Casey Hudson wants to hear fan's ideas on a new mass effect game
#3376
Posté 30 mai 2013 - 01:46
#3377
Posté 30 mai 2013 - 03:37
I don't know about the ps4 version but for pc and for xbox one with the new Kinect I can definitely see this happening. This is a really good idea. Unless an alien race is an option. That would be weird. Your face on a krogan or turian?latvianboilol wrote...
I dont know about the possibility of this one, but it would be pretty cool if you could take a picture of your face during the character creation and have the game create a face/character as closely to resembling you as it can. i dunno if thats gonna work, but a year or two in the future?... heres to hoping!
#3378
Posté 30 mai 2013 - 04:40
The game starts with a cutscene revealing that the date is about a hundred years after mass effect three. Nothing in the game is said about the endings of ME3 but the reaper war would be referenced every now and then. No canon ending is chosen but imagine perhaps a combination of synthesis and destroy. Most of the characters in ME3 are dead so they wont be appearing except for maybe the ones that live longer lives (krogan and asari characters). The technology is about the same as it was in the original trilogy which may be attributed to the rebuilding after the war so not much has changed but the galaxy is mostly at peace.
The cutscene shows some sort of terrorist act on a citadel space world. A vague introduction to the antagonist may follow who I believe should be a human male.
The game then officially starts and the player can choose the race of their main character (human, asari, turian, drell, quarian, salarian or krogan) the sex and change the appearance how they want. Then a list of backstorys would be given to choose from (c-sec officer, thief, mercenary, combat teacher and gangster). Then you would choose your class from the standard list of classes.
From there a prologue portion would start where you would play a mission or two based on your backstory.
For the C-Sec officer you would be in the middle of a murder investigation, examining a crime scene, talking to witnesses and then chasing down the culprit who would ultimately get away.
The mercenary would be fighting insurgents on an elcor world with the elcors and their shoulder mounted guns fighting next to you. You win the fight but were unable to stop the insurgents from slaughtering a village.
The theif sneaks through a museum to steal an asari artifact on illium taking down security guards on the way. Before you can take your prize the place is locked down and your are taken into custody by the asari police.
The combat teacher is on a military training world for all races and is showing some young recruits how to fight with guns, hand to hand and whatever power you receive from your class. You go through a combat sim and almost lose a trainee but save them just in time.
The gangster is in a prison for killing an officer in self defense. You fight off a group of rival gang member inmates and then attempt an escape but fail.
After your personal prologue is over you are confronted by a spectre. They offer to help you with whatever your situation is (getting out of prison, helping you find the murder, etc.) if you help with finding the terrorist from the intro. You accept and form a crew similar to how you did in ME2. You then pick out of a preset of customizable ships to captain and set off in search of the terrorist.
The gameplay would include plenty of side missions and planets to explore with much larger hub world sections and areas you could search with a mako or similar vehicle like in ME1. You could finish all of the side missions after the main story was done.
The main storyline would have many different gameplay types. Running chase sections, sniping missions, space combat and classic mass effect combat portions.
Throughout the story the player would come to find that the terrorist is an anarchist who wants to bring all the races back to their pre-spaceflight days and have them stay on their respective planet. He plans to do this by taking a fungus from a previously undiscovered planet which turns other biological organisms into a type of zombie (similar to the creatures in The Last of Us). The monsters simply attack and infect others, there is no hivemind like the flood in halo, although most everything on the planet of the fungi's origin lives in symbiosis with it.
Some key set pieces for story missions would be a stakeout on a batarian world with a sniper mission and a car chase with the mako on a busy highway, a dogfight in a ship graveyard in space, an investigation and escape from the fungus' planet and a climactic chase and fight on an under construction ship to take down the terrorist.
The hard choices from the original trilogy such as saving kaiden or Ashley, killing wrex and destroying the collector base should return (the hard choices, not those individual choices obviously).
Lastly, take a cue from the citadel dlc. The squadmates meant a lot to the fans so make them memorable again and don't skimp on the banter and crew conversations. Those made the games for me.
All of these things would make the next mass effect game amazing.
TLDR: I don't blame you.
#3379
Posté 30 mai 2013 - 05:51
Modifié par DEATH1945, 30 mai 2013 - 05:58 .
#3380
Posté 30 mai 2013 - 05:55
It's not that different from ME1.DEATH1945 wrote...
Sounds like a Cop & Robber game . No way . That the direction it goes and count me out .![]()
Chasing an enemy across the galaxy.
Investigating different planets for leads to his whereabouts.
Building a team and exploring everything you can.
Just no reapers, which i think is good.
The only thing that could be more of a threat to the galaxy than the reapers would be the dark matter storyline that got scrapped. I think the conflict I posted would make the game more personal.
#3381
Posté 30 mai 2013 - 06:44
#3382
Posté 30 mai 2013 - 07:19
#3383
Posté 31 mai 2013 - 12:27
This also makes opportunities for people to play as other characters and races for a while.
And what's more important: the game shouldn't be over if Shepard (or whatever player-character) is down. Medigel, uh? You control the others and keep fighting until the last soldier is down. This always bothered me on ME.
And free dialogue walking around, not just on the Normandy (or ship, or base). Not just pre-set dialogue. But the opportunity to move the plot if the right character is with you in the right place.
#3384
Posté 31 mai 2013 - 05:28
Also on a side note if they go the far off sequel route to bring backs races we love it would also give them options to introduce a few new races that either have evolved to obtain space flight or have become more popular in the galaxy.
Also what I would really like to see is more exploration of the worlds we went to since we basically only got to see like one city to each planet we went to it would be nice if we got to see multiple cities of each world or actually get the main idea that we actually do get to explore all of the worlds completely.
Basically more free roam more character customization and more impact on choices.
That is what I would like to see lol
#3385
Posté 31 mai 2013 - 08:47
That's what I want. A replacement for ME.
#3386
Posté 01 juin 2013 - 01:33
SethM404 wrote...
Ive posted in this thread a few times but ive thought over what would make the next mass effect game perfect IMO.
The game starts with a cutscene revealing that the date is about a hundred years after mass effect three. Nothing in the game is said about the endings of ME3 but the reaper war would be referenced every now and then. No canon ending is chosen but imagine perhaps a combination of synthesis and destroy. Most of the characters in ME3 are dead so they wont be appearing except for maybe the ones that live longer lives (krogan and asari characters). The technology is about the same as it was in the original trilogy which may be attributed to the rebuilding after the war so not much has changed but the galaxy is mostly at peace.
The cutscene shows some sort of terrorist act on a citadel space world. A vague introduction to the antagonist may follow who I believe should be a human male.
The game then officially starts and the player can choose the race of their main character (human, asari, turian, drell, quarian, salarian or krogan) the sex and change the appearance how they want. Then a list of backstorys would be given to choose from (c-sec officer, thief, mercenary, combat teacher and gangster). Then you would choose your class from the standard list of classes.
From there a prologue portion would start where you would play a mission or two based on your backstory.
For the C-Sec officer you would be in the middle of a murder investigation, examining a crime scene, talking to witnesses and then chasing down the culprit who would ultimately get away.
The mercenary would be fighting insurgents on an elcor world with the elcors and their shoulder mounted guns fighting next to you. You win the fight but were unable to stop the insurgents from slaughtering a village.
The theif sneaks through a museum to steal an asari artifact on illium taking down security guards on the way. Before you can take your prize the place is locked down and your are taken into custody by the asari police.
The combat teacher is on a military training world for all races and is showing some young recruits how to fight with guns, hand to hand and whatever power you receive from your class. You go through a combat sim and almost lose a trainee but save them just in time.
The gangster is in a prison for killing an officer in self defense. You fight off a group of rival gang member inmates and then attempt an escape but fail.
After your personal prologue is over you are confronted by a spectre. They offer to help you with whatever your situation is (getting out of prison, helping you find the murder, etc.) if you help with finding the terrorist from the intro. You accept and form a crew similar to how you did in ME2. You then pick out of a preset of customizable ships to captain and set off in search of the terrorist.
The gameplay would include plenty of side missions and planets to explore with much larger hub world sections and areas you could search with a mako or similar vehicle like in ME1. You could finish all of the side missions after the main story was done.
The main storyline would have many different gameplay types. Running chase sections, sniping missions, space combat and classic mass effect combat portions.
Throughout the story the player would come to find that the terrorist is an anarchist who wants to bring all the races back to their pre-spaceflight days and have them stay on their respective planet. He plans to do this by taking a fungus from a previously undiscovered planet which turns other biological organisms into a type of zombie (similar to the creatures in The Last of Us). The monsters simply attack and infect others, there is no hivemind like the flood in halo, although most everything on the planet of the fungi's origin lives in symbiosis with it.
Some key set pieces for story missions would be a stakeout on a batarian world with a sniper mission and a car chase with the mako on a busy highway, a dogfight in a ship graveyard in space, an investigation and escape from the fungus' planet and a climactic chase and fight on an under construction ship to take down the terrorist.
The hard choices from the original trilogy such as saving kaiden or Ashley, killing wrex and destroying the collector base should return (the hard choices, not those individual choices obviously).
Lastly, take a cue from the citadel dlc. The squadmates meant a lot to the fans so make them memorable again and don't skimp on the banter and crew conversations. Those made the games for me.
All of these things would make the next mass effect game amazing.
TLDR: I don't blame you.
I think that woul work but I was thinking along the lines of the main character discovers a gang of assassins made of different races with biotics like human, asari and krogan and after defeating them you collect unique weapons, mods, etc. and then you must find out who the leader of the assassins is and prevent him from reaching his or her primary target and of course, the main character becomes a TARGET!
I think this would make a good side misson in addition to the main storyline.
#3387
Posté 01 juin 2013 - 01:02
elrofrost wrote...
You know what I want.. the same banter, the same feeling of friendship I got from all the characters in ME. By the time I got to ME3 I felt like most of them were family. And parts of the game (and the end) broke my heart. I laughed, worried, even cried over them.
That's what I want. A replacement for ME.
It's those feelings which makes ME so good. No doubt if the next ME comes from a clean slate, the feelings would take a long time to established. Unless it has some reference to the Trilogy, either on events and/or character levels, it would be hard for Bioware to evoke these feelings from us right off the bat in the next game.
I am not sure about a spin-off...ME has always been about customisation and choices. Back stories could be done as DLCs, using the already established universe.
Either way, looking forward to what you have install for us in the next ME, Bioware.
#3388
Posté 02 juin 2013 - 09:55
In case of doubt, DLCs like "Shadow Broker", "Citadel", "Arrival" (less one feature. Comments below) and parts of "Leviathan" are great. I love some detective work, great story, great dialogue and humor. And camaraderie. Camaraderie, by the way, was always a big part of the ME3.
Bad examples: "Omega" - it could be good as a standalone thing. But it's just too bizarre to risk death in a tough mission just to liberate Omega. Not when Earth is on fire and you are running against the clock to destroy the Reapers. It's just too ridiculous an argument. And not nice elements enough.
"Arrival" - great DLC. But you shouldn't be able to do it before the end of ME2. It's a fantastic Post Scriptum. But ridiculous if you play it before the end. It ruins ME2 and its meaning. Why would you go to a suicide mission against Collectors if you learned the Reapers are arriving? And after you destroyed a whole system delaying them? If the Reapers are going to be the end of Earth and human beings, who cares about a scenario about possible future abductions? So, time it right. Some DLCs are better if timed, and others rightly loose on the timing.
"Leviathan" - filling a DLC with more "play time" is OK. But if you have more history. Just stuffing it with small missions is boring. How on earth could you miss the fact that Dr. Bryson had a daughter in the first place? One rescuing mission was enough. If you couldn't make it bigger and better, don't try making two just for the sake of it. Other than that, it was a good dlc. Like I said before, the detective work and some of the humor was great.
"From Ashes" - good DLC. But the fact that such an important part of the lore was released as a DLC was insulting. Hope you can exercise better judgment about what is a DLC and what must be part of the game from the start.
#3389
Posté 03 juin 2013 - 03:11
But, seriously, I think they should just leave Mass Effect alone don't make another one. I know good and hell well this won't happen, but this is what I think. Time in ME can't go forward after Shepard's decision. That'll just be too much for their dev teams and fans. It'll create cannon. When there isn't anything. Players make the story. See?? Too much bad could help. And what villain is gonna out villain Reapers?? Not nothing!
Start over with something new and fresh.
#3390
Posté 03 juin 2013 - 10:23
and being able to play more spicies or at least Human, Quarian.
#3391
Posté 03 juin 2013 - 10:35
#3392
Posté 03 juin 2013 - 10:45
#3393
Posté 03 juin 2013 - 11:53
For things I'd like to see improved:
I know it might be a long shot but I'd really love the choice of species. I love quarians and I really want to be one. Though if the quarians-- (FORGET THIS SPOILERS EVERYWHERE I FORGOT THIS WAS NO SPOILERS ALLOWED)
Also, less emphasis on humans. I mean, they're Mary-Sues (Annoyingly perfect). In only thirty years they got a seat on the Council, they discovered the mass relays, they're adaptable, genetically diverse, and Commander Shepard - the greatest hero to date - is a human. I'd like to see you focus on other species considering you have so many amazing ones out there.
Some more customization, I wanted to use FemShep's hair on my custom Shep - but alas, BioWare robbed me of that small satisfaction :'( (No seriously I don't really mind all that much but it'd be nice)
Also SEX APPEAL ISN'T EVERYTHING. I cannot emphasize this enough! EDI was too sexualised, you went against Ashley's character to make her look like a supermodel not a "soldier-to-the-core", the women have huge butts - you'd think they're all descendants of Nicki Minaj or something - and most of the female characters are extremely beautiful.
I mean, sure it's okay to be beautiful I'm not bashing people over appearances or anything, but I'd really like to see just ONE important female (or male, for that matter) to just be average. Not ugly, not beautiful, just. average. please. Considering all your female audiences seeing all these perfect, busty, curvy-yet-skinny women is somewhat daunting (for me it is, anyhow)
And please, PLEASE make it a sequel at the very least 50 years in the future. Not a spin-off, not a reboot. I don't want Shepard's efforts over the past three games to just be wasted because you can't be bothered altering the world to his/her choices.
For plot:
To be honest I have no clue what i'd like the plot to be, but I would like to see the character build up their status. In ME1 it seemed so... sudden. Commander to Spectre in what, an hour or two of gameplay? Then captain of the best frigate in the Alliance. I want the hero to be reluctant or struggling with problems of their own.
Please build the PC more than Shepard. ME seemed more like what Shepard did not what s/he was like as a person.
Take your time, do what you can, let's make ME4 the redeemer of the ME franchise. I love ME and BioWare too much to see it crash because you overlook the input of the fans.
Modifié par thejellnuggz, 03 juin 2013 - 02:31 .
#3394
Posté 03 juin 2013 - 10:55
#3395
Posté 04 juin 2013 - 01:03
latvianboilol wrote...
I dont know about the possibility of this one, but it would be pretty cool if you could take a picture of your face during the character creation and have the game create a face/character as closely to resembling you as it can. i dunno if thats gonna work, but a year or two in the future?... heres to hoping!
I got to do this years ago in Tom Clancy's Rainbow Six Vegas 2 on the PC, if you had a webcam the game could create a copy of your face for the player character.
If I was able to put my face on my shpard in the previous games i'd have been really happy about it so I fully support your idea.
On a side note: I really hope they don't change up the game's gameplay too much from what it's been thus far. Don't fix what isn't broken is what i'm thinking.
#3396
Posté 04 juin 2013 - 06:16
Set in current universe.
Could be relativley close to ME3's finale or generations ahead.
New customizable protagonist.
Lots of space travel and exploration.
Really, just the same formula that made the other 3 Mass Effect so great...
#3397
Posté 05 juin 2013 - 03:48
#3398
Posté 05 juin 2013 - 04:50
Maybe delve into how things would be different if the Leviathan not the reapers had been the ones wiping civilizations out every 50k years, or if instead of harvesting them to make new reapers they gathered a bunch of them and added them to their own personal sandbox of all the space faring civilizations that had sprung up over the years to see how they interact.
That or it may be interesting to see a sort of rts TPS hybrid where you'd control the fleets in space or ground forces RTS style and be able to zoom in and take control of one unit and play it in third person like in the previous mass effects, maybe with orders being hotkeyed.
Sorta like going from playing space forces like Homeworld in rts view, zooming in on one of the fighters and then playing part of the battle like freespace , or going from commanding ground forces like in total war, then zooming in and playing the battle out like the Mount and Blade series.that would be my fantasy, and I hold out hope that one day some company will pull it off successfully. ( to be clear I'm talking about a game that combines a space&ground rts, with first person space sim, tactical first/thridperson shooter, and all the genres Mount and blade has.) I know it wont happen,but I'll still hope for ti every time I swap from M&B to HW to Me3 to Freespace to shogun2 and back.
Hell I'd love to just have an rts game where I get to play as all the war assets you gather for during ME3. Elcor artillery supporting a squad of krogans mounted on dinosaurs charging the flanks of reaper forces, or the combined fleets blasting into the reaper space forces.Granted you may have to finagle things a bit to allow the reapers to be beatable through conventional means.
If they do a sequel that takes place after me3, I'd want it far enough ahead int eht imeline that the reapers have had time to remove themselves from the equation, either by being destroyed, or leaving for whatever made up reason one can think up . maybe follow another spectre as the citadel makes first contact with civilizations from another galaxy, we could explore what a galaxy without reapers would think of us,are they hostile or not, would they have been able to help against the reapers, do they like cookies?
Modifié par Genraku, 05 juin 2013 - 04:55 .
#3399
Posté 05 juin 2013 - 10:16
thejellnuggz wrote...
(This is long, sorry, I got carried away.)
For things I'd like to see improved:
I know it might be a long shot but I'd really love the choice of species. I love quarians and I really want to be one. Though if the quarians-- (FORGET THIS SPOILERS EVERYWHERE I FORGOT THIS WAS NO SPOILERS ALLOWED)
Also, less emphasis on humans. I mean, they're Mary-Sues (Annoyingly perfect). In only thirty years they got a seat on the Council, they discovered the mass relays, they're adaptable, genetically diverse, and Commander Shepard - the greatest hero to date - is a human. I'd like to see you focus on other species considering you have so many amazing ones out there.
Some more customization, I wanted to use FemShep's hair on my custom Shep - but alas, BioWare robbed me of that small satisfaction :'( (No seriously I don't really mind all that much but it'd be nice)
Also SEX APPEAL ISN'T EVERYTHING. I cannot emphasize this enough! EDI was too sexualised, you went against Ashley's character to make her look like a supermodel not a "soldier-to-the-core", the women have huge butts - you'd think they're all descendants of Nicki Minaj or something - and most of the female characters are extremely beautiful.
I mean, sure it's okay to be beautiful I'm not bashing people over appearances or anything, but I'd really like to see just ONE important female (or male, for that matter) to just be average. Not ugly, not beautiful, just. average. please. Considering all your female audiences seeing all these perfect, busty, curvy-yet-skinny women is somewhat daunting (for me it is, anyhow)
And please, PLEASE make it a sequel at the very least 50 years in the future. Not a spin-off, not a reboot. I don't want Shepard's efforts over the past three games to just be wasted because you can't be bothered altering the world to his/her choices.
For plot:
To be honest I have no clue what i'd like the plot to be, but I would like to see the character build up their status. In ME1 it seemed so... sudden. Commander to Spectre in what, an hour or two of gameplay? Then captain of the best frigate in the Alliance. I want the hero to be reluctant or struggling with problems of their own.
Please build the PC more than Shepard. ME seemed more like what Shepard did not what s/he was like as a person.
Take your time, do what you can, let's make ME4 the redeemer of the ME franchise. I love ME and BioWare too much to see it crash because you overlook the input of the fans.
Would be really cool to play a Quarian.
#3400
Posté 05 juin 2013 - 02:46





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