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Casey Hudson wants to hear fan's ideas on a new mass effect game


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#3176
agathokakological

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shodiswe wrote...

Bill Casey wrote...

Put this on the AVOID AT ALL COST list for future projects

- Brainwashing the enemy or keeping them as slaves as the Paragon option

It's not Paragon. It's completely deplorable, heinous, repulsive and disgusting...
It feels like something I shouldn't even have to say, but you've done it twice now, and I want to make certain you recognize this issue, considering there was almost nothing about the actual ethics of controlling the reapers in ME3. The argument was almost entirely about the methods TIM used to achieve it and how unfeasible is was...

Shepard's dialogue in the extended cut seemed like you didn't get this at all...
Sorry, but I just want to make sure...

Its not that it was perfectly paragon... but it was more paragon than killing billions and afew more million on the citadel.
My biggest problem was how it was represented and given to you.


C'mon guys, I thought we'd all agreed that the starchild was intentionally misleading shepard into thinking control was the paragon option! Case in point: The Illusive Man is not paragon.

Sorry, allow me to be relevant to the thread. I'm not sure if I want Mass Effect to go on without Shepard. Would be interested in a director's cut version of the trilogy for next-gen systems, but there are too many variables that couldn't all be accounted for in a sequel, and a prequel wouldn't reveal anything new and exciting.

The bottom line, though: Whatever you're going to do, whatever it is, just let us know whether or not we should keep our Mass Effect saves. We need to know that ASAP.

Modifié par agathokakological, 31 mars 2013 - 12:15 .


#3177
_FLANDERS

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save the hero like in the start of ME2. but henow is mentor to the new group of hero with some of the old crew there to

#3178
Volc19

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A protagonist with a customizable race would be pretty cool, if implemented well, though it would need to be set somewhere in the Terminus where species isn't an as much of an issue as it would be in council space (IE: Krogan not allowed on the Presidium, Quarians treated as second-class citizens).

Also, I feel like the next game should take a page out of Firefly's book. We get a small, personable crew, all of which we know and can talk to unlike the nameless crewmen of the Normandy. Our protagonist could be a mercenary/bounty hunter/smuggler/etc in the Terminus, allowing for us to have combat without needing a war or some large event to take place. Although, we can do without the special snowflake crazy psychic from Firefly.

#3179
caryna

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I wonder if you choose Synthesis, if those who are in dark space are transformed too...i hope Leviathan will survive at any cost and he will really fight the Reapers as he should do. He will recreate Shepard(or better a kid with his personality) and i imagine is quite easy for such an old race who knows so many things and also is the creator of Catalyst( this one was a bad kid :)))Even if the events are 100 years later, Leviathan is anyway older than any race...he will survive.For Control and Synthesis end i hope Shepard can be a kind of rogue AI(like Edi was once), who can fight- if any trace of humanity is left inside- to return to its original state of organic. He can understand that he made a mistake(was indoctrinated) or maybe his friends will help him to understand that(in control end). So he will search again Leviathan for helping him to return in organic form. Anyway is hard to imagine a synthetic galaxy. I liked very much Edi and Legion, i admire the strength of Geth Prime but a synthetic galaxy was the "long dream" of Catalyst(collector's base), not Shepard's dream.

#3180
TheConza

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Even though I'll miss playing my Shepards, I think it's time to let go of his/her story. I too would like to know more about what happened with my squadmates.. but maybe part of the charm is not knowing.. or allowing your own imagination to create that ending/closure for you.

The biggest fear I have for ME4 would be: "how do they top this story?" It was the same disappointment with DA2; DA Origins with it's DLCs was EPIC. DA2 with Hawke's story isn't even close to that. I'm quite sure I'll be sitting here playing the next ME game when that comes out, but will I be as emotionally engaged with it as the ME trilogy got me? I hope so, but highly doubt it.

#3181
Seifer006

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I like to add some suggestions:
  • please minimize the "sex-appeal" do we need all the half-naked women just to sell a video game? I believe Bioware can manage without the overuse of sex-appeal
  • Here's some video links of great commentary I believe that offer great suggestions:
  • youtu.be/7MlatxLP-xs
  • youtu.be/A6TmTv6deTI
  • Also, I think it be great to see more Wrex/Wreav and Krogans. They have a great history and since they live a very long time, to see more development of them can only be good if executed properly. That's the Key in all this: Proper Execution. ME3 had a great story but poorly executed


#3182
caryna

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Seifer006 i do not agree with you, sorry. Hmm what about half-naked turians :))...is more fun to watch than Tali without helmet. In fact i wish my Shep to look better, so more sex- appeal is very good. I wish for her a long rebel hair, another clothes for dating, not that ugly black dress. Nobody wants a monastery on Normandy, believe me. The really charm is about the madness on Normandy, with Mordin giving sexual advices, Zaeed having a spy cam, Joker and Edi listening the conversations of crew an sharing vids to Garrus. I hope in fact all to be worse and watch a lot of funny and weird/akward "cross-species liaison" scenes in ME4:)) About krogans i agree with you, will be great to see their life with family and their history, i hope Mordin the krogan will join Normandy crew

#3183
jack253

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shodiswe wrote...

jack253 wrote...

What I would like to see is a game that takes place during the krogan rebellions. The way I see it work is:

  • The player can choose between turian, asari and salarian each with it's own Origin story to give background to the player beyond a choice between three options.
  • Sinds it takes place long before the humans step up to the plate, it won't be a human focussed game.

  • The game can take place over the whole ten years of the rebellion showing how the situation becomes more and more desperate as the conflict goes on. (I know that this was done in DA2, and I'm not going to argue about this or the storytelling in DA2)

  • the rise of the spectres

  • the chance of meeting a younger wrex.

  • the question of whether or not the player would unleash the genophage or oppose it.

Like the First spectre? that Salarian that was shown in the council archives? The clearly Renegade extreme salarian that would have been sent to jail,if he hadn't been made a spectre? Posted Image 
But, no, it could work, but I prefer a sequel, or a story that spans several different time epriods at once... Liek Pulpfiction in space but perhaps conecting events that were separated by several milenia. Just one of all those crazy ideas out there :P


I understand why people want to move on with the story as they want to see what happened to the galaxy and characters after the reapers, I do to. But the history of mass effect is massive and there are a lot of interesting possibilities for stories in it. In my opinion the krogan rebellion is the most interesting. The main requirement for a good prequel is that it can stand on its own and has an interesting story and as I allready said mass effect has alot of these stories.

#3184
Enhanced

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Time travel. The protagonist goes back in time to prevent the Catalyst from creating the Reapers.

#3185
Bill Casey

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shodiswe wrote...

Bill Casey wrote...

Put this on the AVOID AT ALL COST list for future projects

- Brainwashing the enemy or keeping them as slaves as the Paragon option

It's not Paragon. It's completely deplorable, heinous, repulsive and disgusting...
It feels like something I shouldn't even have to say, but you've done it twice now, and I want to make certain you recognize this issue, considering there was almost nothing about the actual ethics of controlling the reapers in ME3. The argument was almost entirely about the methods TIM used to achieve it and how unfeasible is was...

Shepard's dialogue in the extended cut seemed like you didn't get this at all...
Sorry, but I just want to make sure...

Its not that it was perfectly paragon... but it was more paragon than killing billions and afew more million on the citadel.
My biggest problem was how it was represented and given to you.

NO, IT WAS NOT MORE PARAGON.
IT WAS SICK AND WRONG.
IT WAS A TRILLION TIMES MORE RENEGADE THAN LOW EMS DESTROY.

IT'S MONSTROUS AND DISGUSTING AND HORRIBLE AND WRONG.

A game shouldn't make you want to kill yourself a year later...

Modifié par Bill Casey, 01 avril 2013 - 10:38 .


#3186
AzureSun

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Any thoughts about making a combat flight sim in the Mass Effect universe? Perhaps the last mission could be the fight at the Crucible where you find out what really happened to Shepard at the end...

#3187
Glimmerwolf

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Mass Effect 4: N7 Operations

Make this a Coop Storyline Game with Coop Multiplayer elements.

Setting: Shortly after events of ME3.  

Elements:
- Mass Effect relays were destroyed but the Citadel survived.
- The Leviathans return (with the Normandy in tow)
- Old Characters become leaders / trainers.
- The Leviathans unlock the secrets of the Citadel which hold the Mass Effect relay knowledge.
- The forces around Earth start working together to rebuild and reach other civilizations
- N7 starts training folks for new operations.  
- ME4 mainly consists of reconstruction and rebuilding. 
- Remake the Council with 5 Members adding Krogan and Quarian.  
- However, something evil stirs in the Terminus systems that will threaten us all.
- Those poor Quarians, first Geth then this.....
- At the end of ME4 you will become the first Spectre Team and the Citadel is returned to original location.

Characters:
- All races can apply (basically the main ones from ME3 multiplayer)
- Have 3-5 male / female voices each for main characters to choose from.
- Create 3-4 man teams for storyline and experience missions
- Teams will have leader that can isssue commands.
- Get Team bonus if do what Commander tells you (Attack Location / Defend Location / Escort / Retrieve / Etc)
- Get Command points for successful commands / missions
- Get Role poitns for following orders / successful missions
- Mars base for starter location for Missions.

Storyline Missions:
- Team is 3 - 4 players who queue up for Mission.  1 will Command / 2 -3 will fill roles.
- Advance Storyline of rebuilding ME Relay Network.
- Clear Earth of Organic Reaper forces.
- Clean up remnants of Cerberus forces.
- Quell unrest in the ranks.
- Something is filling the vaccuum the Geth left in the Terminus systems.
- Krogan possibly cause issues.
- All players vote on what to select for voice options.

Experience Missions:
- Like ME3 multiplayer missions
- 1 Commander / Roles less important than in Storyline missions
- Expand to include linear maps / scenarios.
- Multiple Difficulty Levels
- Escort Missions to fight to and rescue hostages.
- Locate Intel missions to fight to and return Intel.

Skills:
- Increase Paragon / Renegade status
- Open Skills / Powers
- Open Gun Skills / Tiers
- Team Skills / Command Points (Increase Shields / Increase Damage / Etc)
- Team Skills / Role Points (Roles = Support / Stealth / Sniper / Command)

Inventory:
- Guns unlocked via Mission Rewards
- Armor Mods unlocked via Mission Rewards
- Ammo Mods unlocked via Missions Rewards
- Skill Trees to enable usage of Teir Weapons

- Gun Mods
  - Like ME3 Multi-Player Weapons
  - Multiple Weapon slots unlocked via skills
  - Highter Item Levels unlocked via skills
  - IE Mantis (Level 1 Sniper Unlock)
  - IE Black Widow (Level 6 Sniper Unlock)

- Armor Mods (ME3 Armor & Gear Bonus)
  - Like ME3 Mulitple Gear
  - 1 Gear and 1 Armor slots unlockable via skills
  - 5 - 10 Item Upgrades to increase bonuses
 
- Ammo Mods
  - Like ME3 Multi-Player Ammo & Weapon Bonus equipment
  - 1 Ammo and 1 Weapon Bonus slot unlockable via Skills
  - 5 - 10 Item Upgrades to increase bonuses

If wish to have commerence can have Gun Mods / Armor Mods / Ammo Mods tradable.  
Can give Mobs the ability to be combined to make higher mods.
Character can move from Storyline to Experience at any time.
Take Weapon / Mods / Skills with you.

Modifié par Glimmerwolf, 02 avril 2013 - 01:55 .


#3188
Overdosing

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BT needs to make at least one track for this game.

#3189
maurice tali zorah

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Glimmerwolf wrote...

Mass Effect 4: N7 Operations

Make this a Coop Storyline Game with Coop Multiplayer elements.

Setting: Shortly after events of ME3.  

Elements:
- Mass Effect relays were destroyed but the Citadel survived.
- The Leviathans return (with the Normandy in tow)
- Old Characters become leaders / trainers.
- The Leviathans unlock the secrets of the Citadel which hold the Mass Effect relay knowledge.
- The forces around Earth start working together to rebuild and reach other civilizations
- N7 starts training folks for new operations.  
- ME4 mainly consists of reconstruction and rebuilding. 
- Remake the Council with 5 Members adding Krogan and Quarian.  
- However, something evil stirs in the Terminus systems that will threaten us all.
- Those poor Quarians, first Geth then this.....
- At the end of ME4 you will become the first Spectre Team and the Citadel is returned to original location.

Characters:
- All races can apply (basically the main ones from ME3 multiplayer)
- Have 3-5 male / female voices each for main characters to choose from.
- Create 3-4 man teams for storyline and experience missions
- Teams will have leader that can isssue commands.
- Get Team bonus if do what Commander tells you (Attack Location / Defend Location / Escort / Retrieve / Etc)
- Get Command points for successful commands / missions
- Get Role poitns for following orders / successful missions
- Mars base for starter location for Missions.

Storyline Missions:
- Team is 3 - 4 players who queue up for Mission.  1 will Command / 2 -3 will fill roles.
- Advance Storyline of rebuilding ME Relay Network.
- Clear Earth of Organic Reaper forces.
- Clean up remnants of Cerberus forces.
- Quell unrest in the ranks.
- Something is filling the vaccuum the Geth left in the Terminus systems.
- Krogan possibly cause issues.
- All players vote on what to select for voice options.

Experience Missions:
- Like ME3 multiplayer missions
- 1 Commander / Roles less important than in Storyline missions
- Expand to include linear maps / scenarios.
- Multiple Difficulty Levels
- Escort Missions to fight to and rescue hostages.
- Locate Intel missions to fight to and return Intel.

Skills:
- Increase Paragon / Renegade status
- Open Skills / Powers
- Open Gun Skills / Tiers
- Team Skills / Command Points (Increase Shields / Increase Damage / Etc)
- Team Skills / Role Points (Roles = Support / Stealth / Sniper / Command)

Inventory:
- Guns unlocked via Mission Rewards
- Armor Mods unlocked via Mission Rewards
- Ammo Mods unlocked via Missions Rewards
- Skill Trees to enable usage of Teir Weapons

- Gun Mods
  - Like ME3 Multi-Player Weapons
  - Multiple Weapon slots unlocked via skills
  - Highter Item Levels unlocked via skills
  - IE Mantis (Level 1 Sniper Unlock)
  - IE Black Widow (Level 6 Sniper Unlock)

- Armor Mods (ME3 Armor & Gear Bonus)
  - Like ME3 Mulitple Gear
  - 1 Gear and 1 Armor slots unlockable via skills
  - 5 - 10 Item Upgrades to increase bonuses
 
- Ammo Mods
  - Like ME3 Multi-Player Ammo & Weapon Bonus equipment
  - 1 Ammo and 1 Weapon Bonus slot unlockable via Skills
  - 5 - 10 Item Upgrades to increase bonuses

If wish to have commerence can have Gun Mods / Armor Mods / Ammo Mods tradable.  
Can give Mobs the ability to be combined to make higher mods.
Character can move from Storyline to Experience at any time.
Take Weapon / Mods / Skills with you.


Yes, i would love to play as a Quarian.

Bioware please make us able to play a Quarian in the campain.

#3190
Afroninja367

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I would like to be able to choose the race of the character

#3191
Afroninja367

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Eleventhchild wrote...



Well this is a good question but odds that He or any of bioware would read this far in to this thread are slim, But i'll go along with it.
Considering the Ending of the previous trilogy, the setting is what bothers me the most, will the reaper war be a throw away line? "Shepard stopped the reaper invasion" Will they make a new game taking into account how you ended the previous game?
Next I would like to look at Races, I want to try another race. one thing Mass effect did brilliant was exploring alien life, and culture(especially this) The Quarians was so interesting, the Krogan were fun to read and talk about too. so much of the lore is great. But now I would like to play another race too, Imagine it, An Asari Justicar as she glides through the galaxy hunting her prey, in this we get to meet and explore. but the endgame being nothing as grand a scale as the current triogy ofcourse. and its not like there isnt alot to choose from, we have the council races and those who arent. Personally id love to see more races who were deemed too primitive/protected by citadel council's regulations. maybe something that isnt Bipedal etc etc. So Deffinatley a few races to choose, and lots of culture and lore on races and settings.
AS far as where would it be set, and who would be in it, that all depends on where the developers would like to go, be it set 100 years later, then who would be in it. Maybe it could be set before, like the early days of our cycle, with the Asari Turians, and that. who knows.
aslong as they give me choices, keep the elements that made me2-3 great for me, i will be happy.  but more playable races and genders.

(Edited for a spoiler i placed, forgot which forum i was in)

more genders?

#3192
sonicphoto

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I want it to be a distant sequel but with nice mentions of characters. Like a statue of Garrus. James honored for his work as an N7, Liara somewhere alive like yoda on Star Wars lol no but in all seriousness yes but not really old looking. The characters can be remember in a mission or throught missions like for example, the normandy crash site mission, it was done to remember Pressly and your Virmire Sacrifice. Wrex being remembered, perhaps meeting Wrex's son or daughter or any other character. Those kind of little things that can bring a new mass effect game as a whole but also remembering a bit our previous efforts. About Shepard, you can talk about how great of a hero he was but nobody never knew what happened to him, that way you don't adress any ending and only the fan player knows what happened to him.

#3193
KevinT18

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Genuine, neutral question:

Shouldnt this topic be titled "Yannick Roy wants to hear fan's ideas on a new Mass Effect game"?

I mean he is the one directing it.

Casey and crew are all up on dat new IP :P

#3194
Storm60

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i IIVIIorpheus wrote...

Dr_Brilliant wrote...

 "The Mass Effect universe is vast, and Casey and our teams have plans for another full game. “Where to go next?” with such a project has been a question a lot of us have been asking, and we’d all love to hear your ideas."


lol...Casey wants our ideas...lol.  The irony of that statement is outstandingly hilarious.....


Hilarious indeed. The players gave their opinions, litterally by the millions. An overwhelming majority said change the ending, not explain the ending, change it. It was so bad players started making up their own endings, i.e. Indoctrination theory. You should have listened then, it's too late now.  I think you might find out the hard way that consumers don't like it when they get ignored, they tend to stop buying.

#3195
Auintus

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Bill Casey wrote...

NO, IT WAS NOT MORE PARAGON.
IT WAS SICK AND WRONG.
IT WAS A TRILLION TIMES MORE RENEGADE THAN LOW EMS DESTROY.

IT'S MONSTROUS AND DISGUSTING AND HORRIBLE AND WRONG.

A game shouldn't make you want to kill yourself a year later...


Buddy, chill. Paragon is about finding ways to solve conflict without death. Control does that. Therefore it is more paragon. Maybe someone would prefer to be overwritten than killed. Do you think your beliefs on the paragon-ness of the endings should overwrite mine? Because that's what you're saying.

As for the thread, I kinda felt that Shepard was never self-motivated. Few actions could be taken for his own benefit and he spent most of every game just taking orders. I'd like to avoid that next time. Unless I can choose who I work for.
On another note, Cerberus was monsterous in ME1, pretty good in ME2, and horrific again in ME3. Did they change? No, they were simply different parts of the organization. So imagine if a Cerberus-like organization recruited your character and, if accepted, placed them in a section that matched up with previous actions. Missions from that faction would be tailored to how you play and the other aspects of the organization would pass you up unless you really dug into it.
Additionally, Tela Vasir(or whatever her name was) and Saren were both stated to have done business with the Shadow Broker, in return for favors rendered. I'd like to be able to do that. Help faction A, faction A grants assistance in mission B, or something like that.

#3196
Afroninja367

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jack253 wrote...

shodiswe wrote...

jack253 wrote...

What I would like to see is a game that takes place during the krogan rebellions. The way I see it work is:

  • The player can choose between turian, asari and salarian each with it's own Origin story to give background to the player beyond a choice between three options.
  • Sinds it takes place long before the humans step up to the plate, it won't be a human focussed game.

  • The game can take place over the whole ten years of the rebellion showing how the situation becomes more and more desperate as the conflict goes on. (I know that this was done in DA2, and I'm not going to argue about this or the storytelling in DA2)

  • the rise of the spectres

  • the chance of meeting a younger wrex.

  • the question of whether or not the player would unleash the genophage or oppose it.

Like the First spectre? that Salarian that was shown in the council archives? The clearly Renegade extreme salarian that would have been sent to jail,if he hadn't been made a spectre? Posted Image 
But, no, it could work, but I prefer a sequel, or a story that spans several different time epriods at once... Liek Pulpfiction in space but perhaps conecting events that were separated by several milenia. Just one of all those crazy ideas out there :P


I understand why people want to move on with the story as they want to see what happened to the galaxy and characters after the reapers, I do to. But the history of mass effect is massive and there are a lot of interesting possibilities for stories in it. In my opinion the krogan rebellion is the most interesting. The main requirement for a good prequel is that it can stand on its own and has an interesting story and as I allready said mass effect has alot of these stories.

I agree, there is so much that can be done in the time period befor ME1,2, and 3

#3197
KevinT18

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KevinT18 wrote...

Genuine, neutral question:

Shouldnt this topic be titled "Yannick Roy wants to hear fan's ideas on a new Mass Effect game"?


Yeah I mean it's gonna be Roy's IP from here, esp important if it's gonna be a trilogy again. I HOPE!

#3198
T-Raks

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KevinT18 wrote...

KevinT18 wrote...

Genuine, neutral question:

Shouldnt this topic be titled "Yannick Roy wants to hear fan's ideas on a new Mass Effect game"?


Yeah I mean it's gonna be Roy's IP from here, esp important if it's gonna be a trilogy again. I HOPE!

It's still Hudson's franchise. He remains the executive producer of Mass Effect as far as we know.

#3199
KevinT18

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T-Raks wrote...

KevinT18 wrote...

KevinT18 wrote...

Genuine, neutral question:

Shouldnt this topic be titled "Yannick Roy wants to hear fan's ideas on a new Mass Effect game"?


Yeah I mean it's gonna be Roy's IP from here, esp important if it's gonna be a trilogy again. I HOPE!

It's still Hudson's franchise. He remains the executive producer of Mass Effect as far as we know.


Isn't he Executive Producing the way Speilberg does Falling Skies and Terra Nova and JJ Abrams does Lost and Fringe - i.e. no creative input whatsoever beyond the project's inception?

Yannick Roy is the Studio Director of BW Montreal, which is doing ME next.

Also Hudson and Walters are working on their new IP in Edmonton, I doubt Casey will have time to do more than a Skype chat once a week with MTL

#3200
DullahansXMark

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Not really anything involving the main storyline and lore and whatnot (though some nods to the Awakened Collector class from MP would be nice), but something that could play an interesting part in the multiplayer, if ME4 gets one:

(worth noting this could also play out interestingly in SP as well, if you played with the idea a bit) As the entire galaxy is more or less united by now, I would think that training methods would intertwine with each other. Krogan learning Turian tactics, Salarians learning how Quarians fight, Geth teaching Vorcha... stuff, etc. So I think it would be interesting to take the current MP system of classes having a fixed set of skills, add one race-based power to make four, then turn them into "Training Regiments". For example, let's take the N7 Fury and Krogan Vanguard classes and turn them into TRs. The "N7 Fury" Regiment would consist of Annihilation Field, Dark Channel and Throw, and the "Krogan Battlemaster" Regiment would consist of Biotic Charge, Barrier and Carnage. Now let's say I want to make a Turian. I take a look at the available TRs (in this example, there are only two). After careful consideration, I decide to take the Krogan Battlemaster Regiment. So now my Turian has four skills: Biotic Charge, Barrier, Carnage, and, because he's a Turian and thus he gets this skill for that, Marksman. Then once you start completing certain challenges and whatnot, you can unlock Bonus Powers. So eventually, my Turian's arsenal can turn into Biotic Charge, Barrier, Carnage, Marksman, and Energy Drain. Of course, since there are a total of five powers possible, multiplayer would need to bring the Power Wheel back into play (obviously though, it wouldn't be able to pause anything. I'm thinking that selecting a power temporarily overrides a certain button or something, and you use that button to cast the power, then the button returns to normal function. Which of course would keep the flow of combat.) In the end this would result in a much more personalized Mass Effect multiplayer experience.

And since we're on about the Power Wheel, I just had another idea: make it so that the power wheel displays all four players, including yourself. If you select something on your part of the wheel, you get to use it. But let's say you select something on someone else's wheel. Like, your buddy is playing the N7 Paladin. Open up the power wheel, and select Snap Freeze on his quarter. By doing so, he will get a prompt on his screen saying "DullahansXMark wants you to use Snap Freeze!" To avoid possible griefing this would be limited to one use per minute for a given squadmate (so you can ask the Paladin to use Snap Freeze and immediately ask your Destroyer buddy to cast Multi-Frag Grenade). I think that could make for an interesting feature for those who don't have mics but would like to work together with teammates anyway.

Well, that's my part.