doesn't change the fact that the majority of the armor was just color swapped versions of the same set of bland boring "armor"


[quote] but WHY? For instance the corridor where you find the volus who was
working with chorbin. There was no reason for that space to exist. They
could have put him somewhere else with NO detriment to the game. The
only result would be less jogging around looking for little red
circles. [/quote]

[quote]Why? becuase a bigger enviorment is a BETTER enviorment. A bigger game is a more immersive game. Why the hell would you shrink a galactic game like MAss Effect? If this game wasnt limited by the capacity of a DVD..... they would have been able to fit alot more!!! I want to be able to explore the dark and void areas of the Citadel. [/quote]
No, bigger doesn't mean better. Bigger just means bigger. You shrink a game that is big if you find that there's a significant amount of wasted time and space. 

[quote] Then why are you complaining about loading screens? I haven't seen a
loading screen for more than two seconds since i got my current machine
two and a half years ago. 

The elevators were the same speed
regardless of your computer. A loading screen is fine, when it actually
DECREASES the amount of time you spend waiting to play. [/quote]

[quote]Loading screen is still a loading screen. Elevators at least gave some interesting conversations, news and something to look at and each elevator was different.[/quote]That's fine once. When you start having to go back and forth it's just constarnt tedium. Exactly the kind of tedium that was correctly REMOVED. 


[quote] Seriously.. did you play once, and expect to know where everything was
the first time? You only have to run through the citadel a couple
times. [/quote]

[quote]I have done many playthroughs on ME3... all on insanity. And I knew about the FED EX missions before I did them but seriosly. I just cant stand the fact that I'm delivering some piece of crap fossil to some random Salarian.

I am motherf**k*ng Commander Shepard! the most bad*ss human in existence. I killed Saren, I destroyed a collector base!!! and now I am delivering packages on the Citadel.

Kind of like that Turian General that ends up being a normal drunk in Korras Den.[/quote]
So, again, we come back to the story. Is this where all of your opinions about ME3 come from? because i literally do not care about your points about the story. I'm talking about mechanics. 



[quote] Sales say you're wrong. So does its popularity. Maybe it's you who need
to check their skill. When you see your bullet "pass through enemies"
You're seeing them pass through the trail behind your bullet. Because
you missed. [/quote]

[quote]Mass Effect didnt see nearly as much advertising as ME2 and ME3 did. Also no I didnt miss I have had plenty of bullets simply go through a Banshees heart and do NO DAMAGE. This was when she was standing still in front of me.

It was the start of a new series and people simply didnt know what Mass Effect was until they played it. Then for ME3 a titan called EA comes along and starts a huge advertising campaign..... AN OVERHYPED advertising campaign for an OVERHYPED game. I remember the first week of launch when everyone wanted to get their money back after the terrible ending.

Oh and just becuase something is popular DOESNT mean its good. [quote]
The banshee thing is likely a bug. You should whine about it on the bug board, because neither I, or any of the other people i play with have ever experienced shots not doing any damage. Unless you're talking about hitting a banshee with a weak weapon and dealing no damage due to Armor reduction. 



[quote] So, what you're saying is that "you have to play the game at them to
beat them" Of course you have to shoot them and use powers at them.
THOSE ARE THE ONLY WAYS TO DO DAMAGE. 

You still have to get
around the cerberus shields, duck Ravager shots, avoid brutes and take
out banshees before they get to you. ME1 enemies were all damn near
identicle. [/quote]

[quote]And to take down cerbures shields you hide behind a corner and you shoot them. To dodge a ravagers shots you HIDE in a corner. To avoid brutes you hide in a corner and shoot them before they get you. To kill a Banshee you hide in a corner and shoot them

Yeah your still not changing my mind.[/quote]
What? You can shoot that cerberus shield bearer all day long and he isn't going to die. Hiding in a corner from brutes? Yeah, no, that definitely doesn't work, especially when you're also fighting ravagers or banshees. 


[quote] You never needed powers in ME1, though. Hug a corner, and shoot forever with your infinite ammo assault rifle [/quote]

[quote]False I used lots of powers mostly Marksmen and Damping but I used EVERYTHING. [/quote]
That's nice. But you were doing a LOT more than you needed to. 

[quote]Practically, yes, i am. They all behave exactly the same. occasionally
some of them will throw biotics at you, which almost always miss if you
use cover.

Why did they save ALL of the different AI behaviours for ONLY the most difficult level? That's a HUGE design flaw. 

Also, one hit kills without warning aren't a good thing. [/quote]

[quote]Mass Effect 3 also has one hit kills without warning, they are called SYNC KILLS and for the BANSHEE magnet hands. Sync kills are also buggy as f**k a Banshee will drag you if your 6 feet away.[/quote]
But you aren't going to be suddenly one-shotted by a banshee that there was no way for you to know about (besides foreknowledge from other playthrough/just having died to it). However i will give you that one anyway. Sync kills are dumb, and one-shot K.O.s are never a good thing to give to the computer.


[quote] As far as ME3 sidequests go, the
sidequests were fine, as long as you didn't try to do them one at a
time. You're supposed to go through the game and drop those off when
you're going to be there anyway, not stop everything you're doing just
to go back to the citadel and drop off a maguffin. [/quote]

[quote]The sidequest WERE NOT fine. You are f***k**g delivering packages to people. A Spectre delivering worthless packages to civilians! This is the equivelant to having a Navy Seal working at a nail salon.... WEAK.

If anything driving around a planet was much better than delivering some worthless s**t. [/quote]As compared to "drive around. Find some rocks/other maguffins. The end" ? Again, I don't care about your plot point opinions. 


[quote]No they aren't. The rachni are most definitely NOT a threat. It's
possible that they're a threat in insanity, but i'm not going to go
trudge through all of that again just to find out. 

I have no
idea why they needed the krogan to help with the salarians, but it
certainly wasn't because they were strong, smart, or hard to kill. 

Also, did you seriously just DEFEND the driving of the mako? That's a new low. [/quote]

Rachni are a threat and expecially on insanity... but you never played insanity so you dont know. Rachni are also very intelligent and capable of space travel and they operate like a hive mind. You simply dont realise how dangerous the Rachni really are. Mako is awesome and only terrible drivers comlain about it. [/quote]
You're right, but a game shouldn't have its content saved excluysively for the games most difficult settings. 
Again, with the plot points.

[quote] Only things that are necessary to continue the plot. I mean, if you
really didn't want the game to progress, you could always just stop
playing. [/quote]

[quote]So what, in ME1 or ME2 I could make a choice that would continute the plot. I wont stop playing... but I should have stopped playing ME3 and put the disk in blender...... becuase there was a GARBAGE ending in store a garbage ending I wish I never saw.[/quote]
We get it. You didn't like the ending. Nobody is arguing that, you can stop. The choices were fine, and some of them were actually difficult choices. That doesn't translate into auto-choices.



[quote] Not really. Maybe if you go from the A rate story of ME1 and compare it
to the story of 3, but standing on it's own, the story of 3 was
passable, and included some very good bits, that were largely spoiled by
the ending. [/quote]

Story in ME3 consited of this: Hey Galaxy it is commander Shepard! I need help to save earth so eh... just hop on your ships and help me build this Crusible thing...  Then come to earth and save humanity!!! becuase we are humans and in mass effect the world revolves around us!!
Your alien planets dont matter and we dont care if the reapers exterminate you! it is all about us. So we deploy the crucible and then I go on some wierd SPACE TRIP and meet some little blue kid named Catalyst. He tells me choose red or blue. I go to red and fire my pistol!!. Then I get blown up and I see different colors... red, blue, green ah so special.

THE END

In reality the ending was Commander Shepard in his cabin experminting with some Hanar hallucinogens.
[/quote]Except for the part where most of the game is you doing astounding things to buy the help of the other races. That and the fact that humans were the only ones with a workable chance at winning. What did you expect? Everyone to go and meet their ends with their feet in their mouths and their thumbs in their asses? It was well beyond clear that a regular military victory wasn't possible, then, the worst part of the ploit happened: The humans pulled a plan out of their asses. The funny thing is, the overarching plot doesn't need to be good if the details are great. the ME3 plot evens out into a slightly above average plot.

You also need to recognize that a lot of what was done in 3 was damage control trying to fix loose ends from ME2. 

#3156
Scottishwarrior92

Scottishwarrior92
  • Members
  • 18 messages
 Well there are alot of things i would want to see,

here a video where i give some examples 


#3157
Guest_Burayan_Koga_*

Guest_Burayan_Koga_*
  • Guests
I would like the story to be about SPECTRE agents and their exploits in the ME universe and new classes from the multiplayer be available.

Modifié par Burayan_Koga, 28 mars 2013 - 03:22 .


#3158
xmeduo

xmeduo
  • Members
  • 93 messages
[quote] All i said is that they were perfectly usable. Phaeston is peerfectly usable, as is arc pistol and all the others you mentioned.[/quote]

Still garbage weapons.


[quote] That sounds more like a bug to me. The power description says nothing about resetting ammo or cooldowns. [/quote]

This is not a bug. That is what the Adrenline Rush power does. It works in both multiplayer and singleplayer.... just try it. You are really showing your inexeperience with the game... with your lack of knowledge.


[quote] Again, earlier =/= better. The problem isn't that the dead planets
weren't vibrant. It's that the life supporting planets looked just like
the dead ones, and there weren't ANY cities or anything of the like. no
colonies, nothing. Just a bunch of hills and mountains, no matter where
you were, with the occasional brushed-steel bunker or pill-box. [/quote]

[quote] Yeah, and why did we land almost exclusively on uncharted planets? There are hundreds of thousands of inhabited planets, but almost every planet that had anything on it was "uncharted". [/quote]

No there are not thousands of inhabited planets. Most are gas giants and some are not habitabal or accesable in the game. 

Throughout the whole mass effect series there are only a handful of planets with an actual infastructure and citys.

Earth, Mars(if you count the huge science facility), Illium, Bekenstein(kasumi dlc), Feros, Rannock Thessia, Tuchunka(if you count piles of rubble), Surkesh and Noveria. THIS IS IT.

The Citadel and Omega are NOT planets. Palaven is not actually visited either.

There are more uncharted planets becuase that makes ALOT more sense. Finding a habital planet in space is hard.... and most of the planets are not suitable for life. Too hot, to cold or the terrain is far too radical.

[quote]'That doesn't change the fact that the majority of the armor was just color swapped versions of the same set of bland boring "armor"[/quote]

Funny in ME3 I see the same boring armor. James armor matches my N7 Defender suit!! and I see civilians wearing the exact same thing. I see Cerbuerus wearing THE EXACT SAME armor everytime!

[quote] No, bigger doesn't mean better. Bigger just means bigger. You shrink a game that is big if you find that there's a significant amount of wasted time and space. [/quote]

In the gaming world bigger is better. If the MAss Effect galaxy can be expanded that is better.... if the next game can expand to the Andremoda Galaxy that would be EVEN BETTER.

There is a reason why almost everything is on blue ray, multiple disk or digital download.

[quote] That's fine once. When you start having to go back and forth it's just constarnt tedium. Exactly the kind of tedium that was correctly REMOVED. [/quote]

And a loading screen is the EXACT same thing over AN OVER AGAIN. You are going no were with this. Elevators were better becuase your never taken out of the game.


[quote] So, again, we come back to the story. Is this where all of your opinions about ME3 come from? because i literally do not care about your points about the story. I'm talking about mechanics. [/quote]

You missed my point. You said side quest's in ME3 were fine... THEY ARE NOT FINE.

Againl, I am Commander Shepard a Spectre! and the most bad*ss human in
existence. I killed Saren, I destroyed a collector base!! and now I am
delivering packages on the Citadel.

Dont you see that? What the f*** is an ELITE military operative doing delivering packages to civilians. The sidequest in ME3 are mechanics they are part of the game and a TERRIBLE part of the game.

[quote] The banshee thing is likely a bug. You should whine about it on the bug board, because neither I, or any of the other people i play with have ever experienced shots not doing any damage. Unless you're talking about hitting a banshee with a weak weapon and dealing no damage due to Armor reduction. [/quote]

Im hitting the Banshee with a Saber and that is NOT a weak weapon.

[quote] What? You can shoot that cerberus shield bearer all day long and he isn't going to die. Hiding in a corner from brutes? Yeah, no, that definitely doesn't work, especially when you're also fighting ravagers or banshees. [/quote]

Once again you show your lack of knowledge on the game.
Simple Methods To Kill a Guardian
  • If you use an ARMOR PIERCING MOD... all guns have it available you can shoot trough a Guardians shields.
  • If you use armor piercing ammo you can shoot through a Guardians shields.
  • If you use concussive shot,  shockwave, warp, throw or ANY projectile power against a Guardian it moves his shield and allows you kill him.
  • You can use incinerate, warp or  trow and hit the guardian in the back and do damage.
  • Even without armor piercing you can shoot through the Guardians eye slit and put a round in his head.
  • Everything I said before works.
So back to my point... SIT IN A CORNER AND SHOOT is still all you have to do in ME3.

[quote] That's nice. But you were doing a LOT more than you needed to. [/quote]

On insanity... no. You should be doing more than that.

[quote] But you aren't going to be suddenly one-shotted by a banshee that there was no way for you to know about (besides foreknowledge from other playthrough/just having died to it). However i will give you that one anyway. Sync kills are dumb, and one-shot K.O.s are never a good thing to give to the computer. [/quote]

Banshee's can  phase through a wall and grab you without warning. Now fight a Banshee in multiplayer and see how buggy and crappy her mechanics are.

[quote] You're right, but a game shouldn't have its content saved excluysively for the games most difficult settings. 
Again, with the plot points.[/quote]

Rachni are still threat. If they were not signifigant why would Bioware bring them back in ME3? regardless of your choice to kill the queen or not.

You fight Rachni all the time *Ravagers* which do heavy damage.

[quote] We get it. You didn't like the ending. Nobody is arguing that, you can stop. The choices were fine, and some of them were actually difficult choices. That doesn't translate into auto-choices. [/quote]

Unless Bioware and EA make the next Mass Effect really good... I will never forget the ending.

[quote] Except for the part where most of the game is you doing astounding things to buy the help of the other races. That and the fact that humans were the only ones with a workable chance at winning. What did you expect? Everyone to go and meet their ends with their feet in their mouths and their thumbs in their asses? It was well beyond clear that a regular military victory wasn't possible, then, the worst part of the ploit happened: The humans pulled a plan out of their asses. The funny thing is, the overarching plot doesn't need to be good if the details are great. the ME3 plot evens out into a slightly above average plot. [/quote]

You also need to recognize that a lot of what was done in 3 was damage control trying to fix loose ends from ME2. [/quote]

Only good thing in ME3 was curing the genophage. In the end it doesnt matter becuase it all came down to Red, Green or Blue. ME3 and damage control dont belong in the same sentence. Commander Shepard making relationships better in ME3? I dont know about that.

Almost nothing in ME2 really effected the story in ME3. As long as you survive the suicide mission previous squadmembers stayed the same. Modified Rachni return regardless of your choice.
You get your occasional cameo from an ME2 character but other than that.... everything comes out the same. Mass Effect 3 was already layed out like a train track and you never got a chance to PULL THE BRAKE or change course.
ME3 simply damaged alot more than it could fix. Bioware and EA need to move montains if they want to gain their reputation back. Prior to ME3, Mass Effect was one of the best RPG shooters EVER but not anymore.

#3159
Bat32391

Bat32391
  • Members
  • 409 messages
Lots of hot alien sex

#3160
QUICKVENOM

QUICKVENOM
  • Members
  • 3 messages
Wild west sci fi poker tournament pokemon stlye adventure were you go planet to planet, the fate on the galaxy rests on the best bluff!, seriously you guys made two poker tables for ME3 and didn't use them, I mean why have it on the ship in the first place if there was never going to be a cut scene there?.

#3161
Shepard Drake Marston

Shepard Drake Marston
  • Members
  • 40 messages
As for the poker table on board the Normandy: no cut scene, but if you kept Kaiden alive (which I did for my second character, a femShep), there's a poker game w/ some dialogue going on a bit into the game (can't remember exactly how far into the story, mind).

Wouldn't mind an actual poker game in a future installment of ME, though.

Modifié par Shepard Drake Marston, 28 mars 2013 - 11:30 .


#3162
maurice tali zorah

maurice tali zorah
  • Members
  • 145 messages

Shepard Drake Marston wrote...

As for the poker table on board the Normandy: no cut scene, but if you kept Kaiden alive (which I did for my second character, a femShep), there's a poker game w/ some dialogue going on a bit into the game (can't remember exactly how far into the story, mind).

Wouldn't mind an actual poker game in a future installment of ME, though.


Yes being able to poker would be cool maybe be a team with you're sqaudmate like help eachother.

#3163
FireFlash44

FireFlash44
  • Members
  • 3 messages
Give us back the Neutral Option and cut down the Auto Dialog.

Make romances harder to achieve, they are more satisfying that way.

#3164
T-Raks

T-Raks
  • Members
  • 823 messages
OK, some more thoughts now that all is said and done about the original trilogy.

In the past few weeks I grew more and more intrigued with the idea of the new story arch starting during the Reaper War, maybe on Earth with the main theme being "how did you survive?". This would give us another perspective on the War and IMO would be a very good introduction of the new character and a new group of friends, family, allies etc. We would basically play the background story of our new protagonist.

Then the theme of the game(s) changes into post-war storylines: political power struggles, Krogan rebellions part 2 (?), batarian terrorists (?), lack of raw materials leading to exploration missions etc.. We could see the outcome of the trilogy first hand and be part of smaller, more personal stories at first with maybe a major threat for the galaxy showing up later. Because of all the destructions the Reapers brought, there will be lots of positions to fill with lots of potential for intrigue via black ops trying to get their people in prominent positions etc.

Lesson no. 1 can be described by this question: Does it effect the ending? Instead of choosing an end, the next games should finally incorporate a difficult game mechanic, many of us already expected for Mass Effect 3: different decisions during the campaign leading to different paths AND different endings. Emphasis on leading to different ends. No choices at the end.

Lesson no. 2 has to do with no. 1: the most important thing going forward is a well thought through story. Part of this should emphasize on discovering the solution rather than getting it presented like the Crucible was at the start of ME3.

Modifié par T-Raks, 29 mars 2013 - 08:45 .


#3165
Will-o'-wisp

Will-o'-wisp
  • Members
  • 437 messages
I simply want the next game to take place AFTER ME3 and to retcon the horrible ending of the series into something that makes sense and doesn't give me that angry and depressed feeling everytime I think about it...

#3166
AnnJuly

AnnJuly
  • Members
  • 78 messages
Since it's Montreal studio who is responsible for development of ME4, I don't have any expectations at all. I doubt It will be RPG (like KOtoR, DAO, ME1, ME2 .... and sometimes somewhere ME3).
Personally, I'm fine with that. If they will make FPS/Action with decent plot (Dead Space, Dishonored, Bioshock Infinity), I may be even consider pre-odering.
If it happens to be RPG, I'm would say - don't use ME1-3 timeline at all. ME1-3 is over, tell us a new story. Timeline - between First Contact War and the beginning of ME1. I don't see any way to place it after ME3 without heavy canonning of the whole trilogy.

#3167
DeathNyx

DeathNyx
  • Members
  • 241 messages
I don't have many ideas right now but seriously... ME need more vehicles experience in both single player and multiplayer that respawn on the battlefield maybe. Oh yes and a upgraded character creator if we are allowed to chose the protagonist.

#3168
UserFriendly356

UserFriendly356
  • Members
  • 1 messages
 If it were up to me, I would do something post ME3 in the not so distant future. Perhaps borrow a little from DA2, and have the events of the series be the catalyst that starts the new story. Events and characters would be on a cameo or mention basis only, and the story would only be connected in small ways that eventually add up. This would give a chance to make some of those decisions that seemingly didn't matter at the end of ME3 a chance to shine through. 

As far as feel for the story, it would be neat to have something a little grittier. Maybe keep it on a much less epic scale and make everything more personal. I wouldn't mind having the ability to really stretch ethics and either be a wonderful person, or a killer and mercenary that the citadel would reviel and seek to inprison or eliminate with exrreme prejudice.

Setting: Perhaps the underworld of a citadel trying to rebuild itself along with a few planet side locations?

#3169
MoFetti1

MoFetti1
  • Members
  • 20 messages
100 years after ME3 - new baddie etc. During the game you may relics in places from the battles of the first trilogy.

#3170
Zeldrik1389

Zeldrik1389
  • Members
  • 595 messages
How about Casey stays away from story writing? I don't think ME series would survive another sh!tstorm over an ending.

#3171
RagnarokJ

RagnarokJ
  • Members
  • 11 messages
One thing i hoped to get from the extended cut dlc was a epilogue similar to dragon age and fallout new vegas. Since we didnt get that i was hoping if the new game takes place after me3, we'd see what happened to the various factions and races based off the decisions the player made like what became of the batarians if you gave them their pillars of strength?

Modifié par RagnarokJ, 30 mars 2013 - 01:13 .


#3172
straka91

straka91
  • Members
  • 7 messages
We are proud to announce Mass Effec 4: Money Edition it will use the frostbite engine and will feature load outs and emblems. You get a basic set of shapes for your emblems, but for $15, you can buy emblem shape packs. For a first in the Mass Effect series, players will now be able to play against each other in team death match or objective modes. You start out with 6 cookie cutter maps then over a year, we will release 6 map packs consisting of 3 maps each for a price of $15. Wait, for an additional $60, you can buy the N7 package and get the map packs for an amazing  75% off and the emblem packs, free! Keep up to date with friends on facebook and twitte and comstomize or loadout on your IPad. (Apps cost an addition $10.) Upload videos to youtube and.post images on  your facebook timeline wall thingy. BUT WAIT there is more, do you have a full time job and dont have the time to  unlock all the weapons and armor, thats okay, for $5 a piece, you can now buy those weapons and armor you so you can use them whenever you please. HOLD ON, that is only the tip of the iceberg, Mass Effect would not be Mass Effect without a story where you desions make a difference. Help the Commander make humanity the top dog in the Galaxy by forging relationships going to war with Aliens. BUT THE EXCITEMENT is just begining pre order now and you will get N7 dog tags and a new character to recruit. After the 1st week of release, for and additional $15 dollars you can unlock part of the game on the disk, cough, cough buy a DLC featuring tons of Single Player shootingand special emblem shapes.

Disclaimer: Must be a member of Origin in order to access the game and must have an Online Connection in order to play. Origin is not included with this purchase and is sold seperately. See EA.com for details and pricing.

Origin Light: $15 for access to single Player features for 3 months.
Origin Ultimate: $30 dollars for access to Single Player and Multiplayer features for 6 months.
Full Origin Membership: $60. Get everything from EA game discounts and access to all your game features for 1 year.

Must have Xbox Live in order to access mulitiplayer. Live membership sold seperately. See Xbox.com for more details.

Modifié par straka91, 30 mars 2013 - 02:31 .


#3173
Supergamingginger

Supergamingginger
  • Members
  • 72 messages
I've been thinking about my previous post for a while and I've changed my opinion. I would step away from the Mass Effect Universe for a while. Take some time to create a truly great storyline and focus on other projects in the meantime. I'm afraid that the next installment will be rushed out. So, in short, put it to the side for a while.

#3174
caryna

caryna
  • Members
  • 14 messages
I wish women have equal romances like men, that means a lot of possible romances with many alien races (batarians, drells, turians, salarians, quarians) . I WANT GARRUS BACK, no matter what, at least like father or mentor for Shepard's kid. As i choose Destroy, i want Garrus to find Shep body in the rubble of the citadel and if they(ME staff) decide to kill my Shep at least to have a final romance together, looking at the stars in his arms. Well i want to cry again and with more than 4000 war assets is really stupid and unfair to let my Shep die alone like a rat ,in the dirt. She is a hero, she not deserve such stupid end. I wish Garrus to be with her ,in the last moments.I hope she will live enough to give birth to Shakarian(Miranda was made in vitro too). I will love that kid to be a nasty and rebel one of Garrus&Shep romance.Will be very funny to see her raised on Normandy by Garrus and other crew members and making a lot of mess around, Joker will play here a good renegade part.She will be in the eyes of the crew the new leader and each one will try to raise her as their own kid. Also on Normandy i wish to see Mordin the krogan(the kid of Wrex). I wish very much Harbinger survive(because he has such a sexy voice:))) and have an epic fight with Leviathan like that on Tuchanka. Also Leviathan I wish to be the next enemy along with yahgz race, who both will try to subjugate the galaxy. This time all the races will fight for their liberty. I wish to see Edi survived, in a kind of memory chip integrated in the rare ring she gave to Shep at the citadel party and also geths , survived in a kind of sphere where Legion soul is kept intact like a sacred totem.I wish so much a Geth Prime(they are really awesome) who has the Legion soul inside, to join Normandy crew... The galaxy after the destruction of Reapers returned to a kind of chaos but also to reconstruction on an unknown path that can be good or bad (dictature) for many races.This time Normandy and the renewed crew(with the son of Thane among them:P) will fight to bring the unity and democracy in a chaotic galaxy, because the old council and citadel was mostly destroyed and in this vacuum space, a lot of mercenaries, power hungry adventurers(general Petrovsky, maybe Aria) and other races(yahgz, vorcha, batarian) will try to seize the power for them.So the Normandy crew will go in a new kind of expeditions to search valuable members in the new council, this time a council for all the species. Harbinger will survive because he was wise and ran in dark space, at the confine of the galaxy, where Leviathan will find him for the final epic fight. And i wish also Shepard's kid to be part in this fight and to decide the fate of Harbinger like an irony of destiny. Other option, maybe Leviathan will keep Shep essence of life(cloned during his expedition in ocean depths) and will try to recreate him/her if the original, was deluded, and choose Syntesis or Control and he/she is phisically dead. I am sure Leviathan will have a great influence in mass efect 4...because he is master of indoctrination as well as Reapers and is also very wise. I think a new kind of enemy from a new galaxy or an recent discovered cluster will be awesome too..one like Wraiths from Stargate Atlantis. We need shogun wars too :)) And most of all in mass effect 4 will be great to be in single player any race you want(or related at least with your romance-asari, quarian, drell, turian) and in multiplayer to be able to fight against other players like you. Also i will like to see Brooks escaping and reconstructing Cerberus and Aria with Omega playing an important role in the new galaxy. I wish both of them to be in Normandy crew or like romance. Will be funny to see Hackett falling in love with Aria or at least having a good figth, they are 2 great personalities:)) Funny, like a renegade romance for a Shep woman will be general Petrovsky and the quarian Gerrel :)) I kicked the ass of Gerrel but a quarian male, Javik, major Kirahee and batarian Bray will be funny to romance.

Modifié par caryna, 30 mars 2013 - 08:42 .


#3175
shodiswe

shodiswe
  • Members
  • 5 002 messages

Bill Casey wrote...

Put this on the AVOID AT ALL COST list for future projects

- Brainwashing the enemy or keeping them as slaves as the Paragon option

It's not Paragon. It's completely deplorable, heinous, repulsive and disgusting...
It feels like something I shouldn't even have to say, but you've done it twice now, and I want to make certain you recognize this issue, considering there was almost nothing about the actual ethics of controlling the reapers in ME3. The argument was almost entirely about the methods TIM used to achieve it and how unfeasible is was...

Shepard's dialogue in the extended cut seemed like you didn't get this at all...
Sorry, but I just want to make sure...

Its not that it was perfectly paragon... but it was more paragon than killing billions and afew more million on the citadel.
My biggest problem was how it was represented and given to you.