Not a single Udina like Quarian? Like that crazy Gerrel or whatever his name was. You are robbing the Quarians of the awesome opportunity of having one of the most epic villains of all time! They just have to handle the writing better than KL's writing.maurice tali zorah wrote...
shodiswe wrote...
maurice tali zorah wrote...
shodiswe wrote...
I think it will depend on the story, for some it might seem to have higher stakes. It also depends on the setting I guess.
Human would probably set the stage from a human perspective. Geth could be interesting.
If you play a human then you might be a traveling smuggler that in this case is usung a public space ferry to smuggle illegal goods brought on the ferry with the help of corrupt officials.
Then the pirates attack, the passenger next to you, a Quarian official is killed.
In the chaos of the fighting you decide that the suitcase that the Quarian has shackled to his wrists might be valuable.
Eventualy the onboard security personel takes out the pirates with subtle help from you, perhaps some kind of tech sabotage skill that jams their guns so the security forces can overwhelm them. You had taken some precautions in case you would get into trouble with security.
At the end of the day you are a hero and you got a freshly aquired suitcase of Quarian government secrets!
Geth could be very fun since it's a very unique perspective and everyone in the galaxy might have an opinion! When a Quarian insults me I get the Renegade option to shoot them! Just think of the possibilities!
I guess one would still have to obey the laws or get into trouble, "critical mission failure"... unless youre a pirate! or a Spectre.
Geth pirate! Might have been expunged from the Geth consensus for extreme political views, now makes a living raiding Quarian ships.. Then one day you capture a Quarian with sensitive data revealing their governing body (admiralty, (blame the crazy leaders)) is planning to enslave the whole galaxy with the help of a nanosynthetic virus developed by the Leviathans with whom they are in league with in the hopes of restoring their people's former glory.
But noone will belive you since you're a branded as a Geth fanatic who hates Quarians! Most of your pirate friends arn't as interested in becoming heroes so you roam the galaxy trying to poil this nefarious plan. You meet new allies (squadmates and other people) along the way.
Or a Geth C-sec officer that performs an unauthorized search of a Quarian diplomats suitcase and uncover a conspiracy, but because the search was unauthorized and illegal you're discharged of duty and noone belives you! Except maybe one of your friends or witnesses of the incident that might have been on the shuttle.
In the end every character no matter the race, back ground or whatever stunbles on that diplomats secrets one way or another and all get teamed up with the same anoying human.... "Conrad Verner!"
If you're Quarian then your own government brands you as a terrorist/criminal.
In the end you uncover the whole nefarious plan and manage to foil it and bring it out to public attention toppling the Quarian Military Oligarcy, opening up for a new type of Quarian Leadership consisting of the people elected representative of the Conclave. Congratuations, you just turned the Quarians into a demoratic people and stopped the first atempt by the Ancient Leviathan species to restore their ancient Empire.
I can immagine How a Krogan protagonist would sound when Conrad tells him he would like to join his quest!
Krogan: "You want to be my Krant?"
Conrad: What? Yes! it means colleagues right?
Krogan: Humans.... I guess that will have to do for now, come on pyjak, it's time for us to become HEROES!
Or turn everything about the Geth into Quarians and all the things about Quarians into Geth and then you play a Quarian.
My sugested plot would help the Quarians get rid of the military rule and turn them into a democracy. And if you play a Quarian then you can help improve the quarians outlook by progressing their social development.
Besides, humanity had Udina, the turians, Saren, and the Salarians had the dalatrass that cared more about the genophage than the reapers.
If noo Quarian die in this it would be a lot better for me.
Casey Hudson wants to hear fan's ideas on a new mass effect game
#3226
Posté 11 avril 2013 - 07:24
#3227
Posté 11 avril 2013 - 05:51
shodiswe wrote...
Not a single Udina like Quarian? Like that crazy Gerrel or whatever his name was. You are robbing the Quarians of the awesome opportunity of having one of the most epic villains of all time! They just have to handle the writing better than KL's writing.maurice tali zorah wrote...
shodiswe wrote...
maurice tali zorah wrote...
shodiswe wrote...
I think it will depend on the story, for some it might seem to have higher stakes. It also depends on the setting I guess.
Human would probably set the stage from a human perspective. Geth could be interesting.
If you play a human then you might be a traveling smuggler that in this case is usung a public space ferry to smuggle illegal goods brought on the ferry with the help of corrupt officials.
Then the pirates attack, the passenger next to you, a Quarian official is killed.
In the chaos of the fighting you decide that the suitcase that the Quarian has shackled to his wrists might be valuable.
Eventualy the onboard security personel takes out the pirates with subtle help from you, perhaps some kind of tech sabotage skill that jams their guns so the security forces can overwhelm them. You had taken some precautions in case you would get into trouble with security.
At the end of the day you are a hero and you got a freshly aquired suitcase of Quarian government secrets!
Geth could be very fun since it's a very unique perspective and everyone in the galaxy might have an opinion! When a Quarian insults me I get the Renegade option to shoot them! Just think of the possibilities!
I guess one would still have to obey the laws or get into trouble, "critical mission failure"... unless youre a pirate! or a Spectre.
Geth pirate! Might have been expunged from the Geth consensus for extreme political views, now makes a living raiding Quarian ships.. Then one day you capture a Quarian with sensitive data revealing their governing body (admiralty, (blame the crazy leaders)) is planning to enslave the whole galaxy with the help of a nanosynthetic virus developed by the Leviathans with whom they are in league with in the hopes of restoring their people's former glory.
But noone will belive you since you're a branded as a Geth fanatic who hates Quarians! Most of your pirate friends arn't as interested in becoming heroes so you roam the galaxy trying to poil this nefarious plan. You meet new allies (squadmates and other people) along the way.
Or a Geth C-sec officer that performs an unauthorized search of a Quarian diplomats suitcase and uncover a conspiracy, but because the search was unauthorized and illegal you're discharged of duty and noone belives you! Except maybe one of your friends or witnesses of the incident that might have been on the shuttle.
In the end every character no matter the race, back ground or whatever stunbles on that diplomats secrets one way or another and all get teamed up with the same anoying human.... "Conrad Verner!"
If you're Quarian then your own government brands you as a terrorist/criminal.
In the end you uncover the whole nefarious plan and manage to foil it and bring it out to public attention toppling the Quarian Military Oligarcy, opening up for a new type of Quarian Leadership consisting of the people elected representative of the Conclave. Congratuations, you just turned the Quarians into a demoratic people and stopped the first atempt by the Ancient Leviathan species to restore their ancient Empire.
I can immagine How a Krogan protagonist would sound when Conrad tells him he would like to join his quest!
Krogan: "You want to be my Krant?"
Conrad: What? Yes! it means colleagues right?
Krogan: Humans.... I guess that will have to do for now, come on pyjak, it's time for us to become HEROES!
Or turn everything about the Geth into Quarians and all the things about Quarians into Geth and then you play a Quarian.
My sugested plot would help the Quarians get rid of the military rule and turn them into a democracy. And if you play a Quarian then you can help improve the quarians outlook by progressing their social development.
Besides, humanity had Udina, the turians, Saren, and the Salarians had the dalatrass that cared more about the genophage than the reapers.
If noo Quarian die in this it would be a lot better for me.
Quarians are good and Garrel is not like Udina he is good.
#3228
Posté 11 avril 2013 - 05:55
#3229
Posté 12 avril 2013 - 01:25
Modifié par Twisted Path, 13 avril 2013 - 03:29 .
#3230
Posté 12 avril 2013 - 03:58
If noo Quarian die in this it would be a lot better for me.
Quarians are good and Garrel is not like Udina he is good.[/quote]
[/quote]
I don't really agree that Garrel is good, I can't get into a debate on the people on a whole though since every individual is unique.
But individuals can be really nasty.
Garrel for example knew you were diabling the signal and as much of the ship as possible, it was never part of the plan to get Shepard and Tali killed. He certainly does his best to get Shepard and the rest of the squad killed by bombarding the now unshielded ship with everythign they got. I could have taken less offense to precission bombing targeting shield generators and weapons but having every ship unload everything they got on the ship and blowing it up Before Shepard would have had a chance to get of was never part of the plan. His actions are some of the most Renegade there ever was.
The only thing that saves Shepard is Legions guidance to the fighterbay and him commandering a Geth fighter to take Shepard out of there. Legion is probably the only one who can start and get that thing out of there Before the ship explodes. I don't Think Gerel expected to see Shepard or Tali to come back from that, it would have been impossible.
Shepard and the rest of the Squad would never have had a chance to get of the ship without Legion.
Gerrel choose to sacrifise YOU the only one who gave his people hope in that battle.
It would have been fitting if Shepard had died and the Reapers regained Control and slaughtered the Quarians because no Shepard was there to save after they pulled the trigger, or Rather Gerrel did.
I Always endup punting him, the only time I tried not to I immediately regretted it and reloaded that squence.
Punting is the least he deserves for trying to kill me, I would shoot him in the leg and spit in his wound to give him a nasty Little present for him to remember for a few Days, perhaps longer. I'm mostly a paragon player I tend to fidn it hard to play Renegade but a few Renegade choices that I've seen are really nice, unfortunately they tend to endup unabailable in most Mass effect games due to Reputation locking.
When it commes to Gerrel then we're deffinately and without a doubt in dissagreement.
The above treatment of him would still be extremely diplomatic since just about everyone who tries to kill Shepard usualy gets shot to death or arrested and imprissioned.
Unfortunately it seems heads of states get away with more ease, probably in part for the sake of the Reaper war.
One thing that I Always notice is that Garrel never becomes a war asset, I guess he never helps out with the war, he's to busy hoarding his aquisitions on Rannoch.
Modifié par shodiswe, 12 avril 2013 - 04:12 .
#3231
Posté 12 avril 2013 - 06:02
Altagrave wrote...
if they made a shepard clone in the citadel why couldnt they have like 1000's of shep standing ready to be soliders or as backups kind of like the force unleashed 2 game?
*looks up and sees "No Spoilers allowed"
*cries due to spoiling
and that would be ridiculous so no.
For "ME4", they really need to get rid of the "Story, Action, RPG" sections to choose at the beginning. That was a retarded idea to try to attract casual gamers and it ended up effecting my "RPG" (stupid ****ing name) playthrough with a ****storm of auto-dialogue. They also need to get rid of that "A" button dialogue. Not entirely, but they need to stop using it as a replacement for real dialogue wheel conversations.
As for gameplay, they should keep the combat as fun as it is currently and increase the RPG elements just a tad bit more. Maybe have an inventory but all you collect is attachments and such, not weapons and armor (so it doesn't get out of control like in ME1). Also, since the Frostbite Engine is being used, they should really exploit the huge open areas and destruction capabilities. Imagine landing on uncharted worlds again and running over trees and destroying outposts in a new vehicle (that could be customized). That'd be awesome! And imagine even on the ground if you could use the environment as a weapon!
Anything related to story... I'm at a loss. They need to make a sequel because a prequel or midquel/interquel wouldn't be very exciting. Yay... the... First Contact War? I thought only like 500 people even died in that "war". And if they did a midquel/interquel, anything they did would pale in contrast to Shepard's exploits at the same time. Lame! So they need to go forward, but they've made that extremely hard on themselves with their little artistic ending <_<
#3232
Posté 12 avril 2013 - 07:41
The ending of Mass Effect was so absolute it can't continue with a new story. So this next one is essentially going to be Alternate Universe Mass effect. So same Races but a complete abandonment of everything from the original Trilogy.
I would not be surprised if there was no Citadel or Reapers and many other things that were intrical to the Mass Effect series.
The ending of Mass Effect 3 was so bad and has so much negative baggage that they see the only way to continue the series is to completely break away from it with a "New Universe".
Really too bad but in many ways understandable. I would have loved to see a continuation of the Mass Effect Trilogy universe. That would probably mean taking a lore established ending though. That would just ****** everyone off because people would be annoyed their ending was not chosen.
Hopefully this new Mass Effect series will be free of the God awful writing that was the end of Mass Effect 3.
Modifié par Blue Liara, 12 avril 2013 - 07:43 .
#3233
Posté 13 avril 2013 - 06:00
One idea is to have two completely separate characters, with the one that isn't chosen serving as either a romantic co-lead or antagonist. Your counterpart would then mirror the actions that you choose during the game - your Paragon choices become their Renegade choices, the squadmates you don't recruit go to their squad, etc. This would help enhance replay value as well, since players will naturally want to experience the game from both angles.
#3234
Posté 13 avril 2013 - 05:08
1) An exploration mission into the dark space using the Citadel relay after figuring out how it works -> is the Reaper threat really gone forever?
2) Leviathans I: how did they create the Catalyst, how did the Reapers get build? Was a humanoid race under their control involved or...
3) ... the Keepers? Are they the ones building Reapers? What are they up to now?
4) Leviathan II: will they try to get their power back or will they try to create another solution for the problem of organics-synthetics they think has to be solved? Whom do they already have under control? Are they a threat?
5) A Batarian response coming? The human-batarian conflict could evolve, though the Batarians got hit hard and lack strength. Nonetheless potential for a terroristic organization.
6) Can the Krogan be kept under control?
7) Will the Salarians try anything to shift the power?
8) Will Javik search the galaxy for Prothean life pods still running?
Random notes:
a) Please no trash-talk during fights (Kai Leng, Clone). Annoying and too video gamey IMO!
c) Please have more responsible antagonists that stand for their decisions until the bitter end and that are not indoctrinated but do their evil things for their own gain.
Modifié par T-Raks, 13 avril 2013 - 05:17 .
#3235
Posté 13 avril 2013 - 06:47
maybe throw in a search for an ancient artifact buried on earth.. possibly beneath london.. a true weapon capable of defeating the reapers.. something maybe created by the leviathans in the their war.. make earth the leviathan homeworld.. humans as their first thrall species... there are always ancient humans in sci-fi isnt there?
Then throw in the rachni and leviathans coming to the rescue right at the end just when things seem doomed and you have yourself a very dark final..twisting.. and awesome fight worthy of saying goodbye to shepard.. well thats what i want anyway...
#3236
Posté 13 avril 2013 - 09:40
#3237
Posté 14 avril 2013 - 11:58
Modifié par maurice tali zorah, 14 avril 2013 - 12:02 .
#3238
Posté 14 avril 2013 - 12:03
[quote]maurice tali zorah wrote...
If noo Quarian die in this it would be a lot better for me.
Quarians are good and Garrel is not like Udina he is good.[/quote]
I don't really agree that Garrel is good, I can't get into a debate on the people on a whole though since every individual is unique.
But individuals can be really nasty.
Garrel for example knew you were diabling the signal and as much of the ship as possible, it was never part of the plan to get Shepard and Tali killed. He certainly does his best to get Shepard and the rest of the squad killed by bombarding the now unshielded ship with everythign they got. I could have taken less offense to precission bombing targeting shield generators and weapons but having every ship unload everything they got on the ship and blowing it up Before Shepard would have had a chance to get of was never part of the plan. His actions are some of the most Renegade there ever was.
The only thing that saves Shepard is Legions guidance to the fighterbay and him commandering a Geth fighter to take Shepard out of there. Legion is probably the only one who can start and get that thing out of there Before the ship explodes. I don't Think Gerel expected to see Shepard or Tali to come back from that, it would have been impossible.
Shepard and the rest of the Squad would never have had a chance to get of the ship without Legion.
Gerrel choose to sacrifise YOU the only one who gave his people hope in that battle.
It would have been fitting if Shepard had died and the Reapers regained Control and slaughtered the Quarians because no Shepard was there to save after they pulled the trigger, or Rather Gerrel did.
I Always endup punting him, the only time I tried not to I immediately regretted it and reloaded that squence.
Punting is the least he deserves for trying to kill me, I would shoot him in the leg and spit in his wound to give him a nasty Little present for him to remember for a few Days, perhaps longer. I'm mostly a paragon player I tend to fidn it hard to play Renegade but a few Renegade choices that I've seen are really nice, unfortunately they tend to endup unabailable in most Mass effect games due to Reputation locking.
When it commes to Gerrel then we're deffinately and without a doubt in dissagreement.
The above treatment of him would still be extremely diplomatic since just about everyone who tries to kill Shepard usualy gets shot to death or arrested and imprissioned.
Unfortunately it seems heads of states get away with more ease, probably in part for the sake of the Reaper war.
One thing that I Always notice is that Garrel never becomes a war asset, I guess he never helps out with the war, he's to busy hoarding his aquisitions on Rannoch.[/quote]
He dusnt try to kill shepard he is taking out a enemy ship, it wasnt his purpose to try getting shepard killed.
And then the renegade punch option is bad i dont punch him in even the renegades playtroughs.
And he has the Havy Fleet that is the war asset you get from him. [/quote]
Modifié par maurice tali zorah, 14 avril 2013 - 12:03 .
#3239
Posté 14 avril 2013 - 12:21
#3240
Posté 14 avril 2013 - 04:36
How i envision it is that each of the 6 classes still keeps their class defining power (BC, TC, TA, CD, AR, SL) but the other 5 active slots can be filled by whichever power you want as long as it falls under the appropriate source list (Tech, Biotic, Combat).
Example, a Soldier would have 6 power slots that can be filled by combat powers, one is already filled by default, the class defining Adrenaline Rush power. The other 5 can be any of the powers that fall under the combat source list. Which are the 'elemental' and AP ammo powers, the different shots, boosts, grenades and fortification.
A Vanguard, being a combat/biotic hybrid, on the other hand would have 3 power slots for biotic, and 3 for combat skills, with one biotic power already selected (Biotic Charge). The other 2 biotic power slots, and 3 combat slots can be filled by whichever power the player wants to spend points in.
So the classes would have access to the following power lists:
- Soldier: Combat Skills
- Adept: Biotic Skills
- Engineer: Tech Skills
- Sentinel: Biotic and Tech Skills
- Infiltrator: Combat and Tech Skills
- Vanguard: Combat and Biotic Skills
Result is that each class stays within the defined concept but can be customised far broader, which encourages finding new ways to play a class and more replayability. Which in my humble but strong opinion is far better than hitting the level cap and having all predefined class powers maxed out with evolutions being the only choice you actually made.
TL;DR version: Let us pick our own powers for a class based on their combat/biotic/tech proficiency.
#3241
Posté 14 avril 2013 - 04:44
Second I'm fine with a Mass Effect MMO as long as it plays like a Mass Effect game, don't make it like SWTOR. A slightly modified multiplayer would be good. Hell you guys could just change the multiplayer lobby into an interactive planet and you could buy your packs from a vendor and I'd be fine with it(as long as you have a good singleplayer).
Thirdly Idk if its EA or your bosses at Bioware but you guys really need to stop choosing making deadlines over quality, SWTOR shoulda been in beta another 3-6 months and polished before it was released, and you guys musta been rushing to the deadline when you made the non-extended cut ending because theres no way in hell you thought people would be ok with a game that just ends with no explanations.
Finally if the next game is set after the events of ME3 I feel it would have a more wild west vibe to it(more lawless like the Terminus Systems) while the Citadel Council and Systems Alliance try and to restore order.in the aftermath of the reaper invasion.
#3242
Posté 14 avril 2013 - 06:14
1. Rework all three games on Frostbite 3, additional scenes, a single gameplay style, fix the ending. We all know this wont happen.
2. An Action based FPS in style of a Battlefield campagin featuring the last soldiers on Earth (like the guy shooting from Big Ben) and thier fight for survival. Frostbite 3 of course.
Anything RPG like would be compared to ME1-3, wich will
either kill the series as the new ones are soo much better and nobodys talking about ol' Shepard again,
break the fandom in two each other hating parts (original trilogy against new trilogy, we might have heard that before)
or will be insignificant as the original games would outclass it.
I don't think even one of these is good.
Modifié par Darman, 14 avril 2013 - 06:21 .
#3243
Posté 15 avril 2013 - 03:30
MASS EFFECT: Dark Galaxy(or other generic/cliché title)
*It would be a singular game, so no trilogy or sequels.
1) A character similar to Shepard, in that s/he has combat experience, makes decisions, and can forge relationships with other characters.
2) Set before the events of Mass Effect 2, between the death and revival of Commander Shepard. You would be a C-Sec agent on the Citadel, who works in a small precinct in Zakera Ward. However you discover a large conspiracy that threatens the security of the Citadel, the Council, and C-Sec. The conspiracy will take you to Palaven, Omega, Noveria, and more and with a diverse crew, you will set out to stop those behind it.
This was my very basic idea for the conspiracy plot (note I'm not the best writer, so don't expect Steven King-quality stuff):
You determine after several investigations, and battles with mercs, that the Batarian Hegemony and organized crime on the citadel are working together to assassinate the council. If you recall in ME2, Jacob and Miranda mentioned this and as such you will meet up with them in game as you follow the same lead.
After tracking weapons and explosives shipments on Omega and Palaven and money transfers on Illium and Noveria, you eventually come to the bottom of the conspiracy. The plot to over throw the Council is, in fact, being orchestrated by the Collectors. The Collectors will use the mercs and Batarians to overthrow the council, and take control of the Citadel. With the Citadel controls, they will shut downs the mass relay network and begin their harvest of the Human race and the construction of the Human Reaper. It will also result in the galaxy being divided and significantly weakened for when the Reapers arrive.
Obviously, you and the diverse squad that you will have gathered managed to stop them so there would only be ending that result in a victory. However yourself and your squad could all die if your not prepared and make stupid choices. The Collectors having been defeated, will still begin there plan to harvest humanity but it won't be as successful as it would have been, as they don't have an isolated galaxy and will soon have a revived Commander Shepard on the horizon.
3) Since it takes place during the time Shepard is dead, you can meet up with characters from the trilogy such as Liara, Bailey, and Garrus. You could even meet with Coucilor Anderson or Udina depending on the choice you made. All of this would be based off a ME3 save file you would import in the same way you imported in the Main series.
4) As I wrote in #1, the game needs to remain an RPG with choices to make, and relationships to build like in ME1-ME3. Choices should matter more, considering this would be a stand-alone title and no sequel( other than ME2) to lead into.
5) Combat :
It should remain how it is, a cover-based third person shooter. There should be more options added, though. For example, playing as an infiltrator will make use of more stealth-based gameplay elements.
Also, since different races would be implemented into singleplayer, this is a great opportunity for Bioware to incorporate the cool powers from ME3's multiplayer into the Campaign.
That's all I have. Whatever happens, I'm excited for the future of the Mass Effect universe and IP.
Modifié par Eamon696, 15 avril 2013 - 03:31 .
#3244
Posté 15 avril 2013 - 03:39
The rest, who can say? As long as you have great writing and use good judgement, it should work. One thing I'll never buy though is a ME FPS that has slight to minimal rpg elements. That would be a no go for me. Some might like that, but speaking strictly for myself, it would be the end of the line.
#3245
Posté 15 avril 2013 - 04:31
Darman wrote...
No Prequel. No Sequel. Two options:
1. Rework all three games on Frostbite 3, additional scenes, a single gameplay style, fix the ending. We all know this wont happen.
2. An Action based FPS in style of a Battlefield campagin featuring the last soldiers on Earth (like the guy shooting from Big Ben) and thier fight for survival. Frostbite 3 of course.
Anything RPG like would be compared to ME1-3, wich will
either kill the series as the new ones are soo much better and nobodys talking about ol' Shepard again,
break the fandom in two each other hating parts (original trilogy against new trilogy, we might have heard that before)
or will be insignificant as the original games would outclass it.
I don't think even one of these is good.
I liked the original trilogy, sure some parts might have been a Little unpolished and the priority Earth onward in ME3 was pretty substandard for mass effect... But I would prefer a new game rather than a "Trilogy enhanced edition" it would be like Baldursgate enhanced edition.
I liked Baldurs gate back in the days but im not sure if a few gfx enhancements will change the experience enough to warrant it. Let what's good stay the way it is and continue it with something even better
Enhanced editions might be better for people who didn't experience the first release firsthand.
'
@maurice tali zorah I guess I see the Quarians differently than you do, I'm surprised some people are prepared to forgive just about anything.
Modifié par shodiswe, 15 avril 2013 - 04:34 .
#3246
Posté 15 avril 2013 - 06:39
Fans opinions? We have already dismissed that claim.
Only way I see BW redeeming themselves, and this may hit a few nerves, is to create a game that directly contradicts with the ME3 ""artistic ending." I could go on and rant about how terrible the endings are, original and the extended cover our asses’ bad ending, but there are enough threads and if Casey Hudson isn't already aware he may want to take a step back and let someone else who is enthusiastic about the series take the reins.
So my idea that will be largely ignored because it isn't artistic or ridden with plot holes.
Mass Effect 4: Frontlines
Act 1: Opening scene (cinematic)
The first main assault on the beam has failed and Shepard is nowhere to be seen. The combined forces of the galaxy fall back taking full advantage of the reapers quelling any resistance in or around the beam. Admiral Anderson (obviously not on the citadel since he was a hallucination) obviously stricken with the loss of his best friend Shepard, coordinates efforts to make a final push to the beam.
Fade to black
*Load Character choice utility* Players choose from one of four characters that have been already established in the ME 3 storyline.
Turians : Adrien Victus
Krogan: Wreav
Asari: Lieutenant Kurin
Humans: Major Coats
Each story arc starts with the initial invasion of each characters home planet and their struggles leading up to their meeting with Shepard. Once one story arc is completed the player chooses another story to play. Suffice to say that these Stories are the bulk of the game leading up to:
Act 2: Awakening:
After all four arcs are completed a cinematic is shown reliving the events of Harbingers defense of the beam. In this cinematic it shows harbingers death ray striking before Shepard loosening up a slab of concrete that largely protects Shepard from the blast but is knocked out when struck by said slab.
Shepard awakens to the sound of reaper forces attacking what is left of the assault of the beam. Seemingly trapped underneath the pile of rubble that protected Shepard.
*Contextual cut scene to get from underneath the rubble before it crushes Shepard.*
After escaping the rubble Shepard must regroup with Anderson the rest of the assault force but not before having to fight off reaper forces to get there.
Act 3: The Final Push
Once Shepard has regrouped with Anderson plans are made for one last desperate effort to win this war. The Crucible is on its last leg of its first and final voyage and it can't be stopped. No time to organize or the man power for a full on assault Anderson and Shepard devise a cunning strategy. What is left of Hammerhead will act as a diversionary force to lead the bulk of Reaper forces away from the Beam while Shepard and his squad infiltrate covertly. This of course is no cake walk especially with only hours to go before the Crucible is within orbit of Earth. Shepard and his team must progress on foot as to not draw any unwanted attention which is all well and good until they run upon a large reaper force converged around a Mako. The beam only a kilometer or so away Shepard and his squad make a mad dash towards the Mako cutting down husks and cannibals leaving in their wake reaperfied corpses.
*Small battle with mako vs banshees & Brutes*
Harbinger now aware of Shepard’s living status and whereabouts breaks off its attack of the remaining Hammerhead units and tries to head off Shepard in the Mako. Thankfully Shepard's handling of the Mako is considerably better than his dancing and is able to maneuver around the spray of lights as Harbinger desperately tries to prevent Shepard from reaching the beacon.
Act 4: The Citadel Graveyard
In a similar fashion to what went on Ilos, the Mako, along with Shepard and squad, are teleported onto the Presidium. Except this time instead of being partially destroyed and on fire it is littered with corpses. What once was a lake filled with pristine water is now full of grey liquid and blood. The presidium is dimly lit as and keepers are every sorting and stripping bodies. Blood flows from the huge piles of bodies strewn about into the once pristine lake. Shepard must get to the council chambers to open up the citadel and activate the crucible and end this war once and for all.
The Ending:
Depending on which choices you made in ME3 is dependent on what ending you will receive (obviously)
DESTROY:
If you chose destroy but were not able to create peace between the Geth and Quarians all the reapers will die including EDI and Shepard.
If you chose destroy and were able to create peace between the Geth and Quarians all the reapers will die. EDI and Shepard will survive.
CONTROL:
Regardless of your decisions if you chose control the reapers recapture the citadel, Kill Shepard and squad, and repurpose the crucible to their own ends to bring an end to the cycle with the cultivation of each species and the birth of a new Reaper dubbed Shepard. Cue Liara T'soni time capsule cut scene.
SYNTHESIS:
If you were not able to create peace between the Geth and Quarians all but one reaper is destroyed, Harbinger. Harbinger retreats to dark space only to be forgotten in time.
- If you sided with the quarians and the Geth were all but completely destroyed then the quarians, namely Admiral Xen, begin tinkering around with AI once again, once again raising an army of synthetic drones but lacking their networking ability to keep them non sentient and obedient. Some years and trillions of Geth created later their numbers equal the total numbers of organics left in the galaxy, the Geth are a common sight and often ignored. They are hugely responsible for the reconstruction effort of the galaxy with half of the relays rebuilt and the citadel mostly returned to its former glory. Soon after Harbinger returns and claims control of the Geth returning to them their networking ability making them a much more capable fighting force. The war is short and all but the most primitive organics are dead. It takes decades to cultivate all the bodies but eventually a new reaper is born dubbed Shepard.
-If you side with the Geth the quarians are all but extinct. They reclaim what is left of their people and Migrant Fleet and vanish into the stars rarely to be ever heard or seen again. After couple of decades they become a myth as the Geth become the champions of the galaxy fully restoring all the Relays, the citadel, and planets affected by the war. This however was due to the fact that since the war their numbers have increased to triple the number of advanced organics left in the galaxy. They rebuild their creator’s home world expecting them to come home and reclaim. They are hurt that their creators do not wish to accept as a gift their rebuilt home planet and to share the stars. The geth as a people become distraught and start to develop abandonment issues. Around this time Harbinger returns and offers them closure to be one with their creators. Harbinger enslaves the geth making them his thrall. The war is over before it ever began with the slaughter of all but the most primitive organics. The cycle ends with the birth of a new Reaper.
If you were able to create peace between the Geth and Quarians all the reapers except Harbinger are destroyed. As Harbinger is the original he is not affected by the crucible's effects. Harbinger the premier, the initial, the final reaper, retreats from the Sol system as the United Galactic Fleet regroups to hunt it down.
Once found the battle is largely epic in scope as thousands of ships converge on a single Massive Sentient vessel. Harbinger who could easily handle a few hundred ships now has to fight for its very own survival. Destroying ships left and right the Fleet is too much for Harbinger as shots lance of sections of its legs leaving it largely disarmed, pun intended. Harbinger resonates that it may not directly be responsible for this cycle’s destruction but it will come... Every ship within the fleet fires their guns unleashing the full measure of a force so incomprehensible that even Harbinger itself rings out a cringe of pain. Shortly the shot from the Normandy deals the final blow, Shepard at the con, which rips Harbinger into shreds of shrapnel and a huge ball of superheated gas. Some ships are destroyed in the blast others severely damaged but the fleet returns to Earth and the biggest party every imagined happens there. Decades later and the galaxy largely rebuilt thanks to the Geth, and rachni if alive, Shepard sits back on a couch glass in hand of some unknown drink watching the kids play in the back yard. Shepard’s Love Interest sits next to Shepard and they both stare at their children as the sun sets
Roll Credits
Modifié par KlownSnypr, 15 avril 2013 - 06:43 .
#3247
Guest_Data7_*
Posté 15 avril 2013 - 10:12
Guest_Data7_*
In single player, walking around in the galactic universe. (Generic npcs)
in sinlge player, to play as. (which has been done and was amazing)
In multiplayer, to play as. (which was sort of skimped out on)
I don't mean, ' Oh. Just throw some more asari in there. that should do it'
I mean, if you are going to bother making more then one sprite for an npc like you did with the last games, have at least one of the multiple npcs you are making for that species be female.
Playable various species for sp would be of cool too.
That's about it. I really hope you bring back all our favorite aliens for the next game.
#3248
Posté 16 avril 2013 - 05:05
The one thing that would have made it possible for the geth and edi to survive destroy if you made peace could be that the geth engineers and if they got any scientists could have analysed the possible emp radiation the crusible and made/sugested some modifications and precautions, perhaps some extra backups, improved radiation shielding.KlownSnypr wrote...
WARNING WALL OF TEXT
Fans opinions? We have already dismissed that claim.
Only way I see BW redeeming themselves, and this may hit a few nerves, is to create a game that directly contradicts with the ME3 ""artistic ending." I could go on and rant about how terrible the endings are, original and the extended cover our asses’ bad ending, but there are enough threads and if Casey Hudson isn't already aware he may want to take a step back and let someone else who is enthusiastic about the series take the reins.
So my idea that will be largely ignored because it isn't artistic or ridden with plot holes.
Mass Effect 4: Frontlines
Act 1: Opening scene (cinematic)
The first main assault on the beam has failed and Shepard is nowhere to be seen. The combined forces of the galaxy fall back taking full advantage of the reapers quelling any resistance in or around the beam. Admiral Anderson (obviously not on the citadel since he was a hallucination) obviously stricken with the loss of his best friend Shepard, coordinates efforts to make a final push to the beam.
Fade to black
*Load Character choice utility* Players choose from one of four characters that have been already established in the ME 3 storyline.
Turians : Adrien Victus
Krogan: Wreav
Asari: Lieutenant Kurin
Humans: Major Coats
Each story arc starts with the initial invasion of each characters home planet and their struggles leading up to their meeting with Shepard. Once one story arc is completed the player chooses another story to play. Suffice to say that these Stories are the bulk of the game leading up to:
Act 2: Awakening:
After all four arcs are completed a cinematic is shown reliving the events of Harbingers defense of the beam. In this cinematic it shows harbingers death ray striking before Shepard loosening up a slab of concrete that largely protects Shepard from the blast but is knocked out when struck by said slab.
Shepard awakens to the sound of reaper forces attacking what is left of the assault of the beam. Seemingly trapped underneath the pile of rubble that protected Shepard.
*Contextual cut scene to get from underneath the rubble before it crushes Shepard.*
After escaping the rubble Shepard must regroup with Anderson the rest of the assault force but not before having to fight off reaper forces to get there.
Act 3: The Final Push
Once Shepard has regrouped with Anderson plans are made for one last desperate effort to win this war. The Crucible is on its last leg of its first and final voyage and it can't be stopped. No time to organize or the man power for a full on assault Anderson and Shepard devise a cunning strategy. What is left of Hammerhead will act as a diversionary force to lead the bulk of Reaper forces away from the Beam while Shepard and his squad infiltrate covertly. This of course is no cake walk especially with only hours to go before the Crucible is within orbit of Earth. Shepard and his team must progress on foot as to not draw any unwanted attention which is all well and good until they run upon a large reaper force converged around a Mako. The beam only a kilometer or so away Shepard and his squad make a mad dash towards the Mako cutting down husks and cannibals leaving in their wake reaperfied corpses.
*Small battle with mako vs banshees & Brutes*
Harbinger now aware of Shepard’s living status and whereabouts breaks off its attack of the remaining Hammerhead units and tries to head off Shepard in the Mako. Thankfully Shepard's handling of the Mako is considerably better than his dancing and is able to maneuver around the spray of lights as Harbinger desperately tries to prevent Shepard from reaching the beacon.
Act 4: The Citadel Graveyard
In a similar fashion to what went on Ilos, the Mako, along with Shepard and squad, are teleported onto the Presidium. Except this time instead of being partially destroyed and on fire it is littered with corpses. What once was a lake filled with pristine water is now full of grey liquid and blood. The presidium is dimly lit as and keepers are every sorting and stripping bodies. Blood flows from the huge piles of bodies strewn about into the once pristine lake. Shepard must get to the council chambers to open up the citadel and activate the crucible and end this war once and for all.
The Ending:
Depending on which choices you made in ME3 is dependent on what ending you will receive (obviously)
DESTROY:
If you chose destroy but were not able to create peace between the Geth and Quarians all the reapers will die including EDI and Shepard.
If you chose destroy and were able to create peace between the Geth and Quarians all the reapers will die. EDI and Shepard will survive.
CONTROL:
Regardless of your decisions if you chose control the reapers recapture the citadel, Kill Shepard and squad, and repurpose the crucible to their own ends to bring an end to the cycle with the cultivation of each species and the birth of a new Reaper dubbed Shepard. Cue Liara T'soni time capsule cut scene.
SYNTHESIS:
If you were not able to create peace between the Geth and Quarians all but one reaper is destroyed, Harbinger. Harbinger retreats to dark space only to be forgotten in time.
- If you sided with the quarians and the Geth were all but completely destroyed then the quarians, namely Admiral Xen, begin tinkering around with AI once again, once again raising an army of synthetic drones but lacking their networking ability to keep them non sentient and obedient. Some years and trillions of Geth created later their numbers equal the total numbers of organics left in the galaxy, the Geth are a common sight and often ignored. They are hugely responsible for the reconstruction effort of the galaxy with half of the relays rebuilt and the citadel mostly returned to its former glory. Soon after Harbinger returns and claims control of the Geth returning to them their networking ability making them a much more capable fighting force. The war is short and all but the most primitive organics are dead. It takes decades to cultivate all the bodies but eventually a new reaper is born dubbed Shepard.
-If you side with the Geth the quarians are all but extinct. They reclaim what is left of their people and Migrant Fleet and vanish into the stars rarely to be ever heard or seen again. After couple of decades they become a myth as the Geth become the champions of the galaxy fully restoring all the Relays, the citadel, and planets affected by the war. This however was due to the fact that since the war their numbers have increased to triple the number of advanced organics left in the galaxy. They rebuild their creator’s home world expecting them to come home and reclaim. They are hurt that their creators do not wish to accept as a gift their rebuilt home planet and to share the stars. The geth as a people become distraught and start to develop abandonment issues. Around this time Harbinger returns and offers them closure to be one with their creators. Harbinger enslaves the geth making them his thrall. The war is over before it ever began with the slaughter of all but the most primitive organics. The cycle ends with the birth of a new Reaper.
If you were able to create peace between the Geth and Quarians all the reapers except Harbinger are destroyed. As Harbinger is the original he is not affected by the crucible's effects. Harbinger the premier, the initial, the final reaper, retreats from the Sol system as the United Galactic Fleet regroups to hunt it down.
Once found the battle is largely epic in scope as thousands of ships converge on a single Massive Sentient vessel. Harbinger who could easily handle a few hundred ships now has to fight for its very own survival. Destroying ships left and right the Fleet is too much for Harbinger as shots lance of sections of its legs leaving it largely disarmed, pun intended. Harbinger resonates that it may not directly be responsible for this cycle’s destruction but it will come... Every ship within the fleet fires their guns unleashing the full measure of a force so incomprehensible that even Harbinger itself rings out a cringe of pain. Shortly the shot from the Normandy deals the final blow, Shepard at the con, which rips Harbinger into shreds of shrapnel and a huge ball of superheated gas. Some ships are destroyed in the blast others severely damaged but the fleet returns to Earth and the biggest party every imagined happens there. Decades later and the galaxy largely rebuilt thanks to the Geth, and rachni if alive, Shepard sits back on a couch glass in hand of some unknown drink watching the kids play in the back yard. Shepard’s Love Interest sits next to Shepard and they both stare at their children as the sun sets
Roll Credits
#3249
Posté 16 avril 2013 - 03:02
shodiswe wrote...
The one thing that would have made it possible for the geth and edi to survive destroy if you made peace could be that the geth engineers and if they got any scientists could have analysed the possible emp radiation the crusible and made/sugested some modifications and precautions, perhaps some extra backups, improved radiation shielding.KlownSnypr wrote...
WARNING WALL OF TEXT
Fans opinions? We have already dismissed that claim.
Only way I see BW redeeming themselves, and this may hit a few nerves, is to create a game that directly contradicts with the ME3 ""artistic ending." I could go on and rant about how terrible the endings are, original and the extended cover our asses’ bad ending, but there are enough threads and if Casey Hudson isn't already aware he may want to take a step back and let someone else who is enthusiastic about the series take the reins.
So my idea that will be largely ignored because it isn't artistic or ridden with plot holes.
Mass Effect 4: Frontlines
Act 1: Opening scene (cinematic)
The first main assault on the beam has failed and Shepard is nowhere to be seen. The combined forces of the galaxy fall back taking full advantage of the reapers quelling any resistance in or around the beam. Admiral Anderson (obviously not on the citadel since he was a hallucination) obviously stricken with the loss of his best friend Shepard, coordinates efforts to make a final push to the beam.
Fade to black
*Load Character choice utility* Players choose from one of four characters that have been already established in the ME 3 storyline.
Turians : Adrien Victus
Krogan: Wreav
Asari: Lieutenant Kurin
Humans: Major Coats
Each story arc starts with the initial invasion of each characters home planet and their struggles leading up to their meeting with Shepard. Once one story arc is completed the player chooses another story to play. Suffice to say that these Stories are the bulk of the game leading up to:
Act 2: Awakening:
After all four arcs are completed a cinematic is shown reliving the events of Harbingers defense of the beam. In this cinematic it shows harbingers death ray striking before Shepard loosening up a slab of concrete that largely protects Shepard from the blast but is knocked out when struck by said slab.
Shepard awakens to the sound of reaper forces attacking what is left of the assault of the beam. Seemingly trapped underneath the pile of rubble that protected Shepard.
*Contextual cut scene to get from underneath the rubble before it crushes Shepard.*
After escaping the rubble Shepard must regroup with Anderson the rest of the assault force but not before having to fight off reaper forces to get there.
Act 3: The Final Push
Once Shepard has regrouped with Anderson plans are made for one last desperate effort to win this war. The Crucible is on its last leg of its first and final voyage and it can't be stopped. No time to organize or the man power for a full on assault Anderson and Shepard devise a cunning strategy. What is left of Hammerhead will act as a diversionary force to lead the bulk of Reaper forces away from the Beam while Shepard and his squad infiltrate covertly. This of course is no cake walk especially with only hours to go before the Crucible is within orbit of Earth. Shepard and his team must progress on foot as to not draw any unwanted attention which is all well and good until they run upon a large reaper force converged around a Mako. The beam only a kilometer or so away Shepard and his squad make a mad dash towards the Mako cutting down husks and cannibals leaving in their wake reaperfied corpses.
*Small battle with mako vs banshees & Brutes*
Harbinger now aware of Shepard’s living status and whereabouts breaks off its attack of the remaining Hammerhead units and tries to head off Shepard in the Mako. Thankfully Shepard's handling of the Mako is considerably better than his dancing and is able to maneuver around the spray of lights as Harbinger desperately tries to prevent Shepard from reaching the beacon.
Act 4: The Citadel Graveyard
In a similar fashion to what went on Ilos, the Mako, along with Shepard and squad, are teleported onto the Presidium. Except this time instead of being partially destroyed and on fire it is littered with corpses. What once was a lake filled with pristine water is now full of grey liquid and blood. The presidium is dimly lit as and keepers are every sorting and stripping bodies. Blood flows from the huge piles of bodies strewn about into the once pristine lake. Shepard must get to the council chambers to open up the citadel and activate the crucible and end this war once and for all.
The Ending:
Depending on which choices you made in ME3 is dependent on what ending you will receive (obviously)
DESTROY:
If you chose destroy but were not able to create peace between the Geth and Quarians all the reapers will die including EDI and Shepard.
If you chose destroy and were able to create peace between the Geth and Quarians all the reapers will die. EDI and Shepard will survive.
CONTROL:
Regardless of your decisions if you chose control the reapers recapture the citadel, Kill Shepard and squad, and repurpose the crucible to their own ends to bring an end to the cycle with the cultivation of each species and the birth of a new Reaper dubbed Shepard. Cue Liara T'soni time capsule cut scene.
SYNTHESIS:
If you were not able to create peace between the Geth and Quarians all but one reaper is destroyed, Harbinger. Harbinger retreats to dark space only to be forgotten in time.
- If you sided with the quarians and the Geth were all but completely destroyed then the quarians, namely Admiral Xen, begin tinkering around with AI once again, once again raising an army of synthetic drones but lacking their networking ability to keep them non sentient and obedient. Some years and trillions of Geth created later their numbers equal the total numbers of organics left in the galaxy, the Geth are a common sight and often ignored. They are hugely responsible for the reconstruction effort of the galaxy with half of the relays rebuilt and the citadel mostly returned to its former glory. Soon after Harbinger returns and claims control of the Geth returning to them their networking ability making them a much more capable fighting force. The war is short and all but the most primitive organics are dead. It takes decades to cultivate all the bodies but eventually a new reaper is born dubbed Shepard.
-If you side with the Geth the quarians are all but extinct. They reclaim what is left of their people and Migrant Fleet and vanish into the stars rarely to be ever heard or seen again. After couple of decades they become a myth as the Geth become the champions of the galaxy fully restoring all the Relays, the citadel, and planets affected by the war. This however was due to the fact that since the war their numbers have increased to triple the number of advanced organics left in the galaxy. They rebuild their creator’s home world expecting them to come home and reclaim. They are hurt that their creators do not wish to accept as a gift their rebuilt home planet and to share the stars. The geth as a people become distraught and start to develop abandonment issues. Around this time Harbinger returns and offers them closure to be one with their creators. Harbinger enslaves the geth making them his thrall. The war is over before it ever began with the slaughter of all but the most primitive organics. The cycle ends with the birth of a new Reaper.
If you were able to create peace between the Geth and Quarians all the reapers except Harbinger are destroyed. As Harbinger is the original he is not affected by the crucible's effects. Harbinger the premier, the initial, the final reaper, retreats from the Sol system as the United Galactic Fleet regroups to hunt it down.
Once found the battle is largely epic in scope as thousands of ships converge on a single Massive Sentient vessel. Harbinger who could easily handle a few hundred ships now has to fight for its very own survival. Destroying ships left and right the Fleet is too much for Harbinger as shots lance of sections of its legs leaving it largely disarmed, pun intended. Harbinger resonates that it may not directly be responsible for this cycle’s destruction but it will come... Every ship within the fleet fires their guns unleashing the full measure of a force so incomprehensible that even Harbinger itself rings out a cringe of pain. Shortly the shot from the Normandy deals the final blow, Shepard at the con, which rips Harbinger into shreds of shrapnel and a huge ball of superheated gas. Some ships are destroyed in the blast others severely damaged but the fleet returns to Earth and the biggest party every imagined happens there. Decades later and the galaxy largely rebuilt thanks to the Geth, and rachni if alive, Shepard sits back on a couch glass in hand of some unknown drink watching the kids play in the back yard. Shepard’s Love Interest sits next to Shepard and they both stare at their children as the sun sets
Roll Credits
I left it vague on purpose so there is some wiggle room. I was actually thinking that their resolve as sentient non AI beings would be stronger now that they are equals with their creators.
I do believe that these endings are more epic and satisfiying than the current and the idea of playing as other characters during this war can broaden the scope of how dire the situation. Can also give you a glimpse into the culture of those species that we interact with on a daily basis since at current it is rather narrow.
#3250
Posté 17 avril 2013 - 03:58
Modifié par John_Mc_Clane_4, 19 avril 2013 - 09:17 .





Retour en haut




